Song Minjae
|
3f34286b3f
|
minor fixes for startup beep, monochrome monitor; new mono monitor colour (amethyst)
Former-commit-id: 305989668765a7fb2c906b7538e51a7a6fb20fe9
Former-commit-id: 832a84bc30dfb3db86d29b65ea97b70b4e6e4fd0
|
2016-09-30 21:04:11 +09:00 |
|
Song Minjae
|
0859544bd6
|
fixed crude implementation of speaker.retune
Former-commit-id: eb16dd94b10cc75150508b575c5c0210d18a46cd
Former-commit-id: 84585ddf7e9e839cdfebed086bc671f6b956a462
|
2016-09-30 21:01:25 +09:00 |
|
GAME\Geun
|
a25983f513
|
add tiki_smoke
Former-commit-id: 4944b6107fb3dae6595d1aa69cdb86a45bf1eeac
Former-commit-id: d555bf490565d91f4fdde997f61d81bb7d31f97f
|
2016-09-30 14:19:05 +09:00 |
|
Song Minjae
|
1b4aca320f
|
http, pcspeaker driver
Former-commit-id: a3ad38695e8c1e1040a6a3f4b8470217e8a98489
Former-commit-id: cd3809edcae7b26e7b3d846dab17f1f63761f30f
|
2016-09-29 23:04:04 +09:00 |
|
Song Minjae
|
ae114c53e0
|
OS library implementation
Former-commit-id: b4f7f283080ead5e92c273015bfe2559cbe99e47
Former-commit-id: adaa0af80068a916e534f677f6e5ffe1f3072241
|
2016-09-29 00:21:42 +09:00 |
|
Song Minjae
|
7fec3fc066
|
beeps are now processed sorely on the computer, added speaker driver (wip)
Former-commit-id: c8339104815a62db51e5bd26460a87f1f653a775
Former-commit-id: f22320a45734b141c4f02ca61fbd79772e32c7c5
|
2016-09-28 00:44:02 +09:00 |
|
Song Minjae
|
8c014cf4c8
|
beeper update: proper equation. Need more work for low freqs
Former-commit-id: a98210ef06bea8f3a85af134fac8848225728c65
Former-commit-id: 901f266d529af99133f0605d2ce76c8cb52c7d17
|
2016-09-27 00:51:14 +09:00 |
|
Song Minjae
|
bd4c95b321
|
Working beeper (it can send morse)
Former-commit-id: 02553a52405ef4bba0d3f8f781f710b6c5b3ae16
Former-commit-id: 6cee7d2b44563a664756651d73a4b1ddfa70cf2f
|
2016-09-26 23:28:15 +09:00 |
|
Song Minjae
|
75d73f7d18
|
Lua Computer: collection of minor updates, none notable (read romapidoc)
Former-commit-id: 80e3f0d13c2dc5bcff0843e509f416e9314cd52e
Former-commit-id: e7e35bfd23d70db84f568f0c5388f3a1d89222bc
|
2016-09-26 12:20:21 +09:00 |
|
Song Minjae
|
29db14d184
|
blink -> setCursorBlink
Former-commit-id: 37105b9ce26db26b45b649bbe4b9c0718792f4fb
Former-commit-id: 10252f6825fa6afa0942220dee4f568be21fe64b
|
2016-09-22 23:23:04 +09:00 |
|
Song Minjae
|
433f27bef2
|
proper error handling in ROMBASIC
Former-commit-id: b5bd084e6807c765cdd6d3ffff1b1628321b9c6a
Former-commit-id: 55c3bb3cd56c7867809c0819f178aeebf1e46676
|
2016-09-22 18:16:38 +09:00 |
|
Song Minjae
|
6caae90d7e
|
ROM API documentation
Former-commit-id: 1106c3a0afcae589af94077bc6015c29e602ac21
Former-commit-id: 3e7ab3544be3e81f5b6e9c0ebdc5cbf5a303e9b7
|
2016-09-21 22:14:41 +09:00 |
|
Song Minjae
|
abf167d6b8
|
computer with term lib: somewhat works; new cobblestone texture
Former-commit-id: 8a1a21cc1ea874ec1c243cae7b1e920bdab3be4f
Former-commit-id: ee7aeb05896a36960050f0656764ccf477e5f90d
|
2016-09-14 20:28:43 +09:00 |
|
Song Minjae
|
720df532aa
|
more pictogrammes
Former-commit-id: 670df70bbed466e56034dbdd33d7a1da31cd88d7
Former-commit-id: 2b106753155be6080d4651acca1981f10d614421
|
2016-08-25 21:46:01 +09:00 |
|
Song Minjae
|
fa5e95a89d
|
font bug sorta fixed, new splash: warning health and safety
Former-commit-id: f79503873f57e781480fa742ed1a058becb6c7a1
Former-commit-id: daeeed816b339958786746c3717670c724676a44
|
2016-08-05 01:59:43 +09:00 |
|
Song Minjae
|
17c39c1824
|
Player movement seems like back to working, res→assets
Former-commit-id: f91181caee4dabf4cb2e51d8077441c6b0f83757
Former-commit-id: 8b450303698c5c85dea9145a056b290b95a6a7b0
|
2016-08-02 17:32:42 +09:00 |
|
Song Minjae
|
ee647652d2
|
fixed a bug where colourmap won't interpolate properly. BUG: fadeout/fadein is somewhat glitched, UIQuickBar does not fade-in/out instead it just (dis)appears with no effect
Former-commit-id: 029f504b7e2e4d85676ec8b36b27dcbed5e5db47
Former-commit-id: 0b56ca1e8976bfc5e7ea8d665e6ed6496a52de85
|
2016-07-27 00:20:36 +09:00 |
|
Song Minjae
|
00dd5e99bb
|
implementation of Pie Menu
Former-commit-id: 0ff65782d25f0bf73435d297cf70d93e80882090
Former-commit-id: c31e1675890bb098addd2467f1137cb20038ec7d
|
2016-07-20 21:40:26 +09:00 |
|
Song Minjae
|
1d1f99605c
|
Greek support, modular weather, command history for console window
Former-commit-id: b72d0b018c084e80cf4fef77e1b1a81101d6daea
Former-commit-id: 32da6a2998826de6519a901dcff7bf058f689b2f
|
2016-07-13 21:48:14 +09:00 |
|
Song Minjae
|
c52015e429
|
added resources for ambient sound
Former-commit-id: 85517a87b4d2d64808ccfc3fae7effa4cf92eb55
Former-commit-id: 1ddfcd3db3db138d047f6defe5d87ddf7eefac8f
|
2016-07-08 18:12:51 +09:00 |
|
Song Minjae
|
186d6a8cb9
|
monitor adjustment screen, changed "calibrate" to "adjust" (NOT the STRING_ID of langpack)
Former-commit-id: ffae41e5876e54e2e0aedb5a93092db8e8f75d01
Former-commit-id: 65883b385a205d47b76c60f18a91186c2be922b2
|
2016-07-06 20:17:51 +09:00 |
|
Song Minjae
|
4843819d84
|
control schemes for keyboards and gamepads
Former-commit-id: 09b3ac62758658048a6e477624c01425bd8c6185
Former-commit-id: ecc8ad24ee8abd62973b562976de6f4ceb575b62
|
2016-07-05 19:49:07 +09:00 |
|
Song Minjae
|
76453c82c2
|
multiple lightboxes for luminous actors
Former-commit-id: 7ee7d962a9da07d6b1a7936ee19a7458f390bbbc
Former-commit-id: c5c83ec33ecaade54a73bcc211318ecd4a473182
|
2016-07-05 02:21:15 +09:00 |
|
Song Minjae
|
2e46df67a8
|
Separated langpack, concept art for inventory UI
Former-commit-id: 7a98df93b4ef50b47283abcd99576d6fbefc9cc5
Former-commit-id: db6e34417ccf84e59ba68547f30459cb4b188eb7
|
2016-07-04 23:08:16 +09:00 |
|
Song Minjae
|
2ed435165a
|
ActorWithBody: broke CCD again for fundamental error-catching, new tile STONE_BRICKS
Former-commit-id: 3d98f83f3d40f4423b403eae717a06ac6fc22531
Former-commit-id: 13616655a392941e0c91c3384384475ae0adb5db
|
2016-06-29 01:15:13 +09:00 |
|
Song Minjae
|
91f52eeab5
|
collision detection and CCD: Not exactly fixed but it works good enough
Former-commit-id: 3feb9b1156fc941390b4efe4c1540ed4c5dbd109
Former-commit-id: 8c97b0ade765731800ef09b722e0742e44443338
|
2016-06-25 00:23:20 +09:00 |
|
Song Minjae
|
e62f8feda5
|
added "lightBox" to the interface Luminous; determines which area of the actor is luminous, and modified lightmapRenderer code accordingly
Former-commit-id: d7d9c33977b0fa2fd505cd070cf1cb6da0bdc0db
Former-commit-id: cf7c96f2ff891e07622ac0657811ea9de2cbd7c5
|
2016-06-20 13:14:41 +09:00 |
|
Song Minjae
|
12876a5ce2
|
corrected lighting bug where illuminant in front of the sun can take over the light level of the sun for a tile the illuminant occupies, ActorWithBody phys WIP
Former-commit-id: a1ce45eded6136464d0a2c02227c61ee8f2adcb2
Former-commit-id: e4af5a44eb79b4db85458c9233e43a6117797331
|
2016-05-05 17:11:01 +09:00 |
|
Song Minjae
|
a9f516cf63
|
updating a document from the phys engine branch
Former-commit-id: e88835c9150281af59f6fb4f406ab57613fbc854
Former-commit-id: 3cb863aae27f695b8eb1586a6e260eb8325ce006
|
2016-05-01 00:27:15 +09:00 |
|
Song Minjae
|
7efc693c4a
|
proof-of-concept collision solver, document for penetration compensation in collision solver and ActorWithBody (collide with world), updated README
Former-commit-id: 985edaea09aff8d972ece24e08bd31c378c60f2b
Former-commit-id: 5c8fbd014c2c2edae21cf89f45a96aedc8d8bad9
|
2016-04-27 01:25:25 +09:00 |
|
Song Minjae
|
1a1159b643
|
WIP collision solver, colour-codes in game fonts
Former-commit-id: 0bb85999176d89956398bbcc24e1b33cacd3e87c
Former-commit-id: 0ef0c1ac9b88f8fe42a7439fee69a8d4792be96a
|
2016-04-23 23:08:42 +09:00 |
|
Song Minjae
|
f0d2415906
|
new small number font, fix on histogram drawing and torch drawing (now less likely to stick on wall)
Former-commit-id: 04d20ca0bf3c48152234073eb6875512450b942f
Former-commit-id: bde21ffce1581885cc449143c2f72932837f3c57
|
2016-04-15 19:38:04 +09:00 |
|
Song Minjae
|
a903c629ec
|
compressed fonts, lightmap histogram
Former-commit-id: 2fd36e0b2b7cd45ecdab628e0d2679efd17f01f3
Former-commit-id: 5c4109d7a2ce320584674c5415054a381ba4d6ec
|
2016-04-15 16:34:57 +09:00 |
|
Song Minjae
|
a1e12e59d7
|
Conditional overscanning for lightmap, actor/uiContainers are now LinkedList, added methods to retrieve/delete actors
Former-commit-id: 866789452965a62871e87713fa6c450e16f99895
Former-commit-id: b7a9b20d2a648ca0f10d4cf2f0ffdf449c38c1ae
|
2016-04-10 15:38:58 +09:00 |
|
Song Minjae
|
e57d7b9224
|
renew message UI, proper sunlight sim, lightlevel back to 24bit, using CharArray for MSBs and ByteArray for LSBs
Former-commit-id: 1ae49640ac07e8102dd535ef49baa646cb59a947
Former-commit-id: febee94f8e5405733c7361853ba018131316a745
|
2016-03-23 20:37:42 +09:00 |
|
Song Minjae
|
511bbfdc8f
|
more Kotlin, UIs now can open/close with animation, working world time with skybox colour changing (sunlight transition is still WIP), fixed project library settings so that the suggestion in IntelliJ IDEA would work properly
Former-commit-id: 82c857164f2636ad943d5a43f0690a3431ab0f26
Former-commit-id: 7c8b70e6b267f7c5c050d7d0902278739ec18b44
|
2016-03-22 15:45:31 +09:00 |
|
Song Minjae
|
9335046057
|
update on Kotlin lib, master sprite (psd) is now Lab 16 bits/px
Former-commit-id: 0c344b7472e4935c1c55f35a718623cdbe1ec993
Former-commit-id: 63e163245cab2037de3efbfc72c3d307402c2b46
|
2016-03-18 01:17:24 +09:00 |
|
Song Minjae
|
3f49a8aebe
|
Joise, Kotlin (it's working at least)
Former-commit-id: d5be0e95ba259d566d6d5d20eb576010a149ae7d
Former-commit-id: 9502c7cd7e738147e31d2e9824e48bea24d00abf
|
2016-03-14 22:43:28 +09:00 |
|
Song Minjae
|
46a553d258
|
new doc SAVE_FORMAT, new unihan font WenQuanYi
Former-commit-id: 654fe713ae8165ed37fc85535e9536b01a5fe611
Former-commit-id: 34468f4d34b3dfd4be01c48c7fab34fe04678a6b
|
2016-03-12 01:38:56 +09:00 |
|
Song Minjae
|
8b558902e7
|
more tiles (green sand, sandstones), lightmaprenderer now search for all luminous cator, solid tiles now WILL NOT "hide" walls, EnvColourOverlay will also make screen warm (haven't tested)
Former-commit-id: fc45b4c8992d7bdaf8612ec9b1048eeafe862573
Former-commit-id: 5514775225b569ba2423d97a253b28def9680bc3
|
2016-03-10 00:34:51 +09:00 |
|
Song Minjae
|
4b1c60cfb8
|
new wire and gadgets (switcher, cutter, director, bridge), more tweak on sprites, tweak on illuminator light colour
Former-commit-id: 22b5134093b18d7475ca91ca6df16f40b17e748e
Former-commit-id: 7788e32fb535ba5aec444f6355a46ff7c009e6de
|
2016-03-08 18:10:06 +09:00 |
|
Song Minjae
|
37518a9f23
|
made tile connectivity clear and explicit, more tiles with graphics, 16-colour pallete has been defined, now you can place arbitrary tile in the game, use ActorValue "selectedtile", fine-tuning and shading on human sprites (see npc_template_cynthia.psd), replacing apostrophe SINGLE_QUOT (') to TYPOGRAPHY_SINGLE_QUOT_CLOSE (’)
Former-commit-id: 7ba22c510956d59af19def7895e329a9d8a3bf1b
Former-commit-id: e8ccd59ff87fe2f6f94b4699c9f4c25a2e7cf9b6
|
2016-03-07 23:51:45 +09:00 |
|
Song Minjae
|
b53af23577
|
"sunlight leakage" fix was proven to be bogus, need proper fix, new JsonWriter and RasterWriter, auto toggle vsync, Doc: new attack momentum calc
Former-commit-id: b94cf67de8be29525c1760abb15e64a8f233028d
Former-commit-id: aef20331d16857d78066564f0c2e4c2cacbe4128
|
2016-03-05 14:13:53 +09:00 |
|
Song Minjae
|
5f6206541e
|
New tileprop: opaque — whether the wall is completely hidden by the tile
Former-commit-id: f1680dd3fbe289ded64bea8c717996216113bca2
Former-commit-id: 98856da3d4b83ed9332cf50790967cdefbf8e622
|
2016-03-02 23:46:22 +09:00 |
|
Song Minjae
|
b759f0e5e1
|
Collision detector fixing on going, hangul combining (johab) font
Former-commit-id: d225fb399ea7ca6c80da1fa35db3c13a1505f1cc
Former-commit-id: e218312c567bb7b2ea30961076e8bd24a8f2c131
|
2016-03-02 14:30:44 +09:00 |
|
Song Minjae
|
630f0c6118
|
Temporal fix to collision detector — Full quantisation of float-point hitboxes. "Jump to teleport to ceiling" was my shit
Former-commit-id: a3421b000b9ecf71ca5f03f79f11658cf57a17db
Former-commit-id: e4e540ed339161d3c89228077f217fcb57d01c06
|
2016-03-02 01:20:22 +09:00 |
|
Song Minjae
|
ef44aae418
|
Redone collision detection. FIXME: Jump to teleport to ceiling (erratic behaviour on negative facing), nameset in CSV, documentation for RAWs, unicode punctuations in font, environmental colour overlaying (mux) in MapDrawer, actor luminosity is now actorvalue, camera now will center to center of the player, test tile remove and place,
Former-commit-id: 890f8a703f9f9f5a6b6a7c26b2f5d9928d63cf40
Former-commit-id: 9b9d5afd32871cc791d525ff2aafe693205d8c54
|
2016-02-29 23:44:39 +09:00 |
|
Song Minjae
|
f78f8e2306
|
linear-time jump power mode, resulting better control that allows (bit) more instinctive jump, added jump time doc, fullwidth punctuation for the chinese language
Former-commit-id: e45c825db3642f1134c37c2e568917239b00c125
Former-commit-id: 3a9a5454f6b7c9cd67659fe56cf6593d94d8963c
|
2016-02-26 02:32:31 +09:00 |
|
Song Minjae
|
c56e09505b
|
Bug fix in LightmapRenderer — Now water attenuates sunlight, new creature attribution: religion sphere
Former-commit-id: fd200afabaf318bec060a8fea9eb82da6f105aad
Former-commit-id: e035368f4d6d589bdb6822301fee763eb00df984
|
2016-02-25 01:28:00 +09:00 |
|
Song Minjae
|
0b6d8ff44d
|
New idea: Rogulike randomiser for potion, etc., variable jump height controlled by key pressing time
Former-commit-id: 2408607006af5f29d8ecbd3ced655f2908c97afb
Former-commit-id: 33f03178aa8af54f76ce3b1324b2134173a540ff
|
2016-02-24 02:58:25 +09:00 |
|