minjaesong
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b47549d846
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Light Calculation using JDK Incubator Vector
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2022-04-21 15:29:15 +09:00 |
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minjaesong
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b3a27bb428
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tried to tackle the alpha blending issue but it seems the problem is on somewhere far far away
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2022-04-20 17:53:47 +09:00 |
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minjaesong
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97633eba46
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unsafeptr is now byte-aligned
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2022-04-06 20:54:58 +09:00 |
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minjaesong
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a0d13a6060
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fixing a minor bug on getLight coord
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2022-03-30 14:08:43 +09:00 |
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minjaesong
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327e000a54
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shader cleanup; a config key for higher bits per pixel on graphics
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2022-03-25 15:50:03 +09:00 |
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minjaesong
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3443a5baab
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modularise everything
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2022-02-27 18:52:59 +09:00 |
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minjaesong
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95476359fe
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fixed a bug where world thumbnail is not centered to the player
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2022-02-25 15:35:17 +09:00 |
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minjaesong
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dc86de139c
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fixed a bug where actors lightbox won't follow the actor's scale
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2022-02-25 14:36:36 +09:00 |
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minjaesong
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b2aece0176
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changed lightboxes so that (de)serialiser won't complain; world/actor json will will write game version it saved
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2022-02-25 11:42:30 +09:00 |
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minjaesong
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428cdefb80
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actors can now block light
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2022-02-24 17:51:18 +09:00 |
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minjaesong
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7c966b0da8
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support for texture packs
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2022-02-23 17:59:38 +09:00 |
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minjaesong
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1787ad7cdd
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terrain item image atlas to always have maximum possible sizes defined on the game config
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2022-02-21 22:03:59 +09:00 |
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minjaesong
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9659ef3a5f
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faux global illumination impl
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2022-02-21 11:01:27 +09:00 |
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minjaesong
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fe5a4bcfb0
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lanternmap will blend when multiple blocks occupy the same block
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2022-01-28 11:31:34 +09:00 |
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minjaesong
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956c9d44e1
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moved essential resources out of the assets directory and into the jar
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2022-01-28 10:30:08 +09:00 |
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minjaesong
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a301ec57ae
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abandoning the async idea: updating on the main thread is actually faster when it's called often enough -- maybe something to do with the optimisation on runtime?
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2022-01-27 18:42:22 +09:00 |
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minjaesong
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c500a5ca39
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asynchronous lightmap update wip
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2022-01-27 17:11:09 +09:00 |
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minjaesong
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48f62e11bf
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drawing a held tile to the hand of the sprite
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2022-01-08 21:52:21 +09:00 |
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minjaesong
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caa9b84cb2
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modmgr to actually check dependency WIP
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2022-01-01 23:38:30 +09:00 |
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minjaesong
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c9b87492c2
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fixed a bug where wires won't pop up as the camera moves
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2021-12-28 15:28:45 +09:00 |
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minjaesong
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57b610ce4a
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kawase blur is working i think
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2021-12-09 23:39:51 +09:00 |
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minjaesong
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5458e58a0e
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fixed a bug where zooming the world would read out-of-bound memory
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2021-12-09 11:23:39 +09:00 |
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minjaesong
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c0b2f4c8df
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shaders moved to subdir; console click on the actor to type its id in
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2021-12-04 16:16:01 +09:00 |
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minjaesong
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ebc762e90a
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workign on the modloader in progress
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2021-12-03 16:39:46 +09:00 |
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minjaesong
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9326b87909
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text input pane wip
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2021-10-20 23:00:25 +09:00 |
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minjaesong
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917fc04ad8
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new cam smoothing
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2021-10-17 17:08:21 +09:00 |
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minjaesong
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bc009a4b8d
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changed how camera smoothing works but not sure it doing what I intended
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2021-10-15 10:34:41 +09:00 |
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minjaesong
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8b3f07eddd
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dithering for semitransparent tiles
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2021-10-10 23:47:03 +09:00 |
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minjaesong
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3f9b41fd29
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still working on the new savegame scheme
main game works fine, saving/loading will not be possible
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2021-10-07 17:43:23 +09:00 |
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minjaesong
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2c6dc8750a
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streamer mode wip
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2021-10-06 00:18:39 +09:00 |
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minjaesong
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59aa595a0e
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tiling placeholder actorblock (for future use)
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2021-10-05 20:21:15 +09:00 |
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minjaesong
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588ac047db
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fixed a bug where wires cause quicksave to fail
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2021-09-30 10:44:48 +09:00 |
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minjaesong
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c3481fd47d
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smoothcam that's only noticeable when the character climbs up the stairs
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2021-09-16 22:22:36 +09:00 |
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minjaesong
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c9753a118d
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load game ui to show human-readable timestamp
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2021-09-11 19:14:23 +09:00 |
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minjaesong
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8f834fe869
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Renamed AppLoader into App
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2021-09-09 09:48:33 +09:00 |
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minjaesong
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c2fdb4b26a
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tile damage and wire layers are now save/loaded
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2021-08-26 23:11:03 +09:00 |
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minjaesong
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9a8bd8d6ec
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trying to load a world
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2021-08-25 15:30:46 +09:00 |
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minjaesong
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bb95444067
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reducing number of warnings on the codebase
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2021-08-20 23:28:59 +09:00 |
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minjaesong
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deb2dcf28b
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extending light draw size so that 'lagging-behind' update won't exhibit 'camera seam'
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2021-08-15 00:29:16 +09:00 |
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minjaesong
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3d5bb55514
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confirmation that some tricks would not work
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2021-08-14 17:02:54 +09:00 |
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minjaesong
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168e4f08b5
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lightmap to update every other frame, and rendering needs fix minor jitter
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2021-08-14 12:52:47 +09:00 |
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minjaesong
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a6d082fb7d
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wire branching traversal itself works, but fetches wrong signal status
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2021-08-12 11:38:48 +09:00 |
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minjaesong
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995d02d966
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signal emitter is now a fixture
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2021-08-08 21:38:38 +09:00 |
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minjaesong
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edc3d53f4e
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refactoring around
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2021-08-06 13:34:17 +09:00 |
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minjaesong
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f64574db80
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wire actor wip
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2021-07-30 17:48:25 +09:00 |
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minjaesong
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4f52b26590
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oops walls were too light
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2021-07-29 17:41:10 +09:00 |
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minjaesong
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0e3bfbb782
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fixed a bug where wall item can be consumend indefinitely because checking for what's already there was not working
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2021-07-29 16:23:18 +09:00 |
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minjaesong
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26ee7498e2
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closing issue #39
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2021-07-29 12:56:25 +09:00 |
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minjaesong
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e19187eea9
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first working wall occlusion (issue #39)
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2021-07-29 12:25:56 +09:00 |
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minjaesong
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870e165cf6
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renaiming debug timers
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2021-07-29 10:23:32 +09:00 |
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