minjaesong
|
60752ad4c1
|
decided not to GZip the CSVs; hack it away!
|
2018-10-02 21:13:02 +09:00 |
|
minjaesong
|
89657167e9
|
newer map data format
|
2018-10-02 21:10:02 +09:00 |
|
minjaesong
|
52c116bad5
|
the event works; ingame works; but starts as "bugged noclip"
|
2018-10-02 00:12:04 +09:00 |
|
minjaesong
|
f365156799
|
World Click events
let's hope it works w/o tests as I can't get to the Ingame now
|
2018-10-01 23:51:04 +09:00 |
|
minjaesong
|
6a1146f67b
|
player is now nullable; wtf is calling Ingame 5 times?
|
2018-09-17 01:46:50 +09:00 |
|
minjaesong
|
ef8285dd97
|
serialised RNG; font update
|
2018-09-16 03:32:12 +09:00 |
|
minjaesong
|
07724942b0
|
title remocon: menu UI with no child should be displayed now
|
2018-09-15 01:08:10 +09:00 |
|
minjaesong
|
3309998060
|
font update; ui remocon fix; save doc elaboration
UI RemoCon fix: RemoCon will no longer widen to the screen width when being used
|
2018-09-14 01:14:13 +09:00 |
|
minjaesong
|
16854a4be5
|
more remoCon thingies
|
2018-08-30 21:30:39 +09:00 |
|
minjaesong
|
6c4c0214a1
|
UI Remote Controller reworked (now 90% less stupidity)
|
2018-08-30 17:24:53 +09:00 |
|
minjaesong
|
e7a1a8ca85
|
font updates; PBS
|
2018-08-23 21:06:08 +09:00 |
|
minjaesong
|
3b6c6e1605
|
partially working sky model
|
2018-08-05 21:57:39 +09:00 |
|
minjaesong
|
6ed012f0c1
|
dump (another useless message)
|
2018-08-05 21:57:18 +09:00 |
|
minjaesong
|
0d05a40f8f
|
ENVIRON guide update straight from my observation
|
2018-07-21 19:58:56 +09:00 |
|
minjaesong
|
98d9cc49c1
|
reducing down HistoricalFigure to nothing
It doesn't seem like a good idea
|
2018-07-03 22:45:00 +09:00 |
|
minjaesong
|
a702aac12f
|
removing branching on tiling shader, improving performance
Now tga export needs extra care, but boy that 5 FPS improvement
|
2018-07-03 22:17:34 +09:00 |
|
minjaesong
|
7f332db2b3
|
making debugwindow to appear again
|
2018-07-03 14:33:20 +09:00 |
|
minjaesong
|
86894b60dc
|
intro screen flipped correctly, build passes
|
2018-07-03 14:28:30 +09:00 |
|
minjaesong
|
3184e33461
|
PostProcessor working: nested FBO won't work, use FrameBufferManager
|
2018-07-03 13:48:34 +09:00 |
|
minjaesong
|
1250bb49c4
|
title screen using IngameRenderer
|
2018-07-01 01:38:07 +09:00 |
|
minjaesong
|
cf04b7d22a
|
IngameRenderer: damned thing finally works somewhat
|
2018-06-30 16:47:22 +09:00 |
|
minjaesong
|
54a38407e2
|
still broken, still renders
because im going to break it once again
See my comment in PostProcessor.kt
|
2018-06-28 21:31:39 +09:00 |
|
minjaesong
|
11aa7f5cb1
|
trying to optimise the rendering, this is BEFORE job
|
2018-06-26 09:10:05 +09:00 |
|
minjaesong
|
a6ea2b4e18
|
still wip modularisation, game somehow boots
|
2018-06-21 17:33:22 +09:00 |
|
minjaesong
|
f0a6f8b9c2
|
scrollable inventory with up/down UI button
|
2018-05-09 19:41:04 +09:00 |
|
minjaesong
|
f0907d9737
|
ModMgr: I can load class by name; dropped Groovy script support, coding must go to JAR
|
2018-05-09 05:34:39 +09:00 |
|
minjaesong
|
d70aabc1b4
|
computery stuff and new set of wires
|
2018-03-04 19:15:43 +09:00 |
|
minjaesong
|
dde69d2e7e
|
colourutil update
|
2018-02-16 10:49:13 +09:00 |
|
minjaesong
|
e565a9f173
|
adopting Java 9/Kotlin 1.2
|
2018-02-10 21:40:17 +09:00 |
|
minjaesong
|
f8568899d9
|
rain megaparticle experiment
|
2017-12-18 20:45:32 +09:00 |
|
minjaesong
|
3936d381d2
|
196 dithering instead of 625
|
2017-12-10 14:33:12 +09:00 |
|
minjaesong
|
fc5273b00e
|
cheat detected notification
|
2017-12-10 14:32:32 +09:00 |
|
minjaesong
|
02c4a3148b
|
language vars are fully moved to apploader
|
2017-11-25 22:29:59 +09:00 |
|
minjaesong
|
b33309c784
|
tooltip UI; tooltip in the inventory
|
2017-11-25 17:56:57 +09:00 |
|
minjaesong
|
40216b1ac9
|
inventory grid mode buttons working highlight
|
2017-11-07 23:29:07 +09:00 |
|
minjaesong
|
6e589d5324
|
map & save button for inventory
|
2017-11-03 22:48:13 +09:00 |
|
minjaesong
|
f1359386b9
|
postprocessor for 3dlut colcorr; dithering should be managed in "dirty" way
dirty way: loads dithered/passthru shader according to the game's config (boolean fxdither)
|
2017-11-02 17:47:52 +09:00 |
|
minjaesong
|
bb8fc25d14
|
hacked the titlescreen to fix resize-related UI shit
|
2017-11-01 15:46:09 +09:00 |
|
minjaesong
|
b2e0913ff5
|
encumbrance meter for new inventory
|
2017-10-30 04:28:27 +09:00 |
|
minjaesong
|
132664d3bd
|
black background for inventory
|
2017-10-29 13:26:34 +09:00 |
|
minjaesong
|
341d5e696c
|
working "equipped" view with unequip
|
2017-10-28 15:07:58 +09:00 |
|
minjaesong
|
4e69f21c8b
|
"equipped" indicator on item grid
|
2017-10-25 05:53:39 +09:00 |
|
minjaesong
|
977df44316
|
fixed uiItem stupidity with uiCanvas; it activated even if its parent is invisible
|
2017-10-24 07:25:05 +09:00 |
|
minjaesong
|
d1f3a491f1
|
catbar and grid: updates and renders as intended
|
2017-10-24 00:21:13 +09:00 |
|
minjaesong
|
07c1714751
|
at least some of the new UIs are working
|
2017-10-23 03:44:45 +09:00 |
|
minjaesong
|
dee7e5b522
|
new inventory design: is it good?
See work_files/inventory_nouveau_2.psd
|
2017-10-22 02:03:23 +09:00 |
|
minjaesong
|
0004240c52
|
somehow fixed a consolewin bug
- It would read a key even if it's closed
|
2017-10-18 03:52:11 +09:00 |
|
minjaesong
|
06db25fb1a
|
lightmap draw shift fixed; game will properly resize
|
2017-10-16 22:47:16 +09:00 |
|
minjaesong
|
a66fcd2328
|
renderFront is fixed
|
2017-10-14 02:48:52 +09:00 |
|
minjaesong
|
fc3fce2f82
|
sprite shift re-fixed with a correct method
|
2017-10-14 02:13:06 +09:00 |
|