Commit Graph

1523 Commits

Author SHA1 Message Date
minjaesong
60bb495782 terrain glow tex drawing 2019-08-15 19:42:16 +09:00
minjaesong
86f48c2fe3 terrain glow tex composing 2019-08-15 19:03:16 +09:00
minjaesong
ebe78dafea shitty implementaion of "air jumping" 2019-08-15 00:20:42 +09:00
minjaesong
0d04f97647 health message on splash 2019-08-14 01:45:00 +09:00
Minjae Song
018160b541 fix func name conflict 2019-08-13 15:50:31 +09:00
minjaesong
9b470bb3bb lightmap fix fox edge case when CameraX < 0 2019-08-13 14:47:23 +09:00
minjaesong
f62f751243 some random stuffs? 2019-08-12 03:59:39 +09:00
minjaesong
f39c4e9178 light calc area shrinks when zoomed in 2019-08-12 03:59:27 +09:00
minjaesong
e8b2b04c62 no stuttering zoom (inefficient) 2019-08-12 03:04:16 +09:00
minjaesong
d8d095c0a2 zooming properly with z key (with some async artefacts) 2019-08-11 21:33:12 +09:00
minjaesong
b63bf88cd7 uis won't open or close when console is up 2019-08-11 20:42:59 +09:00
minjaesong
419773550a screen zooming, temporarily toggle with Z key 2019-08-11 05:42:04 +09:00
minjaesong
08c18caa25 inventory lister's category setting must be held by its parent 2019-08-06 02:28:07 +09:00
minjaesong
0f283f2aaa inventory ui: number of cells can be given on creation 2019-08-05 05:20:09 +09:00
minjaesong
5f4305283d inventorydynamiclist to have more options; fixed wrong shade values for trees; commonresourcepool to check dupes 2019-08-05 04:58:33 +09:00
minjaesong
63b1fcb870 special symbols to use shortcuts instead of literals 2019-08-05 04:19:00 +09:00
minjaesong
bed655448d adjusted ui's y pos so that there's even gaps between catbar and control helper 2019-08-05 03:51:38 +09:00
minjaesong
864b6cd5a0 tree impl test; falling blocks won't destroy transparent blocks 2019-07-31 01:38:27 +09:00
minjaesong
155c38536f correct impl for RNG of joise lib 2019-07-27 14:45:19 +09:00
minjaesong
1691fc41e5 texture for tree trunk 2019-07-27 00:36:53 +09:00
minjaesong
fc35188bde some tiny little optimisations on tiling shader 2019-07-26 16:45:24 +09:00
minjaesong
f1d92744c0 grass tex revert to smooth 2019-07-26 03:28:57 +09:00
minjaesong
7ae5a8c132 minor fixes 2019-07-21 20:40:45 +09:00
minjaesong
dfd43f52d5 ingame computer wip; gamepad deadzone disp on f3 2019-07-19 23:19:25 +09:00
minjaesong
f2ee058e7c newly written circulararray 2019-07-14 03:55:27 +09:00
minjaesong
5f3801eb48 colourmap and assets 2019-07-12 02:26:20 +09:00
minjaesong
24a16426ed fixed MDA scroll behaviour 2019-07-10 20:49:20 +09:00
minjaesong
514ea680aa fix wrong assert usage; addOneArgFun for Lua globals works 2019-07-10 16:20:45 +09:00
minjaesong
2c560a6f36 new iteration of the ingame computer -- display adapter 2019-07-09 22:26:28 +09:00
minjaesong
e4974025a0 some UIs can be closed with ESC key 2019-07-08 21:50:35 +09:00
minjaesong
f95ea1ab0f fixture ui almost working 2019-07-08 19:41:35 +09:00
minjaesong
e8ba837b09 trying to make fixtures with UIs working, was not successful 2019-07-08 04:05:04 +09:00
minjaesong
84e4c82b60 throwing in a pr-tree onto the project 2019-07-07 22:13:37 +09:00
minjaesong
b66ca70d6c test impl of "collision interpolator'; new number font for itemslots 2019-07-07 20:53:20 +09:00
minjaesong
01e475814b blocks csv fixed wrong opacity value 2019-07-06 20:44:15 +09:00
minjaesong
184eda38fd comment 2019-07-03 04:12:56 +09:00
minjaesong
ae8d7a67f2 issue #26 resolved (someone is hoolding stale ingame context) 2019-07-03 03:59:37 +09:00
minjaesong
42dbaaa242 backend stuffs in the Terrarum moved to the AppLoader 2019-07-02 05:10:32 +09:00
minjaesong
4c23cde4a9 no more context fuckups on apploader 2019-07-02 04:59:24 +09:00
minjaesong
eb4bdbacde new tiny numbers font 2019-06-26 19:32:27 +09:00
minjaesong
2455ab9983 fallable sim to properly work on multiple fallable "stacks" 2019-06-26 02:00:41 +09:00
minjaesong
a45b68b8d5 fallable blocks actually falls 2019-06-25 23:30:22 +09:00
minjaesong
04ea9aec42 more cleanup regarding fireRecalculateEvent 2019-06-25 22:48:38 +09:00
minjaesong
ed58e72724 refactoring the call order of the renderers' init code invocation 2019-06-25 22:26:16 +09:00
minjaesong
d2e886aec2 q&d hack to circumvent the dangling pointer issue #26 2019-06-25 15:22:24 +09:00
minjaesong
44405111eb issue #26: the reason was the dangling pointer? 2019-06-23 02:20:01 +09:00
minjaesong
41b68aa132 BlockLayer temporarily use DirectByteBuffer (averting the issue #26) 2019-06-23 01:43:56 +09:00
minjaesong
64bbe6b53b sorta working unsafesvecarray; and then issue #26 is fucking shit up 2019-06-22 04:16:03 +09:00
minjaesong
b45caebda0 it turns out the test-entering is broken; will fix later idk; Threadparallel.startAllWaitForDie seems to work as intended 2019-06-21 16:05:02 +09:00
minjaesong
306f45e7ee the placeholder "nullworld" is now singleton 2019-06-11 23:52:17 +09:00