Commit Graph

75 Commits

Author SHA1 Message Date
minjaesong
34a8113d53 tooltip positioning should work again 2019-01-11 03:06:45 +09:00
minjaesong
9140d6d8b0 prolonged alpha blending issue seemingly fixed?
at least it's partially fixed...
2019-01-07 17:34:47 +09:00
minjaesong
3abca8989a somewhat successful walk/idle anim impl 2019-01-04 17:44:22 +09:00
Minjae Song
edd15a4f79 watch is semitransparent when EL is off 2019-01-01 22:29:18 +09:00
Minjae Song
222aef7e3d more screwing around and commenting 2018-12-31 00:50:44 +09:00
Minjae Song
cd13e04658 platform going down with Down button on keeb 2018-12-30 20:17:28 +09:00
Minjae Song
6c01aa9b0b removed FLUID prop from the blocks 2018-12-29 21:04:27 +09:00
Minjae Song
2335312081 WIP removing fluid marker block
see "work_files/todo_platforms.png"
2018-12-29 17:04:46 +09:00
Minjae Song
abfd9b68fc detailed impl of fixtures WIP 2018-12-29 04:11:26 +09:00
Minjae Song
98755fab61 still cleaning up
Making wall item textures takes SO long
2018-12-25 15:39:01 +09:00
Minjae Song
9080127d38 when it's not dev build, title bar shows less info
they take some processing time
2018-12-25 01:58:18 +09:00
Minjae Song
d7664c7f46 moved things a lot just so that splash screen shows up WHILE things load 2018-12-25 01:39:22 +09:00
Minjae Song
10128a20a0 rendering scheme of the world changed, fluids draw as intended
But my idea wasn't very stellar, *sigh*
2018-12-22 02:08:08 +09:00
Minjae Song
3098c0afd2 fluidmap won't have errenous behaviour at the world edge; tga alpha fix 2018-12-19 01:53:09 +09:00
Minjae Song
101c67a107 water flow works
turns out, var.coerceIn() returns value and does not modify the var
2018-12-18 01:48:38 +09:00
Minjae Song
a1661fbb4e fluid multiplies themselves ?! 2018-12-17 22:39:19 +09:00
Minjae Song
b78d488044 duh 2018-12-16 16:17:05 +09:00
Minjae Song
832e296bc5 rename TARGET_FPS to PHYS_TIME_FRAME; shader to use multiple atlas tex; and things 2018-12-16 15:30:25 +09:00
Minjae Song
46e5860143 at least this fluid sim passes collection assertion codes 2018-12-16 02:55:12 +09:00
Minjae Song
4fa44abd3e bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw 2018-12-16 02:10:04 +09:00
Minjae Song
b1b29387e3 new thread pooling strategy and test program WIP 2018-12-14 22:53:25 +09:00
Minjae Song
16e4067d89 working very crude fluid sim 2018-12-14 00:52:10 +09:00
Minjae Song
05a8f47006 implementing water sim but not actually working 2018-12-13 04:45:09 +09:00
Minjae Song
1f1d6f1eda preparing fluid updater: debug water bucket 2018-12-12 23:29:30 +09:00
Minjae Song
6d553ea583 replacing water/lava tiles with one fluid marker
actual fluid not implemented
2018-12-12 20:32:13 +09:00
Minjae Song
7a60ae0629 support for screen-overlay actors; buildingmaker has light now 2018-12-12 02:52:33 +09:00
Minjae Song
258273fd25 nonprivate lateinits are bitch 2018-12-11 16:39:27 +09:00
Minjae Song
57c9b7b277 yaml: adding generic parse-as-invokable 2018-12-10 04:15:57 +09:00
Minjae Song
c4b4bfd2fc UINSMenu is made to show how to code 'UI dragging' 2018-12-09 20:00:52 +09:00
Minjae Song
cf9bce5bac NSMenu WIP 2018-12-09 17:51:17 +09:00
Minjae Song
a690b46456 textbuttonlist fixed incorrect vertical placement 2018-12-09 17:24:26 +09:00
minjaesong
6f0a923df7 WIP new UI elem 2018-12-08 23:26:01 +09:00
minjaesong
4b04bf3781 replaced a hack that starts random game on title screen 2018-12-08 18:30:10 +09:00
minjaesong
eca0469f32 bringing back onscreen debug info 2018-12-08 05:05:42 +09:00
minjaesong
d588f73ed6 Memory leak alleviated FUCK YEAH? 2018-12-08 04:26:01 +09:00
minjaesong
4224d56b25 exit now gracefully calls gdx.app.exit 2018-12-03 00:34:31 +09:00
minjaesong
bf9c172206 minor edits 2018-12-02 17:34:01 +09:00
minjaesong
f21ed3bf0d commiting minor changes cause I need to track down some bugs
- Text on small font goes dark gradually (?)
2018-11-20 04:10:13 +09:00
minjaesong
4d0c772dd8 1dim-ised lightmap 2018-11-16 22:44:54 +09:00
minjaesong
d9f576e4dc change in ingame config: useamericanunit -> temperatureunit 2018-11-16 20:37:44 +09:00
minjaesong
8942f352a1 drawing of the tile breakage 2018-11-10 21:09:02 +09:00
minjaesong
1aa90077a4 Can setTitle() cause memleak (right before test commit) 2018-11-08 22:42:27 +09:00
minjaesong
3360ab0dfe starting day of the game is now Spring 1st 2018-11-06 23:49:22 +09:00
minjaesong
4eee5ee2b1 a new watchface to support seasons instead of months 2018-11-06 23:40:36 +09:00
minjaesong
c7c68187eb fixed a NaN bug caused by a zero-width/height hitbox
Also inventory is widened to 10x7 of prev 9x7
2018-11-06 04:02:33 +09:00
minjaesong
5c8cdd3162 new ingame calendar impl
for some reason it runs slower that it should do
2018-10-30 22:47:41 +09:00
minjaesong
73d1a1bdc5 new RNG for everything; Joise update 2018-10-27 00:03:06 +09:00
minjaesong
d77b552518 writeworldinfo tested to be working 2018-10-08 18:15:05 +09:00
minjaesong
e072aff897 testing the GDX's LZMA de/compressor 2018-10-06 00:49:06 +09:00
minjaesong
397b2a8795 abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
2018-10-05 23:40:03 +09:00