minjaesong
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ab780fd246
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code cleanup
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2020-11-11 11:04:59 +09:00 |
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minjaesong
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1524919ae0
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determining array base offset: replaced trick code with proper code
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2020-02-27 17:54:35 +09:00 |
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minjaesong
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f62f751243
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some random stuffs?
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2019-08-12 03:59:39 +09:00 |
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minjaesong
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63b1fcb870
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special symbols to use shortcuts instead of literals
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2019-08-05 04:19:00 +09:00 |
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minjaesong
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dfd43f52d5
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ingame computer wip; gamepad deadzone disp on f3
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2019-07-19 23:19:25 +09:00 |
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minjaesong
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24a16426ed
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fixed MDA scroll behaviour
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2019-07-10 20:49:20 +09:00 |
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minjaesong
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514ea680aa
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fix wrong assert usage; addOneArgFun for Lua globals works
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2019-07-10 16:20:45 +09:00 |
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minjaesong
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2c560a6f36
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new iteration of the ingame computer -- display adapter
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2019-07-09 22:26:28 +09:00 |
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minjaesong
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ed58e72724
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refactoring the call order of the renderers' init code invocation
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2019-06-25 22:26:16 +09:00 |
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minjaesong
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0fee72c5d3
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gson test in progress
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2019-02-22 04:50:43 +09:00 |
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minjaesong
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5260dc437c
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the entire game will use new smooth delta
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2019-01-21 05:22:49 +09:00 |
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Minjae Song
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59531ea1ba
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WIP removing fluid marker block
see "work_files/todo_platforms.png"
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2018-12-29 17:04:46 +09:00 |
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minjaesong
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c9c9015fd1
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minor edits
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2018-12-02 17:34:01 +09:00 |
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Minjae Song
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26b81e23bb
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new outputstream for bytearray64
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2018-10-06 01:16:26 +09:00 |
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minjaesong
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83fd44df4c
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abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
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2018-10-05 23:40:03 +09:00 |
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minjaesong
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374070e9b9
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layer export: tested output seems legit but can't confirm
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2018-10-04 23:46:24 +09:00 |
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minjaesong
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071dc85b94
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GameWorld: adding "worldIndex"; more save/load stuffs
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2018-10-03 23:15:24 +09:00 |
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minjaesong
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ef8285dd97
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serialised RNG; font update
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2018-09-16 03:32:12 +09:00 |
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minjaesong
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6ed012f0c1
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dump (another useless message)
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2018-08-05 21:57:18 +09:00 |
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minjaesong
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a6ea2b4e18
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still wip modularisation, game somehow boots
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2018-06-21 17:33:22 +09:00 |
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