minjaesong
|
8a0abf22da
|
circular array is fixed and tested
|
2019-01-09 05:43:56 +09:00 |
|
minjaesong
|
9140d6d8b0
|
prolonged alpha blending issue seemingly fixed?
at least it's partially fixed...
|
2019-01-07 17:34:47 +09:00 |
|
minjaesong
|
9133f05b5e
|
sprite tool exports "formatted" TGA
meaning if alpha is zero, RGB is also zero
|
2019-01-07 17:11:43 +09:00 |
|
minjaesong
|
790d16b85d
|
gradle tasks for two new apps
|
2019-01-07 14:19:15 +09:00 |
|
minjaesong
|
adf60e357e
|
sprite assembler can produce intended output
|
2019-01-07 05:01:28 +09:00 |
|
minjaesong
|
f81db26e60
|
ALL kwd in transform implemented
|
2019-01-07 04:24:13 +09:00 |
|
minjaesong
|
655eccbe19
|
first successful sprite assembly
ALL kwd still not implemented
|
2019-01-07 04:13:38 +09:00 |
|
minjaesong
|
5b31b4768f
|
screw AWT, we'll use GDX for sprite preview
|
2019-01-07 00:35:20 +09:00 |
|
minjaesong
|
425cb82133
|
TODO added: when the transform joint is "ALL"
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2019-01-06 22:45:51 +09:00 |
|
minjaesong
|
344e4ebdab
|
adproperties now has transforms list; assembler can make transformed skeleton
new fun: LinearSearch(By)
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2019-01-06 22:43:50 +09:00 |
|
minjaesong
|
32afb2e2e5
|
updated the psd with the actual assembly
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2019-01-06 19:28:06 +09:00 |
|
minjaesong
|
3100a093fd
|
animation metadata now contains discovered frame count
...in hacky way
|
2019-01-06 15:13:17 +09:00 |
|
minjaesong
|
fb06200d26
|
ADProperties now properly stores parsed mumbojumbo
|
2019-01-06 04:19:21 +09:00 |
|
minjaesong
|
1696cc8601
|
fixed a bug properties view won't show scroll bars
|
2019-01-06 03:25:40 +09:00 |
|
minjaesong
|
4072b9fb09
|
adproperties now hold filename-related info
|
2019-01-06 02:57:49 +09:00 |
|
minjaesong
|
36160a6579
|
sprite assembler app can read and disp ADL
garbage code not properly handled
|
2019-01-06 02:06:51 +09:00 |
|
minjaesong
|
4986d570a0
|
sprite assembler test assets
|
2019-01-06 00:30:43 +09:00 |
|
minjaesong
|
1965eabaa3
|
joints in skeleton are ordered according to drawing order, PSD also updated
|
2019-01-05 16:53:21 +09:00 |
|
minjaesong
|
90784afd48
|
TIL you can go multiline on Java .properties
|
2019-01-05 16:33:40 +09:00 |
|
minjaesong
|
258364f37e
|
skeleton datasets from sprite_joints.psd
|
2019-01-05 16:23:19 +09:00 |
|
minjaesong
|
f99531c9d4
|
testing how joints of sprites should look like
humanoid only
|
2019-01-05 04:53:22 +09:00 |
|
minjaesong
|
74cfc05fba
|
parsing ADL
a road to auto-gen'd spriteanimation spritesheet
|
2019-01-05 02:19:56 +09:00 |
|
minjaesong
|
15868a5a2d
|
forgot to update tga file
|
2019-01-04 21:19:11 +09:00 |
|
minjaesong
|
3abca8989a
|
somewhat successful walk/idle anim impl
|
2019-01-04 17:44:22 +09:00 |
|
minjaesong
|
ae9a1ebcb4
|
write to the actual file
|
2019-01-03 13:02:54 +09:00 |
|
Minjae Song
|
18a05ace64
|
new csv and it asks number of lines to init
|
2019-01-02 22:41:20 +09:00 |
|
Minjae Song
|
3b2c38cf0b
|
csv reader can read file, stringify (not real save) and read the save itself wrote
|
2019-01-02 22:25:44 +09:00 |
|
Minjae Song
|
6ecbb672fb
|
csv editor read file with imperfections
|
2019-01-02 22:03:52 +09:00 |
|
Minjae Song
|
30954d239a
|
CSV editor: test export of spreadsheet
Seems working?
|
2019-01-02 10:55:32 +09:00 |
|
Minjae Song
|
edd15a4f79
|
watch is semitransparent when EL is off
|
2019-01-01 22:29:18 +09:00 |
|
Minjae Song
|
db110d1ca4
|
csv editor wip
|
2019-01-01 21:00:33 +09:00 |
|
Minjae Song
|
e3e97000a7
|
New year's first commit
is just a comment
|
2019-01-01 00:10:37 +09:00 |
|
Minjae Song
|
ce2d9a271a
|
slow descend of the platform fixed
|
2018-12-31 21:34:50 +09:00 |
|
Minjae Song
|
222aef7e3d
|
more screwing around and commenting
|
2018-12-31 00:50:44 +09:00 |
|
Minjae Song
|
08bbdaf70b
|
platform sorta works as intended
|
2018-12-31 00:00:47 +09:00 |
|
Minjae Song
|
7300b05442
|
removing useless list "affectingTiles"
|
2018-12-30 23:41:57 +09:00 |
|
Minjae Song
|
cd13e04658
|
platform going down with Down button on keeb
|
2018-12-30 20:17:28 +09:00 |
|
Minjae Song
|
48de42d98b
|
jumping up to the platform working
|
2018-12-30 20:02:24 +09:00 |
|
Minjae Song
|
35c0c45500
|
WIP platforms, at least "should I collide with this?" is one single function
|
2018-12-30 19:50:22 +09:00 |
|
Minjae Song
|
6c01aa9b0b
|
removed FLUID prop from the blocks
|
2018-12-29 21:04:27 +09:00 |
|
Minjae Song
|
2335312081
|
WIP removing fluid marker block
see "work_files/todo_platforms.png"
|
2018-12-29 17:04:46 +09:00 |
|
Minjae Song
|
abfd9b68fc
|
detailed impl of fixtures WIP
|
2018-12-29 04:11:26 +09:00 |
|
Minjae Song
|
500c72ebc9
|
Summary
Description
|
2018-12-26 19:26:08 +09:00 |
|
Minjae Song
|
00fc4f1b8c
|
reduced boot time by not using proper wall tex; darker wall draw
|
2018-12-25 16:28:38 +09:00 |
|
Minjae Song
|
98755fab61
|
still cleaning up
Making wall item textures takes SO long
|
2018-12-25 15:39:01 +09:00 |
|
Minjae Song
|
09d8702089
|
have been forgetting to update fullscreenquad on resize :\
|
2018-12-25 05:34:59 +09:00 |
|
Minjae Song
|
9080127d38
|
when it's not dev build, title bar shows less info
they take some processing time
|
2018-12-25 01:58:18 +09:00 |
|
Minjae Song
|
d7664c7f46
|
moved things a lot just so that splash screen shows up WHILE things load
|
2018-12-25 01:39:22 +09:00 |
|
Minjae Song
|
47da7d5b81
|
Added JoiseDoc
|
2018-12-24 22:49:08 +09:00 |
|
Minjae Song
|
ef3690765d
|
simplified fluid render
|
2018-12-23 02:13:41 +09:00 |
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