minjaesong
|
2129cce7f3
|
debugger's got its colour codes back
|
2017-07-02 15:28:45 +09:00 |
|
minjaesong
|
3b24ce306f
|
debugger's got its colour codes back
|
2017-07-02 15:28:45 +09:00 |
|
minjaesong
|
c8c1bdf836
|
proper sprite flip draw
|
2017-07-02 00:45:57 +09:00 |
|
minjaesong
|
7f5760f84e
|
proper sprite flip draw
|
2017-07-02 00:45:57 +09:00 |
|
minjaesong
|
4a54c87826
|
keyboard control ported to GDX (at least as much as I can right now)
|
2017-07-01 18:31:00 +09:00 |
|
minjaesong
|
e2da14da8a
|
keyboard control ported to GDX (at least as much as I can right now)
|
2017-07-01 18:31:00 +09:00 |
|
minjaesong
|
33b5a21c26
|
blocks camera and framebuffer seems working
|
2017-06-30 01:50:06 +09:00 |
|
minjaesong
|
5ad34b96ac
|
blocks camera and framebuffer seems working
|
2017-06-30 01:50:06 +09:00 |
|
minjaesong
|
1095cb451f
|
can see camera working but not the actor gravity
|
2017-06-28 22:15:42 +09:00 |
|
minjaesong
|
62ff6e9ded
|
can see camera working but not the actor gravity
|
2017-06-28 22:15:42 +09:00 |
|
minjaesong
|
4472722c5d
|
a commit before heading to the airport
|
2017-06-23 02:18:03 +09:00 |
|
minjaesong
|
b0031c8a67
|
a commit before heading to the airport
|
2017-06-23 02:18:03 +09:00 |
|
minjaesong
|
187277d6a8
|
Just got enought to render without error (no display tho)
|
2017-06-22 18:59:53 +09:00 |
|
minjaesong
|
2ebe4bc519
|
Just got enought to render without error (no display tho)
|
2017-06-22 18:59:53 +09:00 |
|
minjaesong
|
ad481853bb
|
LibGDX, here I am.
|
2017-06-22 02:31:07 +09:00 |
|
minjaesong
|
8e5e95e5a9
|
LibGDX, here I am.
|
2017-06-22 02:31:07 +09:00 |
|
minjaesong
|
1ecbc57f83
|
gdx font: thai works good enough; RIP performance tho
|
2017-06-16 22:06:08 +09:00 |
|
minjaesong
|
ae00e2b8a6
|
gdx font: thai works good enough; RIP performance tho
|
2017-06-16 22:06:08 +09:00 |
|
minjaesong
|
41791af764
|
gdx font: can customise font spritesheet location
|
2017-06-16 19:29:40 +09:00 |
|
minjaesong
|
fc9778118f
|
gdx font: can customise font spritesheet location
|
2017-06-16 19:29:40 +09:00 |
|
minjaesong
|
c664755ad8
|
gdx font working good
|
2017-06-16 19:27:14 +09:00 |
|
minjaesong
|
5894cb944a
|
gdx font working good
|
2017-06-16 19:27:14 +09:00 |
|
minjaesong
|
984881421c
|
gdx font: working locale switch
|
2017-06-16 19:12:57 +09:00 |
|
minjaesong
|
c96b227182
|
gdx font: working locale switch
|
2017-06-16 19:12:57 +09:00 |
|
minjaesong
|
e07e321ee3
|
gdx font almost working
- TODO: bulgarian/serbian, shadow
|
2017-06-16 18:52:03 +09:00 |
|
minjaesong
|
699402d53f
|
gdx font almost working
- TODO: bulgarian/serbian, shadow
|
2017-06-16 18:52:03 +09:00 |
|
minjaesong
|
87242da9cc
|
Terrarum Sans Bitmap imple on GDX -- wip
|
2017-06-16 15:09:19 +09:00 |
|
minjaesong
|
f9a1edd6b9
|
Terrarum Sans Bitmap imple on GDX -- wip
|
2017-06-16 15:09:19 +09:00 |
|
minjaesong
|
12c6f6fd04
|
more inlining and minor performance tweaks on LightmapRenderer
|
2017-06-12 04:04:54 +09:00 |
|
minjaesong
|
ded19d3ae7
|
more inlining and minor performance tweaks on LightmapRenderer
|
2017-06-12 04:04:54 +09:00 |
|
minjaesong
|
980c92f213
|
more minor changes
|
2017-06-11 18:01:03 +09:00 |
|
minjaesong
|
2ca8c2c263
|
more minor changes
|
2017-06-11 18:01:03 +09:00 |
|
minjaesong
|
8a3c4fd65e
|
LibGDX stuffs for issue #23
|
2017-06-11 18:00:48 +09:00 |
|
minjaesong
|
687a7f901e
|
LibGDX stuffs for issue #23
|
2017-06-11 18:00:48 +09:00 |
|
minjaesong
|
67ca216243
|
test watches
|
2017-06-11 01:22:46 +09:00 |
|
minjaesong
|
b4b18c2457
|
test watches
|
2017-06-11 01:22:46 +09:00 |
|
minjaesong
|
7bd7a6532d
|
this fixes *some* case of abnormal displacement
|
2017-06-03 00:37:47 +09:00 |
|
minjaesong
|
49e290e335
|
this fixes *some* case of abnormal displacement
|
2017-06-03 00:37:47 +09:00 |
|
minjaesong
|
7f909e3796
|
lightmap aesthetics: blocks exposed to light are now rendered brighter
|
2017-06-02 00:46:45 +09:00 |
|
minjaesong
|
5e0fc0136c
|
lightmap aesthetics: blocks exposed to light are now rendered brighter
|
2017-06-02 00:46:45 +09:00 |
|
minjaesong
|
b4042f0060
|
fixed LB/RB/BR bug (actor jitters because of false positive collision?) with a hack
|
2017-06-01 23:10:08 +09:00 |
|
minjaesong
|
f464ef8c18
|
fixed LB/RB/BR bug (actor jitters because of false positive collision?) with a hack
|
2017-06-01 23:10:08 +09:00 |
|
minjaesong
|
da2452c84e
|
still sketchy, but at least I can only care about corner cases, as it's not generalised
|
2017-06-01 16:58:25 +09:00 |
|
minjaesong
|
f95cc5b27d
|
still sketchy, but at least I can only care about corner cases, as it's not generalised
|
2017-06-01 16:58:25 +09:00 |
|
minjaesong
|
f0a6c36f8a
|
fixed a problem in prev commit msg somehow
|
2017-06-01 15:25:40 +09:00 |
|
minjaesong
|
3dae7b9d45
|
fixed a problem in prev commit msg somehow
|
2017-06-01 15:25:40 +09:00 |
|
minjaesong
|
fdb9d38e03
|
this new method should work (except can't escape after right/bottom collision)
|
2017-06-01 14:52:32 +09:00 |
|
minjaesong
|
e8978b3a21
|
this new method should work (except can't escape after right/bottom collision)
|
2017-06-01 14:52:32 +09:00 |
|
minjaesong
|
799a77c929
|
some realisation after a bad idea (bad idea part is hidden/omitted/overridden in this commit)
|
2017-06-01 03:25:08 +09:00 |
|
minjaesong
|
b8080a932c
|
some realisation after a bad idea (bad idea part is hidden/omitted/overridden in this commit)
|
2017-06-01 03:25:08 +09:00 |
|