Song Minjae
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64f9799c67
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removed localised and unsynced 'scale' and 'mass' for ActorWithBody, they are now synced with actorvalue
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2016-05-01 01:05:37 +09:00 |
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Song Minjae
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b603b044b9
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Vector2 from org.dyn4j
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2016-05-01 00:30:23 +09:00 |
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Song Minjae
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a9f516cf63
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updating a document from the phys engine branch
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2016-05-01 00:27:15 +09:00 |
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Song Minjae
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c9f5fde3be
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Physics stuff Float -> Double
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2016-05-01 00:23:36 +09:00 |
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Song Minjae
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fba0b80d24
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readme
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2016-04-27 01:29:17 +09:00 |
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Song Minjae
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7efc693c4a
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proof-of-concept collision solver, document for penetration compensation in collision solver and ActorWithBody (collide with world), updated README
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2016-04-27 01:25:25 +09:00 |
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Song Minjae
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7d804f24e7
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physics objects (ActorWithBody) will now sleep if ||v|| < 0.5, faction ID is now positive integer (64-bit) only
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2016-04-26 14:36:21 +09:00 |
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Song Minjae
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6ae31f1858
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newton's law-compliant physics simulator for ActorWithBody, which would make implementing fluid resistance simulation easier job. Player's stop will now be processed by this phys simulator.
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2016-04-26 01:15:53 +09:00 |
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Song Minjae
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519ecec774
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new console command 'error' (stderr equivalent of console window)
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2016-04-25 12:49:56 +09:00 |
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Song Minjae
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1dc3e6df3e
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fixing the critical bug in active/dormant thingies, actor ID is now positive integer (I had to), class Actor is now shipped with ID generator, optimisation in add/removeActor
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2016-04-25 01:58:17 +09:00 |
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Song Minjae
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c4b64140be
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actors are now active/dormant depending on the distance to the player, only the active actors are to be updated. Actors outside of the camera (actually a distance to the player) are not rendered
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2016-04-24 16:37:08 +09:00 |
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Song Minjae
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1a1159b643
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WIP collision solver, colour-codes in game fonts
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2016-04-23 23:08:42 +09:00 |
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Song Minjae
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cffc9a9ba2
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little changes to the help text
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2016-04-17 01:21:36 +09:00 |
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Song Minjae
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7c6d232ba6
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Actor reference ID on debug window, RefID is now Int, added Japanese on help page
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2016-04-16 01:03:19 +09:00 |
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Song Minjae
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f0d2415906
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new small number font, fix on histogram drawing and torch drawing (now less likely to stick on wall)
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2016-04-15 19:38:04 +09:00 |
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Song Minjae
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a903c629ec
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compressed fonts, lightmap histogram
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2016-04-15 16:34:57 +09:00 |
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Song Minjae
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d39715cbff
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Localised lightmap (reducing memory usage by 64 MB!), smoother and realistic light dimming (looks even more beautiful)
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2016-04-13 02:25:45 +09:00 |
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Song Minjae
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ac9f5b5138
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com.torvald → net.torvald
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2016-04-12 12:29:02 +09:00 |
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Song Minjae
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2a34efb489
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renamed *Factory to *Builder
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2016-04-12 12:18:16 +09:00 |
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Song Minjae
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cee702da32
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Lightmap: HDR (0 - 4.0) implementation
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2016-04-11 01:06:09 +09:00 |
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Song Minjae
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a1e12e59d7
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Conditional overscanning for lightmap, actor/uiContainers are now LinkedList, added methods to retrieve/delete actors
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2016-04-10 15:38:58 +09:00 |
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Song Minjae
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7ab937d5fc
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establishing the concept of creature defence AV, some function name changing
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2016-04-07 22:51:56 +09:00 |
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Song Minjae
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062abfff36
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tweak in Kana font, fonts can now produce colours
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2016-04-07 00:24:27 +09:00 |
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Song Minjae
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bad4afe247
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new noisegen for ores/gems, need some test, error-proof ActorValue addressing, more comments for ActorWithBody.kt
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2016-04-04 23:55:00 +09:00 |
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Song Minjae
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1573851130
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cavegen renewed (WIP)
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2016-04-01 14:38:45 +09:00 |
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Song Minjae
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aa914377fe
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Lightmap.get/MapLayer.get are now nullable, better overworld generator with Joise, still needs fix in the dirt layer part.
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2016-03-29 13:15:03 +09:00 |
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Song Minjae
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2a26c12821
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Make package names comply with the naming conventions, new player tester "Cynthia", creature-making factories now use CreatureRawInjector to create their ActorValues.
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2016-03-26 00:16:51 +09:00 |
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Song Minjae
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f1686e4cdd
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more Kotlin (Everything is now Kotlin except for RNGs and FastMath), more sunlight tinkering, a lantern
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2016-03-24 23:41:56 +09:00 |
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Song Minjae
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e57d7b9224
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renew message UI, proper sunlight sim, lightlevel back to 24bit, using CharArray for MSBs and ByteArray for LSBs
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2016-03-23 20:37:42 +09:00 |
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Song Minjae
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511bbfdc8f
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more Kotlin, UIs now can open/close with animation, working world time with skybox colour changing (sunlight transition is still WIP), fixed project library settings so that the suggestion in IntelliJ IDEA would work properly
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2016-03-22 15:45:31 +09:00 |
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Song Minjae
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9335046057
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update on Kotlin lib, master sprite (psd) is now Lab 16 bits/px
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2016-03-18 01:17:24 +09:00 |
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Song Minjae
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73a8e51c31
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moar kotlin
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2016-03-15 13:24:21 +09:00 |
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Song Minjae
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6d58a3698f
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gitignore ./hs_err_*
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2016-03-14 23:28:51 +09:00 |
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Song Minjae
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0347720241
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gitignore ./out/*
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2016-03-14 23:24:49 +09:00 |
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minjae song
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eca3a566b0
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README.md edited online with Bitbucket
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2016-03-14 14:17:41 +00:00 |
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minjae song
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a00034da2d
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README.md edited online with Bitbucket
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2016-03-14 14:06:03 +00:00 |
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Song Minjae
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3f49a8aebe
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Joise, Kotlin (it's working at least)
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2016-03-14 22:43:28 +09:00 |
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Song Minjae
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46a553d258
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new doc SAVE_FORMAT, new unihan font WenQuanYi
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2016-03-12 01:38:56 +09:00 |
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Song Minjae
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95092ea56c
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more draft on Actor inventory (save <RefID/ItemID, amount>), successfully implemented 9-set hangul johab font, Hashtable -> HashMap
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2016-03-11 13:26:42 +09:00 |
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Song Minjae
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d76fd97e5a
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better defined Hangul Johab font, correction on FloatingIslands to utilise new 4096 tiles, multiple type beach (white, black, green), ACHTUNG! ActorWithBody has temporal debugger! (sout), former HSV is now HSVUtil, new HSV for HSV dimension, HSVUtil.toRGB and HSVUtil.fromRGB, more jakanaJP and isIC in polyglot.csv
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2016-03-10 23:42:53 +09:00 |
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Song Minjae
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8b558902e7
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more tiles (green sand, sandstones), lightmaprenderer now search for all luminous cator, solid tiles now WILL NOT "hide" walls, EnvColourOverlay will also make screen warm (haven't tested)
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2016-03-10 00:34:51 +09:00 |
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Song Minjae
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4b1c60cfb8
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new wire and gadgets (switcher, cutter, director, bridge), more tweak on sprites, tweak on illuminator light colour
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2016-03-08 18:10:06 +09:00 |
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Song Minjae
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37518a9f23
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made tile connectivity clear and explicit, more tiles with graphics, 16-colour pallete has been defined, now you can place arbitrary tile in the game, use ActorValue "selectedtile", fine-tuning and shading on human sprites (see npc_template_cynthia.psd), replacing apostrophe SINGLE_QUOT (') to TYPOGRAPHY_SINGLE_QUOT_CLOSE (’)
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2016-03-07 23:51:45 +09:00 |
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Song Minjae
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24ec0a08a8
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successfully implemented fluidal movement resistance, batch command processing
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2016-03-07 13:44:48 +09:00 |
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Song Minjae
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fd058e9004
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buoyancy partially implemented (jump gets higher in water), fluidal movement resistance was failed to implement
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2016-03-07 01:14:50 +09:00 |
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Song Minjae
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217db0a4ea
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nearbyTilesInfo issue has been solved
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2016-03-06 22:05:05 +09:00 |
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Song Minjae
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4462fc89a6
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Support for tile damage, increasing available tiles to 4096, has issue on MapCamera where 'nearbyTilesInfo' does not work properly
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2016-03-06 14:46:29 +09:00 |
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Song Minjae
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b53af23577
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"sunlight leakage" fix was proven to be bogus, need proper fix, new JsonWriter and RasterWriter, auto toggle vsync, Doc: new attack momentum calc
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2016-03-05 14:13:53 +09:00 |
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Song Minjae
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dc788aa515
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fix: "sunlight leakage" when GlobalLightLevel was changed, premature lightmap rendering on leftmost side of screen where no pre-calculated light value was given
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2016-03-03 16:57:43 +09:00 |
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Song Minjae
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5f6206541e
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New tileprop: opaque — whether the wall is completely hidden by the tile
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2016-03-02 23:46:22 +09:00 |
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