Commit Graph

729 Commits

Author SHA1 Message Date
minjaesong
1730ebd0d7 making xinput to actually work (tested with xbone gamepad) 2019-02-09 18:33:54 +09:00
minjaesong
baccf5f0b5 making gamepad work again 2019-02-08 18:57:47 +09:00
minjaesong
833f1a83e6 Font fixed, clearing issue #19 #23 2019-02-07 17:31:55 +09:00
minjaesong
36c6cb78ba inventory screen doesn't need two char info display 2019-02-06 11:05:58 +09:00
minjaesong
88a1beb271 player info cell, INVENTORY UI LEAKS MEMORY 2019-02-06 05:18:00 +09:00
minjaesong
f63e6ed37c lang update (+delete world, worlds: ) 2019-02-06 05:17:02 +09:00
minjaesong
9781cd961a quicker camera on buildingmaker 2019-02-04 01:37:31 +09:00
minjaesong
072f6564fe fixing mouseUp on NSMenu; making pen on buildingmaker work 2019-02-03 23:53:46 +09:00
minjaesong
8da8fdb863 F3 moved to PostProcessor; palette UI for buildingmaker 2019-02-03 17:01:27 +09:00
minjaesong
c476ca0d99 #12 event for world block change -- mainly meant for fixture updating itself 2019-02-02 01:58:49 +09:00
minjaesong
1e4e4d2b94 blocksdrawer use offsetted time_t 2019-02-02 01:08:14 +09:00
minjaesong
e2dec79ca5 terrain texture change by all seasons 2019-02-01 15:59:54 +09:00
minjaesong
29fbad889b fixed notificator UI 2019-01-31 20:54:25 +09:00
minjaesong
6d19347dfb nsmenu to invoke class with defined args; working settime on buildingmaker 2019-01-31 18:01:33 +09:00
minjaesong
1610b63672 making sure unused screen be disposed, and not breaking the app 2019-01-31 13:29:40 +09:00
minjaesong
dd44ae1eea language is moved inside of options 2019-01-31 03:27:03 +09:00
minjaesong
b3e323965f adjusting disposing behavs so that we can go back and forth the ingame and titlescr 2019-01-31 00:12:38 +09:00
minjaesong
1475fa08dc inventory gamemenu visual only 2019-01-29 23:37:38 +09:00
minjaesong
aef07149b4 3 screens impl of inventory UI wip 2019-01-29 20:24:11 +09:00
minjaesong
b842780761 gpu rendered light wip 2019-01-29 02:21:22 +09:00
minjaesong
1ffa71215a amount of fluid affects the light absorption 2019-01-27 16:58:29 +09:00
minjaesong
02f9a5e127 light calc takes fluid into account 2019-01-27 00:30:56 +09:00
minjaesong
55cfae831a new watch design consistent with existing UI 2019-01-24 23:46:24 +09:00
minjaesong
4ddf037626 new TV-safe watch UI 2019-01-24 02:32:28 +09:00
minjaesong
a2af6bc84d gapbox toggle with F11 2019-01-23 12:45:40 +09:00
minjaesong
200ff94ff8 F12 for screenshot; it's high time to care about TVs
(besides, the EBU gap is also a good guideline for placing UIs on edge)
2019-01-23 03:46:46 +09:00
minjaesong
78cf9298e1 equipped items are drawn into their respective slot 2019-01-23 00:50:20 +09:00
minjaesong
12b42799e1 greater number of inventory cells 2019-01-23 00:09:31 +09:00
minjaesong
07373e13d2 smoothDelta is now come from Gdx's LwjglGraphics instead of AppLoader 2019-01-22 13:16:21 +09:00
minjaesong
a59a1d5c2f test impl kalman delta on gdx 2019-01-22 06:30:11 +09:00
minjaesong
e5fec2c22c implementing the iconic 'lag behind' camera the right way 2019-01-22 05:46:26 +09:00
minjaesong
20e8b9eee0 ingame will only render visible actor 2019-01-22 03:50:35 +09:00
minjaesong
6d0616a7bd instead of dealing with delta, we'll just update multiple times, THIS TIME IN CORRECT WAY
(because it really works :p)
2019-01-22 02:59:22 +09:00
minjaesong
5260dc437c the entire game will use new smooth delta 2019-01-21 05:22:49 +09:00
minjaesong
34a9d39516 I'll settle with 'Kalman filter with adaptive reset' 2019-01-20 22:50:22 +09:00
minjaesong
38c847443c trying to get smooth delta (because fuck you GDX) 2019-01-20 20:13:56 +09:00
minjaesong
b4d97fc42e issue #16: jump height is "close enough", friction and walk/stop needs fix 2019-01-20 07:03:23 +09:00
minjaesong
677cbd934a reverting changes on ActorWBMovable: gotta make new branch 2019-01-20 06:39:01 +09:00
minjaesong
5786b843e4 removing default batch on blendxxx() funs 2019-01-20 03:09:23 +09:00
minjaesong
9ca078687f issue #16: walking fixed, jump not 2019-01-19 16:44:59 +09:00
minjaesong
971f7d4a40 on-the-fly sprite assembly WIP 2019-01-19 04:34:50 +09:00
minjaesong
42812b8186 parallel light always does this random noise 2019-01-18 04:24:14 +09:00
minjaesong
a379c7dea8 light: seems like the problem is the ram access time 2019-01-17 21:08:50 +09:00
minjaesong
170a73bbd8 ui itemlist scrolls with wheel 2019-01-16 01:37:44 +09:00
minjaesong
a297fc3dfe taking screenshot 2019-01-15 16:10:40 +09:00
minjaesong
a64da6454b See Github issue #15 2019-01-15 05:50:36 +09:00
minjaesong
7cd2b55b97 adding test code to export fboRGB 2019-01-15 03:02:40 +09:00
minjaesong
8c4793bea5 a setup to mitigate directional artefacts in light 2019-01-15 01:18:54 +09:00
minjaesong
edda3b9ff9 width fixes in UI 2019-01-14 02:46:23 +09:00
minjaesong
eb404b7723 trying to work on issue #15 and I'm stumped 2019-01-13 23:51:04 +09:00