minjaesong
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87f28435ee
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inventory lister's category setting must be held by its parent
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2019-08-06 02:28:07 +09:00 |
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minjaesong
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aaec9c6b5b
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inventory ui: number of cells can be given on creation
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2019-08-05 05:20:09 +09:00 |
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minjaesong
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df63824f69
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inventorydynamiclist to have more options; fixed wrong shade values for trees; commonresourcepool to check dupes
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2019-08-05 04:58:33 +09:00 |
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minjaesong
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3dfbde0e6c
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special symbols to use shortcuts instead of literals
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2019-08-05 04:19:00 +09:00 |
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minjaesong
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24569f53d6
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adjusted ui's y pos so that there's even gaps between catbar and control helper
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2019-08-05 03:51:38 +09:00 |
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minjaesong
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d767dc1dbf
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tree impl test; falling blocks won't destroy transparent blocks
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2019-07-31 01:38:27 +09:00 |
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minjaesong
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d37f431144
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correct impl for RNG of joise lib
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2019-07-27 14:45:19 +09:00 |
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minjaesong
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8d58c09ffa
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texture for tree trunk
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2019-07-27 00:36:53 +09:00 |
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minjaesong
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bf2cc35d51
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some tiny little optimisations on tiling shader
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2019-07-26 16:45:24 +09:00 |
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minjaesong
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63d2880d8b
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grass tex revert to smooth
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2019-07-26 03:28:57 +09:00 |
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minjaesong
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b83da51e26
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minor fixes
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2019-07-21 20:40:45 +09:00 |
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minjaesong
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b37c782b4e
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ingame computer wip; gamepad deadzone disp on f3
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2019-07-19 23:19:25 +09:00 |
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minjaesong
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801e737683
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newly written circulararray
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2019-07-14 03:55:27 +09:00 |
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minjaesong
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81625a4382
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colourmap and assets
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2019-07-12 02:26:20 +09:00 |
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minjaesong
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b6bc5d5246
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fixed MDA scroll behaviour
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2019-07-10 20:49:20 +09:00 |
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minjaesong
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edbbefe584
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fix wrong assert usage; addOneArgFun for Lua globals works
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2019-07-10 16:20:45 +09:00 |
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minjaesong
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605b62b980
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new iteration of the ingame computer -- display adapter
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2019-07-09 22:26:28 +09:00 |
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minjaesong
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3e871a2e84
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some UIs can be closed with ESC key
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2019-07-08 21:50:35 +09:00 |
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minjaesong
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377fced95f
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fixture ui almost working
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2019-07-08 19:41:35 +09:00 |
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minjaesong
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29572f907e
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trying to make fixtures with UIs working, was not successful
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2019-07-08 04:05:04 +09:00 |
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minjaesong
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dd8404097b
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throwing in a pr-tree onto the project
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2019-07-07 22:13:37 +09:00 |
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minjaesong
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85985807e4
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test impl of "collision interpolator'; new number font for itemslots
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2019-07-07 20:53:20 +09:00 |
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minjaesong
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e628286442
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blocks csv fixed wrong opacity value
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2019-07-06 20:44:15 +09:00 |
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minjaesong
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53d970a179
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comment
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2019-07-03 04:12:56 +09:00 |
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minjaesong
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c452be669b
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issue #26 resolved (someone is hoolding stale ingame context)
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2019-07-03 03:59:37 +09:00 |
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minjaesong
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a399d22dd1
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backend stuffs in the Terrarum moved to the AppLoader
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2019-07-02 05:10:32 +09:00 |
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minjaesong
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1a00f73d52
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no more context fuckups on apploader
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2019-07-02 04:59:24 +09:00 |
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minjaesong
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da1c752996
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new tiny numbers font
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2019-06-26 19:32:27 +09:00 |
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minjaesong
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98ec8154d5
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fallable sim to properly work on multiple fallable "stacks"
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2019-06-26 02:00:41 +09:00 |
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minjaesong
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0396b026fb
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fallable blocks actually falls
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2019-06-25 23:30:22 +09:00 |
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minjaesong
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ce4b070428
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more cleanup regarding fireRecalculateEvent
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2019-06-25 22:48:38 +09:00 |
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minjaesong
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fe61b65f0d
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refactoring the call order of the renderers' init code invocation
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2019-06-25 22:26:16 +09:00 |
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minjaesong
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bbf83b1944
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q&d hack to circumvent the dangling pointer issue #26
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2019-06-25 15:22:24 +09:00 |
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minjaesong
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4e89a32e4e
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issue #26: the reason was the dangling pointer?
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2019-06-23 02:20:01 +09:00 |
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minjaesong
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601afc2636
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BlockLayer temporarily use DirectByteBuffer (averting the issue #26)
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2019-06-23 01:43:56 +09:00 |
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minjaesong
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88a288243c
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sorta working unsafesvecarray; and then issue #26 is fucking shit up
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2019-06-22 04:16:03 +09:00 |
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minjaesong
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79b317d9e1
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it turns out the test-entering is broken; will fix later idk; Threadparallel.startAllWaitForDie seems to work as intended
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2019-06-21 16:05:02 +09:00 |
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minjaesong
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e5bf6874fd
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the placeholder "nullworld" is now singleton
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2019-06-11 23:52:17 +09:00 |
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minjaesong
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33c663d901
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fixture spawns with correct tex pos and hitbox; unsure if issue #26 is fixed tho
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2019-06-11 23:46:52 +09:00 |
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minjaesong
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44e12825ac
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blockprop: fall is now grav
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2019-06-11 20:55:28 +09:00 |
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minjaesong
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cf03e24af3
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it's still a progress right?
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2019-06-10 17:38:06 +09:00 |
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minjaesong
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79d7c71000
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new block: scaffolding (does not fall yet)
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2019-06-10 01:40:10 +09:00 |
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minjaesong
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af29e1b598
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intbox debugger is back
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2019-06-09 01:26:14 +09:00 |
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minjaesong
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b16c23f1f0
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unsafe array on lightmaprenderer: could this be possible?
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2019-06-08 04:14:13 +09:00 |
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minjaesong
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9db6e86ac3
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no more access violation from freeing already freed memory
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2019-06-08 03:29:38 +09:00 |
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minjaesong
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4f8c3591c2
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80 fps with unsafe access
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2019-06-08 03:00:47 +09:00 |
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minjaesong
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a1d51d4028
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just a fixme tag
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2019-06-07 22:16:38 +09:00 |
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minjaesong
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593a528d32
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apparently I'm fucking dumb
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2019-06-07 10:37:04 +09:00 |
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minjaesong
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4a99722f71
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i discovered something to be looked at
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2019-06-07 10:23:22 +09:00 |
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Minjae Song
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97f8aa6e6e
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weather to not use expensive math; colormap now also holds cvec
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2019-06-05 21:22:27 +09:00 |
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