Commit Graph

462 Commits

Author SHA1 Message Date
minjaesong
e395dc3781 Features that are reckoned are working (which means the full features are WIP) 2017-05-09 02:40:22 +09:00
minjaesong
79c2025509 y-down blocking work (can jump down to hit the ground but not the ceiling) 2017-05-09 00:46:38 +09:00
minjaesong
791aaa3482 removing moveDelta to utilise externalForce and controllerMoveDelta separately, for great justice 2017-05-08 21:19:28 +09:00
minjaesong
629408ebb8 ground slide (balls) works; walking works; still no wall... 2017-05-08 02:55:12 +09:00
minjaesong
ca8924e722 at least it snaps without hacks; adding one important documentaion 2017-05-08 00:47:21 +09:00
minjaesong
5be3aebd9a I can jump around at least, isTouching() needs more work 2017-05-08 00:10:58 +09:00
minjaesong
27dcfacf27 fucked up while making ActorValue delegated – not applicable; can't have default value
making commits for files to keep so that I can discard changes
2017-05-07 18:39:26 +09:00
minjaesong
87c9419af1 I think I can ignore this CCD-ing bug but it's happening 2017-05-07 03:11:42 +09:00
minjaesong
94eee48aef fuck it; we do it tomorrow (or Monday) 2017-05-07 02:17:38 +09:00
minjaesong
49a418b69c forgot to commit... 2017-05-07 00:48:57 +09:00
minjaesong
1f1fcfdf5f sorta works? 2017-05-07 00:24:00 +09:00
minjaesong
25e93b2552 hitbox displacement rewritten 2017-05-05 02:03:29 +09:00
minjaesong
9ba6ece7d1 does this plan look good? 2017-05-03 15:02:49 +09:00
minjaesong
af6be4de31 why things are keep happening? 2017-05-03 14:41:09 +09:00
minjaesong
9bae794491 more commits before the havoc 2017-05-03 03:07:35 +09:00
minjaesong
c1ef44c2f2 some organisation, Base32 password generator 2017-05-03 02:37:03 +09:00
Song Minjae
f8435711dd no message 2017-05-01 08:00:07 +09:00
Song Minjae
4a6effff96 A commit to save my soul as I'm going to fuck up things a bit... 2017-04-30 21:26:20 +09:00
Song Minjae
9a819ffec3 inventoryItem -> gameItem 2017-04-29 23:11:54 +09:00
Song Minjae
09b4e3719f kotlin runtime update 2017-04-29 22:53:32 +09:00
Song Minjae
0510ac230b blocks now have properly formatted ids 2017-04-29 00:05:10 +09:00
Song Minjae
df3afab5ee clean ice tex fix 2017-04-28 21:52:05 +09:00
Song Minjae
e2b523c4c4 Sandstone connectivity change
- TODO do the same with ice block
2017-04-28 17:07:45 +09:00
Song Minjae
996d578d3e quickslot works, new event for actor "actorValueChanged"
- "unpacking" fresh new tool would un-register quickslot desig.
- priority issue on "equipped by quickslot change" and "equipped by inventory UI"
2017-04-28 12:21:27 +09:00
Song Minjae
13e817e154 blocks name update 2017-04-28 01:49:32 +09:00
Song Minjae
55578ccc1e Quickbar: all working except for equip/unequip 2017-04-28 01:48:51 +09:00
Song Minjae
048f96b554 modularised lang 2017-04-27 23:41:19 +09:00
Song Minjae
3602ee3848 working walls, quickbar and piemenu fixed 2017-04-27 17:22:56 +09:00
Song Minjae
b76a4f3925 working quickbar and piemenu 2017-04-27 14:45:55 +09:00
Song Minjae
b4b2c0d85b Tile -> Block && Map -> World 2017-04-27 01:57:45 +09:00
Song Minjae
49d3c9f55b Loading item from module using Groovy 2017-04-26 23:53:22 +09:00
Song Minjae
05c9c8f5df durability meter: stack of (new) tools displayed as intended
- displaying NOT based on their stacks but their health
2017-04-25 17:24:56 +09:00
Song Minjae
7264fc6381 removing stupidity which harmed AmmoMeterProxy 2017-04-25 15:29:24 +09:00
Song Minjae
ce08b47423 fresh-new dynamic items (e.g. pickaxe) can be stacked 2017-04-25 02:59:59 +09:00
Song Minjae
a72b6f0d1a new ID for dynamic item work flawlessly with adding multiple at once 2017-04-24 21:31:53 +09:00
Song Minjae
d70cb2524d Resolving issues #16 and #20 2017-04-24 02:23:13 +09:00
Song Minjae
41b2b8a694 Resolving issue #18 and #19 2017-04-23 22:53:49 +09:00
Song Minjae
e9c8f03000 working vital meter for tool durability 2017-04-21 18:11:30 +09:00
Song Minjae
4e14b24011 wenquanyi: fixed bad code point allocation 2017-04-20 20:48:23 +09:00
Song Minjae
83d08c680d more housecleaning 2017-04-19 22:56:10 +09:00
Song Minjae
072ef19db1 compressing large font images 2017-04-19 22:31:55 +09:00
Song Minjae
261d78f1d2 about issue #17 2017-04-19 21:15:09 +09:00
Song Minjae
d8d4a062de Proper tga.gz loading using own imagedata 2017-04-19 20:53:03 +09:00
Song Minjae
6e4e52d693 Some space saving, terrain reads GZip directly 2017-04-19 16:15:14 +09:00
Song Minjae
9427293d7d terrain damage data is now properly removed when the tile is newly placed 2017-04-19 03:03:53 +09:00
Song Minjae
a88f5ba4ec does it work? 2017-04-18 01:24:54 +09:00
Song Minjae
8303b5c85b README update 2017-04-18 01:23:15 +09:00
Song Minjae
56d78d50ca pickaxe working as intended 2017-04-18 01:14:25 +09:00
Song Minjae
cec266d396 modular first test 2017-04-17 16:14:35 +09:00
Song Minjae
98d7548ce8 mod support design wip 2017-04-17 04:03:58 +09:00