minjaesong
|
388e4675f4
|
some sort of error screen impl
|
2017-08-20 22:10:47 +09:00 |
|
minjaesong
|
33657624a6
|
UI: sub-UIs work?
|
2017-07-25 17:21:02 +09:00 |
|
minjaesong
|
d421d7964b
|
leak patched I guess
|
2017-07-23 17:38:57 +09:00 |
|
minjaesong
|
b6c3467fe1
|
titlescreen: camera follows terraini undulation
|
2017-07-22 18:27:58 +09:00 |
|
minjaesong
|
4087a93142
|
generalised things so that they would work outside of ingame.world; title screen wip
|
2017-07-21 19:59:51 +09:00 |
|
minjaesong
|
81f0499c9d
|
limitedly successful attempt to create a title screen
|
2017-07-20 00:36:41 +09:00 |
|
minjaesong
|
3727a9d27f
|
Ingame's Player is now mandatory; player spawn on right position
|
2017-07-18 00:19:55 +09:00 |
|
minjaesong
|
eff1cb1e62
|
load screen adj, faster gravity response for standard
|
2017-07-14 18:48:48 +09:00 |
|
minjaesong
|
8438714062
|
disposable UI; loading screen mockup (i heard like loading screen -- sonic 06)
|
2017-07-13 17:53:40 +09:00 |
|
minjaesong
|
7fc2d85c46
|
working UV simulation using alpha channel
|
2017-07-12 02:35:36 +09:00 |
|
minjaesong
|
e01ad32849
|
working world-glow blend
|
2017-07-11 13:34:14 +09:00 |
|
minjaesong
|
06cab5effc
|
prep for draw glow
|
2017-07-09 20:29:35 +09:00 |
|
minjaesong
|
c96fb5e017
|
diching RGB10; colors are now fully vec3
|
2017-07-09 02:21:24 +09:00 |
|
minjaesong
|
b3a355f51d
|
float lightmap seems it does have little boost on fps
|
2017-07-09 00:51:25 +09:00 |
|
minjaesong
|
f71905b880
|
asynch update and render (aka frameskip)
|
2017-07-08 20:38:05 +09:00 |
|
minjaesong
|
235f774ff6
|
former bug fixed; now we have ceiling-stair-clip bug
|
2017-07-07 02:11:24 +09:00 |
|
minjaesong
|
3b99546f33
|
improved collision displacer: no more clip-to-climb-up-rightside-only thingy
|
2017-07-07 00:01:20 +09:00 |
|
minjaesong
|
19a094b2fa
|
new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable
|
2017-07-06 16:35:58 +09:00 |
|
minjaesong
|
924c7db5eb
|
dunno why but setting camera position to negative works...
|
2017-07-03 23:42:59 +09:00 |
|
minjaesong
|
b04d062935
|
fixed bug: things go dark as inventory is opened
Not cloning the color when MULing was the culprit
|
2017-07-03 02:55:33 +09:00 |
|
minjaesong
|
3b24ce306f
|
debugger's got its colour codes back
|
2017-07-02 15:28:45 +09:00 |
|
minjaesong
|
e2da14da8a
|
keyboard control ported to GDX (at least as much as I can right now)
|
2017-07-01 18:31:00 +09:00 |
|
minjaesong
|
5ad34b96ac
|
blocks camera and framebuffer seems working
|
2017-06-30 01:50:06 +09:00 |
|
minjaesong
|
62ff6e9ded
|
can see camera working but not the actor gravity
|
2017-06-28 22:15:42 +09:00 |
|
minjaesong
|
8e5e95e5a9
|
LibGDX, here I am.
|
2017-06-22 02:31:07 +09:00 |
|
minjaesong
|
ded19d3ae7
|
more inlining and minor performance tweaks on LightmapRenderer
|
2017-06-12 04:04:54 +09:00 |
|
minjaesong
|
2ca8c2c263
|
more minor changes
|
2017-06-11 18:01:03 +09:00 |
|
minjaesong
|
49e290e335
|
this fixes *some* case of abnormal displacement
|
2017-06-03 00:37:47 +09:00 |
|
minjaesong
|
f464ef8c18
|
fixed LB/RB/BR bug (actor jitters because of false positive collision?) with a hack
|
2017-06-01 23:10:08 +09:00 |
|
minjaesong
|
f95cc5b27d
|
still sketchy, but at least I can only care about corner cases, as it's not generalised
|
2017-06-01 16:58:25 +09:00 |
|
minjaesong
|
3dae7b9d45
|
fixed a problem in prev commit msg somehow
|
2017-06-01 15:25:40 +09:00 |
|
minjaesong
|
e8978b3a21
|
this new method should work (except can't escape after right/bottom collision)
|
2017-06-01 14:52:32 +09:00 |
|
minjaesong
|
b8080a932c
|
some realisation after a bad idea (bad idea part is hidden/omitted/overridden in this commit)
|
2017-06-01 03:25:08 +09:00 |
|
minjaesong
|
4caee89864
|
I really have no idea if i'm doing it right or wrong
|
2017-05-30 01:10:10 +09:00 |
|
minjaesong
|
225a18619b
|
various patches and renaming; thai-variable font sheet
|
2017-05-27 20:05:12 +09:00 |
|
minjaesong
|
d5bf9b8279
|
phys for player works good (but not perfect); phys for objs are still fucked up
|
2017-05-27 20:04:41 +09:00 |
|
minjaesong
|
2860fa0751
|
why it's not super-fied?
|
2017-05-27 15:54:01 +09:00 |
|
minjaesong
|
dd1d1a3d3d
|
physics sorta works well with player, but not balls
- bounce for downward works, bounce for left/right wall hit does not
- headbutt is still undefined behaviour for all phys objs
|
2017-05-27 15:48:35 +09:00 |
|
minjaesong
|
e24d492239
|
now works for both LR but actor sticks to left cliff but not right
|
2017-05-25 22:30:36 +09:00 |
|
minjaesong
|
95f00edd71
|
removing 99999 for endX finally works
|
2017-05-25 22:02:36 +09:00 |
|
minjaesong
|
61d0351469
|
with some hacks, I was able to make LR walk colliding work, but not the headbutt
|
2017-05-25 20:37:52 +09:00 |
|
minjaesong
|
b013ab6a15
|
no message
|
2017-05-25 20:23:24 +09:00 |
|
minjaesong
|
789c37d226
|
anti-stuck somewhat working
|
2017-05-25 00:03:12 +09:00 |
|
minjaesong
|
7e9c4e95b4
|
much failure, such note; wow
|
2017-05-12 17:02:29 +09:00 |
|
minjaesong
|
3c14ca4d1b
|
still glitchy but working?
|
2017-05-12 16:08:23 +09:00 |
|
minjaesong
|
4168489ab6
|
pre-fuck-up commit inside of pre-fuck-up commit
|
2017-05-11 19:37:18 +09:00 |
|
minjaesong
|
8651a11ae5
|
av fuck
|
2017-05-11 03:12:10 +09:00 |
|
minjaesong
|
4f52a4d09b
|
code cleanup related to ActorWithPhysics
|
2017-05-10 21:02:05 +09:00 |
|
minjaesong
|
056e8ab693
|
physics almost works, except for bunch of TODOs and FIXMEs
|
2017-05-10 03:41:46 +09:00 |
|
minjaesong
|
dfad6b144e
|
fixed dividng by zero (Line 756)
|
2017-05-09 23:38:09 +09:00 |
|