minjaesong
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54c8493713
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big enough actors can dig ground by punching it
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2021-10-05 16:26:55 +09:00 |
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minjaesong
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e0fbc54839
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implemented player 'reach' for items
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2021-10-04 12:03:34 +09:00 |
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minjaesong
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8f834fe869
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Renamed AppLoader into App
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2021-09-09 09:48:33 +09:00 |
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minjaesong
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1accf985e7
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save/load kinda mostly working but fixtures are not getting their sprites back
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2021-09-06 17:31:37 +09:00 |
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minjaesong
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ec08f8d07e
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extra fields for something-props
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2021-09-06 10:39:31 +09:00 |
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minjaesong
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21a7a38477
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codices serialised into the savegame
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2021-09-04 20:45:57 +09:00 |
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minjaesong
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6bea9c9f07
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moved Codices out of the singleton so they can be serialised
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2021-09-04 17:55:37 +09:00 |
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minjaesong
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57e4b83649
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game load wip
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2021-09-03 17:54:10 +09:00 |
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minjaesong
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e15d5c9b05
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completely abolishing GSON; new save format impl wip
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2021-08-23 16:55:51 +09:00 |
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minjaesong
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b2805ba09f
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new wire property: branching
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2021-08-15 00:55:56 +09:00 |
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minjaesong
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de2be74fb1
|
referencing ranges for wire overlay; more pronounced torch flicker
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2021-08-07 00:53:17 +09:00 |
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minjaesong
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5aacbe84b8
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wire is back! but not the render
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2021-07-28 14:22:13 +09:00 |
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minjaesong
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67a5e2e1e6
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tilesize declaration refactoring
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2021-07-27 16:17:54 +09:00 |
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minjaesong
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a91156ac21
|
gdx 1.10/lwjgl3 migration; removing old Lua stuffs
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2021-07-27 12:43:01 +09:00 |
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minjaesong
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ed0bec0ee8
|
item is useable (wall is not!); tile breakage works confirmed
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2021-02-24 16:46:37 +09:00 |
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minjaesong
|
8fdc11288c
|
the-flattening wip
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2021-02-10 17:48:01 +09:00 |
|
minjaesong
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73c827b77f
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randomised torch flicker
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2020-02-24 01:00:11 +09:00 |
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minjaesong
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f1d92744c0
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grass tex revert to smooth
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2019-07-26 03:28:57 +09:00 |
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minjaesong
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ae8d7a67f2
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issue #26 resolved (someone is hoolding stale ingame context)
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2019-07-03 03:59:37 +09:00 |
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minjaesong
|
4c23cde4a9
|
no more context fuckups on apploader
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2019-07-02 04:59:24 +09:00 |
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minjaesong
|
b52dd12807
|
furred npc test might delete later
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2019-05-20 12:07:01 +09:00 |
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minjaesong
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968a1a0888
|
weponmeleecore
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2019-03-19 13:35:58 +09:00 |
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minjaesong
|
58a91ed10b
|
can retrieve item image for dynamic items
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2019-03-12 01:42:07 +09:00 |
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minjaesong
|
1ac735805d
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not reading material csv issue fixed
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2019-03-12 00:47:06 +09:00 |
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minjaesong
|
03df390e38
|
distinguishable item placeholder image
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2019-03-11 00:20:08 +09:00 |
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minjaesong
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1bf9228e75
|
reading material from the module; pixaxes use it
But "dynamic item" created from the pickaxe class is not right
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2019-03-10 23:38:11 +09:00 |
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minjaesong
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833d8814a7
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game item to load its own image if needed; common resource pool to assist that
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2019-03-10 17:46:48 +09:00 |
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minjaesong
|
424c7ce17f
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blocksdrawer: now generates terrain and wall item image
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2019-03-01 23:25:23 +09:00 |
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minjaesong
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d0e2b20fc3
|
inventory: saving ID only, most things still work
|
2019-02-22 05:22:09 +09:00 |
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minjaesong
|
0fee72c5d3
|
gson test in progress
|
2019-02-22 04:50:43 +09:00 |
|
minjaesong
|
7c3acf6e84
|
block placing is now primary-use (left click/main trigger/screen tap)
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2019-02-12 01:30:31 +09:00 |
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minjaesong
|
8da8fdb863
|
F3 moved to PostProcessor; palette UI for buildingmaker
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2019-02-03 17:01:27 +09:00 |
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minjaesong
|
2610f44697
|
wall block item to use its own texture (for real)
|
2019-02-01 17:28:08 +09:00 |
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minjaesong
|
1ffa71215a
|
amount of fluid affects the light absorption
|
2019-01-27 16:58:29 +09:00 |
|
minjaesong
|
02f9a5e127
|
light calc takes fluid into account
|
2019-01-27 00:30:56 +09:00 |
|
minjaesong
|
55cfae831a
|
new watch design consistent with existing UI
|
2019-01-24 23:46:24 +09:00 |
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minjaesong
|
78cf9298e1
|
equipped items are drawn into their respective slot
|
2019-01-23 00:50:20 +09:00 |
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minjaesong
|
822b9bf4fd
|
fixed various quirks and removed dirty hacks on quickslot bar/pie
|
2019-01-12 22:56:48 +09:00 |
|
Minjae Song
|
1163f51c6b
|
reduced boot time by not using proper wall tex; darker wall draw
|
2018-12-25 16:28:38 +09:00 |
|
Minjae Song
|
7a06b2cc90
|
preparing fluid updater: debug water bucket
|
2018-12-12 23:29:30 +09:00 |
|
Minjae Song
|
95245c8945
|
replacing water/lava tiles with one fluid marker
actual fluid not implemented
|
2018-12-12 20:32:13 +09:00 |
|
Minjae Song
|
5e4f3b67c2
|
adjusted items ID range for more static items
|
2018-12-12 03:00:49 +09:00 |
|
minjaesong
|
f365156799
|
World Click events
let's hope it works w/o tests as I can't get to the Ingame now
|
2018-10-01 23:51:04 +09:00 |
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minjaesong
|
6a1146f67b
|
player is now nullable; wtf is calling Ingame 5 times?
|
2018-09-17 01:46:50 +09:00 |
|
minjaesong
|
6ed012f0c1
|
dump (another useless message)
|
2018-08-05 21:57:18 +09:00 |
|
minjaesong
|
a6ea2b4e18
|
still wip modularisation, game somehow boots
|
2018-06-21 17:33:22 +09:00 |
|
minjaesong
|
b16de87dd5
|
Rectified heretic YY-MM-DD to standard YYYY-MM-DD
|
2017-09-20 14:36:40 +09:00 |
|
minjaesong
|
d5450cd128
|
Light fuck: At least I've figured out what the fuck was wrong with.
|
2017-09-12 21:29:45 +09:00 |
|
minjaesong
|
a3a5b7ff57
|
leak patched I guess
|
2017-07-23 17:38:57 +09:00 |
|
minjaesong
|
f1391bea6f
|
generalised things so that they would work outside of ingame.world; title screen wip
|
2017-07-21 19:59:51 +09:00 |
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