minjaesong
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a64da6454b
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See Github issue #15
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2019-01-15 05:50:36 +09:00 |
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minjaesong
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a7ec3e77b1
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map data format adds world generator version and fluids
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2019-01-14 23:15:01 +09:00 |
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minjaesong
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edda3b9ff9
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width fixes in UI
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2019-01-14 02:46:23 +09:00 |
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minjaesong
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e926b0175f
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Gzipping PSDs; every art must be alpha premultiplied; added converter batch
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2019-01-13 21:23:01 +09:00 |
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minjaesong
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7900628d9e
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fixed wrong coords
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2019-01-12 00:59:15 +09:00 |
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minjaesong
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45f07c88b2
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first successful sprite assembly
ALL kwd still not implemented
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2019-01-07 04:13:38 +09:00 |
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minjaesong
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7978d8b8e0
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updated the psd with the actual assembly
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2019-01-06 19:28:06 +09:00 |
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minjaesong
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73af014ea4
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joints in skeleton are ordered according to drawing order, PSD also updated
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2019-01-05 16:53:21 +09:00 |
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minjaesong
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4b725a56d7
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testing how joints of sprites should look like
humanoid only
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2019-01-05 04:53:22 +09:00 |
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minjaesong
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9bcf8fa478
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somewhat successful walk/idle anim impl
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2019-01-04 17:44:22 +09:00 |
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Minjae Song
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59531ea1ba
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WIP removing fluid marker block
see "work_files/todo_platforms.png"
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2018-12-29 17:04:46 +09:00 |
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Minjae Song
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f417ce00dc
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detailed impl of fixtures WIP
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2018-12-29 04:11:26 +09:00 |
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Minjae Song
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3546213f34
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Added JoiseDoc
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2018-12-24 22:49:08 +09:00 |
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Minjae Song
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e5ea32ba56
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rendering scheme of the world changed, fluids draw as intended
But my idea wasn't very stellar, *sigh*
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2018-12-22 02:08:08 +09:00 |
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Minjae Song
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597e1acee4
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fluidmap won't have errenous behaviour at the world edge; tga alpha fix
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2018-12-19 01:53:09 +09:00 |
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Minjae Song
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8e6fcf0b8a
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bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw
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2018-12-16 02:10:04 +09:00 |
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Minjae Song
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4aa9ad6b14
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blockingthreadpool test done
not very effective
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2018-12-15 14:43:55 +09:00 |
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Minjae Song
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cc67f69fff
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working very crude fluid sim
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2018-12-14 00:52:10 +09:00 |
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Minjae Song
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6e4cea28e7
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see page 9
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2018-12-12 18:49:18 +09:00 |
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Minjae Song
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5382c8cece
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fluid layer data and fluid sim specifications
See added note FLUID_SIMULATION
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2018-12-12 18:39:14 +09:00 |
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minjaesong
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11f7fa5c9a
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WIP new UI elem
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2018-12-08 23:26:01 +09:00 |
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minjaesong
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10ee5f0f0f
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drawing of the tile breakage
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2018-11-10 21:09:02 +09:00 |
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minjaesong
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97f8a546b6
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starting day of the game is now Spring 1st
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2018-11-06 23:49:22 +09:00 |
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minjaesong
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65f49e11b2
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a new watchface to support seasons instead of months
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2018-11-06 23:40:36 +09:00 |
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minjaesong
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dd36d3cb5f
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new RNG for everything; Joise update
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2018-10-27 00:03:06 +09:00 |
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minjaesong
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d435ec4ebb
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writeworldinfo tested to be working
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2018-10-08 18:15:05 +09:00 |
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Minjae Song
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783313a4ae
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worldinfo writer
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2018-10-08 01:16:29 +09:00 |
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Minjae Song
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26b81e23bb
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new outputstream for bytearray64
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2018-10-06 01:16:26 +09:00 |
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minjaesong
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d71744b240
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testing the GDX's LZMA de/compressor
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2018-10-06 00:49:06 +09:00 |
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minjaesong
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83fd44df4c
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abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
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2018-10-05 23:40:03 +09:00 |
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minjaesong
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1d67a9a9ce
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it's not zipping correctly; some fixes on readlayer
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2018-10-05 01:11:12 +09:00 |
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minjaesong
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071dc85b94
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GameWorld: adding "worldIndex"; more save/load stuffs
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2018-10-03 23:15:24 +09:00 |
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minjaesong
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b380fa7ce7
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new map data format and its read/writer
!! UNTESTED !! UNTESTED !! UNTESTED !!
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2018-10-03 19:20:11 +09:00 |
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minjaesong
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60752ad4c1
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decided not to GZip the CSVs; hack it away!
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2018-10-02 21:13:02 +09:00 |
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minjaesong
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89657167e9
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newer map data format
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2018-10-02 21:10:02 +09:00 |
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minjaesong
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f365156799
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World Click events
let's hope it works w/o tests as I can't get to the Ingame now
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2018-10-01 23:51:04 +09:00 |
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minjaesong
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ef8285dd97
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serialised RNG; font update
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2018-09-16 03:32:12 +09:00 |
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minjaesong
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3309998060
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font update; ui remocon fix; save doc elaboration
UI RemoCon fix: RemoCon will no longer widen to the screen width when being used
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2018-09-14 01:14:13 +09:00 |
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minjaesong
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6c4c0214a1
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UI Remote Controller reworked (now 90% less stupidity)
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2018-08-30 17:24:53 +09:00 |
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minjaesong
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e7a1a8ca85
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font updates; PBS
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2018-08-23 21:06:08 +09:00 |
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minjaesong
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6ed012f0c1
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dump (another useless message)
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2018-08-05 21:57:18 +09:00 |
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minjaesong
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0d05a40f8f
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ENVIRON guide update straight from my observation
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2018-07-21 19:58:56 +09:00 |
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minjaesong
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a702aac12f
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removing branching on tiling shader, improving performance
Now tga export needs extra care, but boy that 5 FPS improvement
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2018-07-03 22:17:34 +09:00 |
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minjaesong
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3184e33461
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PostProcessor working: nested FBO won't work, use FrameBufferManager
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2018-07-03 13:48:34 +09:00 |
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minjaesong
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11aa7f5cb1
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trying to optimise the rendering, this is BEFORE job
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2018-06-26 09:10:05 +09:00 |
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minjaesong
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a6ea2b4e18
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still wip modularisation, game somehow boots
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2018-06-21 17:33:22 +09:00 |
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minjaesong
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f0907d9737
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ModMgr: I can load class by name; dropped Groovy script support, coding must go to JAR
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2018-05-09 05:34:39 +09:00 |
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minjaesong
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d70aabc1b4
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computery stuff and new set of wires
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2018-03-04 19:15:43 +09:00 |
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minjaesong
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dde69d2e7e
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colourutil update
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2018-02-16 10:49:13 +09:00 |
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minjaesong
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e565a9f173
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adopting Java 9/Kotlin 1.2
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2018-02-10 21:40:17 +09:00 |
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