Song Minjae
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e62f8feda5
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added "lightBox" to the interface Luminous; determines which area of the actor is luminous, and modified lightmapRenderer code accordingly
Former-commit-id: d7d9c33977b0fa2fd505cd070cf1cb6da0bdc0db
Former-commit-id: cf7c96f2ff891e07622ac0657811ea9de2cbd7c5
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2016-06-20 13:14:41 +09:00 |
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Song Minjae
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e926dd84db
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Merge branch 'master' of https://bitbucket.org/minjae_song/terrarum_renewed
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Former-commit-id: 62b1c07fc320a10a36b0b2bf711a44832a5d0d56
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2016-06-17 13:57:45 +09:00 |
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Song Minjae
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1565a17c74
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now the sunstone and the daylight capacitor are also managed by TilePropUtil, added field "dlfn" in tileprop.csv
Former-commit-id: 7dfec6896031f89eb1f0de062303485bee8ee5f4
Former-commit-id: 0fae44e4b200248997ab873e415e9d7bce8de2e4
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2016-06-17 13:54:06 +09:00 |
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Song Minjae
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4cf30b0d84
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more proper torch flicker, now the sunstone and the daylight capacitor is also managed by TilePropUtil, added field "dlfn" in tileprop.csv
Former-commit-id: 860c346d7d1350db9771383aa9ddfdeebc0ce30d
Former-commit-id: a199bc5f828237ff197d2333e161aaeafccc3038
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2016-06-17 13:52:11 +09:00 |
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Song Minjae
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175f6de01b
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torches' flicker time is now determined by FPS to get same speed from alternating frame rate
Former-commit-id: c88c54f7613f8f3bbc3b89153ca30400b2a124ac
Former-commit-id: 505ebdaf930f257e1a2521a5b07b65843e56a201
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2016-06-17 01:49:19 +09:00 |
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Song Minjae
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c4ad69525b
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TilePropCodex is now object, torch flicker (WIP as all the torches are in unison)
Former-commit-id: df9c0e3a9ace2ba976da5e81f1f2d2217db541a0
Former-commit-id: 81a25a938023f318937e1f4ded15e6047fdf8864
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2016-06-17 01:39:55 +09:00 |
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Song Minjae
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9f42ae9639
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thread pooling terraingen, WIP
Former-commit-id: 1d0687d8b34d5e8192b652904a437cdb29f27b10
Former-commit-id: 1c06ce97a59eb13455cc180a4d5f13ffbead1f84
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2016-06-13 00:48:37 +09:00 |
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Song Minjae
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f98cd773b1
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thread pooling actor update, updated kotlin lib
Former-commit-id: 17dc75ada5a6652fa555c3a34214704897ca9afe
Former-commit-id: 75ddbe0187f978958cc5c1208a0cfb85bfdcdfaf
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2016-05-25 19:32:48 +09:00 |
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Song Minjae
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46a3065423
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no idea
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Former-commit-id: a26b80a1990996d9c05b0909128c210e0f897312
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2016-05-13 20:17:31 +09:00 |
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Song Minjae
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d3e1b17abd
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new utility tiles: Sunstone and Daylight Capacitor
Former-commit-id: 1cd01c381d395a413baf50d851718205b2bfe1fd
Former-commit-id: 0199c31f7e83ff6396128602985cfa3c13e07e63
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2016-05-08 23:32:38 +09:00 |
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Song Minjae
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127e6344cf
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player now walks again, still stick to wall if key is kept down, but gravity is no longer accumulated (because the walking velocity is now separated)
Former-commit-id: f9394abe6230a4e60f2f7a42e81f7e85264a60c5
Former-commit-id: 1cd5b78c5800aef082d5eeec13a0a0a50ccea35b
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2016-05-08 01:29:52 +09:00 |
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Song Minjae
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12876a5ce2
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corrected lighting bug where illuminant in front of the sun can take over the light level of the sun for a tile the illuminant occupies, ActorWithBody phys WIP
Former-commit-id: a1ce45eded6136464d0a2c02227c61ee8f2adcb2
Former-commit-id: e4af5a44eb79b4db85458c9233e43a6117797331
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2016-05-05 17:11:01 +09:00 |
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Song Minjae
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1350ee0baf
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actor now moves like before, but still has a bug where keep 'pushing' the wall while suspended, gravity only accumulates (veloY increases) and not exert any force (hitbox does not move where it should).
Former-commit-id: 8844902b3395acf645b769d299f9459b27810675
Former-commit-id: 55a72ed87a1c56e4a8367bd3a0bc301b12edae2a
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2016-05-03 14:05:27 +09:00 |
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Song Minjae
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6171b44170
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CCD implementation for hitting ground
Former-commit-id: 786f0b4551b32be44767eac627dc247df3773968
Former-commit-id: 6ff2be7b31c91a581125c5682055776047660195
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2016-05-02 00:42:04 +09:00 |
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Song Minjae
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f3050736be
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ball, raw injector float -> double
Former-commit-id: 19e44a1a5400bcf423a9cbb0c076eda48a1313d8
Former-commit-id: 73b3c09b0949f7b463de45b7f436b986445554f6
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2016-05-01 20:05:39 +09:00 |
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Song Minjae
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05b374bfa7
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no multithreading for actor update
Former-commit-id: aa575fabff183802cd326b24d5788bd44adbad95
Former-commit-id: a0d2b650aa5d3f19717049b17284eb76c694b24b
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2016-05-01 11:35:00 +09:00 |
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Song Minjae
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64f9799c67
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removed localised and unsynced 'scale' and 'mass' for ActorWithBody, they are now synced with actorvalue
Former-commit-id: d655b499c333011b8e46235fe3312617f673a6ad
Former-commit-id: 6cc9e6aabd69f7ba3e46e6dcba404c41c6130652
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2016-05-01 01:05:37 +09:00 |
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Song Minjae
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b603b044b9
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Vector2 from org.dyn4j
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Former-commit-id: 89f114e8d80b1645be87b5ece95caa9866764f28
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2016-05-01 00:30:23 +09:00 |
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Song Minjae
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a9f516cf63
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updating a document from the phys engine branch
Former-commit-id: e88835c9150281af59f6fb4f406ab57613fbc854
Former-commit-id: 3cb863aae27f695b8eb1586a6e260eb8325ce006
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2016-05-01 00:27:15 +09:00 |
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Song Minjae
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c9f5fde3be
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Physics stuff Float -> Double
Former-commit-id: 54ccee75769691aa6aaa2416767bd15270f63347
Former-commit-id: 61e892434f48adf11e3ca49b60928a930fd5cde9
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2016-05-01 00:23:36 +09:00 |
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Song Minjae
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fba0b80d24
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readme
Former-commit-id: 73e3b1364a1f6b850141f0bd377af25cc4064e6e
Former-commit-id: 0152733c4c43a91ebc8d2cfc6e56970800394ebc
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2016-04-27 01:29:17 +09:00 |
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Song Minjae
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7efc693c4a
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proof-of-concept collision solver, document for penetration compensation in collision solver and ActorWithBody (collide with world), updated README
Former-commit-id: 985edaea09aff8d972ece24e08bd31c378c60f2b
Former-commit-id: 5c8fbd014c2c2edae21cf89f45a96aedc8d8bad9
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2016-04-27 01:25:25 +09:00 |
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Song Minjae
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7d804f24e7
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physics objects (ActorWithBody) will now sleep if ||v|| < 0.5, faction ID is now positive integer (64-bit) only
Former-commit-id: 437cff82cf5748c36c5ad72bc43b4fc172b168c8
Former-commit-id: 3ab0500f83da229ec77b85c09ec42fd332ef62ce
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2016-04-26 14:36:21 +09:00 |
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Song Minjae
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6ae31f1858
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newton's law-compliant physics simulator for ActorWithBody, which would make implementing fluid resistance simulation easier job. Player's stop will now be processed by this phys simulator.
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Former-commit-id: 74b7ea76c5d04272474b68760ad3958e715fe551
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2016-04-26 01:15:53 +09:00 |
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Song Minjae
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519ecec774
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new console command 'error' (stderr equivalent of console window)
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Former-commit-id: 7aba1585ffa45195622bb25e1c62cace474420c9
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2016-04-25 12:49:56 +09:00 |
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Song Minjae
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1dc3e6df3e
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fixing the critical bug in active/dormant thingies, actor ID is now positive integer (I had to), class Actor is now shipped with ID generator, optimisation in add/removeActor
Former-commit-id: f743ecb27ba1cea05215889d7e1a77e10171cb8c
Former-commit-id: 4b88f9711c34542a8a504682cffe79a2f8a43ed8
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2016-04-25 01:58:17 +09:00 |
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Song Minjae
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c4b64140be
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actors are now active/dormant depending on the distance to the player, only the active actors are to be updated. Actors outside of the camera (actually a distance to the player) are not rendered
Former-commit-id: 5f80c2ef3592aab5567723087c264e05458e98b3
Former-commit-id: 7714c6f5a6d7a48d4f5adfe8f6990b249bdb80b0
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2016-04-24 16:37:08 +09:00 |
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Song Minjae
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1a1159b643
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WIP collision solver, colour-codes in game fonts
Former-commit-id: 0bb85999176d89956398bbcc24e1b33cacd3e87c
Former-commit-id: 0ef0c1ac9b88f8fe42a7439fee69a8d4792be96a
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2016-04-23 23:08:42 +09:00 |
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Song Minjae
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cffc9a9ba2
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little changes to the help text
Former-commit-id: ba69c2195ceaceefa04292ad609abf833a7508a3
Former-commit-id: 24afe5923c454f31cd1ef06ab6351ef4e05677f2
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2016-04-17 01:21:36 +09:00 |
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Song Minjae
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7c6d232ba6
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Actor reference ID on debug window, RefID is now Int, added Japanese on help page
Former-commit-id: 3519b8746d611c4badd65f01644ba05e41d10d04
Former-commit-id: 45bb407c2d932e5d70aab9c9eb4f3ef55ce68d27
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2016-04-16 01:03:19 +09:00 |
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Song Minjae
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f0d2415906
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new small number font, fix on histogram drawing and torch drawing (now less likely to stick on wall)
Former-commit-id: 04d20ca0bf3c48152234073eb6875512450b942f
Former-commit-id: bde21ffce1581885cc449143c2f72932837f3c57
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2016-04-15 19:38:04 +09:00 |
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Song Minjae
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a903c629ec
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compressed fonts, lightmap histogram
Former-commit-id: 2fd36e0b2b7cd45ecdab628e0d2679efd17f01f3
Former-commit-id: 5c4109d7a2ce320584674c5415054a381ba4d6ec
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2016-04-15 16:34:57 +09:00 |
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Song Minjae
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d39715cbff
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Localised lightmap (reducing memory usage by 64 MB!), smoother and realistic light dimming (looks even more beautiful)
Former-commit-id: c312c73701bb3d2add4d5a5fe4f476ee6ee8be25
Former-commit-id: bc40f0e42025d1a368a22d08447c8ecc956248bb
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2016-04-13 02:25:45 +09:00 |
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Song Minjae
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ac9f5b5138
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com.torvald → net.torvald
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Former-commit-id: 287287c5920b07618174d7a7573f049d350ded66
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2016-04-12 12:29:02 +09:00 |
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Song Minjae
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2a34efb489
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renamed *Factory to *Builder
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Former-commit-id: 23a9b3ef5573ff7469e27e6b2af3759d542549f3
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2016-04-12 12:18:16 +09:00 |
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Song Minjae
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cee702da32
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Lightmap: HDR (0 - 4.0) implementation
Former-commit-id: 1f18bcecf936b68e11e482a65a3bb247d2fb6d94
Former-commit-id: 961a3236c03e353372e8aa107d56540622e9d303
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2016-04-11 01:06:09 +09:00 |
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Song Minjae
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a1e12e59d7
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Conditional overscanning for lightmap, actor/uiContainers are now LinkedList, added methods to retrieve/delete actors
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2016-04-10 15:38:58 +09:00 |
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Song Minjae
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7ab937d5fc
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establishing the concept of creature defence AV, some function name changing
Former-commit-id: 309f15be553b2bb0d391f89dab457748b6e3f063
Former-commit-id: 537edfa27245453cd2c37feed8d21861286425e5
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2016-04-07 22:51:56 +09:00 |
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Song Minjae
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062abfff36
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tweak in Kana font, fonts can now produce colours
Former-commit-id: 4f83fbe93e86ffae090986b58802a2fe0c1fd83e
Former-commit-id: 9b0ae019b5dae16236c25597ca31e6aa3b6fb78c
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2016-04-07 00:24:27 +09:00 |
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Song Minjae
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bad4afe247
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new noisegen for ores/gems, need some test, error-proof ActorValue addressing, more comments for ActorWithBody.kt
Former-commit-id: a3441e31f11fa89283babee4c9749680495af923
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2016-04-04 23:55:00 +09:00 |
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Song Minjae
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1573851130
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cavegen renewed (WIP)
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2016-04-01 14:38:45 +09:00 |
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Song Minjae
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aa914377fe
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Lightmap.get/MapLayer.get are now nullable, better overworld generator with Joise, still needs fix in the dirt layer part.
Former-commit-id: 0a5fa31bab45d093771ca109adbeb9c07fb8e90e
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2016-03-29 13:15:03 +09:00 |
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Song Minjae
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2a26c12821
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Make package names comply with the naming conventions, new player tester "Cynthia", creature-making factories now use CreatureRawInjector to create their ActorValues.
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2016-03-26 00:16:51 +09:00 |
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Song Minjae
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f1686e4cdd
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more Kotlin (Everything is now Kotlin except for RNGs and FastMath), more sunlight tinkering, a lantern
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2016-03-24 23:41:56 +09:00 |
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Song Minjae
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e57d7b9224
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renew message UI, proper sunlight sim, lightlevel back to 24bit, using CharArray for MSBs and ByteArray for LSBs
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2016-03-23 20:37:42 +09:00 |
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Song Minjae
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511bbfdc8f
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more Kotlin, UIs now can open/close with animation, working world time with skybox colour changing (sunlight transition is still WIP), fixed project library settings so that the suggestion in IntelliJ IDEA would work properly
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2016-03-22 15:45:31 +09:00 |
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Song Minjae
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9335046057
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update on Kotlin lib, master sprite (psd) is now Lab 16 bits/px
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2016-03-18 01:17:24 +09:00 |
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Song Minjae
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73a8e51c31
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moar kotlin
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2016-03-15 13:24:21 +09:00 |
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Song Minjae
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6d58a3698f
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gitignore ./hs_err_*
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2016-03-14 23:28:51 +09:00 |
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Song Minjae
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0347720241
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gitignore ./out/*
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2016-03-14 23:24:49 +09:00 |
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