Commit Graph

60 Commits

Author SHA1 Message Date
Minjae Song
6c01aa9b0b removed FLUID prop from the blocks 2018-12-29 21:04:27 +09:00
Minjae Song
2335312081 WIP removing fluid marker block
see "work_files/todo_platforms.png"
2018-12-29 17:04:46 +09:00
Minjae Song
101c67a107 water flow works
turns out, var.coerceIn() returns value and does not modify the var
2018-12-18 01:48:38 +09:00
Minjae Song
a1661fbb4e fluid multiplies themselves ?! 2018-12-17 22:39:19 +09:00
Minjae Song
4fa44abd3e bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw 2018-12-16 02:10:04 +09:00
Minjae Song
16e4067d89 working very crude fluid sim 2018-12-14 00:52:10 +09:00
Minjae Song
05a8f47006 implementing water sim but not actually working 2018-12-13 04:45:09 +09:00
Minjae Song
1f1d6f1eda preparing fluid updater: debug water bucket 2018-12-12 23:29:30 +09:00
Minjae Song
27f79238a1 perhaps missed this from before? 2018-12-12 20:47:06 +09:00
Minjae Song
6d553ea583 replacing water/lava tiles with one fluid marker
actual fluid not implemented
2018-12-12 20:32:13 +09:00
Minjae Song
e441cdf5f0 fluid layer data and fluid sim specifications
See added note FLUID_SIMULATION
2018-12-12 18:39:14 +09:00
Minjae Song
258273fd25 nonprivate lateinits are bitch 2018-12-11 16:39:27 +09:00
minjaesong
d77b552518 writeworldinfo tested to be working 2018-10-08 18:15:05 +09:00
Minjae Song
5f75288dc7 worldinfo writer 2018-10-08 01:16:29 +09:00
minjaesong
e072aff897 testing the GDX's LZMA de/compressor 2018-10-06 00:49:06 +09:00
minjaesong
397b2a8795 abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
2018-10-05 23:40:03 +09:00
minjaesong
292de8d56a it's not zipping correctly; some fixes on readlayer 2018-10-05 01:11:12 +09:00
minjaesong
78fc6fc657 GameWorld: adding "worldIndex"; more save/load stuffs 2018-10-03 23:15:24 +09:00
minjaesong
d2b7c76734 new map data format and its read/writer
!! UNTESTED !! UNTESTED !! UNTESTED !!
2018-10-03 19:20:11 +09:00
minjaesong
eee8a18875 dump (another useless message) 2018-08-05 21:57:18 +09:00
minjaesong
8daf0a2c38 still wip modularisation, game somehow boots 2018-06-21 17:33:22 +09:00
minjaesong
e3ac877c3d Rectified heretic YY-MM-DD to standard YYYY-MM-DD 2017-09-20 14:36:40 +09:00
minjaesong
1d8e66a9cc simple hack for out-of-place render of terrain and lightmap
- Just made them not have negative value
2017-09-14 02:13:37 +09:00
minjaesong
64f36d2d7c load app using apploader -- no more black screen on app load 2017-08-01 23:55:48 +09:00
minjaesong
c595270faa leak patched I guess 2017-07-23 17:38:57 +09:00
minjaesong
a5dd5b9e98 generalised things so that they would work outside of ingame.world; title screen wip 2017-07-21 19:59:51 +09:00
minjaesong
528fdc9fc5 limitedly successful attempt to create a title screen 2017-07-20 00:36:41 +09:00
minjaesong
33a774b5b7 Ingame's Player is now mandatory; player spawn on right position 2017-07-18 00:19:55 +09:00
minjaesong
c9932fc81b simplified a structure of UIs a bit 2017-07-16 23:15:32 +09:00
minjaesong
bad6ff296a working UV simulation using alpha channel 2017-07-12 02:35:36 +09:00
minjaesong
5a5fb45c3b diching RGB10; colors are now fully vec3 2017-07-09 02:21:24 +09:00
minjaesong
8504337da9 asynch update and render (aka frameskip) 2017-07-08 20:38:05 +09:00
minjaesong
ad481853bb LibGDX, here I am. 2017-06-22 02:31:07 +09:00
minjaesong
12c6f6fd04 more inlining and minor performance tweaks on LightmapRenderer 2017-06-12 04:04:54 +09:00
minjaesong
67ca216243 test watches 2017-06-11 01:22:46 +09:00
minjaesong
959873413d fucked up while making ActorValue delegated – not applicable; can't have default value
making commits for files to keep so that I can discard changes
2017-05-07 18:39:26 +09:00
Song Minjae
f4db93ca9e Tile -> Block && Map -> World 2017-04-27 01:57:45 +09:00
Song Minjae
a9eb1f579e Loading item from module using Groovy 2017-04-26 23:53:22 +09:00
Song Minjae
c35ba8201a new ID for dynamic item work flawlessly with adding multiple at once 2017-04-24 21:31:53 +09:00
Song Minjae
5cd5ebbea3 Resolving issues #16 and #20 2017-04-24 02:23:13 +09:00
Song Minjae
6399c2d66b Resolving issue #18 and #19 2017-04-23 22:53:49 +09:00
Song Minjae
b342e7d042 working vital meter for tool durability 2017-04-21 18:11:30 +09:00
Song Minjae
fe94ebbe4a terrain damage data is now properly removed when the tile is newly placed 2017-04-19 03:03:53 +09:00
Song Minjae
5fe604cf45 pickaxe working as intended 2017-04-18 01:14:25 +09:00
Song Minjae
f2ae2d9449 fixes, bits and pieces, changes in ID referencing, terrain and wall takes damage, working test pickaxe, and a new issue 2017-04-17 02:18:52 +09:00
Song Minjae
671048e1e1 Inventory UI on ingame 2017-04-09 03:35:18 +09:00
Song Minjae
2332239ef2 global light matched to skybox 2017-04-07 19:11:56 +09:00
Song Minjae
207c90d35e new WorldTime based on TIME_T 2017-04-05 02:52:00 +09:00
Song Minjae
bc4fd8866a UI testing env and working text buttons
Former-commit-id: b8fd27c7f71f9bc8da259ae132badcbc9ce117ac
2017-03-13 21:40:50 +09:00
Song Minjae
361f322d78 just updating things so that I can have a backup point...
Former-commit-id: 0a5a6d7f68ee1a96562532572c8d45fe102d3c25
Former-commit-id: a1a78f61f2fe2a8707e47633caa6cd67a829b35e
2017-01-26 16:58:06 +09:00