minjaesong
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da2452c84e
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still sketchy, but at least I can only care about corner cases, as it's not generalised
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2017-06-01 16:58:25 +09:00 |
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minjaesong
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f0a6c36f8a
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fixed a problem in prev commit msg somehow
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2017-06-01 15:25:40 +09:00 |
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minjaesong
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fdb9d38e03
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this new method should work (except can't escape after right/bottom collision)
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2017-06-01 14:52:32 +09:00 |
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minjaesong
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799a77c929
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some realisation after a bad idea (bad idea part is hidden/omitted/overridden in this commit)
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2017-06-01 03:25:08 +09:00 |
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minjaesong
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41050337f4
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I really have no idea if i'm doing it right or wrong
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2017-05-30 01:10:10 +09:00 |
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minjaesong
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85ab2a2066
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various patches and renaming; thai-variable font sheet
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2017-05-27 20:05:12 +09:00 |
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minjaesong
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06cbac1cc5
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phys for player works good (but not perfect); phys for objs are still fucked up
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2017-05-27 20:04:41 +09:00 |
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minjaesong
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50b597de5f
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why it's not super-fied?
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2017-05-27 15:54:01 +09:00 |
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minjaesong
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b96daa7d3d
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physics sorta works well with player, but not balls
- bounce for downward works, bounce for left/right wall hit does not
- headbutt is still undefined behaviour for all phys objs
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2017-05-27 15:48:35 +09:00 |
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minjaesong
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80777fcccb
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now works for both LR but actor sticks to left cliff but not right
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2017-05-25 22:30:36 +09:00 |
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minjaesong
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a601d4c57b
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removing 99999 for endX finally works
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2017-05-25 22:02:36 +09:00 |
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minjaesong
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f7eaa4c4f0
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with some hacks, I was able to make LR walk colliding work, but not the headbutt
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2017-05-25 20:37:52 +09:00 |
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minjaesong
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f466f6f001
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no message
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2017-05-25 20:23:24 +09:00 |
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minjaesong
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5255ae60af
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Terrarum Sans Bitmap: wider hangul
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2017-05-25 00:04:21 +09:00 |
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minjaesong
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2a575351d3
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anti-stuck somewhat working
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2017-05-25 00:03:12 +09:00 |
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minjaesong
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58b229a7fa
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houston, we have (bad) render
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2017-05-24 15:40:58 +09:00 |
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minjaesong
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905ab1004c
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light de-banding when they exceed 255 out of 1023
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2017-05-22 20:36:20 +09:00 |
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minjaesong
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b7ed3dd814
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much failure, such note; wow
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2017-05-12 17:02:29 +09:00 |
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minjaesong
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ccbf56b322
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still glitchy but working?
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2017-05-12 16:08:23 +09:00 |
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minjaesong
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87213e8fbd
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lcd font update
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2017-05-12 04:35:28 +09:00 |
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minjaesong
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40e48eec21
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pre-fuck-up commit inside of pre-fuck-up commit
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2017-05-11 19:37:18 +09:00 |
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minjaesong
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b421dcf187
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av fuck
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2017-05-11 03:12:10 +09:00 |
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minjaesong
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2eb6e7c0a2
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code cleanup unrelated
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2017-05-10 21:02:57 +09:00 |
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minjaesong
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3de9cedec3
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code cleanup related to ActorWithPhysics
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2017-05-10 21:02:05 +09:00 |
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minjaesong
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f45dc6fde2
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no ui toggle when console is open
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2017-05-10 21:01:19 +09:00 |
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minjaesong
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31954f3ca7
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physics almost works, except for bunch of TODOs and FIXMEs
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2017-05-10 03:41:46 +09:00 |
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minjaesong
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4262b02faf
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fixed dividng by zero (Line 756)
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2017-05-09 23:38:09 +09:00 |
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minjaesong
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46fe5fb1e2
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That's it for the today, thanks for coding and have a nice day
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2017-05-09 02:52:15 +09:00 |
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minjaesong
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23cc28d3bd
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Features that are reckoned are working (which means the full features are WIP)
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2017-05-09 02:40:22 +09:00 |
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minjaesong
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9732c6d66f
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y-down blocking work (can jump down to hit the ground but not the ceiling)
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2017-05-09 00:46:38 +09:00 |
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minjaesong
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566c76c1a2
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removing moveDelta to utilise externalForce and controllerMoveDelta separately, for great justice
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2017-05-08 21:19:28 +09:00 |
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minjaesong
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81220fa542
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ground slide (balls) works; walking works; still no wall...
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2017-05-08 02:55:12 +09:00 |
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minjaesong
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572fbb4b9c
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at least it snaps without hacks; adding one important documentaion
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2017-05-08 00:47:21 +09:00 |
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minjaesong
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10a99b7db6
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I can jump around at least, isTouching() needs more work
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2017-05-08 00:10:58 +09:00 |
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minjaesong
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959873413d
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fucked up while making ActorValue delegated – not applicable; can't have default value
making commits for files to keep so that I can discard changes
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2017-05-07 18:39:26 +09:00 |
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minjaesong
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14dfb5c963
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I think I can ignore this CCD-ing bug but it's happening
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2017-05-07 03:11:42 +09:00 |
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minjaesong
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86821d2d98
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fuck it; we do it tomorrow (or Monday)
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2017-05-07 02:17:38 +09:00 |
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minjaesong
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c9d786390c
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forgot to commit...
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2017-05-07 00:48:57 +09:00 |
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minjaesong
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ade9592d67
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sorta works?
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2017-05-07 00:24:00 +09:00 |
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minjaesong
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22ad180e04
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hitbox displacement rewritten
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2017-05-05 02:03:29 +09:00 |
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minjaesong
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479c0ce91f
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does this plan look good?
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2017-05-03 15:02:49 +09:00 |
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minjaesong
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a9d35678c5
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why things are keep happening?
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2017-05-03 14:41:09 +09:00 |
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minjaesong
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cbb4eaad94
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more commits before the havoc
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2017-05-03 03:07:35 +09:00 |
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minjaesong
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165ae1777b
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some organisation, Base32 password generator
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2017-05-03 02:37:03 +09:00 |
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Song Minjae
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ecf775c664
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no message
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2017-05-01 08:00:07 +09:00 |
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Song Minjae
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1375f91505
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A commit to save my soul as I'm going to fuck up things a bit...
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2017-04-30 21:26:20 +09:00 |
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Song Minjae
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c9c761598a
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inventoryItem -> gameItem
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2017-04-29 23:11:54 +09:00 |
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Song Minjae
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9a7885fc80
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kotlin runtime update
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2017-04-29 22:53:32 +09:00 |
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Song Minjae
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9508249533
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blocks now have properly formatted ids
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2017-04-29 00:05:10 +09:00 |
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Song Minjae
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3498a100a4
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clean ice tex fix
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2017-04-28 21:52:05 +09:00 |
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