minjaesong
|
ec24dc9870
|
no day-night cycle on titlescreen demo
|
2023-07-10 20:44:35 +09:00 |
|
minjaesong
|
aad258c054
|
more prominent torch flickering
|
2023-05-16 22:22:40 +09:00 |
|
minjaesong
|
66356fc0c9
|
Revert "trying bytebuf and FloatVector"
This reverts commit 2941a0943f.
Benchmark showed no discernible differences.
|
2023-01-18 20:32:22 +09:00 |
|
minjaesong
|
2941a0943f
|
trying bytebuf and FloatVector
|
2023-01-18 20:27:06 +09:00 |
|
minjaesong
|
7ff6dfe1fe
|
Revert "Light Calculation using JDK Incubator Vector": Vectorising
yields poorer performance
This reverts commit b47549d846.
|
2022-04-21 15:34:24 +09:00 |
|
minjaesong
|
b47549d846
|
Light Calculation using JDK Incubator Vector
|
2022-04-21 15:29:15 +09:00 |
|
minjaesong
|
575ed4410b
|
sprites can be rendered across the world seam
|
2021-09-17 22:54:55 +09:00 |
|
minjaesong
|
6bea9c9f07
|
moved Codices out of the singleton so they can be serialised
|
2021-09-04 17:55:37 +09:00 |
|
minjaesong
|
bb95444067
|
reducing number of warnings on the codebase
|
2021-08-20 23:28:59 +09:00 |
|
minjaesong
|
de2be74fb1
|
referencing ranges for wire overlay; more pronounced torch flicker
|
2021-08-07 00:53:17 +09:00 |
|
minjaesong
|
edc3d53f4e
|
refactoring around
|
2021-08-06 13:34:17 +09:00 |
|
minjaesong
|
8cb3fc2d33
|
moving things around between packages
|
2021-07-28 10:11:18 +09:00 |
|
minjaesong
|
9eb757b7b9
|
wip 2
|
2021-02-11 20:45:38 +09:00 |
|
minjaesong
|
5685243443
|
light whitewash version 1
|
2020-12-01 17:50:47 +09:00 |
|
minjaesong
|
73c827b77f
|
randomised torch flicker
|
2020-02-24 01:00:11 +09:00 |
|
minjaesong
|
fc99ee72c3
|
memoised dynamic luminosity
|
2020-02-22 15:47:34 +09:00 |
|
minjaesong
|
947224c290
|
new lightmap: nice try but didn't work
|
2020-02-21 03:40:37 +09:00 |
|
minjaesong
|
4c23cde4a9
|
no more context fuckups on apploader
|
2019-07-02 04:59:24 +09:00 |
|
minjaesong
|
ed58e72724
|
refactoring the call order of the renderers' init code invocation
|
2019-06-25 22:26:16 +09:00 |
|
minjaesong
|
c632818e03
|
migration wip java 9 modularise
|
2019-06-01 03:25:20 +09:00 |
|
minjaesong
|
7359519982
|
ingamerenderer: things won't update when the game is paused (e.g. UI open)
|
2019-03-05 17:45:41 +09:00 |
|
minjaesong
|
07373e13d2
|
smoothDelta is now come from Gdx's LwjglGraphics instead of AppLoader
|
2019-01-22 13:16:21 +09:00 |
|
minjaesong
|
5260dc437c
|
the entire game will use new smooth delta
|
2019-01-21 05:22:49 +09:00 |
|
minjaesong
|
6ed012f0c1
|
dump (another useless message)
|
2018-08-05 21:57:18 +09:00 |
|
minjaesong
|
a6ea2b4e18
|
still wip modularisation, game somehow boots
|
2018-06-21 17:33:22 +09:00 |
|
minjaesong
|
b16de87dd5
|
Rectified heretic YY-MM-DD to standard YYYY-MM-DD
|
2017-09-20 14:36:40 +09:00 |
|
minjaesong
|
f1391bea6f
|
generalised things so that they would work outside of ingame.world; title screen wip
|
2017-07-21 19:59:51 +09:00 |
|
minjaesong
|
15dbd16766
|
limitedly successful attempt to create a title screen
|
2017-07-20 00:36:41 +09:00 |
|
minjaesong
|
eba6b3801d
|
working world-glow blend
|
2017-07-11 13:34:14 +09:00 |
|
minjaesong
|
28d7b44821
|
diching RGB10; colors are now fully vec3
|
2017-07-09 02:21:24 +09:00 |
|
minjaesong
|
43fee8aa9d
|
float lightmap seems it does have little boost on fps
|
2017-07-09 00:51:25 +09:00 |
|
minjaesong
|
b91ba9fc08
|
asynch update and render (aka frameskip)
|
2017-07-08 20:38:05 +09:00 |
|
minjaesong
|
ad481853bb
|
LibGDX, here I am.
|
2017-06-22 02:31:07 +09:00 |
|
Song Minjae
|
f4db93ca9e
|
Tile -> Block && Map -> World
|
2017-04-27 01:57:45 +09:00 |
|