Commit Graph

215 Commits

Author SHA1 Message Date
minjaesong
1610b63672 making sure unused screen be disposed, and not breaking the app 2019-01-31 13:29:40 +09:00
minjaesong
dd44ae1eea language is moved inside of options 2019-01-31 03:27:03 +09:00
minjaesong
b3e323965f adjusting disposing behavs so that we can go back and forth the ingame and titlescr 2019-01-31 00:12:38 +09:00
minjaesong
1475fa08dc inventory gamemenu visual only 2019-01-29 23:37:38 +09:00
minjaesong
aef07149b4 3 screens impl of inventory UI wip 2019-01-29 20:24:11 +09:00
minjaesong
b842780761 gpu rendered light wip 2019-01-29 02:21:22 +09:00
minjaesong
1ffa71215a amount of fluid affects the light absorption 2019-01-27 16:58:29 +09:00
minjaesong
02f9a5e127 light calc takes fluid into account 2019-01-27 00:30:56 +09:00
minjaesong
55cfae831a new watch design consistent with existing UI 2019-01-24 23:46:24 +09:00
minjaesong
4ddf037626 new TV-safe watch UI 2019-01-24 02:32:28 +09:00
minjaesong
a2af6bc84d gapbox toggle with F11 2019-01-23 12:45:40 +09:00
minjaesong
200ff94ff8 F12 for screenshot; it's high time to care about TVs
(besides, the EBU gap is also a good guideline for placing UIs on edge)
2019-01-23 03:46:46 +09:00
minjaesong
78cf9298e1 equipped items are drawn into their respective slot 2019-01-23 00:50:20 +09:00
minjaesong
12b42799e1 greater number of inventory cells 2019-01-23 00:09:31 +09:00
minjaesong
07373e13d2 smoothDelta is now come from Gdx's LwjglGraphics instead of AppLoader 2019-01-22 13:16:21 +09:00
minjaesong
a59a1d5c2f test impl kalman delta on gdx 2019-01-22 06:30:11 +09:00
minjaesong
e5fec2c22c implementing the iconic 'lag behind' camera the right way 2019-01-22 05:46:26 +09:00
minjaesong
20e8b9eee0 ingame will only render visible actor 2019-01-22 03:50:35 +09:00
minjaesong
6d0616a7bd instead of dealing with delta, we'll just update multiple times, THIS TIME IN CORRECT WAY
(because it really works :p)
2019-01-22 02:59:22 +09:00
minjaesong
5260dc437c the entire game will use new smooth delta 2019-01-21 05:22:49 +09:00
minjaesong
34a9d39516 I'll settle with 'Kalman filter with adaptive reset' 2019-01-20 22:50:22 +09:00
minjaesong
38c847443c trying to get smooth delta (because fuck you GDX) 2019-01-20 20:13:56 +09:00
minjaesong
b4d97fc42e issue #16: jump height is "close enough", friction and walk/stop needs fix 2019-01-20 07:03:23 +09:00
minjaesong
677cbd934a reverting changes on ActorWBMovable: gotta make new branch 2019-01-20 06:39:01 +09:00
minjaesong
5786b843e4 removing default batch on blendxxx() funs 2019-01-20 03:09:23 +09:00
minjaesong
9ca078687f issue #16: walking fixed, jump not 2019-01-19 16:44:59 +09:00
minjaesong
971f7d4a40 on-the-fly sprite assembly WIP 2019-01-19 04:34:50 +09:00
minjaesong
42812b8186 parallel light always does this random noise 2019-01-18 04:24:14 +09:00
minjaesong
a379c7dea8 light: seems like the problem is the ram access time 2019-01-17 21:08:50 +09:00
minjaesong
170a73bbd8 ui itemlist scrolls with wheel 2019-01-16 01:37:44 +09:00
minjaesong
a297fc3dfe taking screenshot 2019-01-15 16:10:40 +09:00
minjaesong
a64da6454b See Github issue #15 2019-01-15 05:50:36 +09:00
minjaesong
7cd2b55b97 adding test code to export fboRGB 2019-01-15 03:02:40 +09:00
minjaesong
8c4793bea5 a setup to mitigate directional artefacts in light 2019-01-15 01:18:54 +09:00
minjaesong
edda3b9ff9 width fixes in UI 2019-01-14 02:46:23 +09:00
minjaesong
eb404b7723 trying to work on issue #15 and I'm stumped 2019-01-13 23:51:04 +09:00
minjaesong
e926b0175f Gzipping PSDs; every art must be alpha premultiplied; added converter batch 2019-01-13 21:23:01 +09:00
minjaesong
d9c7d3c681 quickslot selections are controlled by the ingame rather than the 'bar UI' 2019-01-13 02:17:49 +09:00
minjaesong
822b9bf4fd fixed various quirks and removed dirty hacks on quickslot bar/pie 2019-01-12 22:56:48 +09:00
minjaesong
2f335e5c5f lightmap edge-case fixed
when camera.x is in -15..-1, all thing shifts to left
2019-01-11 04:44:52 +09:00
minjaesong
f6ebb14861 tooltip positioning should work again 2019-01-11 03:06:45 +09:00
minjaesong
adf45b1f68 prolonged alpha blending issue seemingly fixed?
at least it's partially fixed...
2019-01-07 17:34:47 +09:00
minjaesong
9bcf8fa478 somewhat successful walk/idle anim impl 2019-01-04 17:44:22 +09:00
Minjae Song
ccd67b2625 watch is semitransparent when EL is off 2019-01-01 22:29:18 +09:00
Minjae Song
1263360d06 more screwing around and commenting 2018-12-31 00:50:44 +09:00
Minjae Song
ba53720b80 platform going down with Down button on keeb 2018-12-30 20:17:28 +09:00
Minjae Song
3765678735 removed FLUID prop from the blocks 2018-12-29 21:04:27 +09:00
Minjae Song
59531ea1ba WIP removing fluid marker block
see "work_files/todo_platforms.png"
2018-12-29 17:04:46 +09:00
Minjae Song
f417ce00dc detailed impl of fixtures WIP 2018-12-29 04:11:26 +09:00
Minjae Song
288fa46418 still cleaning up
Making wall item textures takes SO long
2018-12-25 15:39:01 +09:00