minjaesong
|
3d81d7870a
|
smelting sand to make glass
|
2024-02-05 18:55:02 +09:00 |
|
minjaesong
|
a027506ad2
|
smelter ui wip
|
2024-01-29 22:28:33 +09:00 |
|
minjaesong
|
783c5c4fd0
|
GameBlockLoader registering TileItem and Tile-to-Wall recipe by itself
|
2024-01-10 16:52:29 +09:00 |
|
minjaesong
|
552cfd5f06
|
pickaxe to drop ores when they were mined
|
2023-10-11 17:59:10 +09:00 |
|
minjaesong
|
d9218a2dd6
|
fluids separated from blocks
|
2023-10-09 17:35:26 +09:00 |
|
minjaesong
|
70b9cebbd0
|
working sledgehammer item to take down walls
|
2023-09-05 22:47:40 +09:00 |
|
minjaesong
|
fab4179068
|
fixing issue #47 using new tag on blocks.csv
|
2023-08-14 18:16:05 +09:00 |
|
minjaesong
|
66356fc0c9
|
Revert "trying bytebuf and FloatVector"
This reverts commit 2941a0943f.
Benchmark showed no discernible differences.
|
2023-01-18 20:32:22 +09:00 |
|
minjaesong
|
2941a0943f
|
trying bytebuf and FloatVector
|
2023-01-18 20:27:06 +09:00 |
|
minjaesong
|
bec47e81e2
|
now dropped items can produce light (e.g. dropped torch)
|
2022-09-11 17:10:01 +09:00 |
|
minjaesong
|
6495e741e6
|
tile's platform-ness is now determined by their tag
|
2022-07-20 18:21:16 +09:00 |
|
minjaesong
|
8b8fc0e93c
|
actorblock only renders when F3 is on
|
2022-07-19 22:14:40 +09:00 |
|
minjaesong
|
000f825849
|
a new key for blocks.csv; csveditor updates
|
2022-03-22 11:11:44 +09:00 |
|
minjaesong
|
b5aacd976c
|
tags on ingame blocks
|
2022-03-11 15:05:06 +09:00 |
|
minjaesong
|
9659ef3a5f
|
faux global illumination impl
|
2022-02-21 11:01:27 +09:00 |
|
minjaesong
|
1060d96364
|
IS_DEVELOPMENT_BUILD key can now be toggled with vm option '-ea'
|
2022-01-13 09:55:51 +09:00 |
|
minjaesong
|
f456ed3de3
|
apparently I was just doing it wrong :/
|
2021-12-03 19:48:16 +09:00 |
|
minjaesong
|
ebc762e90a
|
workign on the modloader in progress
|
2021-12-03 16:39:46 +09:00 |
|
minjaesong
|
8f834fe869
|
Renamed AppLoader into App
|
2021-09-09 09:48:33 +09:00 |
|
minjaesong
|
1accf985e7
|
save/load kinda mostly working but fixtures are not getting their sprites back
|
2021-09-06 17:31:37 +09:00 |
|
minjaesong
|
21a7a38477
|
codices serialised into the savegame
|
2021-09-04 20:45:57 +09:00 |
|
minjaesong
|
6bea9c9f07
|
moved Codices out of the singleton so they can be serialised
|
2021-09-04 17:55:37 +09:00 |
|
minjaesong
|
57e4b83649
|
game load wip
|
2021-09-03 17:54:10 +09:00 |
|
minjaesong
|
e15d5c9b05
|
completely abolishing GSON; new save format impl wip
|
2021-08-23 16:55:51 +09:00 |
|
minjaesong
|
b2805ba09f
|
new wire property: branching
|
2021-08-15 00:55:56 +09:00 |
|
minjaesong
|
3d5bb55514
|
confirmation that some tricks would not work
|
2021-08-14 17:02:54 +09:00 |
|
minjaesong
|
1754c619f5
|
wire pieces will be 'lit' when it receives power (power propagation not implemented)
|
2021-08-09 17:28:27 +09:00 |
|
minjaesong
|
de2be74fb1
|
referencing ranges for wire overlay; more pronounced torch flicker
|
2021-08-07 00:53:17 +09:00 |
|
minjaesong
|
36387753b1
|
game compiles but: render is wrong; can't have any wall items
|
2021-02-20 16:53:22 +09:00 |
|
minjaesong
|
295dd8b8d6
|
wippie
|
2021-02-15 16:25:47 +09:00 |
|
minjaesong
|
0292115f89
|
wipwip
|
2021-02-14 10:07:08 +09:00 |
|
minjaesong
|
46b56b8fd0
|
more TODO
|
2021-02-11 23:33:01 +09:00 |
|
minjaesong
|
8fdc11288c
|
the-flattening wip
|
2021-02-10 17:48:01 +09:00 |
|
minjaesong
|
73acaea025
|
65536 Blocks!!!
|
2021-02-09 17:53:33 +09:00 |
|
minjaesong
|
5685243443
|
light whitewash version 1
|
2020-12-01 17:50:47 +09:00 |
|
minjaesong
|
7a58cf9edb
|
inventory ui transition wip
|
2020-08-30 16:09:42 +09:00 |
|
minjaesong
|
6662d7f96c
|
fixing unlit torch bug
|
2020-02-29 20:28:55 +09:00 |
|
minjaesong
|
73c827b77f
|
randomised torch flicker
|
2020-02-24 01:00:11 +09:00 |
|
minjaesong
|
fc99ee72c3
|
memoised dynamic luminosity
|
2020-02-22 15:47:34 +09:00 |
|
minjaesong
|
b45caebda0
|
it turns out the test-entering is broken; will fix later idk; Threadparallel.startAllWaitForDie seems to work as intended
|
2019-06-21 16:05:02 +09:00 |
|
minjaesong
|
23b103892e
|
blockprop: fall is now grav
|
2019-06-11 20:55:28 +09:00 |
|
minjaesong
|
15cb42e26b
|
80 fps with unsafe access
|
2019-06-08 03:00:47 +09:00 |
|
minjaesong
|
c632818e03
|
migration wip java 9 modularise
|
2019-06-01 03:25:20 +09:00 |
|
minjaesong
|
1ac735805d
|
not reading material csv issue fixed
|
2019-03-12 00:47:06 +09:00 |
|
minjaesong
|
1bf9228e75
|
reading material from the module; pixaxes use it
But "dynamic item" created from the pickaxe class is not right
|
2019-03-10 23:38:11 +09:00 |
|
minjaesong
|
deb82d54b0
|
codes to produce fluid atlas
|
2019-03-03 00:25:42 +09:00 |
|
minjaesong
|
a3ef1b435d
|
buildingmaker penmenu; resolving mouse click clash between world and UIs
|
2019-02-16 17:11:36 +09:00 |
|
minjaesong
|
820d314e6a
|
blockprop opacity to be actually cached
|
2019-02-04 17:17:48 +09:00 |
|
minjaesong
|
89ecdbc608
|
nuked fluidcodex
|
2019-01-27 05:09:52 +09:00 |
|
minjaesong
|
02f9a5e127
|
light calc takes fluid into account
|
2019-01-27 00:30:56 +09:00 |
|