Commit Graph

34 Commits

Author SHA1 Message Date
minjaesong
ec24dc9870 no day-night cycle on titlescreen demo 2023-07-10 20:44:35 +09:00
minjaesong
aad258c054 more prominent torch flickering 2023-05-16 22:22:40 +09:00
minjaesong
66356fc0c9 Revert "trying bytebuf and FloatVector"
This reverts commit 2941a0943f.
Benchmark showed no discernible differences.
2023-01-18 20:32:22 +09:00
minjaesong
2941a0943f trying bytebuf and FloatVector 2023-01-18 20:27:06 +09:00
minjaesong
7ff6dfe1fe Revert "Light Calculation using JDK Incubator Vector": Vectorising
yields poorer performance

This reverts commit b47549d846.
2022-04-21 15:34:24 +09:00
minjaesong
b47549d846 Light Calculation using JDK Incubator Vector 2022-04-21 15:29:15 +09:00
minjaesong
575ed4410b sprites can be rendered across the world seam 2021-09-17 22:54:55 +09:00
minjaesong
6bea9c9f07 moved Codices out of the singleton so they can be serialised 2021-09-04 17:55:37 +09:00
minjaesong
bb95444067 reducing number of warnings on the codebase 2021-08-20 23:28:59 +09:00
minjaesong
de2be74fb1 referencing ranges for wire overlay; more pronounced torch flicker 2021-08-07 00:53:17 +09:00
minjaesong
edc3d53f4e refactoring around 2021-08-06 13:34:17 +09:00
minjaesong
8cb3fc2d33 moving things around between packages 2021-07-28 10:11:18 +09:00
minjaesong
9eb757b7b9 wip 2 2021-02-11 20:45:38 +09:00
minjaesong
5685243443 light whitewash version 1 2020-12-01 17:50:47 +09:00
minjaesong
73c827b77f randomised torch flicker 2020-02-24 01:00:11 +09:00
minjaesong
fc99ee72c3 memoised dynamic luminosity 2020-02-22 15:47:34 +09:00
minjaesong
947224c290 new lightmap: nice try but didn't work 2020-02-21 03:40:37 +09:00
minjaesong
4c23cde4a9 no more context fuckups on apploader 2019-07-02 04:59:24 +09:00
minjaesong
ed58e72724 refactoring the call order of the renderers' init code invocation 2019-06-25 22:26:16 +09:00
minjaesong
c632818e03 migration wip java 9 modularise 2019-06-01 03:25:20 +09:00
minjaesong
7359519982 ingamerenderer: things won't update when the game is paused (e.g. UI open) 2019-03-05 17:45:41 +09:00
minjaesong
07373e13d2 smoothDelta is now come from Gdx's LwjglGraphics instead of AppLoader 2019-01-22 13:16:21 +09:00
minjaesong
5260dc437c the entire game will use new smooth delta 2019-01-21 05:22:49 +09:00
minjaesong
6ed012f0c1 dump (another useless message) 2018-08-05 21:57:18 +09:00
minjaesong
a6ea2b4e18 still wip modularisation, game somehow boots 2018-06-21 17:33:22 +09:00
minjaesong
b16de87dd5 Rectified heretic YY-MM-DD to standard YYYY-MM-DD 2017-09-20 14:36:40 +09:00
minjaesong
f1391bea6f generalised things so that they would work outside of ingame.world; title screen wip 2017-07-21 19:59:51 +09:00
minjaesong
15dbd16766 limitedly successful attempt to create a title screen 2017-07-20 00:36:41 +09:00
minjaesong
eba6b3801d working world-glow blend 2017-07-11 13:34:14 +09:00
minjaesong
28d7b44821 diching RGB10; colors are now fully vec3 2017-07-09 02:21:24 +09:00
minjaesong
43fee8aa9d float lightmap seems it does have little boost on fps 2017-07-09 00:51:25 +09:00
minjaesong
b91ba9fc08 asynch update and render (aka frameskip) 2017-07-08 20:38:05 +09:00
minjaesong
ad481853bb LibGDX, here I am. 2017-06-22 02:31:07 +09:00
Song Minjae
f4db93ca9e Tile -> Block && Map -> World 2017-04-27 01:57:45 +09:00