Commit Graph

1126 Commits

Author SHA1 Message Date
minjaesong
b55fe09d9f lightmap drawing won't use spritebatch 2019-02-20 23:14:28 +09:00
minjaesong
72ad6dc4e0 payloadutil and unhelpful commit message 2019-02-20 22:43:35 +09:00
minjaesong
390dd51045 actorwbmovable: alias vars are latched to its update; sprite that's out of screen won't render 2019-02-20 15:38:18 +09:00
minjaesong
71baddd8bc inventory equip slot icon 2019-02-20 01:34:47 +09:00
minjaesong
ffb69813ed buildingmaker: can hide/show selection overlay 2019-02-18 16:57:28 +09:00
minjaesong
6c7e1c30c7 buildingmaker block marking 2019-02-18 16:36:21 +09:00
minjaesong
98c602ef65 doc update for UICanvas and UIItem 2019-02-17 19:42:00 +09:00
minjaesong
439312e711 fully working blockchooser 2019-02-17 03:52:27 +09:00
minjaesong
afa942e75d working pen menu 2019-02-16 22:48:27 +09:00
minjaesong
448e0aa9c5 penmenu with icons (render only) 2019-02-16 17:52:18 +09:00
minjaesong
7a62c06bc6 buildingmaker penmenu; resolving mouse click clash between world and UIs 2019-02-16 17:11:36 +09:00
minjaesong
66fdb6ab5d new basicinfo ui; each module should be dispose()-able 2019-02-16 01:32:17 +09:00
minjaesong
f8d4d284d6 buildingmaker palette close and open again 2019-02-14 22:33:54 +09:00
minjaesong
fcf9aa1b79 fixing list UI's colours; buildingmaker palette wip 2019-02-14 15:55:31 +09:00
minjaesong
33db76e3c8 block placing is now primary-use (left click/main trigger/screen tap) 2019-02-12 01:30:31 +09:00
minjaesong
9031ff0c2a inventory wallet view 2019-02-11 18:02:52 +09:00
minjaesong
b9fbacad14 set environment as console if gamepad is detected 2019-02-11 14:54:57 +09:00
minjaesong
21d7b83f96 pov for gdxcontrolleradapter (untested) 2019-02-10 03:48:39 +09:00
minjaesong
10572f4d7e making xinput to actually work (tested with xbone gamepad) 2019-02-09 18:33:54 +09:00
minjaesong
003fed6cf0 making gamepad work again 2019-02-08 18:57:47 +09:00
minjaesong
3da4719c8e light: skipping some of the update round wasn't a good idea 2019-02-07 18:04:34 +09:00
minjaesong
3f7ce632cb Font fixed, clearing issue #19 #23 2019-02-07 17:31:55 +09:00
minjaesong
5258c4b677 re-impl of once-scrapped "No-op Mask", and it works 2019-02-06 23:31:21 +09:00
minjaesong
28cf447ec4 inventory screen doesn't need two char info display 2019-02-06 11:05:58 +09:00
minjaesong
d1a84b17ab player info cell, INVENTORY UI LEAKS MEMORY 2019-02-06 05:18:00 +09:00
minjaesong
2a08f2c771 lang update (+delete world, worlds: ) 2019-02-06 05:17:02 +09:00
minjaesong
d16d232a0f Lightmap: i'm only doing round 2-4-2 and it works?! 2019-02-04 22:59:42 +09:00
minjaesong
1301943e6a removing maxBlend function; only use maxAndAssign from now on 2019-02-04 18:47:16 +09:00
minjaesong
52b1bee3a3 blockprop opacity to be actually cached 2019-02-04 17:17:48 +09:00
minjaesong
a73a865d29 histogram to display UV values 2019-02-04 05:23:07 +09:00
minjaesong
3f108a6ea9 quicker camera on buildingmaker 2019-02-04 01:37:31 +09:00
minjaesong
a831a4d798 fixing mouseUp on NSMenu; making pen on buildingmaker work 2019-02-03 23:53:46 +09:00
minjaesong
e3ed712a42 F3 moved to PostProcessor; palette UI for buildingmaker 2019-02-03 17:01:27 +09:00
minjaesong
daf5c02605 #12 event for world block change -- mainly meant for fixture updating itself 2019-02-02 01:58:49 +09:00
minjaesong
e8b39fc668 blocksdrawer use offsetted time_t 2019-02-02 01:08:14 +09:00
minjaesong
28f305e76f application icons 2019-02-01 20:15:19 +09:00
minjaesong
4c3fc2352c #21, also making seasonal grasses easier on PSD 2019-02-01 18:47:02 +09:00
minjaesong
01094d49eb wall block item to use its own texture (for real) 2019-02-01 17:28:08 +09:00
minjaesong
7d3bf0eece terrain texture change by all seasons 2019-02-01 15:59:54 +09:00
minjaesong
75f128a8f7 fixed notificator UI 2019-01-31 20:54:25 +09:00
minjaesong
514f1e9012 nsmenu to invoke class with defined args; working settime on buildingmaker 2019-01-31 18:01:33 +09:00
minjaesong
60db83eddb making sure unused screen be disposed, and not breaking the app 2019-01-31 13:29:40 +09:00
minjaesong
90a7fcd4d0 fix memory leak from my ididcy; relationship w #19 needs investigation 2019-01-31 05:02:44 +09:00
minjaesong
d93c6de851 language is moved inside of options 2019-01-31 03:27:03 +09:00
minjaesong
f603b58307 adjusting disposing behavs so that we can go back and forth the ingame and titlescr 2019-01-31 00:12:38 +09:00
minjaesong
074fe2438d inventory gamemenu visual only 2019-01-29 23:37:38 +09:00
minjaesong
69e9fa4b0f 3 screens impl of inventory UI wip 2019-01-29 20:24:11 +09:00
minjaesong
9373feff34 nice try, but it crashes the gpu AND I get <1 fps :( 2019-01-29 17:35:56 +09:00
minjaesong
10c188bea7 wrong colour fixed -- Gdx.Color.toIntBits() returns ABGR, GLSL expects RGBA 2019-01-29 03:04:01 +09:00
minjaesong
cd1ad9277a gpu rendered light wip 2019-01-29 02:21:22 +09:00