minjaesong
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d4f349eda3
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randomised torch flicker
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2020-02-24 01:00:11 +09:00 |
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minjaesong
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63d2880d8b
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grass tex revert to smooth
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2019-07-26 03:28:57 +09:00 |
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minjaesong
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c452be669b
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issue #26 resolved (someone is hoolding stale ingame context)
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2019-07-03 03:59:37 +09:00 |
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minjaesong
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1a00f73d52
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no more context fuckups on apploader
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2019-07-02 04:59:24 +09:00 |
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minjaesong
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92d5cac2ff
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furred npc test might delete later
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2019-05-20 12:07:01 +09:00 |
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minjaesong
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73b18e1252
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can retrieve item image for dynamic items
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2019-03-12 01:42:07 +09:00 |
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minjaesong
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341c35fab7
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distinguishable item placeholder image
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2019-03-11 00:20:08 +09:00 |
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minjaesong
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80c29f871c
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reading material from the module; pixaxes use it
But "dynamic item" created from the pickaxe class is not right
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2019-03-10 23:38:11 +09:00 |
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minjaesong
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4b91f485a5
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game item to load its own image if needed; common resource pool to assist that
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2019-03-10 17:46:48 +09:00 |
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minjaesong
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522279fec6
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blocksdrawer: now generates terrain and wall item image
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2019-03-01 23:25:23 +09:00 |
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minjaesong
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bcb8db852c
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inventory: saving ID only, most things still work
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2019-02-22 05:22:09 +09:00 |
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minjaesong
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53737bd746
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gson test in progress
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2019-02-22 04:50:43 +09:00 |
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minjaesong
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33db76e3c8
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block placing is now primary-use (left click/main trigger/screen tap)
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2019-02-12 01:30:31 +09:00 |
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minjaesong
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e3ed712a42
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F3 moved to PostProcessor; palette UI for buildingmaker
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2019-02-03 17:01:27 +09:00 |
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minjaesong
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01094d49eb
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wall block item to use its own texture (for real)
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2019-02-01 17:28:08 +09:00 |
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minjaesong
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bd1c1bff8a
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amount of fluid affects the light absorption
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2019-01-27 16:58:29 +09:00 |
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minjaesong
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9aa8eb395d
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fixed various quirks and removed dirty hacks on quickslot bar/pie
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2019-01-12 22:56:48 +09:00 |
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Minjae Song
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00fc4f1b8c
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reduced boot time by not using proper wall tex; darker wall draw
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2018-12-25 16:28:38 +09:00 |
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Minjae Song
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1f1d6f1eda
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preparing fluid updater: debug water bucket
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2018-12-12 23:29:30 +09:00 |
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Minjae Song
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6d553ea583
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replacing water/lava tiles with one fluid marker
actual fluid not implemented
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2018-12-12 20:32:13 +09:00 |
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Minjae Song
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9c3c35067d
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adjusted items ID range for more static items
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2018-12-12 03:00:49 +09:00 |
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minjaesong
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98539e698f
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World Click events
let's hope it works w/o tests as I can't get to the Ingame now
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2018-10-01 23:51:04 +09:00 |
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minjaesong
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03b642ddd3
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player is now nullable; wtf is calling Ingame 5 times?
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2018-09-17 01:46:50 +09:00 |
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minjaesong
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eee8a18875
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dump (another useless message)
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2018-08-05 21:57:18 +09:00 |
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minjaesong
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8daf0a2c38
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still wip modularisation, game somehow boots
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2018-06-21 17:33:22 +09:00 |
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minjaesong
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e3ac877c3d
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Rectified heretic YY-MM-DD to standard YYYY-MM-DD
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2017-09-20 14:36:40 +09:00 |
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minjaesong
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82ddfeb6ee
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Light fuck: At least I've figured out what the fuck was wrong with.
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2017-09-12 21:29:45 +09:00 |
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minjaesong
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a5dd5b9e98
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generalised things so that they would work outside of ingame.world; title screen wip
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2017-07-21 19:59:51 +09:00 |
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minjaesong
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49a9278c59
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load screen render, fixed some init code of the app
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2017-07-13 03:59:26 +09:00 |
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minjaesong
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8504337da9
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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minjaesong
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41f9f4032d
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barely managed to fix inventory UI
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2017-07-04 01:27:18 +09:00 |
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minjaesong
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1095cb451f
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can see camera working but not the actor gravity
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2017-06-28 22:15:42 +09:00 |
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minjaesong
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ad481853bb
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LibGDX, here I am.
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2017-06-22 02:31:07 +09:00 |
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Song Minjae
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c9c761598a
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inventoryItem -> gameItem
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2017-04-29 23:11:54 +09:00 |
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Song Minjae
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3e54dcab2c
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working walls, quickbar and piemenu fixed
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2017-04-27 17:22:56 +09:00 |
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Song Minjae
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f4db93ca9e
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Tile -> Block && Map -> World
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2017-04-27 01:57:45 +09:00 |
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Song Minjae
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a9eb1f579e
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Loading item from module using Groovy
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2017-04-26 23:53:22 +09:00 |
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Song Minjae
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ebc8174d2c
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fresh-new dynamic items (e.g. pickaxe) can be stacked
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2017-04-25 02:59:59 +09:00 |
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Song Minjae
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c35ba8201a
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new ID for dynamic item work flawlessly with adding multiple at once
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2017-04-24 21:31:53 +09:00 |
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Song Minjae
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5cd5ebbea3
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Resolving issues #16 and #20
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2017-04-24 02:23:13 +09:00 |
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Song Minjae
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6399c2d66b
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Resolving issue #18 and #19
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2017-04-23 22:53:49 +09:00 |
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Song Minjae
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b342e7d042
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working vital meter for tool durability
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2017-04-21 18:11:30 +09:00 |
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Song Minjae
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5fe604cf45
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pickaxe working as intended
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2017-04-18 01:14:25 +09:00 |
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Song Minjae
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7ebb21124c
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voi helvetti
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2017-04-17 02:29:05 +09:00 |
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Song Minjae
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f2ae2d9449
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fixes, bits and pieces, changes in ID referencing, terrain and wall takes damage, working test pickaxe, and a new issue
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2017-04-17 02:18:52 +09:00 |
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Song Minjae
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d20190b2bd
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selecting and consuming item in inventory
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2017-04-11 19:21:32 +09:00 |
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Song Minjae
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24de647284
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inventory ui
icon in list
Former-commit-id: 7182dcda408d9710d77e25e357f3a67bdd42fff9
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2017-03-22 23:58:18 +09:00 |
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Song Minjae
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2491a03c99
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inventory and its ui
Former-commit-id: b1a073c5636ac4516e6c9cf41bb97a844057de3f
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2017-03-17 03:28:47 +09:00 |
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Song Minjae
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bc4fd8866a
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UI testing env and working text buttons
Former-commit-id: b8fd27c7f71f9bc8da259ae132badcbc9ce117ac
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2017-03-13 21:40:50 +09:00 |
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Song Minjae
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afe197caf7
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newfontsystem branch init commit
Former-commit-id: 5f03cdbec6058f90ef1354db5ee1c6dac9755feb
Former-commit-id: f132b6c4e1a51146fb7522686e24008640e88c45
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2017-02-11 16:45:47 +09:00 |
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