minjaesong
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c4510f9c3b
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still working on light, no improvements perf-wise
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2019-01-17 18:28:43 +09:00 |
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minjaesong
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ebce90aa4b
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light: lantern lookup should be faster
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2019-01-17 16:06:00 +09:00 |
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minjaesong
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25d0e195c3
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all my confusions were derived from not wiping old map; fixed things accordingly
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2019-01-17 15:12:52 +09:00 |
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minjaesong
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e209967730
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light: slightly improved performance with careful skipping
(hopefully...)
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2019-01-17 06:52:04 +09:00 |
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minjaesong
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f689e1de99
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added some features and comments for coding convenience
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2019-01-17 05:32:52 +09:00 |
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minjaesong
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6e33dbdfaf
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ui itemlist scrolls with wheel
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2019-01-16 01:37:44 +09:00 |
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minjaesong
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b10e8aa777
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lol
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2019-01-16 01:23:23 +09:00 |
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minjaesong
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6a343ae382
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taking screenshot
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2019-01-15 16:10:40 +09:00 |
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minjaesong
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17b6738308
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fixing a new GDX version colouring bug
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2019-01-15 06:05:43 +09:00 |
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minjaesong
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078cdfefa4
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See Github issue #15
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2019-01-15 05:50:36 +09:00 |
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minjaesong
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81f9c92e48
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adding test code to export fboRGB
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2019-01-15 03:02:40 +09:00 |
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minjaesong
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8237188dc3
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a setup to mitigate directional artefacts in light
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2019-01-15 01:18:54 +09:00 |
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minjaesong
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7b120020e4
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map data format adds world generator version and fluids
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2019-01-14 23:15:01 +09:00 |
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minjaesong
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f4cd4f49b2
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width fixes in UI
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2019-01-14 02:46:23 +09:00 |
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minjaesong
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09b039c62f
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trying to work on issue #15 and I'm stumped
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2019-01-13 23:51:04 +09:00 |
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minjaesong
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ff8791f48a
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Gzipping PSDs; every art must be alpha premultiplied; added converter batch
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2019-01-13 21:23:01 +09:00 |
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minjaesong
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43bc99548c
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copyright update
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2019-01-13 04:42:40 +09:00 |
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minjaesong
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380a14492f
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grey box issue fixed (github issue #13)
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2019-01-13 04:06:53 +09:00 |
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minjaesong
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692e08fc1e
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UI: quickslot register; IngameController: quickslot selection using wheel
This closes github issue #14
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2019-01-13 03:02:57 +09:00 |
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minjaesong
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33ad8520f8
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quickslot selections are controlled by the ingame rather than the 'bar UI'
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2019-01-13 02:17:49 +09:00 |
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minjaesong
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9aa8eb395d
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fixed various quirks and removed dirty hacks on quickslot bar/pie
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2019-01-12 22:56:48 +09:00 |
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minjaesong
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34d50b8d70
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fixed wrong coords
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2019-01-12 00:59:15 +09:00 |
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minjaesong
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07e8e21eae
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lightmap edge-case fixed
when camera.x is in -15..-1, all thing shifts to left
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2019-01-11 04:44:52 +09:00 |
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minjaesong
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525273e37f
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TerrarumSansBitmap update
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2019-01-11 03:07:10 +09:00 |
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minjaesong
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34a8113d53
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tooltip positioning should work again
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2019-01-11 03:06:45 +09:00 |
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minjaesong
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4f8cf2cb02
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csv sort by ID (hacky?)
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2019-01-09 15:15:26 +09:00 |
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minjaesong
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8a0abf22da
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circular array is fixed and tested
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2019-01-09 05:43:56 +09:00 |
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minjaesong
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9140d6d8b0
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prolonged alpha blending issue seemingly fixed?
at least it's partially fixed...
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2019-01-07 17:34:47 +09:00 |
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minjaesong
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9133f05b5e
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sprite tool exports "formatted" TGA
meaning if alpha is zero, RGB is also zero
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2019-01-07 17:11:43 +09:00 |
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minjaesong
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790d16b85d
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gradle tasks for two new apps
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2019-01-07 14:19:15 +09:00 |
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minjaesong
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adf60e357e
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sprite assembler can produce intended output
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2019-01-07 05:01:28 +09:00 |
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minjaesong
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f81db26e60
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ALL kwd in transform implemented
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2019-01-07 04:24:13 +09:00 |
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minjaesong
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655eccbe19
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first successful sprite assembly
ALL kwd still not implemented
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2019-01-07 04:13:38 +09:00 |
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minjaesong
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5b31b4768f
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screw AWT, we'll use GDX for sprite preview
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2019-01-07 00:35:20 +09:00 |
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minjaesong
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425cb82133
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TODO added: when the transform joint is "ALL"
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2019-01-06 22:45:51 +09:00 |
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minjaesong
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344e4ebdab
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adproperties now has transforms list; assembler can make transformed skeleton
new fun: LinearSearch(By)
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2019-01-06 22:43:50 +09:00 |
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minjaesong
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32afb2e2e5
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updated the psd with the actual assembly
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2019-01-06 19:28:06 +09:00 |
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minjaesong
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3100a093fd
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animation metadata now contains discovered frame count
...in hacky way
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2019-01-06 15:13:17 +09:00 |
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minjaesong
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fb06200d26
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ADProperties now properly stores parsed mumbojumbo
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2019-01-06 04:19:21 +09:00 |
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minjaesong
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1696cc8601
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fixed a bug properties view won't show scroll bars
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2019-01-06 03:25:40 +09:00 |
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minjaesong
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4072b9fb09
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adproperties now hold filename-related info
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2019-01-06 02:57:49 +09:00 |
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minjaesong
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36160a6579
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sprite assembler app can read and disp ADL
garbage code not properly handled
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2019-01-06 02:06:51 +09:00 |
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minjaesong
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4986d570a0
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sprite assembler test assets
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2019-01-06 00:30:43 +09:00 |
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minjaesong
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1965eabaa3
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joints in skeleton are ordered according to drawing order, PSD also updated
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2019-01-05 16:53:21 +09:00 |
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minjaesong
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90784afd48
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TIL you can go multiline on Java .properties
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2019-01-05 16:33:40 +09:00 |
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minjaesong
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258364f37e
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skeleton datasets from sprite_joints.psd
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2019-01-05 16:23:19 +09:00 |
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minjaesong
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f99531c9d4
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testing how joints of sprites should look like
humanoid only
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2019-01-05 04:53:22 +09:00 |
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minjaesong
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74cfc05fba
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parsing ADL
a road to auto-gen'd spriteanimation spritesheet
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2019-01-05 02:19:56 +09:00 |
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minjaesong
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15868a5a2d
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forgot to update tga file
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2019-01-04 21:19:11 +09:00 |
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minjaesong
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3abca8989a
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somewhat successful walk/idle anim impl
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2019-01-04 17:44:22 +09:00 |
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