Commit Graph

215 Commits

Author SHA1 Message Date
Minjae Song
934b252314 when it's not dev build, title bar shows less info
they take some processing time
2018-12-25 01:58:18 +09:00
Minjae Song
46284be77d moved things a lot just so that splash screen shows up WHILE things load 2018-12-25 01:39:22 +09:00
Minjae Song
e5ea32ba56 rendering scheme of the world changed, fluids draw as intended
But my idea wasn't very stellar, *sigh*
2018-12-22 02:08:08 +09:00
Minjae Song
597e1acee4 fluidmap won't have errenous behaviour at the world edge; tga alpha fix 2018-12-19 01:53:09 +09:00
Minjae Song
23d557b6b2 water flow works
turns out, var.coerceIn() returns value and does not modify the var
2018-12-18 01:48:38 +09:00
Minjae Song
62319ba4d2 fluid multiplies themselves ?! 2018-12-17 22:39:19 +09:00
Minjae Song
246119a5de duh 2018-12-16 16:17:05 +09:00
Minjae Song
a7d12b2b54 rename TARGET_FPS to PHYS_TIME_FRAME; shader to use multiple atlas tex; and things 2018-12-16 15:30:25 +09:00
Minjae Song
cd752bc763 at least this fluid sim passes collection assertion codes 2018-12-16 02:55:12 +09:00
Minjae Song
8e6fcf0b8a bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw 2018-12-16 02:10:04 +09:00
Minjae Song
513c5a17eb new thread pooling strategy and test program WIP 2018-12-14 22:53:25 +09:00
Minjae Song
cc67f69fff working very crude fluid sim 2018-12-14 00:52:10 +09:00
Minjae Song
6e3a739480 implementing water sim but not actually working 2018-12-13 04:45:09 +09:00
Minjae Song
7a06b2cc90 preparing fluid updater: debug water bucket 2018-12-12 23:29:30 +09:00
Minjae Song
95245c8945 replacing water/lava tiles with one fluid marker
actual fluid not implemented
2018-12-12 20:32:13 +09:00
Minjae Song
bfea5c9936 support for screen-overlay actors; buildingmaker has light now 2018-12-12 02:52:33 +09:00
Minjae Song
c7d7ae03c0 nonprivate lateinits are bitch 2018-12-11 16:39:27 +09:00
Minjae Song
3d68ae2f01 yaml: adding generic parse-as-invokable 2018-12-10 04:15:57 +09:00
Minjae Song
b44699ae04 UINSMenu is made to show how to code 'UI dragging' 2018-12-09 20:00:52 +09:00
Minjae Song
0c20ed3418 NSMenu WIP 2018-12-09 17:51:17 +09:00
Minjae Song
eb1a3dcd14 textbuttonlist fixed incorrect vertical placement 2018-12-09 17:24:26 +09:00
minjaesong
11f7fa5c9a WIP new UI elem 2018-12-08 23:26:01 +09:00
minjaesong
20dfc95d0d replaced a hack that starts random game on title screen 2018-12-08 18:30:10 +09:00
minjaesong
91ade00bbb bringing back onscreen debug info 2018-12-08 05:05:42 +09:00
minjaesong
dffb3f95a2 Memory leak alleviated FUCK YEAH? 2018-12-08 04:26:01 +09:00
minjaesong
ea490435eb exit now gracefully calls gdx.app.exit 2018-12-03 00:34:31 +09:00
minjaesong
c9c9015fd1 minor edits 2018-12-02 17:34:01 +09:00
minjaesong
0973d5e9ff commiting minor changes cause I need to track down some bugs
- Text on small font goes dark gradually (?)
2018-11-20 04:10:13 +09:00
minjaesong
d7b8acf1c4 1dim-ised lightmap 2018-11-16 22:44:54 +09:00
minjaesong
d8eb92389b change in ingame config: useamericanunit -> temperatureunit 2018-11-16 20:37:44 +09:00
minjaesong
10ee5f0f0f drawing of the tile breakage 2018-11-10 21:09:02 +09:00
minjaesong
688294120c Can setTitle() cause memleak (right before test commit) 2018-11-08 22:42:27 +09:00
minjaesong
97f8a546b6 starting day of the game is now Spring 1st 2018-11-06 23:49:22 +09:00
minjaesong
65f49e11b2 a new watchface to support seasons instead of months 2018-11-06 23:40:36 +09:00
minjaesong
9b087f0ae5 fixed a NaN bug caused by a zero-width/height hitbox
Also inventory is widened to 10x7 of prev 9x7
2018-11-06 04:02:33 +09:00
minjaesong
cb78f3dbab new ingame calendar impl
for some reason it runs slower that it should do
2018-10-30 22:47:41 +09:00
minjaesong
dd36d3cb5f new RNG for everything; Joise update 2018-10-27 00:03:06 +09:00
minjaesong
d435ec4ebb writeworldinfo tested to be working 2018-10-08 18:15:05 +09:00
minjaesong
d71744b240 testing the GDX's LZMA de/compressor 2018-10-06 00:49:06 +09:00
minjaesong
83fd44df4c abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
2018-10-05 23:40:03 +09:00
minjaesong
5641910036 layer seems load, need to write better test-able code 2018-10-05 22:13:55 +09:00
minjaesong
1d67a9a9ce it's not zipping correctly; some fixes on readlayer 2018-10-05 01:11:12 +09:00
minjaesong
374070e9b9 layer export: tested output seems legit but can't confirm 2018-10-04 23:46:24 +09:00
minjaesong
071dc85b94 GameWorld: adding "worldIndex"; more save/load stuffs 2018-10-03 23:15:24 +09:00
minjaesong
52c116bad5 the event works; ingame works; but starts as "bugged noclip" 2018-10-02 00:12:04 +09:00
minjaesong
f365156799 World Click events
let's hope it works w/o tests as I can't get to the Ingame now
2018-10-01 23:51:04 +09:00
minjaesong
6a1146f67b player is now nullable; wtf is calling Ingame 5 times? 2018-09-17 01:46:50 +09:00
minjaesong
ef8285dd97 serialised RNG; font update 2018-09-16 03:32:12 +09:00
minjaesong
07724942b0 title remocon: menu UI with no child should be displayed now 2018-09-15 01:08:10 +09:00
minjaesong
3309998060 font update; ui remocon fix; save doc elaboration
UI RemoCon fix: RemoCon will no longer widen to the screen width when being used
2018-09-14 01:14:13 +09:00