Commit Graph

20 Commits

Author SHA1 Message Date
minjaesong
ab780fd246 code cleanup 2020-11-11 11:04:59 +09:00
minjaesong
1524919ae0 determining array base offset: replaced trick code with proper code 2020-02-27 17:54:35 +09:00
minjaesong
f62f751243 some random stuffs? 2019-08-12 03:59:39 +09:00
minjaesong
63b1fcb870 special symbols to use shortcuts instead of literals 2019-08-05 04:19:00 +09:00
minjaesong
dfd43f52d5 ingame computer wip; gamepad deadzone disp on f3 2019-07-19 23:19:25 +09:00
minjaesong
24a16426ed fixed MDA scroll behaviour 2019-07-10 20:49:20 +09:00
minjaesong
514ea680aa fix wrong assert usage; addOneArgFun for Lua globals works 2019-07-10 16:20:45 +09:00
minjaesong
2c560a6f36 new iteration of the ingame computer -- display adapter 2019-07-09 22:26:28 +09:00
minjaesong
ed58e72724 refactoring the call order of the renderers' init code invocation 2019-06-25 22:26:16 +09:00
minjaesong
0fee72c5d3 gson test in progress 2019-02-22 04:50:43 +09:00
minjaesong
5260dc437c the entire game will use new smooth delta 2019-01-21 05:22:49 +09:00
Minjae Song
59531ea1ba WIP removing fluid marker block
see "work_files/todo_platforms.png"
2018-12-29 17:04:46 +09:00
minjaesong
c9c9015fd1 minor edits 2018-12-02 17:34:01 +09:00
Minjae Song
26b81e23bb new outputstream for bytearray64 2018-10-06 01:16:26 +09:00
minjaesong
83fd44df4c abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
2018-10-05 23:40:03 +09:00
minjaesong
374070e9b9 layer export: tested output seems legit but can't confirm 2018-10-04 23:46:24 +09:00
minjaesong
071dc85b94 GameWorld: adding "worldIndex"; more save/load stuffs 2018-10-03 23:15:24 +09:00
minjaesong
ef8285dd97 serialised RNG; font update 2018-09-16 03:32:12 +09:00
minjaesong
6ed012f0c1 dump (another useless message) 2018-08-05 21:57:18 +09:00
minjaesong
a6ea2b4e18 still wip modularisation, game somehow boots 2018-06-21 17:33:22 +09:00