Commit Graph

131 Commits

Author SHA1 Message Date
minjaesong
b9fbacad14 set environment as console if gamepad is detected 2019-02-11 14:54:57 +09:00
minjaesong
21d7b83f96 pov for gdxcontrolleradapter (untested) 2019-02-10 03:48:39 +09:00
minjaesong
10572f4d7e making xinput to actually work (tested with xbone gamepad) 2019-02-09 18:33:54 +09:00
minjaesong
003fed6cf0 making gamepad work again 2019-02-08 18:57:47 +09:00
minjaesong
3f7ce632cb Font fixed, clearing issue #19 #23 2019-02-07 17:31:55 +09:00
minjaesong
28cf447ec4 inventory screen doesn't need two char info display 2019-02-06 11:05:58 +09:00
minjaesong
d1a84b17ab player info cell, INVENTORY UI LEAKS MEMORY 2019-02-06 05:18:00 +09:00
minjaesong
2a08f2c771 lang update (+delete world, worlds: ) 2019-02-06 05:17:02 +09:00
minjaesong
3f108a6ea9 quicker camera on buildingmaker 2019-02-04 01:37:31 +09:00
minjaesong
a831a4d798 fixing mouseUp on NSMenu; making pen on buildingmaker work 2019-02-03 23:53:46 +09:00
minjaesong
e3ed712a42 F3 moved to PostProcessor; palette UI for buildingmaker 2019-02-03 17:01:27 +09:00
minjaesong
daf5c02605 #12 event for world block change -- mainly meant for fixture updating itself 2019-02-02 01:58:49 +09:00
minjaesong
e8b39fc668 blocksdrawer use offsetted time_t 2019-02-02 01:08:14 +09:00
minjaesong
7d3bf0eece terrain texture change by all seasons 2019-02-01 15:59:54 +09:00
minjaesong
75f128a8f7 fixed notificator UI 2019-01-31 20:54:25 +09:00
minjaesong
514f1e9012 nsmenu to invoke class with defined args; working settime on buildingmaker 2019-01-31 18:01:33 +09:00
minjaesong
60db83eddb making sure unused screen be disposed, and not breaking the app 2019-01-31 13:29:40 +09:00
minjaesong
d93c6de851 language is moved inside of options 2019-01-31 03:27:03 +09:00
minjaesong
f603b58307 adjusting disposing behavs so that we can go back and forth the ingame and titlescr 2019-01-31 00:12:38 +09:00
minjaesong
074fe2438d inventory gamemenu visual only 2019-01-29 23:37:38 +09:00
minjaesong
69e9fa4b0f 3 screens impl of inventory UI wip 2019-01-29 20:24:11 +09:00
minjaesong
cd1ad9277a gpu rendered light wip 2019-01-29 02:21:22 +09:00
minjaesong
bd1c1bff8a amount of fluid affects the light absorption 2019-01-27 16:58:29 +09:00
minjaesong
9937c34d25 light calc takes fluid into account 2019-01-27 00:30:56 +09:00
minjaesong
bdbb30bc58 new watch design consistent with existing UI 2019-01-24 23:46:24 +09:00
minjaesong
bdbf6cd458 new TV-safe watch UI 2019-01-24 02:32:28 +09:00
minjaesong
e4f456ffa7 gapbox toggle with F11 2019-01-23 12:45:40 +09:00
minjaesong
84ca954a26 F12 for screenshot; it's high time to care about TVs
(besides, the EBU gap is also a good guideline for placing UIs on edge)
2019-01-23 03:46:46 +09:00
minjaesong
66b18bf8c5 equipped items are drawn into their respective slot 2019-01-23 00:50:20 +09:00
minjaesong
6d0bff2879 greater number of inventory cells 2019-01-23 00:09:31 +09:00
minjaesong
53c45d6829 smoothDelta is now come from Gdx's LwjglGraphics instead of AppLoader 2019-01-22 13:16:21 +09:00
minjaesong
1c839f7135 test impl kalman delta on gdx 2019-01-22 06:30:11 +09:00
minjaesong
ae14026191 implementing the iconic 'lag behind' camera the right way 2019-01-22 05:46:26 +09:00
minjaesong
88db71f780 ingame will only render visible actor 2019-01-22 03:50:35 +09:00
minjaesong
ded9cb1a10 instead of dealing with delta, we'll just update multiple times, THIS TIME IN CORRECT WAY
(because it really works :p)
2019-01-22 02:59:22 +09:00
minjaesong
afba402c6c the entire game will use new smooth delta 2019-01-21 05:22:49 +09:00
minjaesong
c60b0b42ad I'll settle with 'Kalman filter with adaptive reset' 2019-01-20 22:50:22 +09:00
minjaesong
09b4a34d14 trying to get smooth delta (because fuck you GDX) 2019-01-20 20:13:56 +09:00
minjaesong
613b69a20f issue #16: jump height is "close enough", friction and walk/stop needs fix 2019-01-20 07:03:23 +09:00
minjaesong
10cf3fb007 reverting changes on ActorWBMovable: gotta make new branch 2019-01-20 06:39:01 +09:00
minjaesong
be20fd8328 removing default batch on blendxxx() funs 2019-01-20 03:09:23 +09:00
minjaesong
d1a2e6b8f2 issue #16: walking fixed, jump not 2019-01-19 16:44:59 +09:00
minjaesong
5bf8b6cad7 on-the-fly sprite assembly WIP 2019-01-19 04:34:50 +09:00
minjaesong
68df2a223e parallel light always does this random noise 2019-01-18 04:24:14 +09:00
minjaesong
9040ff2c87 light: seems like the problem is the ram access time 2019-01-17 21:08:50 +09:00
minjaesong
6e33dbdfaf ui itemlist scrolls with wheel 2019-01-16 01:37:44 +09:00
minjaesong
6a343ae382 taking screenshot 2019-01-15 16:10:40 +09:00
minjaesong
078cdfefa4 See Github issue #15 2019-01-15 05:50:36 +09:00
minjaesong
81f9c92e48 adding test code to export fboRGB 2019-01-15 03:02:40 +09:00
minjaesong
8237188dc3 a setup to mitigate directional artefacts in light 2019-01-15 01:18:54 +09:00