minjaesong
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833d8814a7
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game item to load its own image if needed; common resource pool to assist that
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2019-03-10 17:46:48 +09:00 |
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minjaesong
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9382054060
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some more blocks
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2019-03-04 02:48:49 +09:00 |
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minjaesong
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648be6d041
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brighter corners on the tile mask
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2019-03-02 22:48:24 +09:00 |
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minjaesong
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b5ad28f22a
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fluid masks tga
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2019-03-02 20:20:00 +09:00 |
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minjaesong
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65cc484475
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enough resources to test impl the thing
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2019-03-01 03:22:46 +09:00 |
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minjaesong
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8e23138881
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I put wrong colour on the terrain mask type3
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2019-03-01 02:20:14 +09:00 |
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minjaesong
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5de290aef9
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block masks and docs according to the new dynamic whatever
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2019-02-28 00:15:17 +09:00 |
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minjaesong
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3058f0c277
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terrain mask PSDs
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2019-02-26 17:26:19 +09:00 |
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minjaesong
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8432ad1377
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lang updater
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2019-02-24 00:27:50 +09:00 |
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minjaesong
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49f8b8d1c8
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terrain quarried stone fix
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2019-02-16 19:56:12 +09:00 |
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minjaesong
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e06e9ef733
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new basicinfo ui; each module should be dispose()-able
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2019-02-16 01:32:17 +09:00 |
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minjaesong
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880b5e70b5
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PUA: LR buttons are now xbox shaped, added xbox one's View and Menu buttons
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2019-02-13 17:53:40 +09:00 |
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minjaesong
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1730ebd0d7
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making xinput to actually work (tested with xbone gamepad)
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2019-02-09 18:33:54 +09:00 |
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minjaesong
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1b837bfade
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bgBG: one dark pixel fixed
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2019-02-08 09:56:30 +09:00 |
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minjaesong
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0f9e13d499
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better and random-coloured grass
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2019-02-08 09:27:13 +09:00 |
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minjaesong
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f712c143d0
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#21, also making seasonal grasses easier on PSD
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2019-02-01 18:47:02 +09:00 |
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minjaesong
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e2dec79ca5
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terrain texture change by all seasons
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2019-02-01 15:59:54 +09:00 |
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minjaesong
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02f9a5e127
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light calc takes fluid into account
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2019-01-27 00:30:56 +09:00 |
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minjaesong
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55cfae831a
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new watch design consistent with existing UI
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2019-01-24 23:46:24 +09:00 |
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minjaesong
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4ddf037626
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new TV-safe watch UI
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2019-01-24 02:32:28 +09:00 |
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minjaesong
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971f7d4a40
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on-the-fly sprite assembly WIP
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2019-01-19 04:34:50 +09:00 |
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minjaesong
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a64da6454b
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See Github issue #15
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2019-01-15 05:50:36 +09:00 |
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minjaesong
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e926b0175f
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Gzipping PSDs; every art must be alpha premultiplied; added converter batch
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2019-01-13 21:23:01 +09:00 |
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minjaesong
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45f07c88b2
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first successful sprite assembly
ALL kwd still not implemented
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2019-01-07 04:13:38 +09:00 |
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minjaesong
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7978d8b8e0
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updated the psd with the actual assembly
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2019-01-06 19:28:06 +09:00 |
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minjaesong
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73af014ea4
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joints in skeleton are ordered according to drawing order, PSD also updated
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2019-01-05 16:53:21 +09:00 |
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minjaesong
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4b725a56d7
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testing how joints of sprites should look like
humanoid only
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2019-01-05 04:53:22 +09:00 |
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minjaesong
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9bcf8fa478
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somewhat successful walk/idle anim impl
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2019-01-04 17:44:22 +09:00 |
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Minjae Song
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e5ea32ba56
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rendering scheme of the world changed, fluids draw as intended
But my idea wasn't very stellar, *sigh*
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2018-12-22 02:08:08 +09:00 |
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Minjae Song
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597e1acee4
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fluidmap won't have errenous behaviour at the world edge; tga alpha fix
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2018-12-19 01:53:09 +09:00 |
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Minjae Song
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8e6fcf0b8a
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bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw
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2018-12-16 02:10:04 +09:00 |
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minjaesong
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11f7fa5c9a
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WIP new UI elem
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2018-12-08 23:26:01 +09:00 |
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minjaesong
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10ee5f0f0f
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drawing of the tile breakage
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2018-11-10 21:09:02 +09:00 |
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minjaesong
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d435ec4ebb
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writeworldinfo tested to be working
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2018-10-08 18:15:05 +09:00 |
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Minjae Song
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26b81e23bb
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new outputstream for bytearray64
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2018-10-06 01:16:26 +09:00 |
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minjaesong
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83fd44df4c
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abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
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2018-10-05 23:40:03 +09:00 |
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minjaesong
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f365156799
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World Click events
let's hope it works w/o tests as I can't get to the Ingame now
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2018-10-01 23:51:04 +09:00 |
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minjaesong
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3309998060
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font update; ui remocon fix; save doc elaboration
UI RemoCon fix: RemoCon will no longer widen to the screen width when being used
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2018-09-14 01:14:13 +09:00 |
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minjaesong
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6c4c0214a1
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UI Remote Controller reworked (now 90% less stupidity)
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2018-08-30 17:24:53 +09:00 |
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minjaesong
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e7a1a8ca85
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font updates; PBS
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2018-08-23 21:06:08 +09:00 |
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minjaesong
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6ed012f0c1
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dump (another useless message)
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2018-08-05 21:57:18 +09:00 |
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minjaesong
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a702aac12f
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removing branching on tiling shader, improving performance
Now tga export needs extra care, but boy that 5 FPS improvement
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2018-07-03 22:17:34 +09:00 |
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minjaesong
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a6ea2b4e18
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still wip modularisation, game somehow boots
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2018-06-21 17:33:22 +09:00 |
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minjaesong
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f0907d9737
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ModMgr: I can load class by name; dropped Groovy script support, coding must go to JAR
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2018-05-09 05:34:39 +09:00 |
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minjaesong
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d70aabc1b4
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computery stuff and new set of wires
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2018-03-04 19:15:43 +09:00 |
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minjaesong
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e565a9f173
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adopting Java 9/Kotlin 1.2
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2018-02-10 21:40:17 +09:00 |
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minjaesong
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f8568899d9
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rain megaparticle experiment
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2017-12-18 20:45:32 +09:00 |
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minjaesong
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b33309c784
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tooltip UI; tooltip in the inventory
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2017-11-25 17:56:57 +09:00 |
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minjaesong
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341d5e696c
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working "equipped" view with unequip
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2017-10-28 15:07:58 +09:00 |
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minjaesong
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07c1714751
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at least some of the new UIs are working
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2017-10-23 03:44:45 +09:00 |
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