Song Minjae
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73a8e51c31
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moar kotlin
Former-commit-id: b529f2c7fb04433c3bc5f04f451fec384da1dc75
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2016-03-15 13:24:21 +09:00 |
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Song Minjae
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6d58a3698f
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gitignore ./hs_err_*
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2016-03-14 23:28:51 +09:00 |
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Song Minjae
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0347720241
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gitignore ./out/*
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2016-03-14 23:24:49 +09:00 |
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minjae song
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eca3a566b0
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README.md edited online with Bitbucket
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2016-03-14 14:17:41 +00:00 |
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minjae song
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a00034da2d
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README.md edited online with Bitbucket
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2016-03-14 14:06:03 +00:00 |
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Song Minjae
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3f49a8aebe
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Joise, Kotlin (it's working at least)
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2016-03-14 22:43:28 +09:00 |
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Song Minjae
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46a553d258
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new doc SAVE_FORMAT, new unihan font WenQuanYi
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2016-03-12 01:38:56 +09:00 |
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Song Minjae
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95092ea56c
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more draft on Actor inventory (save <RefID/ItemID, amount>), successfully implemented 9-set hangul johab font, Hashtable -> HashMap
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2016-03-11 13:26:42 +09:00 |
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Song Minjae
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d76fd97e5a
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better defined Hangul Johab font, correction on FloatingIslands to utilise new 4096 tiles, multiple type beach (white, black, green), ACHTUNG! ActorWithBody has temporal debugger! (sout), former HSV is now HSVUtil, new HSV for HSV dimension, HSVUtil.toRGB and HSVUtil.fromRGB, more jakanaJP and isIC in polyglot.csv
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2016-03-10 23:42:53 +09:00 |
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Song Minjae
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8b558902e7
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more tiles (green sand, sandstones), lightmaprenderer now search for all luminous cator, solid tiles now WILL NOT "hide" walls, EnvColourOverlay will also make screen warm (haven't tested)
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2016-03-10 00:34:51 +09:00 |
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Song Minjae
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4b1c60cfb8
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new wire and gadgets (switcher, cutter, director, bridge), more tweak on sprites, tweak on illuminator light colour
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2016-03-08 18:10:06 +09:00 |
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Song Minjae
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37518a9f23
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made tile connectivity clear and explicit, more tiles with graphics, 16-colour pallete has been defined, now you can place arbitrary tile in the game, use ActorValue "selectedtile", fine-tuning and shading on human sprites (see npc_template_cynthia.psd), replacing apostrophe SINGLE_QUOT (') to TYPOGRAPHY_SINGLE_QUOT_CLOSE (’)
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2016-03-07 23:51:45 +09:00 |
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Song Minjae
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24ec0a08a8
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successfully implemented fluidal movement resistance, batch command processing
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2016-03-07 13:44:48 +09:00 |
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Song Minjae
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fd058e9004
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buoyancy partially implemented (jump gets higher in water), fluidal movement resistance was failed to implement
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2016-03-07 01:14:50 +09:00 |
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Song Minjae
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217db0a4ea
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nearbyTilesInfo issue has been solved
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2016-03-06 22:05:05 +09:00 |
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Song Minjae
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4462fc89a6
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Support for tile damage, increasing available tiles to 4096, has issue on MapCamera where 'nearbyTilesInfo' does not work properly
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2016-03-06 14:46:29 +09:00 |
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Song Minjae
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b53af23577
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"sunlight leakage" fix was proven to be bogus, need proper fix, new JsonWriter and RasterWriter, auto toggle vsync, Doc: new attack momentum calc
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2016-03-05 14:13:53 +09:00 |
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Song Minjae
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dc788aa515
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fix: "sunlight leakage" when GlobalLightLevel was changed, premature lightmap rendering on leftmost side of screen where no pre-calculated light value was given
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2016-03-03 16:57:43 +09:00 |
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Song Minjae
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5f6206541e
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New tileprop: opaque — whether the wall is completely hidden by the tile
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2016-03-02 23:46:22 +09:00 |
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Song Minjae
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8e55f84daa
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Collision detector seems like fixed, it still may cause problems (e.g. sudden teleportation), camera position now clamps at tile index [1, width - 1]; "rim" is now not shown
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2016-03-02 20:30:26 +09:00 |
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Song Minjae
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b759f0e5e1
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Collision detector fixing on going, hangul combining (johab) font
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2016-03-02 14:30:44 +09:00 |
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Song Minjae
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630f0c6118
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Temporal fix to collision detector — Full quantisation of float-point hitboxes. "Jump to teleport to ceiling" was my shit
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2016-03-02 01:20:22 +09:00 |
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Song Minjae
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9eb5b00a95
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fixed "jump to teleport to ceiling" and added some warning on the code comment
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2016-03-01 01:08:25 +09:00 |
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Song Minjae
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ef44aae418
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Redone collision detection. FIXME: Jump to teleport to ceiling (erratic behaviour on negative facing), nameset in CSV, documentation for RAWs, unicode punctuations in font, environmental colour overlaying (mux) in MapDrawer, actor luminosity is now actorvalue, camera now will center to center of the player, test tile remove and place,
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2016-02-29 23:44:39 +09:00 |
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Song Minjae
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f78f8e2306
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linear-time jump power mode, resulting better control that allows (bit) more instinctive jump, added jump time doc, fullwidth punctuation for the chinese language
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2016-02-26 02:32:31 +09:00 |
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Song Minjae
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c56e09505b
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Bug fix in LightmapRenderer — Now water attenuates sunlight, new creature attribution: religion sphere
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2016-02-25 01:28:00 +09:00 |
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Song Minjae
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19630e2147
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faster jump response, more documentation (ABOUT, MECHANICS)
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2016-02-24 12:44:32 +09:00 |
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Song Minjae
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0b6d8ff44d
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New idea: Rogulike randomiser for potion, etc., variable jump height controlled by key pressing time
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2016-02-24 02:58:25 +09:00 |
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Song Minjae
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34a04943ab
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Improvement to light blending (can mix sunlight to transparent and luminous tile), failed attempt to perturb terrain, need better algorithm
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2016-02-23 13:42:44 +09:00 |
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Song Minjae
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60fdff7528
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proper colour blending of light, opacity is now "how much RGB value the tile absorbs", added partial support of Japanese Kana and Icelandic in polyglot.csv
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2016-02-22 01:37:17 +09:00 |
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Song Minjae
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90c4154fb8
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Locales using CSV, added language sheet from Polyglot Project
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2016-02-21 14:28:06 +09:00 |
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Song Minjae
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e3c382e1fb
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40-step coloured lighting instead of previous 256 steps, reducing memory usage by half (size of array of 'int' > size of array of 'char'), kerning in bitmap fonts (interchar, spacing of unihan/hangul/kana), new jp/kr unihan font from chinese font as jp/kr language has slightly different glyph for certain han character
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2016-02-21 01:26:56 +09:00 |
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Song Minjae
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b4c2108dc3
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new library commons-codec, authenticator for cheats, cyrillic support, unicode han logographic support, test for Actor that is 'Luminous', ascii punctuation kerning for Hangul
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2016-02-20 02:22:16 +09:00 |
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Song Minjae
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0ce19ea6bd
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Continuous cave for spelunkers using ridged noise
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2016-02-19 00:52:55 +09:00 |
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Song Minjae
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71e8e153e7
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Faction Raw reader, new locale 'jp_kana' and 'jp', adjusting kana font
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2016-02-18 00:40:04 +09:00 |
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Song Minjae
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dbce32086f
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global light field in GameMap, CSV tile prop importer, coloured light attenuation (blue lighting for sea floor!) using both 'opacity' and 'lumcolor'
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2016-02-17 01:34:35 +09:00 |
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Song Minjae
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e225056b09
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invisible wall for ActorWithBoby to prevent ArrayIndexException, faction system documentation, actor value: new boolean type, improvement on wall drawing
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2016-02-15 13:47:11 +09:00 |
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Song Minjae
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bde8371ac9
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new kana font and its tester, adjusting baselines of kana/cjkpunct/hangul, new color model 216 instead of 256, proof-of-concept factioning with four relationship models (amicable, neutral, hostile, fearful)
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2016-02-15 02:47:40 +09:00 |
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Song Minjae
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6fdd3b7c9c
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export ActorValue into JSON
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2016-02-10 23:09:06 +09:00 |
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Song Minjae
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224ba8f6be
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ground hit detection and adjust player position accordingly (it's working at least)
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2016-02-10 21:27:50 +09:00 |
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Song Minjae
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954076d944
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better console command parsing (now you can use quots), font support for Latin Extension A, now you can draw Runics also
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2016-02-07 14:17:51 +09:00 |
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Song Minjae
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b25a6f5e98
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Added water tex, now blue water actually makes you (and your glow) look blue-tinted, coloured light will affect colour of your glow altogether.
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2016-02-07 00:19:10 +09:00 |
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Song Minjae
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cc0500fdce
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Converted Terrarum.Game to be a GameState of Slick
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2016-02-06 11:26:34 +09:00 |
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Song Minjae
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4ddd020d07
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implemented tile connection draw, frosty area in map gen, fixed too less floating islands, ocean water now generates properly
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2016-02-06 00:48:25 +09:00 |
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Song Minjae
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d5c99aad5e
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First commit
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2016-02-05 13:36:35 +09:00 |
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