minjaesong
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de7aeee351
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btex: partially working <btex />
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2024-05-02 20:18:23 +09:00 |
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minjaesong
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4fba0f70c9
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weather in weathercodex
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2024-04-14 00:18:30 +09:00 |
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minjaesong
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707abe8c6d
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devcycle-based version name (alpha, beta thing)
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2024-03-11 02:44:05 +09:00 |
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minjaesong
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16c52a5e11
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uicanvas: updateUI/renderUI to updateImpl/renderImpl to match the naming scheme with the actor
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2024-02-12 17:28:23 +09:00 |
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minjaesong
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46b55f6303
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found a bug on uiFixture and the only solution would be creating a cut-down copy of the original ui
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2024-01-27 19:48:44 +09:00 |
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minjaesong
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f54a2133f9
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new param 'frameDelta' on every render() function
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2024-01-04 16:38:58 +09:00 |
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minjaesong
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ccd36ffdbd
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fix: non-pausing UIs AND the ingame control are both getting input processed
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2024-01-03 15:46:52 +09:00 |
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minjaesong
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0395b30f44
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musicplayer: playlist view wip
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2024-01-02 05:11:27 +09:00 |
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minjaesong
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3f3e4ad2e7
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working new loadscreen (not worldgen)
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2023-10-30 21:47:31 +09:00 |
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minjaesong
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fefa8c78f9
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removing 'dev build' notif and recipe print on non devmode
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2023-10-05 01:06:49 +09:00 |
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minjaesong
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7196cfec8c
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benchmark key changed to F2
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2023-09-18 19:31:36 +09:00 |
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minjaesong
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61f0528205
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more 'correct' dithering shader code
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2023-09-15 15:51:37 +09:00 |
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minjaesong
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79892f2525
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vibrancy is applied to the world only, as it should be
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2023-09-13 15:09:31 +09:00 |
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minjaesong
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07a70ffba4
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srceen-meshes now use GL_TRIANGLE_FAN
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2023-09-09 21:51:27 +09:00 |
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minjaesong
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6c97a9d5ab
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cloud stage has more depth
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2023-09-06 18:01:33 +09:00 |
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minjaesong
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cd00ab4c7f
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fix: hq2x results graphical issue on some systems
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2023-08-07 14:30:36 +09:00 |
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minjaesong
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fbce707cac
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option for screen filtering mode
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2023-07-21 13:14:02 +09:00 |
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minjaesong
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64e05a4f17
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load list: thumbnail on management scr
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2023-07-11 15:18:44 +09:00 |
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minjaesong
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79f19120f2
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replacing min/max usage with kotlin's
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2023-07-11 01:54:46 +09:00 |
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minjaesong
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cba24456e9
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changed shaders enough that the game now runs on Apple M2
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2023-02-28 17:47:09 +09:00 |
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minjaesong
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3393ba6466
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check if pointer-checker is still there on non dev build
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2023-01-07 17:10:17 +09:00 |
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minjaesong
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cc7efd0e33
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renaming Toolkit.Theme colour variables
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2022-12-12 16:31:28 +09:00 |
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minjaesong
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1e01d3027e
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delta-t benchmarking will update itself every 64th frame, reducing the performance impact
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2022-12-04 03:37:55 +09:00 |
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minjaesong
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474279aefe
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more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel
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2022-10-31 01:52:40 +09:00 |
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minjaesong
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ccef7c32a0
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fixed a "bug" that assumed the framerates are normally distributed
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2022-10-15 13:12:14 +09:00 |
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minjaesong
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93af194c8a
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rudimentary framerate benchmarking (turning it on will make the game run significantly slower)
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2022-10-15 01:09:51 +09:00 |
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minjaesong
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2e0f55567f
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halved the number of dither pattern textures and added even more variations using the swizzling
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2022-08-30 01:53:16 +09:00 |
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minjaesong
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f4d8d72715
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magnified screen will display everything correctly scaled (but some buttons wont work for some reason)
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2022-08-10 00:04:26 +09:00 |
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