minjaesong
|
60bb495782
|
terrain glow tex drawing
|
2019-08-15 19:42:16 +09:00 |
|
minjaesong
|
86f48c2fe3
|
terrain glow tex composing
|
2019-08-15 19:03:16 +09:00 |
|
minjaesong
|
ebe78dafea
|
shitty implementaion of "air jumping"
|
2019-08-15 00:20:42 +09:00 |
|
minjaesong
|
0d04f97647
|
health message on splash
|
2019-08-14 01:45:00 +09:00 |
|
Minjae Song
|
018160b541
|
fix func name conflict
|
2019-08-13 15:50:31 +09:00 |
|
minjaesong
|
9b470bb3bb
|
lightmap fix fox edge case when CameraX < 0
|
2019-08-13 14:47:23 +09:00 |
|
minjaesong
|
f62f751243
|
some random stuffs?
|
2019-08-12 03:59:39 +09:00 |
|
minjaesong
|
f39c4e9178
|
light calc area shrinks when zoomed in
|
2019-08-12 03:59:27 +09:00 |
|
minjaesong
|
e8b2b04c62
|
no stuttering zoom (inefficient)
|
2019-08-12 03:04:16 +09:00 |
|
minjaesong
|
d8d095c0a2
|
zooming properly with z key (with some async artefacts)
|
2019-08-11 21:33:12 +09:00 |
|
minjaesong
|
b63bf88cd7
|
uis won't open or close when console is up
|
2019-08-11 20:42:59 +09:00 |
|
minjaesong
|
419773550a
|
screen zooming, temporarily toggle with Z key
|
2019-08-11 05:42:04 +09:00 |
|
minjaesong
|
08c18caa25
|
inventory lister's category setting must be held by its parent
|
2019-08-06 02:28:07 +09:00 |
|
minjaesong
|
0f283f2aaa
|
inventory ui: number of cells can be given on creation
|
2019-08-05 05:20:09 +09:00 |
|
minjaesong
|
5f4305283d
|
inventorydynamiclist to have more options; fixed wrong shade values for trees; commonresourcepool to check dupes
|
2019-08-05 04:58:33 +09:00 |
|
minjaesong
|
63b1fcb870
|
special symbols to use shortcuts instead of literals
|
2019-08-05 04:19:00 +09:00 |
|
minjaesong
|
bed655448d
|
adjusted ui's y pos so that there's even gaps between catbar and control helper
|
2019-08-05 03:51:38 +09:00 |
|
minjaesong
|
864b6cd5a0
|
tree impl test; falling blocks won't destroy transparent blocks
|
2019-07-31 01:38:27 +09:00 |
|
minjaesong
|
155c38536f
|
correct impl for RNG of joise lib
|
2019-07-27 14:45:19 +09:00 |
|
minjaesong
|
1691fc41e5
|
texture for tree trunk
|
2019-07-27 00:36:53 +09:00 |
|
minjaesong
|
fc35188bde
|
some tiny little optimisations on tiling shader
|
2019-07-26 16:45:24 +09:00 |
|
minjaesong
|
f1d92744c0
|
grass tex revert to smooth
|
2019-07-26 03:28:57 +09:00 |
|
minjaesong
|
7ae5a8c132
|
minor fixes
|
2019-07-21 20:40:45 +09:00 |
|
minjaesong
|
dfd43f52d5
|
ingame computer wip; gamepad deadzone disp on f3
|
2019-07-19 23:19:25 +09:00 |
|
minjaesong
|
f2ee058e7c
|
newly written circulararray
|
2019-07-14 03:55:27 +09:00 |
|
minjaesong
|
5f3801eb48
|
colourmap and assets
|
2019-07-12 02:26:20 +09:00 |
|
minjaesong
|
24a16426ed
|
fixed MDA scroll behaviour
|
2019-07-10 20:49:20 +09:00 |
|
minjaesong
|
514ea680aa
|
fix wrong assert usage; addOneArgFun for Lua globals works
|
2019-07-10 16:20:45 +09:00 |
|
minjaesong
|
2c560a6f36
|
new iteration of the ingame computer -- display adapter
|
2019-07-09 22:26:28 +09:00 |
|
minjaesong
|
e4974025a0
|
some UIs can be closed with ESC key
|
2019-07-08 21:50:35 +09:00 |
|
minjaesong
|
f95ea1ab0f
|
fixture ui almost working
|
2019-07-08 19:41:35 +09:00 |
|
minjaesong
|
e8ba837b09
|
trying to make fixtures with UIs working, was not successful
|
2019-07-08 04:05:04 +09:00 |
|
minjaesong
|
84e4c82b60
|
throwing in a pr-tree onto the project
|
2019-07-07 22:13:37 +09:00 |
|
minjaesong
|
b66ca70d6c
|
test impl of "collision interpolator'; new number font for itemslots
|
2019-07-07 20:53:20 +09:00 |
|
minjaesong
|
01e475814b
|
blocks csv fixed wrong opacity value
|
2019-07-06 20:44:15 +09:00 |
|
minjaesong
|
184eda38fd
|
comment
|
2019-07-03 04:12:56 +09:00 |
|
minjaesong
|
ae8d7a67f2
|
issue #26 resolved (someone is hoolding stale ingame context)
|
2019-07-03 03:59:37 +09:00 |
|
minjaesong
|
42dbaaa242
|
backend stuffs in the Terrarum moved to the AppLoader
|
2019-07-02 05:10:32 +09:00 |
|
minjaesong
|
4c23cde4a9
|
no more context fuckups on apploader
|
2019-07-02 04:59:24 +09:00 |
|
minjaesong
|
eb4bdbacde
|
new tiny numbers font
|
2019-06-26 19:32:27 +09:00 |
|
minjaesong
|
2455ab9983
|
fallable sim to properly work on multiple fallable "stacks"
|
2019-06-26 02:00:41 +09:00 |
|
minjaesong
|
a45b68b8d5
|
fallable blocks actually falls
|
2019-06-25 23:30:22 +09:00 |
|
minjaesong
|
04ea9aec42
|
more cleanup regarding fireRecalculateEvent
|
2019-06-25 22:48:38 +09:00 |
|
minjaesong
|
ed58e72724
|
refactoring the call order of the renderers' init code invocation
|
2019-06-25 22:26:16 +09:00 |
|
minjaesong
|
d2e886aec2
|
q&d hack to circumvent the dangling pointer issue #26
|
2019-06-25 15:22:24 +09:00 |
|
minjaesong
|
44405111eb
|
issue #26: the reason was the dangling pointer?
|
2019-06-23 02:20:01 +09:00 |
|
minjaesong
|
41b68aa132
|
BlockLayer temporarily use DirectByteBuffer (averting the issue #26)
|
2019-06-23 01:43:56 +09:00 |
|
minjaesong
|
64bbe6b53b
|
sorta working unsafesvecarray; and then issue #26 is fucking shit up
|
2019-06-22 04:16:03 +09:00 |
|
minjaesong
|
b45caebda0
|
it turns out the test-entering is broken; will fix later idk; Threadparallel.startAllWaitForDie seems to work as intended
|
2019-06-21 16:05:02 +09:00 |
|
minjaesong
|
306f45e7ee
|
the placeholder "nullworld" is now singleton
|
2019-06-11 23:52:17 +09:00 |
|