minjaesong
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faec65eb81
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at least some of the new UIs are working
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2017-10-23 03:44:45 +09:00 |
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minjaesong
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0959873826
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somehow fixed a consolewin bug
- It would read a key even if it's closed
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2017-10-18 03:52:11 +09:00 |
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minjaesong
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162ce046fb
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player sprites now aligned to hitbox && drawn at centre of the screen
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2017-10-13 00:36:03 +09:00 |
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minjaesong
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969b3e0b81
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Houston, we have a render (again)
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2017-10-07 22:21:37 +09:00 |
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minjaesong
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3726f34f11
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Rectified heretic YY-MM-DD to standard YYYY-MM-DD
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2017-09-20 14:36:40 +09:00 |
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minjaesong
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31c9b85d6d
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Scientifically correct moondial
Flipped crescents are my mistake 😄
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2017-09-19 14:43:06 +09:00 |
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minjaesong
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02e0c1365b
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Light fuck: At least I've figured out what the fuck was wrong with.
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2017-09-12 21:29:45 +09:00 |
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minjaesong
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ade53831a8
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at least now I know which part is to be patched...
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2017-09-09 02:45:58 +09:00 |
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minjaesong
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390ac37b8d
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now I can't even tell if it's working as intended or not
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2017-08-30 22:16:10 +09:00 |
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minjaesong
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5f9b46ec63
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new blocks drawer WIP
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2017-08-29 21:06:30 +09:00 |
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minjaesong
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d2508d0ccd
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terrain atlas: added black patch
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2017-08-28 20:37:39 +09:00 |
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minjaesong
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d908473fa9
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camera moving works
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2017-08-28 02:27:53 +09:00 |
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minjaesong
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32ff5545d1
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Tiling shader -- FIXME: cameraTranslation not working as it should
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2017-08-27 23:55:54 +09:00 |
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minjaesong
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29367b9e6f
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fucking finally... (needs cleanup)
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2017-08-27 23:47:30 +09:00 |
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minjaesong
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06ec6c875c
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tiling using shader, sorta works
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2017-08-26 23:48:07 +09:00 |
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minjaesong
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63ed1f6ba0
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trying to tile by shader
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2017-08-25 19:37:12 +09:00 |
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minjaesong
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7a442f26fa
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some sort of error screen impl
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2017-08-20 22:10:47 +09:00 |
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minjaesong
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99d8b5b7f2
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better dithering
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2017-08-07 01:09:04 +09:00 |
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minjaesong
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4c973a3502
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load app using apploader -- no more black screen on app load
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2017-08-01 23:55:48 +09:00 |
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minjaesong
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65aa6a9a47
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RemoCons fully working; also fixed my stupidity
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2017-07-26 17:03:22 +09:00 |
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minjaesong
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46b4dd7532
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UI: sub-UIs work?
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2017-07-25 17:21:02 +09:00 |
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minjaesong
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2ddb2af0e4
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fixed quickbar and piemenu texture
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2017-07-23 19:55:06 +09:00 |
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minjaesong
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70a53c895d
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more compatible shader
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2017-07-23 18:23:53 +09:00 |
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minjaesong
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3335aaba12
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leak patched I guess
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2017-07-23 17:38:57 +09:00 |
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minjaesong
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3a0c2d8101
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titlescreen: camera follows terraini undulation
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2017-07-22 18:27:58 +09:00 |
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minjaesong
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6f2c1e578e
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parallax (sky looks bluer when you go up)
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2017-07-20 18:39:05 +09:00 |
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minjaesong
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5d86f054e8
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limitedly successful attempt to create a title screen
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2017-07-20 00:36:41 +09:00 |
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minjaesong
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b6f92d87cc
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Ingame's Player is now mandatory; player spawn on right position
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2017-07-18 00:19:55 +09:00 |
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minjaesong
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fe0f87e428
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Inventory UI: items page button
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2017-07-17 14:37:10 +09:00 |
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minjaesong
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6476fe88bb
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some bayer matrix things and my discoveries
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2017-07-17 12:22:15 +09:00 |
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minjaesong
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d6f2f4158c
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simplified a structure of UIs a bit
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2017-07-16 23:15:32 +09:00 |
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minjaesong
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bf47b82445
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dithered skybox
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2017-07-16 05:03:04 +09:00 |
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minjaesong
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3505b2dd6a
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bayer-dithering shader revisited
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2017-07-15 18:35:57 +09:00 |
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minjaesong
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75795677be
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wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
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2017-07-15 00:02:00 +09:00 |
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minjaesong
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1a10a9b33f
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load screen adj, faster gravity response for standard
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2017-07-14 18:48:48 +09:00 |
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minjaesong
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c2fe538b78
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disposable UI; loading screen mockup (i heard like loading screen -- sonic 06)
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2017-07-13 17:53:40 +09:00 |
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minjaesong
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c87e51d426
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load screen render, fixed some init code of the app
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2017-07-13 03:59:26 +09:00 |
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minjaesong
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a4fe26adf8
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how changing the screen should be done
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2017-07-13 01:34:09 +09:00 |
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minjaesong
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448c5f0fca
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working UV simulation using alpha channel
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2017-07-12 02:35:36 +09:00 |
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minjaesong
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ca83322df9
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working world-glow blend
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2017-07-11 13:34:14 +09:00 |
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minjaesong
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63a33ae0cf
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prep for draw glow
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2017-07-09 20:29:35 +09:00 |
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minjaesong
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dfcc57eb68
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diching RGB10; colors are now fully vec3
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2017-07-09 02:21:24 +09:00 |
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minjaesong
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383a2f7259
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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minjaesong
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1059031443
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new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable
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2017-07-06 16:35:58 +09:00 |
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minjaesong
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539b06aec2
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4096 shader finally works... perhaps it needs bayer matrix?
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2017-07-05 18:30:53 +09:00 |
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minjaesong
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f5d229105c
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shader seems working!; it's messed up by all the test codes but I commit anyway
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2017-07-05 02:05:03 +09:00 |
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minjaesong
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c29f663a0e
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blur shader works
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2017-07-04 23:30:48 +09:00 |
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minjaesong
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3e64d8447c
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shader does work at least...
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2017-07-04 22:04:07 +09:00 |
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minjaesong
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ecc883f9ca
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killed old zoom so that framebuffer would render without hack
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2017-07-04 20:11:54 +09:00 |
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minjaesong
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4a6f88ea29
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needs more shader (for smoothing out lightmap render)
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2017-07-04 14:58:18 +09:00 |
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