minjaesong
|
400cdd5b3c
|
fixed a bug when loading a packaged player, loading a spriteglow would read normal sprite's data instead
|
2022-12-04 03:38:17 +09:00 |
|
minjaesong
|
474279aefe
|
more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel
|
2022-10-31 01:52:40 +09:00 |
|
minjaesong
|
93af194c8a
|
rudimentary framerate benchmarking (turning it on will make the game run significantly slower)
|
2022-10-15 01:09:51 +09:00 |
|
minjaesong
|
17f85aa155
|
more accurate floating point comparison with epsilon
|
2022-09-14 10:54:26 +09:00 |
|
minjaesong
|
f4d8d72715
|
magnified screen will display everything correctly scaled (but some buttons wont work for some reason)
|
2022-08-10 00:04:26 +09:00 |
|
minjaesong
|
c5360cdcb8
|
working wire cutter
|
2022-07-13 21:28:59 +09:00 |
|
minjaesong
|
2a7e2b7ce4
|
centering of labels for crafting ui
|
2022-07-13 17:40:07 +09:00 |
|
minjaesong
|
adc151b169
|
wire connectivity wip (need to take a look at the renderer)
|
2022-07-08 00:27:00 +09:00 |
|
minjaesong
|
db0be9e088
|
wire connectivity wip
|
2022-07-07 01:06:43 +09:00 |
|
minjaesong
|
b34502ebd3
|
crafting ui working (visuals only)
|
2022-06-28 22:51:09 +09:00 |
|
minjaesong
|
4569546bdd
|
crafting recipe loader wip
|
2022-06-25 03:28:02 +09:00 |
|
minjaesong
|
828a485395
|
screen magnifying for hidpi WIP
|
2022-06-13 13:19:10 +09:00 |
|
minjaesong
|
b3a27bb428
|
tried to tackle the alpha blending issue but it seems the problem is on somewhere far far away
|
2022-04-20 17:53:47 +09:00 |
|
minjaesong
|
d387b9ca37
|
more frivulous debug window frisbees
|
2022-03-30 17:05:46 +09:00 |
|
minjaesong
|
d85661f668
|
more debug elements
|
2022-03-29 20:52:26 +09:00 |
|
minjaesong
|
7e90387afc
|
fixed a bug with canvas texture blending
|
2022-02-28 23:53:42 +09:00 |
|
minjaesong
|
68d8bf13b7
|
tapestry sprite to draw frame
|
2022-02-28 11:39:29 +09:00 |
|
minjaesong
|
3443a5baab
|
modularise everything
|
2022-02-27 18:52:59 +09:00 |
|
minjaesong
|
df6950c0b8
|
fixed a bug where a dynamic item would not get saved/loaded at all
|
2022-02-22 17:12:49 +09:00 |
|
minjaesong
|
0a5b9c1f2f
|
modification date now writes successfully
|
2022-01-12 16:38:43 +09:00 |
|
minjaesong
|
b0cf37250f
|
savegames are finally sorted
|
2022-01-12 11:59:10 +09:00 |
|
minjaesong
|
9797094cae
|
savegames array itself is correctly sorted but the UI is not and lastmodified time is also not written
|
2022-01-12 11:10:57 +09:00 |
|
minjaesong
|
254bf814a9
|
Flippin' eck
|
2021-12-13 23:22:17 +09:00 |
|
minjaesong
|
90a794cc7b
|
k one more external link
|
2021-12-11 22:33:20 +09:00 |
|
minjaesong
|
f90a0fc4e2
|
i hate opengl, if you can't already tell
|
2021-12-11 22:31:58 +09:00 |
|
minjaesong
|
53e847d66c
|
floatframebuffer for almost everything and the glblending craps out again
|
2021-12-11 22:14:24 +09:00 |
|
minjaesong
|
10819e2607
|
titlescreen moved to modules; using GLES 3.0 as default
|
2021-12-11 21:08:56 +09:00 |
|
minjaesong
|
44d6d84bbd
|
super simple new character window
|
2021-12-09 16:58:26 +09:00 |
|
minjaesong
|
435677a543
|
font updating to indev version
|
2021-11-11 16:49:31 +09:00 |
|
minjaesong
|
7797e1308d
|
separate config panel for keyboard text input
|
2021-11-11 01:01:19 +09:00 |
|
minjaesong
|
7503876d1f
|
Keyboard strobing moved to a new thread so that fast typing is possible even if the game's update method is running slowly
|
2021-11-06 11:30:42 +09:00 |
|
minjaesong
|
3bd7e740d4
|
working create-new-world
|
2021-10-28 17:32:09 +09:00 |
|
minjaesong
|
9678338079
|
multiple candidates display for IME
|
2021-10-24 10:38:16 +09:00 |
|
minjaesong
|
9326b87909
|
text input pane wip
|
2021-10-20 23:00:25 +09:00 |
|
minjaesong
|
8a8e97d4b2
|
custom keyboard handling wip
|
2021-10-20 12:57:56 +09:00 |
|
minjaesong
|
d5eef2a687
|
rename 'tvda' -> 'savegame'
|
2021-10-20 10:38:42 +09:00 |
|
minjaesong
|
e679a421e5
|
able to load player sprite from the disk archive
|
2021-10-14 17:57:37 +09:00 |
|
minjaesong
|
03a854ca58
|
players loads their sprites now
|
2021-10-13 16:18:27 +09:00 |
|
minjaesong
|
ce1289efe3
|
players info cell reworked
|
2021-10-12 11:55:52 +09:00 |
|
minjaesong
|
2d359415c8
|
player load ui
|
2021-10-12 00:17:44 +09:00 |
|
minjaesong
|
8dbedd270e
|
still wip
|
2021-10-11 19:02:51 +09:00 |
|
minjaesong
|
ef603ec5d5
|
new load wip
|
2021-10-11 17:46:46 +09:00 |
|
minjaesong
|
3f9b41fd29
|
still working on the new savegame scheme
main game works fine, saving/loading will not be possible
|
2021-10-07 17:43:23 +09:00 |
|
minjaesong
|
54c8493713
|
big enough actors can dig ground by punching it
|
2021-10-05 16:26:55 +09:00 |
|
minjaesong
|
a6cfabf3bf
|
new savegame scheme suggestion
|
2021-10-05 10:05:25 +09:00 |
|
minjaesong
|
88c76105d2
|
detects corrupted and damaged and deleted and whatever savefiles; uiitem will call show() and hide() upon opening and closing
|
2021-10-01 15:46:25 +09:00 |
|
minjaesong
|
b720c12c4e
|
no more reading entire savefiles onto the memory upon the booting
|
2021-10-01 10:07:23 +09:00 |
|
minjaesong
|
4dd34410cc
|
check for save damage wip
|
2021-09-30 13:57:51 +09:00 |
|
minjaesong
|
588ac047db
|
fixed a bug where wires cause quicksave to fail
|
2021-09-30 10:44:48 +09:00 |
|
minjaesong
|
60a8382f93
|
quicksave (part of the autosaving) is working
|
2021-09-29 16:51:59 +09:00 |
|