minjaesong
|
60bb495782
|
terrain glow tex drawing
|
2019-08-15 19:42:16 +09:00 |
|
minjaesong
|
86f48c2fe3
|
terrain glow tex composing
|
2019-08-15 19:03:16 +09:00 |
|
minjaesong
|
9b470bb3bb
|
lightmap fix fox edge case when CameraX < 0
|
2019-08-13 14:47:23 +09:00 |
|
minjaesong
|
f39c4e9178
|
light calc area shrinks when zoomed in
|
2019-08-12 03:59:27 +09:00 |
|
minjaesong
|
e8b2b04c62
|
no stuttering zoom (inefficient)
|
2019-08-12 03:04:16 +09:00 |
|
minjaesong
|
419773550a
|
screen zooming, temporarily toggle with Z key
|
2019-08-11 05:42:04 +09:00 |
|
minjaesong
|
864b6cd5a0
|
tree impl test; falling blocks won't destroy transparent blocks
|
2019-07-31 01:38:27 +09:00 |
|
minjaesong
|
155c38536f
|
correct impl for RNG of joise lib
|
2019-07-27 14:45:19 +09:00 |
|
minjaesong
|
f95ea1ab0f
|
fixture ui almost working
|
2019-07-08 19:41:35 +09:00 |
|
minjaesong
|
01e475814b
|
blocks csv fixed wrong opacity value
|
2019-07-06 20:44:15 +09:00 |
|
minjaesong
|
ae8d7a67f2
|
issue #26 resolved (someone is hoolding stale ingame context)
|
2019-07-03 03:59:37 +09:00 |
|
minjaesong
|
42dbaaa242
|
backend stuffs in the Terrarum moved to the AppLoader
|
2019-07-02 05:10:32 +09:00 |
|
minjaesong
|
4c23cde4a9
|
no more context fuckups on apploader
|
2019-07-02 04:59:24 +09:00 |
|
minjaesong
|
04ea9aec42
|
more cleanup regarding fireRecalculateEvent
|
2019-06-25 22:48:38 +09:00 |
|
minjaesong
|
ed58e72724
|
refactoring the call order of the renderers' init code invocation
|
2019-06-25 22:26:16 +09:00 |
|
minjaesong
|
44405111eb
|
issue #26: the reason was the dangling pointer?
|
2019-06-23 02:20:01 +09:00 |
|
minjaesong
|
64bbe6b53b
|
sorta working unsafesvecarray; and then issue #26 is fucking shit up
|
2019-06-22 04:16:03 +09:00 |
|
minjaesong
|
b45caebda0
|
it turns out the test-entering is broken; will fix later idk; Threadparallel.startAllWaitForDie seems to work as intended
|
2019-06-21 16:05:02 +09:00 |
|
minjaesong
|
48b4a4455b
|
unsafe array on lightmaprenderer: could this be possible?
|
2019-06-08 04:14:13 +09:00 |
|
minjaesong
|
15cb42e26b
|
80 fps with unsafe access
|
2019-06-08 03:00:47 +09:00 |
|
minjaesong
|
25fd843ef2
|
apparently I'm fucking dumb
|
2019-06-07 10:37:04 +09:00 |
|
minjaesong
|
9445c615e6
|
i discovered something to be looked at
|
2019-06-07 10:23:22 +09:00 |
|
minjaesong
|
aad88710ed
|
light parallel failed attempt
|
2019-06-05 21:04:01 +09:00 |
|
minjaesong
|
f8e26f82c6
|
lightmap is now array of array because debug-ability > slight framerate drop
|
2019-06-01 04:06:36 +09:00 |
|
minjaesong
|
c632818e03
|
migration wip java 9 modularise
|
2019-06-01 03:25:20 +09:00 |
|
minjaesong
|
874834b2d1
|
fixing "roundworld anomaly": some actors won't render
|
2019-05-31 04:10:00 +09:00 |
|
minjaesong
|
0f3a6143cf
|
gradle script fix typo and add assertion jvm option
|
2019-05-12 01:03:35 +09:00 |
|
minjaesong
|
0ccfb0e709
|
blocksdrawer now draws wire
|
2019-05-04 18:19:08 +09:00 |
|
minjaesong
|
e064d6b8f1
|
block functions now share one centralised core function
|
2019-05-04 03:29:59 +09:00 |
|
minjaesong
|
65e01b1eb0
|
debug info for upcoming wires
|
2019-05-02 00:56:25 +09:00 |
|
minjaesong
|
5816e678bf
|
fixed a long bug where item would be used twice but discounted by only one on single click
|
2019-05-01 23:26:01 +09:00 |
|
minjaesong
|
08aa0e8f34
|
always sorting arraylist; more wire stuffs
|
2019-03-12 22:27:26 +09:00 |
|
minjaesong
|
833d8814a7
|
game item to load its own image if needed; common resource pool to assist that
|
2019-03-10 17:46:48 +09:00 |
|
minjaesong
|
cd97b5c4ab
|
rudimentary minimap draw only
|
2019-03-08 18:49:38 +09:00 |
|
minjaesong
|
a1022a3db1
|
minor comment update
|
2019-03-05 23:39:36 +09:00 |
|
minjaesong
|
a05e2fc695
|
createtileatlas: fixing a mistake where non-47 blocks won't be rendered to atlas
|
2019-03-03 21:53:56 +09:00 |
|
minjaesong
|
01e5f75bf4
|
did my best to draw fluids. The thing is, tiles suck at this and I need polygon-based render for fluids
|
2019-03-03 12:18:04 +09:00 |
|
minjaesong
|
deb82d54b0
|
codes to produce fluid atlas
|
2019-03-03 00:25:42 +09:00 |
|
minjaesong
|
7c3759e6d1
|
new blocksdrawer: works well with masktype 0 and 2
|
2019-03-02 00:57:26 +09:00 |
|
minjaesong
|
424c7ce17f
|
blocksdrawer: now generates terrain and wall item image
|
2019-03-01 23:25:23 +09:00 |
|
minjaesong
|
65cc484475
|
enough resources to test impl the thing
|
2019-03-01 03:22:46 +09:00 |
|
minjaesong
|
6c8bb1f8fa
|
test impl of the new block atlas maker
|
2019-03-01 01:20:07 +09:00 |
|
minjaesong
|
4bf2726cd8
|
dynamic shape: added metadata doc
sililar to the one used in the game's font
|
2019-02-28 21:57:56 +09:00 |
|
minjaesong
|
3058f0c277
|
terrain mask PSDs
|
2019-02-26 17:26:19 +09:00 |
|
minjaesong
|
0fee72c5d3
|
gson test in progress
|
2019-02-22 04:50:43 +09:00 |
|
minjaesong
|
83e1239434
|
lightmap drawing won't use spritebatch
|
2019-02-20 23:14:28 +09:00 |
|
minjaesong
|
7f1e48304b
|
buildingmaker block marking
|
2019-02-18 16:36:21 +09:00 |
|
minjaesong
|
a3ef1b435d
|
buildingmaker penmenu; resolving mouse click clash between world and UIs
|
2019-02-16 17:11:36 +09:00 |
|
minjaesong
|
d020bedba1
|
fixing list UI's colours; buildingmaker palette wip
|
2019-02-14 15:55:31 +09:00 |
|
minjaesong
|
1c874f92c2
|
light: skipping some of the update round wasn't a good idea
|
2019-02-07 18:04:34 +09:00 |
|