Commit Graph

174 Commits

Author SHA1 Message Date
minjaesong
e8b2b04c62 no stuttering zoom (inefficient) 2019-08-12 03:04:16 +09:00
minjaesong
419773550a screen zooming, temporarily toggle with Z key 2019-08-11 05:42:04 +09:00
minjaesong
864b6cd5a0 tree impl test; falling blocks won't destroy transparent blocks 2019-07-31 01:38:27 +09:00
minjaesong
155c38536f correct impl for RNG of joise lib 2019-07-27 14:45:19 +09:00
minjaesong
f95ea1ab0f fixture ui almost working 2019-07-08 19:41:35 +09:00
minjaesong
01e475814b blocks csv fixed wrong opacity value 2019-07-06 20:44:15 +09:00
minjaesong
ae8d7a67f2 issue #26 resolved (someone is hoolding stale ingame context) 2019-07-03 03:59:37 +09:00
minjaesong
42dbaaa242 backend stuffs in the Terrarum moved to the AppLoader 2019-07-02 05:10:32 +09:00
minjaesong
4c23cde4a9 no more context fuckups on apploader 2019-07-02 04:59:24 +09:00
minjaesong
04ea9aec42 more cleanup regarding fireRecalculateEvent 2019-06-25 22:48:38 +09:00
minjaesong
ed58e72724 refactoring the call order of the renderers' init code invocation 2019-06-25 22:26:16 +09:00
minjaesong
44405111eb issue #26: the reason was the dangling pointer? 2019-06-23 02:20:01 +09:00
minjaesong
64bbe6b53b sorta working unsafesvecarray; and then issue #26 is fucking shit up 2019-06-22 04:16:03 +09:00
minjaesong
b45caebda0 it turns out the test-entering is broken; will fix later idk; Threadparallel.startAllWaitForDie seems to work as intended 2019-06-21 16:05:02 +09:00
minjaesong
48b4a4455b unsafe array on lightmaprenderer: could this be possible? 2019-06-08 04:14:13 +09:00
minjaesong
15cb42e26b 80 fps with unsafe access 2019-06-08 03:00:47 +09:00
minjaesong
25fd843ef2 apparently I'm fucking dumb 2019-06-07 10:37:04 +09:00
minjaesong
9445c615e6 i discovered something to be looked at 2019-06-07 10:23:22 +09:00
minjaesong
aad88710ed light parallel failed attempt 2019-06-05 21:04:01 +09:00
minjaesong
f8e26f82c6 lightmap is now array of array because debug-ability > slight framerate drop 2019-06-01 04:06:36 +09:00
minjaesong
c632818e03 migration wip java 9 modularise 2019-06-01 03:25:20 +09:00
minjaesong
874834b2d1 fixing "roundworld anomaly": some actors won't render 2019-05-31 04:10:00 +09:00
minjaesong
0f3a6143cf gradle script fix typo and add assertion jvm option 2019-05-12 01:03:35 +09:00
minjaesong
0ccfb0e709 blocksdrawer now draws wire 2019-05-04 18:19:08 +09:00
minjaesong
e064d6b8f1 block functions now share one centralised core function 2019-05-04 03:29:59 +09:00
minjaesong
65e01b1eb0 debug info for upcoming wires 2019-05-02 00:56:25 +09:00
minjaesong
5816e678bf fixed a long bug where item would be used twice but discounted by only one on single click 2019-05-01 23:26:01 +09:00
minjaesong
08aa0e8f34 always sorting arraylist; more wire stuffs 2019-03-12 22:27:26 +09:00
minjaesong
833d8814a7 game item to load its own image if needed; common resource pool to assist that 2019-03-10 17:46:48 +09:00
minjaesong
cd97b5c4ab rudimentary minimap draw only 2019-03-08 18:49:38 +09:00
minjaesong
a1022a3db1 minor comment update 2019-03-05 23:39:36 +09:00
minjaesong
a05e2fc695 createtileatlas: fixing a mistake where non-47 blocks won't be rendered to atlas 2019-03-03 21:53:56 +09:00
minjaesong
01e5f75bf4 did my best to draw fluids. The thing is, tiles suck at this and I need polygon-based render for fluids 2019-03-03 12:18:04 +09:00
minjaesong
deb82d54b0 codes to produce fluid atlas 2019-03-03 00:25:42 +09:00
minjaesong
7c3759e6d1 new blocksdrawer: works well with masktype 0 and 2 2019-03-02 00:57:26 +09:00
minjaesong
424c7ce17f blocksdrawer: now generates terrain and wall item image 2019-03-01 23:25:23 +09:00
minjaesong
65cc484475 enough resources to test impl the thing 2019-03-01 03:22:46 +09:00
minjaesong
6c8bb1f8fa test impl of the new block atlas maker 2019-03-01 01:20:07 +09:00
minjaesong
4bf2726cd8 dynamic shape: added metadata doc
sililar to the one used in the game's font
2019-02-28 21:57:56 +09:00
minjaesong
3058f0c277 terrain mask PSDs 2019-02-26 17:26:19 +09:00
minjaesong
0fee72c5d3 gson test in progress 2019-02-22 04:50:43 +09:00
minjaesong
83e1239434 lightmap drawing won't use spritebatch 2019-02-20 23:14:28 +09:00
minjaesong
7f1e48304b buildingmaker block marking 2019-02-18 16:36:21 +09:00
minjaesong
a3ef1b435d buildingmaker penmenu; resolving mouse click clash between world and UIs 2019-02-16 17:11:36 +09:00
minjaesong
d020bedba1 fixing list UI's colours; buildingmaker palette wip 2019-02-14 15:55:31 +09:00
minjaesong
1c874f92c2 light: skipping some of the update round wasn't a good idea 2019-02-07 18:04:34 +09:00
minjaesong
833f1a83e6 Font fixed, clearing issue #19 #23 2019-02-07 17:31:55 +09:00
minjaesong
091c8cef48 re-impl of once-scrapped "No-op Mask", and it works 2019-02-06 23:31:21 +09:00
minjaesong
36c6cb78ba inventory screen doesn't need two char info display 2019-02-06 11:05:58 +09:00
minjaesong
bbb2dab710 Lightmap: i'm only doing round 2-4-2 and it works?! 2019-02-04 22:59:42 +09:00