minjaesong
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e12a049e70
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texcoord is wrong but silhouette is correct
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2024-08-20 03:58:35 +09:00 |
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minjaesong
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fd124062cf
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particle fading shader
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2024-06-16 17:47:28 +09:00 |
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minjaesong
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1ddc696e78
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temporal bayer dithering for particles
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2024-04-17 16:10:43 +09:00 |
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minjaesong
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5e85d560b0
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bayer alpha for particles
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2024-04-17 03:05:24 +09:00 |
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minjaesong
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b02f4d7703
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sprite: emissive layer
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2024-01-27 01:27:45 +09:00 |
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minjaesong
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f54a2133f9
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new param 'frameDelta' on every render() function
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2024-01-04 16:38:58 +09:00 |
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minjaesong
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93d33b793c
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better particle emission on block break
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2023-10-12 14:28:39 +09:00 |
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minjaesong
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6bf535e968
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pick and hammer spawns particles
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2023-10-12 01:47:00 +09:00 |
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minjaesong
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79f19120f2
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replacing min/max usage with kotlin's
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2023-07-11 01:54:46 +09:00 |
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minjaesong
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26c71e691c
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fixtures can be despawned by "mining" them
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2021-09-21 00:22:52 +09:00 |
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minjaesong
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575ed4410b
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sprites can be rendered across the world seam
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2021-09-17 22:54:55 +09:00 |
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minjaesong
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8f834fe869
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Renamed AppLoader into App
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2021-09-09 09:48:33 +09:00 |
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minjaesong
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c247f99e0e
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big smoke texture
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2021-08-28 23:12:05 +09:00 |
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minjaesong
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9a271b1b9e
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bigger torch flame sprite; basic physics on particles
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2021-08-17 20:51:25 +09:00 |
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minjaesong
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0f03eafc84
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tiki torch now spawns smoke particles and flames are randomly animated
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2021-08-17 16:50:13 +09:00 |
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minjaesong
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42c09640d0
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vanishing particle test
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2021-08-17 15:31:00 +09:00 |
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