minjaesong
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34a8113d53
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tooltip positioning should work again
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2019-01-11 03:06:45 +09:00 |
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minjaesong
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9140d6d8b0
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prolonged alpha blending issue seemingly fixed?
at least it's partially fixed...
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2019-01-07 17:34:47 +09:00 |
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minjaesong
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3abca8989a
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somewhat successful walk/idle anim impl
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2019-01-04 17:44:22 +09:00 |
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Minjae Song
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edd15a4f79
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watch is semitransparent when EL is off
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2019-01-01 22:29:18 +09:00 |
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Minjae Song
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222aef7e3d
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more screwing around and commenting
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2018-12-31 00:50:44 +09:00 |
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Minjae Song
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cd13e04658
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platform going down with Down button on keeb
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2018-12-30 20:17:28 +09:00 |
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Minjae Song
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6c01aa9b0b
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removed FLUID prop from the blocks
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2018-12-29 21:04:27 +09:00 |
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Minjae Song
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2335312081
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WIP removing fluid marker block
see "work_files/todo_platforms.png"
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2018-12-29 17:04:46 +09:00 |
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Minjae Song
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abfd9b68fc
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detailed impl of fixtures WIP
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2018-12-29 04:11:26 +09:00 |
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Minjae Song
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98755fab61
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still cleaning up
Making wall item textures takes SO long
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2018-12-25 15:39:01 +09:00 |
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Minjae Song
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9080127d38
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when it's not dev build, title bar shows less info
they take some processing time
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2018-12-25 01:58:18 +09:00 |
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Minjae Song
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d7664c7f46
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moved things a lot just so that splash screen shows up WHILE things load
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2018-12-25 01:39:22 +09:00 |
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Minjae Song
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10128a20a0
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rendering scheme of the world changed, fluids draw as intended
But my idea wasn't very stellar, *sigh*
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2018-12-22 02:08:08 +09:00 |
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Minjae Song
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3098c0afd2
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fluidmap won't have errenous behaviour at the world edge; tga alpha fix
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2018-12-19 01:53:09 +09:00 |
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Minjae Song
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101c67a107
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water flow works
turns out, var.coerceIn() returns value and does not modify the var
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2018-12-18 01:48:38 +09:00 |
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Minjae Song
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a1661fbb4e
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fluid multiplies themselves ?!
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2018-12-17 22:39:19 +09:00 |
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Minjae Song
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b78d488044
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duh
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2018-12-16 16:17:05 +09:00 |
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Minjae Song
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832e296bc5
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rename TARGET_FPS to PHYS_TIME_FRAME; shader to use multiple atlas tex; and things
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2018-12-16 15:30:25 +09:00 |
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Minjae Song
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46e5860143
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at least this fluid sim passes collection assertion codes
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2018-12-16 02:55:12 +09:00 |
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Minjae Song
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4fa44abd3e
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bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw
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2018-12-16 02:10:04 +09:00 |
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Minjae Song
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b1b29387e3
|
new thread pooling strategy and test program WIP
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2018-12-14 22:53:25 +09:00 |
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Minjae Song
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16e4067d89
|
working very crude fluid sim
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2018-12-14 00:52:10 +09:00 |
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Minjae Song
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05a8f47006
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implementing water sim but not actually working
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2018-12-13 04:45:09 +09:00 |
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Minjae Song
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1f1d6f1eda
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preparing fluid updater: debug water bucket
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2018-12-12 23:29:30 +09:00 |
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Minjae Song
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6d553ea583
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replacing water/lava tiles with one fluid marker
actual fluid not implemented
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2018-12-12 20:32:13 +09:00 |
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Minjae Song
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7a60ae0629
|
support for screen-overlay actors; buildingmaker has light now
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2018-12-12 02:52:33 +09:00 |
|
Minjae Song
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258273fd25
|
nonprivate lateinits are bitch
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2018-12-11 16:39:27 +09:00 |
|
Minjae Song
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57c9b7b277
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yaml: adding generic parse-as-invokable
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2018-12-10 04:15:57 +09:00 |
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Minjae Song
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c4b4bfd2fc
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UINSMenu is made to show how to code 'UI dragging'
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2018-12-09 20:00:52 +09:00 |
|
Minjae Song
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cf9bce5bac
|
NSMenu WIP
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2018-12-09 17:51:17 +09:00 |
|
Minjae Song
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a690b46456
|
textbuttonlist fixed incorrect vertical placement
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2018-12-09 17:24:26 +09:00 |
|
minjaesong
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6f0a923df7
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WIP new UI elem
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2018-12-08 23:26:01 +09:00 |
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minjaesong
|
4b04bf3781
|
replaced a hack that starts random game on title screen
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2018-12-08 18:30:10 +09:00 |
|
minjaesong
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eca0469f32
|
bringing back onscreen debug info
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2018-12-08 05:05:42 +09:00 |
|
minjaesong
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d588f73ed6
|
Memory leak alleviated FUCK YEAH?
|
2018-12-08 04:26:01 +09:00 |
|
minjaesong
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4224d56b25
|
exit now gracefully calls gdx.app.exit
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2018-12-03 00:34:31 +09:00 |
|
minjaesong
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bf9c172206
|
minor edits
|
2018-12-02 17:34:01 +09:00 |
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minjaesong
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f21ed3bf0d
|
commiting minor changes cause I need to track down some bugs
- Text on small font goes dark gradually (?)
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2018-11-20 04:10:13 +09:00 |
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minjaesong
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4d0c772dd8
|
1dim-ised lightmap
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2018-11-16 22:44:54 +09:00 |
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minjaesong
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d9f576e4dc
|
change in ingame config: useamericanunit -> temperatureunit
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2018-11-16 20:37:44 +09:00 |
|
minjaesong
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8942f352a1
|
drawing of the tile breakage
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2018-11-10 21:09:02 +09:00 |
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minjaesong
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1aa90077a4
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Can setTitle() cause memleak (right before test commit)
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2018-11-08 22:42:27 +09:00 |
|
minjaesong
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3360ab0dfe
|
starting day of the game is now Spring 1st
|
2018-11-06 23:49:22 +09:00 |
|
minjaesong
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4eee5ee2b1
|
a new watchface to support seasons instead of months
|
2018-11-06 23:40:36 +09:00 |
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minjaesong
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c7c68187eb
|
fixed a NaN bug caused by a zero-width/height hitbox
Also inventory is widened to 10x7 of prev 9x7
|
2018-11-06 04:02:33 +09:00 |
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minjaesong
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5c8cdd3162
|
new ingame calendar impl
for some reason it runs slower that it should do
|
2018-10-30 22:47:41 +09:00 |
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minjaesong
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73d1a1bdc5
|
new RNG for everything; Joise update
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2018-10-27 00:03:06 +09:00 |
|
minjaesong
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d77b552518
|
writeworldinfo tested to be working
|
2018-10-08 18:15:05 +09:00 |
|
minjaesong
|
e072aff897
|
testing the GDX's LZMA de/compressor
|
2018-10-06 00:49:06 +09:00 |
|
minjaesong
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397b2a8795
|
abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
|
2018-10-05 23:40:03 +09:00 |
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