minjaesong
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c4510f9c3b
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still working on light, no improvements perf-wise
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2019-01-17 18:28:43 +09:00 |
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Minjae Song
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6c01aa9b0b
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removed FLUID prop from the blocks
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2018-12-29 21:04:27 +09:00 |
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Minjae Song
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2335312081
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WIP removing fluid marker block
see "work_files/todo_platforms.png"
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2018-12-29 17:04:46 +09:00 |
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Minjae Song
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101c67a107
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water flow works
turns out, var.coerceIn() returns value and does not modify the var
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2018-12-18 01:48:38 +09:00 |
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Minjae Song
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a1661fbb4e
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fluid multiplies themselves ?!
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2018-12-17 22:39:19 +09:00 |
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Minjae Song
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4fa44abd3e
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bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw
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2018-12-16 02:10:04 +09:00 |
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Minjae Song
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16e4067d89
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working very crude fluid sim
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2018-12-14 00:52:10 +09:00 |
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Minjae Song
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05a8f47006
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implementing water sim but not actually working
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2018-12-13 04:45:09 +09:00 |
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Minjae Song
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1f1d6f1eda
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preparing fluid updater: debug water bucket
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2018-12-12 23:29:30 +09:00 |
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Minjae Song
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27f79238a1
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perhaps missed this from before?
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2018-12-12 20:47:06 +09:00 |
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Minjae Song
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6d553ea583
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replacing water/lava tiles with one fluid marker
actual fluid not implemented
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2018-12-12 20:32:13 +09:00 |
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Minjae Song
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e441cdf5f0
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fluid layer data and fluid sim specifications
See added note FLUID_SIMULATION
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2018-12-12 18:39:14 +09:00 |
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Minjae Song
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258273fd25
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nonprivate lateinits are bitch
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2018-12-11 16:39:27 +09:00 |
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minjaesong
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d77b552518
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writeworldinfo tested to be working
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2018-10-08 18:15:05 +09:00 |
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Minjae Song
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5f75288dc7
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worldinfo writer
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2018-10-08 01:16:29 +09:00 |
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minjaesong
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e072aff897
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testing the GDX's LZMA de/compressor
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2018-10-06 00:49:06 +09:00 |
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minjaesong
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397b2a8795
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abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
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2018-10-05 23:40:03 +09:00 |
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minjaesong
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292de8d56a
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it's not zipping correctly; some fixes on readlayer
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2018-10-05 01:11:12 +09:00 |
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minjaesong
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78fc6fc657
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GameWorld: adding "worldIndex"; more save/load stuffs
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2018-10-03 23:15:24 +09:00 |
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minjaesong
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d2b7c76734
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new map data format and its read/writer
!! UNTESTED !! UNTESTED !! UNTESTED !!
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2018-10-03 19:20:11 +09:00 |
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minjaesong
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eee8a18875
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dump (another useless message)
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2018-08-05 21:57:18 +09:00 |
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minjaesong
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8daf0a2c38
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still wip modularisation, game somehow boots
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2018-06-21 17:33:22 +09:00 |
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minjaesong
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e3ac877c3d
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Rectified heretic YY-MM-DD to standard YYYY-MM-DD
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2017-09-20 14:36:40 +09:00 |
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minjaesong
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1d8e66a9cc
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simple hack for out-of-place render of terrain and lightmap
- Just made them not have negative value
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2017-09-14 02:13:37 +09:00 |
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minjaesong
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64f36d2d7c
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load app using apploader -- no more black screen on app load
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2017-08-01 23:55:48 +09:00 |
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minjaesong
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c595270faa
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leak patched I guess
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2017-07-23 17:38:57 +09:00 |
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minjaesong
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a5dd5b9e98
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generalised things so that they would work outside of ingame.world; title screen wip
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2017-07-21 19:59:51 +09:00 |
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minjaesong
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528fdc9fc5
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limitedly successful attempt to create a title screen
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2017-07-20 00:36:41 +09:00 |
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minjaesong
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33a774b5b7
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Ingame's Player is now mandatory; player spawn on right position
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2017-07-18 00:19:55 +09:00 |
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minjaesong
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c9932fc81b
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simplified a structure of UIs a bit
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2017-07-16 23:15:32 +09:00 |
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minjaesong
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bad6ff296a
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working UV simulation using alpha channel
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2017-07-12 02:35:36 +09:00 |
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minjaesong
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5a5fb45c3b
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diching RGB10; colors are now fully vec3
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2017-07-09 02:21:24 +09:00 |
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minjaesong
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8504337da9
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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minjaesong
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ad481853bb
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LibGDX, here I am.
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2017-06-22 02:31:07 +09:00 |
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minjaesong
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12c6f6fd04
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more inlining and minor performance tweaks on LightmapRenderer
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2017-06-12 04:04:54 +09:00 |
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minjaesong
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67ca216243
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test watches
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2017-06-11 01:22:46 +09:00 |
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minjaesong
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959873413d
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fucked up while making ActorValue delegated – not applicable; can't have default value
making commits for files to keep so that I can discard changes
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2017-05-07 18:39:26 +09:00 |
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Song Minjae
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f4db93ca9e
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Tile -> Block && Map -> World
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2017-04-27 01:57:45 +09:00 |
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Song Minjae
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a9eb1f579e
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Loading item from module using Groovy
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2017-04-26 23:53:22 +09:00 |
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Song Minjae
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c35ba8201a
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new ID for dynamic item work flawlessly with adding multiple at once
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2017-04-24 21:31:53 +09:00 |
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Song Minjae
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5cd5ebbea3
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Resolving issues #16 and #20
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2017-04-24 02:23:13 +09:00 |
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Song Minjae
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6399c2d66b
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Resolving issue #18 and #19
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2017-04-23 22:53:49 +09:00 |
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Song Minjae
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b342e7d042
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working vital meter for tool durability
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2017-04-21 18:11:30 +09:00 |
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Song Minjae
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fe94ebbe4a
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terrain damage data is now properly removed when the tile is newly placed
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2017-04-19 03:03:53 +09:00 |
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Song Minjae
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5fe604cf45
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pickaxe working as intended
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2017-04-18 01:14:25 +09:00 |
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Song Minjae
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f2ae2d9449
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fixes, bits and pieces, changes in ID referencing, terrain and wall takes damage, working test pickaxe, and a new issue
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2017-04-17 02:18:52 +09:00 |
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Song Minjae
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671048e1e1
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Inventory UI on ingame
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2017-04-09 03:35:18 +09:00 |
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Song Minjae
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2332239ef2
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global light matched to skybox
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2017-04-07 19:11:56 +09:00 |
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Song Minjae
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207c90d35e
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new WorldTime based on TIME_T
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2017-04-05 02:52:00 +09:00 |
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Song Minjae
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bc4fd8866a
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UI testing env and working text buttons
Former-commit-id: b8fd27c7f71f9bc8da259ae132badcbc9ce117ac
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2017-03-13 21:40:50 +09:00 |
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