minjaesong
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11aa7f5cb1
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trying to optimise the rendering, this is BEFORE job
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2018-06-26 09:10:05 +09:00 |
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minjaesong
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a6ea2b4e18
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still wip modularisation, game somehow boots
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2018-06-21 17:33:22 +09:00 |
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minjaesong
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e565a9f173
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adopting Java 9/Kotlin 1.2
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2018-02-10 21:40:17 +09:00 |
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minjaesong
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f8568899d9
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rain megaparticle experiment
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2017-12-18 20:45:32 +09:00 |
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minjaesong
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02c4a3148b
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language vars are fully moved to apploader
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2017-11-25 22:29:59 +09:00 |
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minjaesong
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b33309c784
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tooltip UI; tooltip in the inventory
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2017-11-25 17:56:57 +09:00 |
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minjaesong
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f1359386b9
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postprocessor for 3dlut colcorr; dithering should be managed in "dirty" way
dirty way: loads dithered/passthru shader according to the game's config (boolean fxdither)
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2017-11-02 17:47:52 +09:00 |
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minjaesong
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d1f3a491f1
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catbar and grid: updates and renders as intended
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2017-10-24 00:21:13 +09:00 |
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minjaesong
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dee7e5b522
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new inventory design: is it good?
See work_files/inventory_nouveau_2.psd
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2017-10-22 02:03:23 +09:00 |
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minjaesong
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06db25fb1a
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lightmap draw shift fixed; game will properly resize
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2017-10-16 22:47:16 +09:00 |
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minjaesong
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681dd84cb3
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Houston, we have a render (again)
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2017-10-07 22:21:37 +09:00 |
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minjaesong
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b16de87dd5
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Rectified heretic YY-MM-DD to standard YYYY-MM-DD
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2017-09-20 14:36:40 +09:00 |
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minjaesong
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10fb2741f1
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fixed camera not putting actor at the centre of the screen
- Actually may not be fixed, but it does not cause render bugs at least!
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2017-09-17 23:42:13 +09:00 |
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minjaesong
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c086722f35
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module UI now has margin; game update will drop consecutive updates if its try count is exhausted (reduced lag after window move/resize)
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2017-09-15 01:40:12 +09:00 |
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minjaesong
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d00c58ba80
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Ingame: great, nothing renders :(
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2017-09-15 00:40:11 +09:00 |
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minjaesong
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85c5b2868d
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almost works but dae fucking jitter again
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2017-09-12 23:52:16 +09:00 |
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minjaesong
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d5450cd128
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Light fuck: At least I've figured out what the fuck was wrong with.
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2017-09-12 21:29:45 +09:00 |
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minjaesong
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9ed0046417
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at least now I know which part is to be patched...
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2017-09-09 02:45:58 +09:00 |
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minjaesong
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3ffbb8bef6
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tiling using shader, sorta works
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2017-08-26 23:48:07 +09:00 |
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minjaesong
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13ff4ddebb
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some sort of error screen impl
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2017-08-20 22:10:47 +09:00 |
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minjaesong
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aa238eb65c
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load app using apploader -- no more black screen on app load
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2017-08-01 23:55:48 +09:00 |
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minjaesong
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5c2b1e7586
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RemoCons fully working; also fixed my stupidity
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2017-07-26 17:03:22 +09:00 |
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minjaesong
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3d622835c7
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UI: sub-UIs work?
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2017-07-25 17:21:02 +09:00 |
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minjaesong
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a3a5b7ff57
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leak patched I guess
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2017-07-23 17:38:57 +09:00 |
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minjaesong
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d09e35326f
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title screen renders well
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2017-07-21 20:28:12 +09:00 |
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minjaesong
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f1391bea6f
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generalised things so that they would work outside of ingame.world; title screen wip
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2017-07-21 19:59:51 +09:00 |
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minjaesong
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cb8d3fd8b9
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action listener on textbutton list
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2017-07-20 22:25:40 +09:00 |
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minjaesong
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48b8923434
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parallax (sky looks bluer when you go up)
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2017-07-20 18:39:05 +09:00 |
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minjaesong
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15dbd16766
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limitedly successful attempt to create a title screen
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2017-07-20 00:36:41 +09:00 |
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minjaesong
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485cbe1206
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simplified a structure of UIs a bit
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2017-07-16 23:15:32 +09:00 |
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minjaesong
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942971f456
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dithered skybox
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2017-07-16 05:03:04 +09:00 |
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minjaesong
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1f0608b768
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camera clamping, UI resize
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2017-07-15 02:02:30 +09:00 |
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minjaesong
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dfa2a0a86d
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wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
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2017-07-15 00:02:00 +09:00 |
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minjaesong
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75cd080023
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load screen adj, faster gravity response for standard
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2017-07-14 18:48:48 +09:00 |
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minjaesong
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8675fa927e
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Rudimentary load screen works (only with Ingame screen)
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2017-07-13 19:10:11 +09:00 |
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minjaesong
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2a5cb3ee38
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disposable UI; loading screen mockup (i heard like loading screen -- sonic 06)
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2017-07-13 17:53:40 +09:00 |
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minjaesong
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fb899dae2d
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load screen render, fixed some init code of the app
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2017-07-13 03:59:26 +09:00 |
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minjaesong
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149d17ed13
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how changing the screen should be done
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2017-07-13 01:34:09 +09:00 |
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minjaesong
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50c32574e0
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lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue
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2017-07-12 14:33:59 +09:00 |
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minjaesong
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eba6b3801d
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working world-glow blend
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2017-07-11 13:34:14 +09:00 |
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minjaesong
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56cca83028
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prep for draw glow
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2017-07-09 20:29:35 +09:00 |
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minjaesong
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28d7b44821
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diching RGB10; colors are now fully vec3
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2017-07-09 02:21:24 +09:00 |
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minjaesong
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b91ba9fc08
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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minjaesong
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ad481853bb
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LibGDX, here I am.
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2017-06-22 02:31:07 +09:00 |
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minjaesong
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85ab2a2066
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various patches and renaming; thai-variable font sheet
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2017-05-27 20:05:12 +09:00 |
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minjaesong
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165ae1777b
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some organisation, Base32 password generator
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2017-05-03 02:37:03 +09:00 |
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Song Minjae
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93939f22bf
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quickslot works, new event for actor "actorValueChanged"
- "unpacking" fresh new tool would un-register quickslot desig.
- priority issue on "equipped by quickslot change" and "equipped by inventory UI"
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2017-04-28 12:21:27 +09:00 |
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Song Minjae
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26cbe6970a
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modularised lang
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2017-04-27 23:41:19 +09:00 |
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Song Minjae
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a9eb1f579e
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Loading item from module using Groovy
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2017-04-26 23:53:22 +09:00 |
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Song Minjae
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6399c2d66b
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Resolving issue #18 and #19
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2017-04-23 22:53:49 +09:00 |
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