minjaesong
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dfcc57eb68
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diching RGB10; colors are now fully vec3
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2017-07-09 02:21:24 +09:00 |
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minjaesong
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d0b8f811c8
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float lightmap seems it does have little boost on fps
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2017-07-09 00:51:25 +09:00 |
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minjaesong
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383a2f7259
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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minjaesong
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0f20f01e66
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downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1
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2017-07-05 16:03:50 +09:00 |
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minjaesong
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f5d229105c
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shader seems working!; it's messed up by all the test codes but I commit anyway
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2017-07-05 02:05:03 +09:00 |
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minjaesong
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b2a8fe5bd7
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barely managed to fix inventory UI
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2017-07-04 01:27:18 +09:00 |
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minjaesong
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70849582ee
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dunno why but setting camera position to negative works...
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2017-07-03 23:42:59 +09:00 |
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minjaesong
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8774506690
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putting ore vein prototype on main sheet; also a commit before fuck-up
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2017-07-03 19:26:00 +09:00 |
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minjaesong
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5c24f57d03
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fixed bug: things go dark as inventory is opened
Not cloning the color when MULing was the culprit
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2017-07-03 02:55:33 +09:00 |
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minjaesong
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bbc68110d9
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fixed bad color rendering on blocksdrawer and lightmaprenderer
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2017-07-02 21:53:50 +09:00 |
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minjaesong
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bea125b66d
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debugger's got its colour codes back
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2017-07-02 15:28:45 +09:00 |
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minjaesong
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d680656f64
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keyboard control ported to GDX (at least as much as I can right now)
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2017-07-01 18:31:00 +09:00 |
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minjaesong
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8e5e95e5a9
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LibGDX, here I am.
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2017-06-22 02:31:07 +09:00 |
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minjaesong
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ded19d3ae7
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more inlining and minor performance tweaks on LightmapRenderer
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2017-06-12 04:04:54 +09:00 |
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minjaesong
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2ca8c2c263
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more minor changes
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2017-06-11 18:01:03 +09:00 |
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minjaesong
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b4b18c2457
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test watches
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2017-06-11 01:22:46 +09:00 |
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minjaesong
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225a18619b
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various patches and renaming; thai-variable font sheet
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2017-05-27 20:05:12 +09:00 |
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minjaesong
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8651a11ae5
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av fuck
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2017-05-11 03:12:10 +09:00 |
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minjaesong
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57419a9a24
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no ui toggle when console is open
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2017-05-10 21:01:19 +09:00 |
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minjaesong
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79c2025509
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y-down blocking work (can jump down to hit the ground but not the ceiling)
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2017-05-09 00:46:38 +09:00 |
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minjaesong
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1f1fcfdf5f
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sorta works?
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2017-05-07 00:24:00 +09:00 |
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Song Minjae
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9a819ffec3
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inventoryItem -> gameItem
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2017-04-29 23:11:54 +09:00 |
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Song Minjae
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0510ac230b
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blocks now have properly formatted ids
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2017-04-29 00:05:10 +09:00 |
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Song Minjae
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996d578d3e
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quickslot works, new event for actor "actorValueChanged"
- "unpacking" fresh new tool would un-register quickslot desig.
- priority issue on "equipped by quickslot change" and "equipped by inventory UI"
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2017-04-28 12:21:27 +09:00 |
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Song Minjae
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55578ccc1e
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Quickbar: all working except for equip/unequip
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2017-04-28 01:48:51 +09:00 |
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Song Minjae
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3602ee3848
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working walls, quickbar and piemenu fixed
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2017-04-27 17:22:56 +09:00 |
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Song Minjae
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b76a4f3925
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working quickbar and piemenu
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2017-04-27 14:45:55 +09:00 |
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Song Minjae
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b4b2c0d85b
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Tile -> Block && Map -> World
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2017-04-27 01:57:45 +09:00 |
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Song Minjae
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49d3c9f55b
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Loading item from module using Groovy
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2017-04-26 23:53:22 +09:00 |
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Song Minjae
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ce08b47423
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fresh-new dynamic items (e.g. pickaxe) can be stacked
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2017-04-25 02:59:59 +09:00 |
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Song Minjae
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d70cb2524d
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Resolving issues #16 and #20
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2017-04-24 02:23:13 +09:00 |
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Song Minjae
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e9c8f03000
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working vital meter for tool durability
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2017-04-21 18:11:30 +09:00 |
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Song Minjae
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56d78d50ca
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pickaxe working as intended
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2017-04-18 01:14:25 +09:00 |
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Song Minjae
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4c928f2772
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fixes, bits and pieces, changes in ID referencing, terrain and wall takes damage, working test pickaxe, and a new issue
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2017-04-17 02:18:52 +09:00 |
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Song Minjae
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b1eade6858
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inventory ui update
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2017-04-13 03:25:49 +09:00 |
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Song Minjae
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498cf4709b
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setting up the inventory using builder (during init) requires ingame.player to be nullable, lateinit won't work
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2017-04-11 23:07:29 +09:00 |
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Song Minjae
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8d565a36ba
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selecting and consuming item in inventory
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2017-04-11 19:21:32 +09:00 |
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Song Minjae
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c20524836d
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clickable inventory for (un)equip
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2017-04-11 02:30:34 +09:00 |
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Song Minjae
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68f45ea6ab
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working inventory clicking ingame
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2017-04-10 01:35:28 +09:00 |
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Song Minjae
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bb37f2aed7
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UIs will draw on "backing" framebuffer where skybox is
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2017-04-09 22:22:29 +09:00 |
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Song Minjae
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4254b87e51
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Inventory UI on ingame
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2017-04-09 03:35:18 +09:00 |
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Song Minjae
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41b236e303
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new WorldTime based on TIME_T
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2017-04-05 02:52:00 +09:00 |
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Song Minjae
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df824ebeda
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inventory now shows equipped position
Former-commit-id: 10950ffc409accfa914b9f531193b2fac0783f7d
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2017-03-31 17:26:44 +09:00 |
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Song Minjae
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315713efe1
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proper way of setting quickslot #
Former-commit-id: 5cd21f043def3c7622290df5bf11f0b3f0080d30
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2017-03-28 03:44:43 +09:00 |
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Song Minjae
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61ad40672e
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inventory UI wip update
Two columns, some marginal spaces to make it look better
Former-commit-id: c26d11e499970280b78193772d29937295916ae2
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2017-03-27 02:58:52 +09:00 |
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Song Minjae
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e47ffff126
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inventory UI: quickslot designation
Former-commit-id: b2bddf7c271c678213f8f346d1de4b5c1dc27f60
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2017-03-26 00:42:41 +09:00 |
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Song Minjae
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d390217ba9
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inventory ui
icon in list
Former-commit-id: 7182dcda408d9710d77e25e357f3a67bdd42fff9
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2017-03-22 23:58:18 +09:00 |
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Song Minjae
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0e7ac916b7
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inventory and its ui
Former-commit-id: b1a073c5636ac4516e6c9cf41bb97a844057de3f
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2017-03-17 03:28:47 +09:00 |
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Song Minjae
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03bf6e95e4
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TextButtonList working kinematic background
Former-commit-id: 8976d3b3d1e40731adf13430ad747351a6401b24
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2017-03-15 01:06:13 +09:00 |
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Song Minjae
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18ce52e407
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text labels now has background
Former-commit-id: 05f2767134b385960deb65c2e76c97432c8303ad
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2017-03-14 15:08:18 +09:00 |
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