mirror of
https://github.com/curioustorvald/Terrarum.git
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14 Commits
v0.3.2-tes
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v0.3.2-tes
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124
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generated
124
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24
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24
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|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/jxinput-1.0.0.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$KOTLIN_BUNDLED$/lib/kotlin-stdlib.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$KOTLIN_BUNDLED$/lib/kotlin-reflect.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$KOTLIN_BUNDLED$/lib/kotlin-stdlib-jdk7.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$KOTLIN_BUNDLED$/lib/kotlin-stdlib-jdk8.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/commons-csv-1.8.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/prtree.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/Terrarum_Joise.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/TerrarumSansBitmap.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/graal-sdk-21.1.0.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/icu4j-68.2.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/js-21.1.0-edit.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/js-scriptengine-21.1.0.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/truffle-api-21.1.0.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/regex-21.1.0-edit.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/gdx-1.11.0.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/gdx-jnigen-loader-2.3.1.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/gdx-backend-lwjgl3-1.11.0.jar" path-in-jar="/" />
|
||||
@@ -82,11 +72,21 @@
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/gdx-platform-1.11.0-natives-armeabi-v7a.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/gdx-platform-1.11.0-natives-desktop.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/gdx-platform-1.11.0-natives-x86_64.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$MAVEN_REPOSITORY$/org/jetbrains/kotlin/kotlin-reflect/1.8.21/kotlin-reflect-1.8.21.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$MAVEN_REPOSITORY$/org/jetbrains/kotlin/kotlin-stdlib/1.8.21/kotlin-stdlib-1.8.21.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$MAVEN_REPOSITORY$/org/jetbrains/kotlin/kotlin-stdlib-common/1.8.21/kotlin-stdlib-common-1.8.21.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$MAVEN_REPOSITORY$/org/jetbrains/annotations/13.0/annotations-13.0.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$MAVEN_REPOSITORY$/org/jetbrains/kotlin/kotlin-stdlib-common/1.8.21/kotlin-stdlib-common-1.8.21.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$MAVEN_REPOSITORY$/org/jetbrains/kotlin/kotlin-test/1.8.21/kotlin-test-1.8.21.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$MAVEN_REPOSITORY$/org/jetbrains/kotlin/kotlin-reflect/1.8.21/kotlin-reflect-1.8.21.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$KOTLIN_BUNDLED$/lib/kotlin-stdlib-jdk8.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$KOTLIN_BUNDLED$/lib/kotlin-reflect.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$KOTLIN_BUNDLED$/lib/kotlin-stdlib-jdk7.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$KOTLIN_BUNDLED$/lib/kotlin-stdlib.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/graal-sdk-22.3.1.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/icu4j-71.1.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/js-22.3.1-edit.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/js-scriptengine-22.3.1.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/regex-22.3.1-edit.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/lib/truffle-api-22.3.1.jar" path-in-jar="/" />
|
||||
</root>
|
||||
</artifact>
|
||||
</component>
|
||||
@@ -1,14 +0,0 @@
|
||||
<component name="libraryTable">
|
||||
<library name="gdx-lwjgl3-glfw-awt-macos-1.11.0-javadoc">
|
||||
<CLASSES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-lwjgl3-glfw-awt-macos-1.11.0-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-lwjgl3-glfw-awt-macos-1.11.0.jar!/" />
|
||||
</CLASSES>
|
||||
<JAVADOC>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-lwjgl3-glfw-awt-macos-1.11.0-javadoc.jar!/" />
|
||||
</JAVADOC>
|
||||
<SOURCES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/gdx-lwjgl3-glfw-awt-macos-1.11.0-sources.jar!/" />
|
||||
</SOURCES>
|
||||
</library>
|
||||
</component>
|
||||
@@ -1,28 +0,0 @@
|
||||
<component name="libraryTable">
|
||||
<library name="graalvm-js-21.1.0 and graalvm-js-scriptengine-21.1.0">
|
||||
<CLASSES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/graal-sdk-21.1.0.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/icu4j-68.2.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/js-21.1.0-edit.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/js-scriptengine-21.1.0.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/truffle-api-21.1.0.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/regex-21.1.0-edit.jar!/" />
|
||||
</CLASSES>
|
||||
<JAVADOC>
|
||||
<root url="jar://$PROJECT_DIR$/lib/graal-sdk-21.1.0-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/icu4j-68.2-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/js-21.1.0-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/js-scriptengine-21.1.0-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/truffle-api-21.1.0-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/regex-21.1.0-javadoc.jar!/" />
|
||||
</JAVADOC>
|
||||
<SOURCES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/graal-sdk-21.1.0-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/icu4j-68.2-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/js-21.1.0-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/js-scriptengine-21.1.0-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/truffle-api-21.1.0-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/regex-21.1.0-sources.jar!/" />
|
||||
</SOURCES>
|
||||
</library>
|
||||
</component>
|
||||
28
.idea/libraries/graalvm_js_22_3_1.xml
generated
Normal file
28
.idea/libraries/graalvm_js_22_3_1.xml
generated
Normal file
@@ -0,0 +1,28 @@
|
||||
<component name="libraryTable">
|
||||
<library name="graalvm-js 22.3.1">
|
||||
<CLASSES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/graal-sdk-22.3.1.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/icu4j-71.1.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/js-22.3.1-edit.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/js-scriptengine-22.3.1.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/regex-22.3.1-edit.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/truffle-api-22.3.1.jar!/" />
|
||||
</CLASSES>
|
||||
<JAVADOC>
|
||||
<root url="jar://$PROJECT_DIR$/lib/graal-sdk-22.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/icu4j-71.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/js-22.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/js-scriptengine-22.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/regex-22.3.1-javadoc.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/truffle-api-22.3.1-javadoc.jar!/" />
|
||||
</JAVADOC>
|
||||
<SOURCES>
|
||||
<root url="jar://$PROJECT_DIR$/lib/graal-sdk-22.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/icu4j-71.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/js-22.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/js-scriptengine-22.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/regex-22.3.1-sources.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/lib/truffle-api-22.3.1-sources.jar!/" />
|
||||
</SOURCES>
|
||||
</library>
|
||||
</component>
|
||||
@@ -9,7 +9,7 @@
|
||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
<orderEntry type="library" name="ModuleComputersLib" level="project" />
|
||||
<orderEntry type="module" module-name="TerrarumBuild" />
|
||||
<orderEntry type="library" name="graalvm-js-21.1.0 and graalvm-js-scriptengine-21.1.0" level="project" />
|
||||
<orderEntry type="library" name="graalvm-js 22.3.1" level="project" />
|
||||
<orderEntry type="library" name="TerrarumSansBitmap" level="project" />
|
||||
<orderEntry type="library" name="badlogicgames.gdx" level="project" />
|
||||
<orderEntry type="library" name="badlogicgames.gdx.backend.lwjgl3" level="project" />
|
||||
|
||||
@@ -24,7 +24,7 @@ class ItemHomeComputer(originalID: ItemID) : GameItem(originalID) {
|
||||
override var inventoryCategory = Category.MISC
|
||||
override val isUnique = false
|
||||
override val isDynamic = false
|
||||
override val material = Material()
|
||||
override val materialId = ""
|
||||
override val itemImage: TextureRegion
|
||||
get() = FixtureItemBase.getItemImageFromSheet("dwarventech", "sprites/fixtures/desktop_computer.tga", TerrarumAppConfiguration.TILE_SIZE, TerrarumAppConfiguration.TILE_SIZE)
|
||||
override var baseToolSize: Double? = baseMass
|
||||
|
||||
@@ -32,7 +32,7 @@ class ItemWearableWorldRadar(originalID: String) {// : GameItem(originalID) {
|
||||
override var inventoryCategory = Category.TOOL
|
||||
override val isUnique = false
|
||||
override val isDynamic = true
|
||||
override val material = Material()
|
||||
override val materialId = ""
|
||||
override val itemImage: TextureRegion
|
||||
get() = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/signal_source.tga")
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
<orderEntry type="library" name="gdx-controllers-desktop-2.2.1" level="project" />
|
||||
<orderEntry type="library" name="jxinput-1.0.0" level="project" />
|
||||
<orderEntry type="library" name="gdx-platform-1.11.0-natives" level="project" />
|
||||
<orderEntry type="library" name="graalvm-js-21.1.0 and graalvm-js-scriptengine-21.1.0" level="project" />
|
||||
<orderEntry type="library" name="graalvm-js 22.3.1" level="project" />
|
||||
<orderEntry type="library" name="KotlinJavaRuntime" level="project" />
|
||||
<orderEntry type="library" name="badlogicgames.gdx" level="project" />
|
||||
<orderEntry type="library" name="badlogicgames.gdx.backend.lwjgl3" level="project" />
|
||||
|
||||
BIN
assets/graphics/gui/toggler_icons.tga
LFS
Normal file
BIN
assets/graphics/gui/toggler_icons.tga
LFS
Normal file
Binary file not shown.
@@ -65,12 +65,12 @@
|
||||
["<ENVELOPE>"],
|
||||
["\n"],
|
||||
["\x08"],
|
||||
["`","~","\u0303","≈"],
|
||||
["`","~","\u0300","\u0303"],
|
||||
["-","_","–","—"],
|
||||
["=","+","×","÷"],
|
||||
["[","{","«","‹"],
|
||||
["]","}","»","›"],
|
||||
["\\","|","~","¦"],
|
||||
["\\","|","¬","¦"],
|
||||
["o","O","ó","Ó"],
|
||||
["'",'"',"õ","Õ"],
|
||||
["/","?","¿","§"],
|
||||
|
||||
@@ -65,12 +65,12 @@
|
||||
["<ENVELOPE>"],
|
||||
["\n"],
|
||||
["\x08"],
|
||||
["`","~","\u0303","≈"],
|
||||
["`","~","\u0300","\u0303"],
|
||||
["-","_","–","—"],
|
||||
["=","+","×","÷"],
|
||||
["[","{","«","‹"],
|
||||
["]","}","»","›"],
|
||||
["\\","|","~","¦"],
|
||||
["\\","|","¬","¦"],
|
||||
["o","O","ó","Ó"],
|
||||
["'",'"',"õ","Õ"],
|
||||
["/","?","¿","§"],
|
||||
|
||||
@@ -25,5 +25,6 @@
|
||||
"APP_NOMODULE_2": "Please configure your Load Order and restart:",
|
||||
"MENU_LABEL_KEYCONFIG_HELP1": "Click On the Keycap to Assign Actions",
|
||||
"MENU_LABEL_IME_TOGGLE": "Toggle IME",
|
||||
"MENU_LABEL_PASTE_FROM_CLIPBOARD": "Paste from Cliboard"
|
||||
"MENU_LABEL_PASTE_FROM_CLIPBOARD": "Paste from Cliboard",
|
||||
"MENU_OPTIONS_PERFORMANCE": "Performance"
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,8 +0,0 @@
|
||||
{
|
||||
"MENU_LABEL_COPYRIGHT": "ちょさくけん",
|
||||
"COPYRIGHT_ALL_RIGHTS_RESERVED": "ぜんちょさくけん しょゆう",
|
||||
"COPYRIGHT_GNU_GPL_3": "GNU GPL 3で はいふ",
|
||||
"APP_WARNING_HEALTH_AND_SAFETY": "けいこくーけんこうと あんぜんの ために",
|
||||
"MENU_LABEL_PRESS_START_SYMBOL": "> ボタンを おす",
|
||||
"MENU_MODULES" : "モジュール"
|
||||
}
|
||||
@@ -24,5 +24,6 @@
|
||||
"APP_NOMODULE_2": "다음의 파일에서 불러오기 순서를 설정하고 게임을 재시작하십시오.",
|
||||
"MENU_LABEL_KEYCONFIG_HELP1": "키캡을 클릭해 컨트롤을 배정하십시오",
|
||||
"MENU_LABEL_IME_TOGGLE": "입력기 켜고 끄기",
|
||||
"MENU_LABEL_PASTE_FROM_CLIPBOARD": "복사한 텍스트 붙여넣기"
|
||||
"MENU_LABEL_PASTE_FROM_CLIPBOARD": "복사한 텍스트 붙여넣기",
|
||||
"MENU_OPTIONS_PERFORMANCE": "성능"
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,23 +0,0 @@
|
||||
{
|
||||
"CONTEXT_CHARACTER": "캐리ᄀ터",
|
||||
"MENU_LABEL_COPYRIGHT": "저자ᄀ구ᅥᄂ",
|
||||
"COPYRIGHT_ALL_RIGHTS_RESERVED": "모드ᄂ 구ᅥᄂ리 보유",
|
||||
"COPYRIGHT_GNU_GPL_3": "GNU GPL 3에 ᄃ다라 배포도ᅵᄆ",
|
||||
"APP_WARNING_HEALTH_AND_SAFETY": "겨ᄋ고—거ᄂ가ᄋ고ᅡ 아ᄂ저ᄂ으ᄅ 우ᅵ하여",
|
||||
"MENU_LABEL_PRESS_START_SYMBOL": ">으ᄅ 누르세요",
|
||||
"MENU_MODULES" : "모듀ᄅ",
|
||||
"GAME_ACTION_MOVE_VERB" : "이도ᄋ하기",
|
||||
"GAME_ACTION_ZOOM" : "호ᅡᄀ대·추ᄀ소",
|
||||
"MENU_LABEL_RESET" : "재서ᄅ저ᄋ",
|
||||
"GAME_32BIT_WARNING1": "32비트 버저ᄂ으ᅵ Java르ᄅ 사요ᄋ주ᄋ이ᄂ 거ᄉ 가ᄐ스ᄇ니다.",
|
||||
"GAME_32BIT_WARNING2": "아래 리ᄋ크에서 초ᅵ시ᄂ 64비트 Java르ᄅ 내려바ᄃ아 서ᄅ치해주세요.",
|
||||
"GAME_32BIT_WARNING3": "https://www.java.com/ko/download/",
|
||||
"MENU_OPTION_STREAMERS_LAYOUT": "채티ᄋ차ᄋ 오버레이",
|
||||
"MENU_LABEL_RESTART_REQUIRED": "재시자ᄀ 피ᄅ요",
|
||||
"MENU_LABEL_KEYBOARD_LAYOUT": "자파ᄂ 배여ᄅ",
|
||||
"MENU_LABEL_IME": "이ᄇ려ᄀ기",
|
||||
"MENU_OPTIONS_DITHER": "디더리ᄋ",
|
||||
"MENU_OPTIONS_BLUR": "흐리ᄆ",
|
||||
"MENU_OPTIONS_PARTICLES": "이ᄇ자 수",
|
||||
"MENU_IO_IMPORT": "가져오기"
|
||||
}
|
||||
BIN
assets/mods/basegame/gui/worldportal_catbar.tga
LFS
Normal file
BIN
assets/mods/basegame/gui/worldportal_catbar.tga
LFS
Normal file
Binary file not shown.
@@ -1,14 +0,0 @@
|
||||
{
|
||||
"CONTEXT_WORLD_NEW": "あたらしい せかい",
|
||||
"MENU_LABEL_DELETE_WORLD": "せかいを さくじょ",
|
||||
"CONTEXT_WORLD_COUNT": "せかい: ",
|
||||
|
||||
"MENU_MONITOR_CALI_TITLE": "モニターチェック",
|
||||
|
||||
"GAME_INVENTORY_INGREDIENTS" : "ざいりょう",
|
||||
"GAME_INVENTORY_POTIONS" : "すいやく",
|
||||
"GAME_INVENTORY_BLOCKS" : "ブロック",
|
||||
"GAME_INVENTORY_WALLS" : "かべ",
|
||||
"CONTEXT_ITEM_TOOL_PLURAL" : "どうぐ",
|
||||
"GAME_INVENTORY_FAVORITES" : "とうろく"
|
||||
}
|
||||
@@ -1,78 +0,0 @@
|
||||
{
|
||||
"BLOCK_STONE": "도ᄅ",
|
||||
"BLOCK_STONE_PLURAL": "도ᄅ",
|
||||
"BLOCK_DIRT": "흐ᄅᄀ",
|
||||
"BLOCK_DIRT_PLURAL": "흐ᄅᄀ",
|
||||
"BLOCK_GRASS": "자ᄂ디",
|
||||
"BLOCK_GRAS_PLURALS": "자ᄂ디",
|
||||
"BLOCK_PLANK_NORMAL": "나무파ᄂ자",
|
||||
"BLOCK_PLANK_NORMAL_PLURAL": "나무파ᄂ자",
|
||||
"BLOCK_PLANK_EBONY": "거ᄆ저ᄋ 나무파ᄂ자",
|
||||
"BLOCK_PLANK_EBONY_PLURAL": "거ᄆ저ᄋ 나무파ᄂ자",
|
||||
"BLOCK_PLANK_BIRCH": "하야ᄋ 나무파ᄂ자",
|
||||
"BLOCK_PLANK_BIRCH_PLURAL": "하야ᄋ 나무파ᄂ자",
|
||||
"BLOCK_PLANK_BLOODROSE": "ᄇ바ᄅ가ᄋ 나무파ᄂ자",
|
||||
"BLOCK_PLANK_BLOODROSE_PLURAL": "ᄇ바ᄅ가ᄋ 나무파ᄂ자",
|
||||
"BLOCK_TRUNK_NORMAL": "토ᄋ나무",
|
||||
"BLOCK_TRUNK_NORMAL_PLURAL": "토ᄋ나무",
|
||||
"BLOCK_TRUNK_EBONY": "흐ᄀ다ᄂ나무",
|
||||
"BLOCK_TRUNK_EBONY_PLURAL": "흐ᄀ다ᄂ나무",
|
||||
"BLOCK_TRUNK_BIRCH": "자자ᄀ나무",
|
||||
"BLOCK_TRUNK_BIRCH_PLURAL": "자자ᄀ나무",
|
||||
"BLOCK_TRUNK_BLOODROSE": "자다ᄂ나무",
|
||||
"BLOCK_TRUNK_BLOODROSE_PLURAL": "자다ᄂ나무",
|
||||
"BLOCK_STONE_QUARRIED": "서ᄀ재",
|
||||
"BLOCK_STONE_QUARRIED_PLURAL": "서ᄀ재",
|
||||
"BLOCK_SAND": "모래",
|
||||
"BLOCK_SAND_PLURAL": "모래",
|
||||
"BLOCK_GRAVEL": "자가ᄅ",
|
||||
"BLOCK_GRAVEL_PLURAL": "자가ᄅ",
|
||||
"BLOCK_ORE_MALACHITE": "고ᄋ자ᄀ서ᄀ",
|
||||
"BLOCK_ORE_MALACHITES": "고ᄋ자ᄀ서ᄀ",
|
||||
"BLOCK_ORE_HEMATITE": "저ᄀ처ᄅ서ᄀ",
|
||||
"BLOCK_ORE_HEMATITE_PLURAL": "저ᄀ처ᄅ서ᄀ",
|
||||
"BLOCK_ORE_NATURAL_GOLD": "자여ᄂ그ᄆ",
|
||||
"BLOCK_ORE_NATERAL_GOLD_PLURAL": "자여ᄂ그ᄆ",
|
||||
"BLOCK_ORE_NATURAL_SILVER": "자여ᄂ으ᄂ",
|
||||
"BLOCK_ORE_NATURAL_SILVER_PLURAL": "자여ᄂ으ᄂ",
|
||||
"BLOCK_ORE_RUTILE": "그ᄆ호ᄋ서ᄀ",
|
||||
"BLOCK_ORE_RUTILE_PLURAL": "그ᄆ호ᄋ서ᄀ",
|
||||
"BLOCK_ORE_AURICHALCUMITE": "지ᄂ그ᄆ서ᄀ",
|
||||
"BLOCK_ORE_AURICHALCUMITE_PLURAL": "지ᄂ그ᄆ서ᄀ",
|
||||
"BLOCK_GEM_RUBY": "호ᄋ오ᄀ서ᄀ",
|
||||
"BLOCK_GEM_RUBY_PLURAL": "호ᄋ오ᄀ서ᄀ",
|
||||
"BLOCK_GEM_EMERALD": "추ᅵ오ᄀ서ᄀ",
|
||||
"BLOCK_GEM_EMERALD_PLURAL": "추ᅵ오ᄀ서ᄀ",
|
||||
"BLOCK_GEM_SAPPHIRE": "처ᄋ오ᄀ서ᄀ",
|
||||
"BLOCK_GEM_SAPPHIRE_PLURAL": "처ᄋ오ᄀ서ᄀ",
|
||||
"BLOCK_GEM_TOPAZ": "호ᅡᄋ오ᄀ서ᄀ",
|
||||
"BLOCK_GEM_TOPAZ_PLURAL": "호ᅡᄋ오ᄀ서ᄀ",
|
||||
"BLOCK_GEM_DIAMOND": "그ᄆ가ᄋ서ᄀ",
|
||||
"BLOCK_GEM_DIAMOND_PLURAL": "그ᄆ가ᄋ서ᄀ",
|
||||
"BLOCK_GEM_AMETHYST": "자수저ᄋ서ᄀ",
|
||||
"BLOCK_GEM_AMETHYST_PLURAL": "자수저ᄋ서ᄀ",
|
||||
"BLOCK_SNOW": "누ᄂ",
|
||||
"BLOCK_SNOW_PLURAL": "누ᄂ",
|
||||
"BLOCK_ICE_FRAGILE": "사ᄅ어ᄅ으ᄆ",
|
||||
"BLOCK_ICE_FRAGILE_PLURAL": "사ᄅ어ᄅ으ᄆ",
|
||||
"BLOCK_ICE_NATURAL": "어ᄅ으ᄆ",
|
||||
"BLOCK_ICE_NATURAL_PLURAL": "어ᄅ으ᄆ",
|
||||
"BLOCK_ICE_CLEAR_MAGICAL": "ᄀ개ᄀ그ᄉ하ᄂ 어ᄅ으ᄆ",
|
||||
"BLOCK_ICE_CLEAR_MAGICAL_PLURAL": "ᄀ개ᄀ그ᄉ하ᄂ 어ᄅ으ᄆ",
|
||||
"BLOCK_PLATFORM_STONE": "도ᄅ 바ᄅ파ᄂ",
|
||||
"BLOCK_PLATFORM_STONE_PLURAL": "도ᄅ 바ᄅ파ᄂ",
|
||||
"BLOCK_PLATFORM_WOODEN": "나무 바ᄅ파ᄂ",
|
||||
"BLOCK_PLATFORM_WOODEN_PLURAL": "나무 바ᄅ파ᄂ",
|
||||
"BLOCK_PLATFORM_EBONY": "흐ᄀ다ᄂ 바ᄅ파ᄂ",
|
||||
"BLOCK_PLATFORM_EBONY_PLURAL": "흐ᄀ다ᄂ 바ᄅ파ᄂ",
|
||||
"BLOCK_PLATFORM_BIRCH": "배ᄀ다ᄂ 바ᄅ파ᄂ",
|
||||
"BLOCK_PLATFORM_BIRCH_PLURAL": "배ᄀ다ᄂ 바ᄅ파ᄂ",
|
||||
"BLOCK_PLATFORM_BLOODROSE": "저ᄀ다ᄂ 바ᄅ파ᄂ",
|
||||
"BLOCK_PLATFORM_BLOODROSE_PLURAL": "저ᄀ다ᄂ 바ᄅ파ᄂ",
|
||||
"BLOCK_TORCH": "호ᅢᄉ부ᄅ",
|
||||
"BLOCK_TORCH_PLURAL": "호ᅢᄉ부ᄅ",
|
||||
"BLOCK_WATER": "무ᄅ",
|
||||
"BLOCK_WATER_PLURAL": "무ᄅ",
|
||||
"BLOCK_LAVA": "요ᄋ아ᄆ",
|
||||
"BLOCK_LAVA_PLURAL": "요ᄋ아ᄆ"
|
||||
}
|
||||
@@ -1,5 +0,0 @@
|
||||
{
|
||||
"DEV_MESSAGE_CONSOLE_CODEX": "사요ᄋ 가느ᄋ하ᄂ 며ᄋ려ᄋ어 모ᄀ로ᄀ으ᄅ 보려며ᄂ ‘codex’르ᄅ 이ᄇ려ᄀ해 주시ᄇ시오.",
|
||||
"DEV_MESSAGE_CONSOLE_AVAILABLE_COMMANDS": "며ᄋ려ᄋ어 모ᄀ로ᄀ:",
|
||||
"DEV_MESSAGE_CONSOLE_COMMAND_UNKNOWN": "‘%1$s’: 아ᄅ 수 어ᄇᄉ느ᄂ 며ᄋ려ᄋ어"
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
{
|
||||
"CONTEXT_WORLD_NEW": "새 세계",
|
||||
"MENU_LABEL_DELETE_WORLD": "새계 사ᄀ제",
|
||||
"CONTEXT_WORLD_COUNT": "새계: ",
|
||||
"MENU_MONITOR_CALI_TITLE": "모니터 호ᅡᄀ이ᄂ",
|
||||
"GAME_INVENTORY_INGREDIENTS": "재료",
|
||||
"GAME_INVENTORY_POTIONS": "무ᄅ야ᄀ",
|
||||
"GAME_INVENTORY_BLOCKS": "브ᄅ로ᄀ",
|
||||
"GAME_INVENTORY_WALLS": "벼ᄀ지",
|
||||
"CONTEXT_ITEM_TOOL_PLURAL": "도구",
|
||||
"GAME_INVENTORY_FAVORITES": "즈ᄅ겨차ᄌ기",
|
||||
"GAME_INVENTORY_REGISTER": "드ᄋ로ᄀ하기",
|
||||
"MENU_LABEL_MENU": "메뉴",
|
||||
"CONTEXT_ITEM_MAP": "지도",
|
||||
"CONTEXT_GENERATOR_SEED": "시드",
|
||||
"GAME_ACTION_GRAPPLE": "매다ᄅ리기",
|
||||
"GAME_ACTION_QUICKSEL": "빠르ᄂ 서ᄂ태ᄀ"
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
{
|
||||
"ITEM_STORAGE_CHEST": "보고ᅡᄂ사ᄋ자"
|
||||
}
|
||||
20
lib/_create_graaljs_edit.md
Normal file
20
lib/_create_graaljs_edit.md
Normal file
@@ -0,0 +1,20 @@
|
||||
## How To Edit the Graaljs Jars
|
||||
|
||||
0. Download following from Maven:
|
||||
|
||||
org.graalvm.js:js:00.0.0
|
||||
org.graalvm.js:js-scriptengine:00.0.0
|
||||
|
||||
1. grab `js-00.0.0.jar`
|
||||
2. on `META-INF/services/com.oracle.truffle.api.TruffleLanguage$Provider`, edit as shown:
|
||||
|
||||
com.oracle.truffle.js.lang.JavaScriptLanguageProvider (existing line)
|
||||
com.oracle.truffle.regex.RegexLanguageProvider (<< add this line)
|
||||
|
||||
3. grab `regex-00.0.0.jar`
|
||||
4. on `META-INF/services/com.oracle.truffle.api.TruffleLanguage$Provider`, edit as shown:
|
||||
|
||||
com.oracle.truffle.regex.RegexLanguageProvider (existing line)
|
||||
com.oracle.truffle.js.lang.JavaScriptLanguageProvider (<< add this line)
|
||||
|
||||
5. Re-zip two files
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
lib/graal-sdk-22.3.1-javadoc.jar
LFS
Normal file
BIN
lib/graal-sdk-22.3.1-javadoc.jar
LFS
Normal file
Binary file not shown.
BIN
lib/graal-sdk-22.3.1-sources.jar
LFS
Normal file
BIN
lib/graal-sdk-22.3.1-sources.jar
LFS
Normal file
Binary file not shown.
BIN
lib/graal-sdk-22.3.1.jar
LFS
Normal file
BIN
lib/graal-sdk-22.3.1.jar
LFS
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
lib/icu4j-71.1-javadoc.jar
LFS
Normal file
BIN
lib/icu4j-71.1-javadoc.jar
LFS
Normal file
Binary file not shown.
BIN
lib/icu4j-71.1-sources.jar
LFS
Normal file
BIN
lib/icu4j-71.1-sources.jar
LFS
Normal file
Binary file not shown.
BIN
lib/icu4j-71.1.jar
LFS
Normal file
BIN
lib/icu4j-71.1.jar
LFS
Normal file
Binary file not shown.
BIN
lib/jnlp.jar
BIN
lib/jnlp.jar
Binary file not shown.
BIN
lib/jopus.jar
BIN
lib/jopus.jar
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
lib/js-22.3.1-edit.jar
LFS
Normal file
BIN
lib/js-22.3.1-edit.jar
LFS
Normal file
Binary file not shown.
BIN
lib/js-22.3.1-javadoc.jar
LFS
Normal file
BIN
lib/js-22.3.1-javadoc.jar
LFS
Normal file
Binary file not shown.
BIN
lib/js-22.3.1-sources.jar
LFS
Normal file
BIN
lib/js-22.3.1-sources.jar
LFS
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
lib/js-scriptengine-22.3.1-javadoc.jar
LFS
Normal file
BIN
lib/js-scriptengine-22.3.1-javadoc.jar
LFS
Normal file
Binary file not shown.
BIN
lib/js-scriptengine-22.3.1-sources.jar
LFS
Normal file
BIN
lib/js-scriptengine-22.3.1-sources.jar
LFS
Normal file
Binary file not shown.
BIN
lib/js-scriptengine-22.3.1.jar
LFS
Normal file
BIN
lib/js-scriptengine-22.3.1.jar
LFS
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
lib/regex-22.3.1-edit.jar
LFS
Normal file
BIN
lib/regex-22.3.1-edit.jar
LFS
Normal file
Binary file not shown.
BIN
lib/regex-22.3.1-javadoc.jar
LFS
Normal file
BIN
lib/regex-22.3.1-javadoc.jar
LFS
Normal file
Binary file not shown.
BIN
lib/regex-22.3.1-sources.jar
LFS
Normal file
BIN
lib/regex-22.3.1-sources.jar
LFS
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
lib/truffle-api-22.3.1-javadoc.jar
LFS
Normal file
BIN
lib/truffle-api-22.3.1-javadoc.jar
LFS
Normal file
Binary file not shown.
BIN
lib/truffle-api-22.3.1-sources.jar
LFS
Normal file
BIN
lib/truffle-api-22.3.1-sources.jar
LFS
Normal file
Binary file not shown.
BIN
lib/truffle-api-22.3.1.jar
LFS
Normal file
BIN
lib/truffle-api-22.3.1.jar
LFS
Normal file
Binary file not shown.
@@ -1,6 +1,6 @@
|
||||
package net.torvald.parametricsky.datasets
|
||||
|
||||
import net.torvald.terrarum.serialise.toLittleLong
|
||||
import net.torvald.terrarum.serialise.toLittleInt64
|
||||
import java.io.File
|
||||
import java.io.FileInputStream
|
||||
|
||||
@@ -14,7 +14,7 @@ object DatasetOp {
|
||||
val ret = DoubleArray(entrysize) {
|
||||
val inputbuf = ByteArray(8)
|
||||
fis.read(inputbuf)
|
||||
val rawnum = inputbuf.toLittleLong()
|
||||
val rawnum = inputbuf.toLittleInt64()
|
||||
Double.fromBits(rawnum)
|
||||
}
|
||||
|
||||
|
||||
@@ -22,29 +22,19 @@ object CommonResourcePool {
|
||||
|
||||
init {
|
||||
addToLoadingList("itemplaceholder_16") {
|
||||
val t = TextureRegion(Texture("assets/item_kari_16.tga"))
|
||||
t.flip(false, false)
|
||||
/*return*/t
|
||||
TextureRegion(Texture("assets/item_kari_16.tga")).also { it.flip(false, false) }
|
||||
}
|
||||
addToLoadingList("itemplaceholder_24") {
|
||||
val t = TextureRegion(Texture("assets/item_kari_24.tga"))
|
||||
t.flip(false, false)
|
||||
/*return*/t
|
||||
TextureRegion(Texture("assets/item_kari_24.tga")).also { it.flip(false, false) }
|
||||
}
|
||||
addToLoadingList("itemplaceholder_32") {
|
||||
val t = TextureRegion(Texture("assets/item_kari_32.tga"))
|
||||
t.flip(false, false)
|
||||
/*return*/t
|
||||
TextureRegion(Texture("assets/item_kari_32.tga")).also { it.flip(false, false) }
|
||||
}
|
||||
addToLoadingList("itemplaceholder_48") {
|
||||
val t = TextureRegion(Texture("assets/item_kari_48.tga"))
|
||||
t.flip(false, false)
|
||||
/*return*/t
|
||||
TextureRegion(Texture("assets/item_kari_48.tga")).also { it.flip(false, false) }
|
||||
}
|
||||
addToLoadingList("test_texture") {
|
||||
val t = TextureRegion(Texture("assets/test_texture.tga"))
|
||||
t.flip(false, false)
|
||||
/*return*/t
|
||||
TextureRegion(Texture("assets/test_texture.tga")).also { it.flip(false, false) }
|
||||
}
|
||||
loadAll()
|
||||
}
|
||||
@@ -130,7 +120,7 @@ object CommonResourcePool {
|
||||
fun getAsTexture(identifier: String) = getAs<Texture>(identifier)
|
||||
|
||||
fun dispose() {
|
||||
pool.forEach { name, u ->
|
||||
pool.forEach { (name, u) ->
|
||||
try {
|
||||
when {
|
||||
u is Disposable -> u.dispose()
|
||||
|
||||
@@ -3,6 +3,12 @@ package net.torvald.terrarum
|
||||
typealias ItemValue = KVHashMap
|
||||
|
||||
/**
|
||||
* Supported Value Types:
|
||||
* - Int
|
||||
* - Double (`getAsFloat()` first retrieves the Double value then casts to Float)
|
||||
* - Boolean
|
||||
* - String
|
||||
*
|
||||
* Created by minjaesong on 2015-12-30.
|
||||
*/
|
||||
open class KVHashMap {
|
||||
@@ -42,47 +48,29 @@ open class KVHashMap {
|
||||
}
|
||||
|
||||
fun getAsInt(key: String): Int? {
|
||||
val value = get(key)
|
||||
|
||||
if (value == null) return null
|
||||
|
||||
val value = get(key) ?: return null
|
||||
return value as Int
|
||||
}
|
||||
|
||||
fun getAsDouble(key: String): Double? {
|
||||
val value = get(key)
|
||||
|
||||
if (value == null) return null
|
||||
|
||||
if (value is Int)
|
||||
return value.toDouble()
|
||||
|
||||
val value = get(key) ?: return null
|
||||
if (value is Int) return value.toDouble()
|
||||
return value as Double
|
||||
}
|
||||
|
||||
fun getAsFloat(key: String): Float? {
|
||||
val value = get(key)
|
||||
|
||||
if (value == null) return null
|
||||
|
||||
if (value is Float) return value as Float
|
||||
|
||||
val value = get(key) ?: return null
|
||||
if (value is Float) return value
|
||||
return getAsDouble(key)?.toFloat()
|
||||
}
|
||||
|
||||
fun getAsString(key: String): String? {
|
||||
val value = get(key)
|
||||
|
||||
if (value == null) return null
|
||||
|
||||
val value = get(key) ?: return null
|
||||
return value as String
|
||||
}
|
||||
|
||||
fun getAsBoolean(key: String): Boolean? {
|
||||
val value = get(key)
|
||||
|
||||
if (value == null) return null
|
||||
|
||||
val value = get(key) ?: return null
|
||||
return value as Boolean
|
||||
}
|
||||
|
||||
|
||||
@@ -788,7 +788,7 @@ fun AppUpdateListOfSavegames() {
|
||||
// create list of worlds
|
||||
File(worldsDir).listFiles().filter { !it.isDirectory && !it.name.contains('.') }.mapNotNull { file ->
|
||||
try {
|
||||
DiskSkimmer(file, Common.CHARSET, true)
|
||||
DiskSkimmer(file, true)
|
||||
}
|
||||
catch (e: Throwable) {
|
||||
System.err.println("Unable to load a world file ${file.absolutePath}")
|
||||
@@ -802,9 +802,13 @@ fun AppUpdateListOfSavegames() {
|
||||
val jsonFile = it.getFile(SAVEGAMEINFO)!!
|
||||
val json = JsonReader().parse(ByteArray64Reader(jsonFile.bytes, Common.CHARSET).readText())
|
||||
val worldUUID = UUID.fromString(json.getString("worldIndex"))
|
||||
App.savegameWorlds[worldUUID] = it
|
||||
App.savegameWorldsName[worldUUID] = it.getDiskName(Common.CHARSET)
|
||||
App.sortedSavegameWorlds.add(worldUUID)
|
||||
|
||||
// if multiple valid savegames with same UUID exist, only the most recent one is retained
|
||||
if (!App.savegameWorlds.contains(worldUUID)) {
|
||||
App.savegameWorlds[worldUUID] = it
|
||||
App.savegameWorldsName[worldUUID] = it.getDiskName(Common.CHARSET)
|
||||
App.sortedSavegameWorlds.add(worldUUID)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -814,7 +818,7 @@ fun AppUpdateListOfSavegames() {
|
||||
// create list of players
|
||||
File(playersDir).listFiles().filter { !it.isDirectory && !it.name.contains('.') }.mapNotNull { file ->
|
||||
try {
|
||||
DiskSkimmer(file, Common.CHARSET, true)
|
||||
DiskSkimmer(file, true)
|
||||
}
|
||||
catch (e: Throwable) {
|
||||
System.err.println("Unable to load a player file ${file.absolutePath}")
|
||||
@@ -828,9 +832,13 @@ fun AppUpdateListOfSavegames() {
|
||||
val jsonFile = it.getFile(SAVEGAMEINFO)!!
|
||||
val json = JsonReader().parse(ByteArray64Reader(jsonFile.bytes, Common.CHARSET).readText())
|
||||
val playerUUID = UUID.fromString(json.getString("uuid"))
|
||||
App.savegamePlayers[playerUUID] = it
|
||||
App.savegamePlayersName[playerUUID] = it.getDiskName(Common.CHARSET)
|
||||
App.sortedPlayers.add(playerUUID)
|
||||
|
||||
// if multiple valid savegames with same UUID exist, only the most recent one is retained
|
||||
if (!App.savegamePlayers.contains(playerUUID)) {
|
||||
App.savegamePlayers[playerUUID] = it
|
||||
App.savegamePlayersName[playerUUID] = it.getDiskName(Common.CHARSET)
|
||||
App.sortedPlayers.add(playerUUID)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ import com.badlogic.gdx.graphics.Pixmap
|
||||
import com.badlogic.gdx.graphics.Texture
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.terrarum.gameitems.GameItem
|
||||
import net.torvald.terrarum.langpack.Lang
|
||||
import net.torvald.terrarum.ui.*
|
||||
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||
import kotlin.math.roundToInt
|
||||
@@ -41,6 +42,18 @@ class UIItemInventoryCatBar(
|
||||
arrayOf(GameItem.Category.MISC),
|
||||
arrayOf(CAT_ALL)
|
||||
)
|
||||
internal val catIconsLabels = listOf(
|
||||
{ Lang["GAME_INVENTORY_WEAPONS"] },
|
||||
{ Lang["CONTEXT_ITEM_TOOL_PLURAL"] },
|
||||
{ Lang["CONTEXT_ITEM_ARMOR"] },
|
||||
{ Lang["GAME_INVENTORY_INGREDIENTS"] },
|
||||
{ Lang["GAME_INVENTORY_POTIONS"] },
|
||||
{ Lang["CONTEXT_ITEM_MAGIC"] },
|
||||
{ Lang["GAME_INVENTORY_BLOCKS"] },
|
||||
{ Lang["GAME_INVENTORY_WALLS"] },
|
||||
{ Lang["GAME_GENRE_MISC"] },
|
||||
{ Lang["MENU_LABEL_ALL"] },
|
||||
)
|
||||
|
||||
|
||||
private val inventoryUI = parentUI
|
||||
@@ -274,12 +287,17 @@ class UIItemInventoryCatBar(
|
||||
batch.color = underlineColour
|
||||
Toolkit.drawStraightLine(batch, posX, posY + height - 1, posX + width, 1, false)
|
||||
|
||||
// indicator
|
||||
if (selectedPanel == 1) {
|
||||
// indicator
|
||||
batch.color = underlineHighlightColour
|
||||
batch.draw(underlineIndTex, (highlighterXPos - buttonGapSize / 2).toFloat().round(), posY + highlighterYPos)
|
||||
}
|
||||
batch.draw(underlineIndTex, (highlighterXPos - buttonGapSize / 2).round(), posY + highlighterYPos)
|
||||
|
||||
// label
|
||||
batch.color = Color.WHITE
|
||||
catIconsLabels[selectedIcon]().let {
|
||||
App.fontGame.draw(batch, it, posX + ((width - App.fontGame.getWidth(it)) / 2).toFloat(), posY + highlighterYPos + 4)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -50,10 +50,7 @@ object AVKey {
|
||||
const val STRENGTH = "strength"
|
||||
const val STRENGTHBUFF = "$STRENGTH$BUFF"
|
||||
const val ENCUMBRANCE = "encumbrance"
|
||||
/** 30-bit RGB (Int)
|
||||
* 0000 0010000000 0010000000 0010000000
|
||||
* ^ Red ^ Green ^ Blue
|
||||
*/
|
||||
|
||||
const val LUMR = "luminosityred"
|
||||
const val LUMG = "luminositygreen"
|
||||
const val LUMB = "luminosityblue"
|
||||
@@ -142,4 +139,14 @@ object AVKey {
|
||||
|
||||
const val BAREHAND_MINHEIGHT = "barehandactionminheight"
|
||||
const val BAREHAND_BASE_DIGSIZE = "basebarehanddiggingsize"
|
||||
|
||||
|
||||
/** String
|
||||
* Comma-separated values of UUID for the world, Ascii85-encoded, big endian.
|
||||
*
|
||||
* Use extension function `UUID.toAscii85()` and `String.ascii85toUUID()` defined in the file for net.torvald.terrarum.serialise.Ascii85
|
||||
*
|
||||
* example value: `"SIxM+kGlrjZgLx5Zeqz7,;:UIZ5Q=2WT35SgKpOp.,vvf'fNW3G<ROimy(Y;E<,-mdtr5|^RGOqr0x*T*lC,YABr1oQwErKG)pGC'gUG"`
|
||||
*/
|
||||
const val WORLD_PORTAL_DICT = ""
|
||||
}
|
||||
@@ -74,10 +74,10 @@ abstract class Actor : Comparable<Actor>, Runnable {
|
||||
|
||||
fun Int.sign(): Int = if (this > 0) 1 else if (this < 0) -1 else 0
|
||||
|
||||
/* called when the actor is loaded from the save; one use of this function is to "re-sync" the
|
||||
* Transient variables such as `mainUI` of FixtureBase
|
||||
*/
|
||||
open fun reload() {
|
||||
/* called when the actor is loaded from the save; one use of this function is to "re-sync" the
|
||||
* Transient variables such as `mainUI` of FixtureBase
|
||||
*/
|
||||
actorValue.actor = this
|
||||
|
||||
if (this is Pocketed)
|
||||
|
||||
@@ -3,6 +3,8 @@ package net.torvald.terrarum.gameactors
|
||||
import net.torvald.terrarum.KVHashMap
|
||||
|
||||
/**
|
||||
* For the dictionary of recognised ActorValues, see the source code of [net.torvald.terrarum.gameactors.AVKey]
|
||||
*
|
||||
* Created by minjaesong on 2017-04-28.
|
||||
*/
|
||||
class ActorValue : KVHashMap {
|
||||
|
||||
@@ -433,15 +433,15 @@ open class ActorWithBody : Actor {
|
||||
}
|
||||
|
||||
// get() methods are moved to update(), too much stray object being created is definitely not good
|
||||
val centrePosVector: Vector2 = Vector2(0.0,0.0)
|
||||
@Transient val centrePosVector: Vector2 = Vector2(0.0,0.0)
|
||||
//get() = Vector2(hitbox.centeredX, hitbox.centeredY)
|
||||
val centrePosPoint: Point2d = Point2d(0.0, 0.0)
|
||||
@Transient val centrePosPoint: Point2d = Point2d(0.0, 0.0)
|
||||
//get() = Point2d(hitbox.centeredX, hitbox.centeredY)
|
||||
val feetPosVector: Vector2 = Vector2(0.0,0.0)
|
||||
@Transient val feetPosVector: Vector2 = Vector2(0.0,0.0)
|
||||
//get() = Vector2(hitbox.centeredX, hitbox.endY)
|
||||
val feetPosPoint: Point2d = Point2d(0.0,0.0)
|
||||
@Transient val feetPosPoint: Point2d = Point2d(0.0,0.0)
|
||||
//get() = Point2d(hitbox.centeredX, hitbox.endY)
|
||||
val feetPosTile: Point2i = Point2i(0,0)
|
||||
@Transient val feetPosTile: Point2i = Point2i(0,0)
|
||||
//get() = Point2i(hIntTilewiseHitbox.centeredX.floorInt(), hIntTilewiseHitbox.endY.floorInt())
|
||||
|
||||
override fun run() = update(App.UPDATE_RATE)
|
||||
@@ -459,6 +459,40 @@ open class ActorWithBody : Actor {
|
||||
|
||||
private val bounceDampenVelThreshold = 0.5
|
||||
|
||||
/**
|
||||
* Used on final loading phase, move the player to the opposite direction of the gravitation, until the player's
|
||||
* not colliding
|
||||
*/
|
||||
open fun tryUnstuck() {
|
||||
val newHitbox = hitbox.clone()
|
||||
val translation = gravitation.setMagnitude(-1.0)
|
||||
|
||||
while (isColliding(newHitbox)) {
|
||||
newHitbox.translate(translation)
|
||||
}
|
||||
|
||||
hitbox.reassign(newHitbox)
|
||||
|
||||
hIntTilewiseHitbox.setFromTwoPoints(
|
||||
hitbox.startX.plus(PHYS_EPSILON_DIST).div(TILE_SIZE).floor() + 0.5,
|
||||
hitbox.startY.plus(PHYS_EPSILON_DIST).div(TILE_SIZE).floor() + 0.5,
|
||||
hitbox.endX.plus(PHYS_EPSILON_DIST).div(TILE_SIZE).floor() + 0.5,
|
||||
hitbox.endY.plus(PHYS_EPSILON_DIST).div(TILE_SIZE).floor() + 0.5
|
||||
)
|
||||
intTilewiseHitbox.setFromTwoPoints(
|
||||
hitbox.startX.div(TILE_SIZE).floor(),
|
||||
hitbox.startY.div(TILE_SIZE).floor(),
|
||||
hitbox.endX.minus(PHYS_EPSILON_DIST).div(TILE_SIZE).floor(),
|
||||
hitbox.endY.minus(PHYS_EPSILON_DIST).div(TILE_SIZE).floor()
|
||||
)
|
||||
|
||||
centrePosVector.set(hitbox.centeredX, hitbox.centeredY)
|
||||
centrePosPoint.set(hitbox.centeredX, hitbox.centeredY)
|
||||
feetPosVector.set(hitbox.centeredX, hitbox.endY)
|
||||
feetPosPoint.set(hitbox.centeredX, hitbox.endY)
|
||||
feetPosTile.set(hIntTilewiseHitbox.centeredX.floorInt(), hIntTilewiseHitbox.endY.floorInt())
|
||||
}
|
||||
|
||||
override fun update(delta: Float) {
|
||||
|
||||
// re-scale hitbox
|
||||
|
||||
@@ -124,11 +124,7 @@ object IME {
|
||||
|
||||
if (langCode.isNotEmpty()) {
|
||||
printdbg(this, "Icon order #${(k+1) / 20} - icons[\"$langCode\"] = iconSheet.get(1, ${k/20})")
|
||||
iconSheet.get(1, k / 20).let {
|
||||
it.flip(false, false)
|
||||
icons["$langCode"] = it
|
||||
}
|
||||
|
||||
icons["$langCode"] = iconSheet.get(1, k / 20).also { it.flip(false, false) }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -108,7 +108,9 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
|
||||
*/
|
||||
var equipPosition: Int = EquipPosition.NULL
|
||||
|
||||
abstract val material: Material
|
||||
internal val material: Material
|
||||
get() = MaterialCodex.getOrDefault(materialId)
|
||||
abstract val materialId: String
|
||||
|
||||
/**
|
||||
* DO NOT READ FROM THIS VALUE: USE `ItemCodex.getItemImage(item)`;
|
||||
@@ -190,6 +192,11 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
|
||||
*/
|
||||
open val extra = Codex()
|
||||
|
||||
/* called when the instance of the dynamic is loaded from the save; one may use this function to "re-sync" some values,
|
||||
* for the purpose of savegame format update, defence against rogue savegame manipulation, etc.
|
||||
*/
|
||||
open fun reload() { }
|
||||
|
||||
/**
|
||||
* Effects applied continuously while in pocket
|
||||
*/
|
||||
|
||||
@@ -73,6 +73,9 @@ class ItemCodex {
|
||||
}
|
||||
}
|
||||
dynamicItemInventory[dynid] = item
|
||||
|
||||
// try to call reload() of the dynamic items
|
||||
item.reload()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -88,7 +88,7 @@ class EntryPoint : ModuleEntryPoint() {
|
||||
override var stackable = true
|
||||
override var inventoryCategory = if (isWall) Category.WALL else Category.BLOCK
|
||||
override var isDynamic = false
|
||||
override val material = MaterialCodex.getOrDefault(tile.material)
|
||||
override val materialId = tile.material
|
||||
// override val itemImage: TextureRegion
|
||||
// get() {
|
||||
// val itemSheetNumber = App.tileMaker.tileIDtoItemSheetNumber(originalID)
|
||||
|
||||
@@ -356,7 +356,9 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
|
||||
|
||||
codices.player.setPosition(it.physics.position)
|
||||
if (isMultiplayer) {
|
||||
printdbg(this, "Using world's ActorValue instead of player's")
|
||||
codices.player.actorValue = it.actorValue!!
|
||||
printdbg(this, "Using world's Inventory instead of player's")
|
||||
codices.player.inventory = it.inventory!!
|
||||
}
|
||||
}
|
||||
@@ -370,6 +372,11 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
|
||||
}
|
||||
|
||||
|
||||
// try to unstuck the repositioned player
|
||||
codices.player.tryUnstuck()
|
||||
|
||||
|
||||
|
||||
// by doing this, whatever the "possession" the player had will be broken by the game load
|
||||
actorNowPlaying = codices.player
|
||||
actorGamer = codices.player
|
||||
@@ -381,7 +388,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
|
||||
|
||||
|
||||
private fun postInitForNewGame() {
|
||||
worldSavefileName = LoadSavegame.getWorldSavefileName(savegameNickname, world)
|
||||
worldSavefileName = LoadSavegame.getWorldSavefileName(world)
|
||||
playerSavefileName = LoadSavegame.getPlayerSavefileName(actorGamer)
|
||||
|
||||
worldDisk = VDUtil.createNewDisk(
|
||||
|
||||
@@ -186,9 +186,9 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
|
||||
|
||||
// load a half-gradient texture that would be used throughout the titlescreen and its sub UIs
|
||||
CommonResourcePool.addToLoadingList("title_halfgrad") {
|
||||
val t = Texture(Gdx.files.internal("./assets/graphics/halfgrad.tga"))
|
||||
t.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear)
|
||||
t
|
||||
Texture(Gdx.files.internal("./assets/graphics/halfgrad.tga")).also {
|
||||
it.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear)
|
||||
}
|
||||
}
|
||||
CommonResourcePool.loadAll()
|
||||
|
||||
|
||||
@@ -191,7 +191,7 @@ open class ActorHumanoid : ActorWithBody, Controllable, Pocketed, Factionable, L
|
||||
override val originalName: String = actorValue.getAsString(AVKey.NAME) ?: "(no name)"
|
||||
override var stackable = false
|
||||
override val isDynamic = false
|
||||
override val material = Material()
|
||||
override val materialId = ""
|
||||
}
|
||||
|
||||
override fun update(delta: Float) {
|
||||
|
||||
@@ -1,29 +1,12 @@
|
||||
package net.torvald.terrarum.modulebasegame.gameactors
|
||||
|
||||
import com.badlogic.gdx.graphics.Camera
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.terrarum.*
|
||||
import net.torvald.terrarum.App.gamepadLabelStart
|
||||
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
|
||||
import net.torvald.terrarum.gameactors.AVKey
|
||||
import net.torvald.terrarum.gameitems.GameItem
|
||||
import net.torvald.terrarum.langpack.Lang
|
||||
import net.torvald.terrarum.modulebasegame.gameactors.FixtureInventory.Companion.CAPACITY_MODE_COUNT
|
||||
import net.torvald.terrarum.modulebasegame.ui.*
|
||||
import net.torvald.terrarum.modulebasegame.ui.UIInventoryCells.Companion.weightBarWidth
|
||||
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.CELLS_VRT
|
||||
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.INVENTORY_CELLS_OFFSET_X
|
||||
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.INVENTORY_CELLS_OFFSET_Y
|
||||
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.catBarWidth
|
||||
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.controlHelpHeight
|
||||
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.internalHeight
|
||||
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.internalWidth
|
||||
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryItemGrid.Companion.listGap
|
||||
import net.torvald.terrarum.ui.Toolkit
|
||||
import net.torvald.terrarum.ui.UICanvas
|
||||
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||
import net.torvald.unicode.getKeycapPC
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2019-07-08.
|
||||
@@ -65,236 +48,3 @@ internal class FixtureStorageChest : FixtureBase {
|
||||
const val MASS = 2.0
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
internal class UIStorageChest : UICanvas(
|
||||
toggleKeyLiteral = App.getConfigInt("control_key_inventory"),
|
||||
toggleButtonLiteral = App.getConfigInt("control_gamepad_start"),
|
||||
), HasInventory {
|
||||
|
||||
lateinit var chestInventory: FixtureInventory
|
||||
lateinit var chestNameFun: () -> String
|
||||
|
||||
override var width = App.scr.width
|
||||
override var height = App.scr.height
|
||||
|
||||
private val negotiator = object : InventoryTransactionNegotiator() {
|
||||
override fun accept(player: FixtureInventory, fixture: FixtureInventory, item: GameItem, amount: Long) {
|
||||
player.remove(item, amount)
|
||||
fixture.add(item, amount)
|
||||
}
|
||||
|
||||
override fun reject(fixture: FixtureInventory, player: FixtureInventory, item: GameItem, amount: Long) {
|
||||
fixture.remove(item, amount)
|
||||
player.add(item, amount)
|
||||
}
|
||||
}
|
||||
|
||||
override fun getNegotiator() = negotiator
|
||||
override fun getFixtureInventory(): FixtureInventory = chestInventory
|
||||
override fun getPlayerInventory(): FixtureInventory = INGAME.actorNowPlaying!!.inventory
|
||||
|
||||
private val catBar: UIItemInventoryCatBar
|
||||
private val itemListChest: UIItemInventoryItemGrid
|
||||
private val itemListPlayer: UIItemInventoryItemGrid
|
||||
|
||||
private var encumbrancePerc = 0f
|
||||
private var isEncumbered = false
|
||||
|
||||
private var halfSlotOffset = (UIItemInventoryElemSimple.height + listGap) / 2
|
||||
|
||||
init {
|
||||
catBar = UIItemInventoryCatBar(
|
||||
this,
|
||||
(App.scr.width - catBarWidth) / 2,
|
||||
42 - UIInventoryFull.YPOS_CORRECTION + (App.scr.height - internalHeight) / 2,
|
||||
internalWidth,
|
||||
catBarWidth,
|
||||
false
|
||||
)
|
||||
catBar.selectionChangeListener = { old, new -> itemListUpdate() }
|
||||
itemListChest = UIItemInventoryItemGrid(
|
||||
this,
|
||||
catBar,
|
||||
{ getFixtureInventory() },
|
||||
INVENTORY_CELLS_OFFSET_X() - halfSlotOffset,
|
||||
INVENTORY_CELLS_OFFSET_Y(),
|
||||
6, CELLS_VRT,
|
||||
drawScrollOnRightside = false,
|
||||
drawWallet = false,
|
||||
keyDownFun = { _, _, _, _, _ -> Unit },
|
||||
touchDownFun = { gameItem, amount, _, _, _ ->
|
||||
if (gameItem != null) {
|
||||
negotiator.reject(getFixtureInventory(), getPlayerInventory(), gameItem, amount)
|
||||
}
|
||||
itemListUpdate()
|
||||
}
|
||||
)
|
||||
// make grid mode buttons work together
|
||||
itemListChest.gridModeButtons[0].touchDownListener = { _,_,_,_ -> setCompact(false) }
|
||||
itemListChest.gridModeButtons[1].touchDownListener = { _,_,_,_ -> setCompact(true) }
|
||||
|
||||
itemListPlayer = UIItemInventoryItemGrid(
|
||||
this,
|
||||
catBar,
|
||||
{ INGAME.actorNowPlaying!!.inventory }, // literally a player's inventory
|
||||
INVENTORY_CELLS_OFFSET_X() - halfSlotOffset + (listGap + UIItemInventoryElemWide.height) * 7,
|
||||
INVENTORY_CELLS_OFFSET_Y(),
|
||||
6, CELLS_VRT,
|
||||
drawScrollOnRightside = true,
|
||||
drawWallet = false,
|
||||
keyDownFun = { _, _, _, _, _ -> Unit },
|
||||
touchDownFun = { gameItem, amount, _, _, _ ->
|
||||
if (gameItem != null) {
|
||||
negotiator.accept(getPlayerInventory(), getFixtureInventory(), gameItem, amount)
|
||||
}
|
||||
itemListUpdate()
|
||||
}
|
||||
)
|
||||
itemListPlayer.gridModeButtons[0].touchDownListener = { _,_,_,_ -> setCompact(false) }
|
||||
itemListPlayer.gridModeButtons[1].touchDownListener = { _,_,_,_ -> setCompact(true) }
|
||||
|
||||
handler.allowESCtoClose = true
|
||||
|
||||
addUIitem(catBar)
|
||||
addUIitem(itemListChest)
|
||||
addUIitem(itemListPlayer)
|
||||
}
|
||||
|
||||
private var openingClickLatched = false
|
||||
|
||||
override fun show() {
|
||||
itemListPlayer.getInventory = { INGAME.actorNowPlaying!!.inventory }
|
||||
|
||||
itemListUpdate()
|
||||
|
||||
openingClickLatched = Terrarum.mouseDown
|
||||
|
||||
UIItemInventoryItemGrid.tooltipShowing.clear()
|
||||
INGAME.setTooltipMessage(null)
|
||||
}
|
||||
|
||||
private fun itemListUpdate() {
|
||||
itemListChest.rebuild(catBar.catIconsMeaning[catBar.selectedIcon])
|
||||
itemListPlayer.rebuild(catBar.catIconsMeaning[catBar.selectedIcon])
|
||||
|
||||
encumbrancePerc = getPlayerInventory().capacity.toFloat() / getPlayerInventory().maxCapacity
|
||||
isEncumbered = getPlayerInventory().isEncumbered
|
||||
}
|
||||
|
||||
private fun setCompact(yes: Boolean) {
|
||||
itemListChest.isCompactMode = yes
|
||||
itemListChest.gridModeButtons[0].highlighted = !yes
|
||||
itemListChest.gridModeButtons[1].highlighted = yes
|
||||
itemListChest.itemPage = 0
|
||||
itemListChest.rebuild(catBar.catIconsMeaning[catBar.selectedIcon])
|
||||
|
||||
itemListPlayer.isCompactMode = yes
|
||||
itemListPlayer.gridModeButtons[0].highlighted = !yes
|
||||
itemListPlayer.gridModeButtons[1].highlighted = yes
|
||||
itemListPlayer.itemPage = 0
|
||||
itemListPlayer.rebuild(catBar.catIconsMeaning[catBar.selectedIcon])
|
||||
|
||||
itemListUpdate()
|
||||
}
|
||||
|
||||
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
|
||||
if (!openingClickLatched) {
|
||||
return super.touchDown(screenX, screenY, pointer, button)
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
override fun updateUI(delta: Float) {
|
||||
catBar.update(delta)
|
||||
itemListChest.update(delta)
|
||||
itemListPlayer.update(delta)
|
||||
|
||||
if (openingClickLatched && !Terrarum.mouseDown) openingClickLatched = false
|
||||
}
|
||||
|
||||
private val thisOffsetX = UIInventoryFull.INVENTORY_CELLS_OFFSET_X() - halfSlotOffset
|
||||
private val thisOffsetX2 = thisOffsetX + (listGap + UIItemInventoryElemWide.height) * 7
|
||||
private val thisOffsetY = UIInventoryFull.INVENTORY_CELLS_OFFSET_Y()
|
||||
private val cellsWidth = (listGap + UIItemInventoryElemWide.height) * 6 - listGap
|
||||
|
||||
private val controlHelp: String
|
||||
get() = if (App.environment == RunningEnvironment.PC)
|
||||
"${getKeycapPC(App.getConfigInt("control_key_inventory"))} ${Lang["GAME_ACTION_CLOSE"]}"
|
||||
else
|
||||
"$gamepadLabelStart ${Lang["GAME_ACTION_CLOSE"]} "
|
||||
|
||||
override fun renderUI(batch: SpriteBatch, camera: Camera) {
|
||||
// background fill
|
||||
UIInventoryFull.drawBackground(batch, handler.opacity)
|
||||
|
||||
// UI items
|
||||
batch.color = Color.WHITE
|
||||
|
||||
catBar.render(batch, camera)
|
||||
itemListChest.render(batch, camera)
|
||||
itemListPlayer.render(batch, camera)
|
||||
|
||||
|
||||
blendNormalStraightAlpha(batch)
|
||||
|
||||
// encumbrance meter
|
||||
val encumbranceText = Lang["GAME_INVENTORY_ENCUMBRANCE"]
|
||||
val chestName = chestNameFun()
|
||||
val playerName = INGAME.actorNowPlaying!!.actorValue.getAsString(AVKey.NAME).orEmpty().let { it.ifBlank { Lang["GAME_INVENTORY"] } }
|
||||
val encumbBarXPos = itemListPlayer.posX + itemListPlayer.width - weightBarWidth
|
||||
val encumbBarTextXPos = encumbBarXPos - 6 - App.fontGame.getWidth(encumbranceText)
|
||||
val yEnd = -UIInventoryFull.YPOS_CORRECTION + (App.scr.height + internalHeight).div(2).toFloat() // directly copied from UIInventoryFull.yEnd
|
||||
val encumbBarYPos = yEnd - 20 + 3 // dunno why but extra 3 px is needed
|
||||
val encumbCol = UIItemInventoryCellCommonRes.getHealthMeterColour(1f - encumbrancePerc, 0f, 1f)
|
||||
val encumbBack = encumbCol mul UIItemInventoryCellCommonRes.meterBackDarkening
|
||||
|
||||
// encumbrance bar background
|
||||
batch.color = encumbBack
|
||||
Toolkit.fillArea(batch, encumbBarXPos, encumbBarYPos, weightBarWidth, controlHelpHeight - 6f)
|
||||
// encumbrance bar
|
||||
batch.color = encumbCol
|
||||
Toolkit.fillArea(batch,
|
||||
encumbBarXPos, encumbBarYPos,
|
||||
if (getPlayerInventory().capacityMode == FixtureInventory.CAPACITY_MODE_NO_ENCUMBER)
|
||||
1f
|
||||
else // make sure 1px is always be seen
|
||||
minOf(weightBarWidth, maxOf(1f, weightBarWidth * encumbrancePerc)),
|
||||
controlHelpHeight - 6f
|
||||
)
|
||||
|
||||
// chest name text
|
||||
batch.color = Color.WHITE
|
||||
App.fontGame.draw(batch, chestName, thisOffsetX + (cellsWidth - App.fontGame.getWidth(chestName)) / 2, thisOffsetY - 30)
|
||||
App.fontGame.draw(batch, playerName, thisOffsetX2 + (cellsWidth - App.fontGame.getWidth(playerName)) / 2, thisOffsetY - 30)
|
||||
|
||||
// control hint
|
||||
App.fontGame.draw(batch, controlHelp, thisOffsetX + 2f, encumbBarYPos - 3)
|
||||
|
||||
// encumb text
|
||||
batch.color = Color.WHITE
|
||||
App.fontGame.draw(batch, encumbranceText, encumbBarTextXPos, encumbBarYPos - 3f)
|
||||
}
|
||||
|
||||
override fun doOpening(delta: Float) {
|
||||
INGAME.pause()
|
||||
INGAME.setTooltipMessage(null)
|
||||
}
|
||||
|
||||
override fun doClosing(delta: Float) {
|
||||
INGAME.resume()
|
||||
INGAME.setTooltipMessage(null)
|
||||
}
|
||||
|
||||
override fun endOpening(delta: Float) {
|
||||
}
|
||||
|
||||
override fun endClosing(delta: Float) {
|
||||
UIItemInventoryItemGrid.tooltipShowing.clear()
|
||||
INGAME.setTooltipMessage(null) // required!
|
||||
}
|
||||
|
||||
|
||||
override fun dispose() {
|
||||
}
|
||||
}
|
||||
@@ -145,8 +145,10 @@ open class FixtureSwingingDoorBase : FixtureBase {
|
||||
|
||||
nameFun = customNameFun
|
||||
|
||||
// redefine the sprite's appearance when opened to left/right
|
||||
(sprite!! as SheetSpriteAnimation).currentRow = if (doorState < 0) 2 else doorState
|
||||
|
||||
// define light/shadebox
|
||||
// TODO: redefine when opened to left/right
|
||||
(if (isOpacityActuallyLuminosity) lightBoxList else shadeBoxList)[0].light = opacity
|
||||
|
||||
}
|
||||
@@ -336,20 +338,20 @@ open class FixtureSwingingDoorBase : FixtureBase {
|
||||
}
|
||||
// automatic opening/closing
|
||||
else if (doorStateTimer > doorHoldLength[doorState]!!) {
|
||||
val actors = INGAME.actorContainerActive.filterIsInstance<ActorWithBody>()
|
||||
// val actors = INGAME.actorContainerActive.filterIsInstance<ActorWithBody>()
|
||||
|
||||
// auto opening and closing
|
||||
// TODO make this work with "player_alies" faction, not just a player
|
||||
// TODO auto open from the other side does not work if X-coord is 0 or (world width - 1)
|
||||
val installer: IngamePlayer? = if (actorThatInstalledThisFixture == null) null
|
||||
else INGAME.actorContainerActive.filterIsInstance<IngamePlayer>().filter { it.uuid == actorThatInstalledThisFixture }.ifEmpty {
|
||||
INGAME.actorContainerInactive.filterIsInstance<IngamePlayer>().filter { it.uuid == actorThatInstalledThisFixture }
|
||||
}.getOrNull(0)
|
||||
// val installer: IngamePlayer? = if (actorThatInstalledThisFixture == null) null
|
||||
// else INGAME.actorContainerActive.filterIsInstance<IngamePlayer>().filter { it.uuid == actorThatInstalledThisFixture }.ifEmpty {
|
||||
// INGAME.actorContainerInactive.filterIsInstance<IngamePlayer>().filter { it.uuid == actorThatInstalledThisFixture }
|
||||
// }.getOrNull(0)
|
||||
|
||||
// if the door is "owned" by someone, restrict access to its "amicable" (defined using Faction subsystem) actors
|
||||
// if the door is owned by null, restrict access to ActorHumanoid and actors with "intelligent" actor value set up
|
||||
if (actorThatInstalledThisFixture == null || installer != null) {
|
||||
val amicableActors: List<ActorWithBody> = ArrayList(
|
||||
if (true) {//actorThatInstalledThisFixture == null || installer != null) {
|
||||
/*val amicableActors: List<ActorWithBody> = ArrayList(
|
||||
if (actorThatInstalledThisFixture == null)
|
||||
actors.filterIsInstance<ActorHumanoid>() union actors.filter { it.actorValue.getAsBoolean("intelligent") == true }
|
||||
else {
|
||||
@@ -367,8 +369,15 @@ open class FixtureSwingingDoorBase : FixtureBase {
|
||||
}.filter {
|
||||
// filter amicableActors so that ones standing near the door remain
|
||||
this.hitbox.containsHitbox(INGAME.world.width * TILE_SIZED, it.hitbox)
|
||||
}*/
|
||||
|
||||
|
||||
val amicableActors = INGAME.actorContainerActive.filterIsInstance<IngamePlayer>().filter {
|
||||
// actor.ontheLeftSideOfDoor and actor.ontheRightSideOfDoor won't consider the distance of the actor so we filter the actors further
|
||||
this.hitbox.containsHitbox(INGAME.world.width * TILE_SIZED, it.hitbox)
|
||||
}
|
||||
|
||||
|
||||
var nobodyIsThere = true
|
||||
val oldState = doorState
|
||||
|
||||
|
||||
@@ -48,7 +48,7 @@ open class HumanoidNPC : ActorHumanoid, AIControlled, CanBeAnItem {
|
||||
override val originalName: String = actorValue.getAsString(AVKey.NAME) ?: "NPC"
|
||||
override var stackable = true
|
||||
override val isDynamic = false
|
||||
override val material = Material()
|
||||
override val materialId = ""
|
||||
|
||||
override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Long {
|
||||
try {
|
||||
|
||||
@@ -44,7 +44,7 @@ open class FixtureItemBase(originalID: ItemID, val fixtureClassName: String) : G
|
||||
override var inventoryCategory = Category.MISC
|
||||
override val isUnique = false
|
||||
override val isDynamic = false
|
||||
override val material = Material()
|
||||
override val materialId = ""
|
||||
|
||||
/**
|
||||
* Do not address the CommonResourcePool directly; just do it like this snippet:
|
||||
|
||||
@@ -17,7 +17,7 @@ class ItemLogicSignalEmitter(originalID: ItemID) : FixtureItemBase(originalID, "
|
||||
override var inventoryCategory = Category.MISC
|
||||
override val isUnique = false
|
||||
override val isDynamic = false
|
||||
override val material = Material()
|
||||
override val materialId = ""
|
||||
override val itemImage: TextureRegion
|
||||
get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/signal_source.tga")
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@ class ItemStorageChest(originalID: ItemID) : FixtureItemBase(originalID, "net.to
|
||||
override var inventoryCategory = Category.MISC
|
||||
override val isUnique = false
|
||||
override val isDynamic = false
|
||||
override val material = Material()
|
||||
override val materialId = ""
|
||||
override val itemImage: TextureRegion
|
||||
get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_48")
|
||||
override var baseToolSize: Double? = baseMass
|
||||
|
||||
@@ -19,7 +19,7 @@ class ItemSwingingDoorOak(originalID: ItemID) :
|
||||
override var inventoryCategory = Category.MISC
|
||||
override val isUnique = false
|
||||
override val isDynamic = false
|
||||
override val material = Material()
|
||||
override val materialId = ""
|
||||
override val itemImage: TextureRegion
|
||||
get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_16")
|
||||
override var baseToolSize: Double? = baseMass
|
||||
@@ -44,7 +44,7 @@ class ItemSwingingDoorEbony(originalID: ItemID) :
|
||||
override var inventoryCategory = Category.MISC
|
||||
override val isUnique = false
|
||||
override val isDynamic = false
|
||||
override val material = Material()
|
||||
override val materialId = ""
|
||||
override val itemImage: TextureRegion
|
||||
get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_16")
|
||||
override var baseToolSize: Double? = baseMass
|
||||
@@ -69,7 +69,7 @@ class ItemSwingingDoorBirch(originalID: ItemID) :
|
||||
override var inventoryCategory = Category.MISC
|
||||
override val isUnique = false
|
||||
override val isDynamic = false
|
||||
override val material = Material()
|
||||
override val materialId = ""
|
||||
override val itemImage: TextureRegion
|
||||
get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_16")
|
||||
override var baseToolSize: Double? = baseMass
|
||||
@@ -94,7 +94,7 @@ class ItemSwingingDoorRosewood(originalID: ItemID) :
|
||||
override var inventoryCategory = Category.MISC
|
||||
override val isUnique = false
|
||||
override val isDynamic = false
|
||||
override val material = Material()
|
||||
override val materialId = ""
|
||||
override val itemImage: TextureRegion
|
||||
get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_16")
|
||||
override var baseToolSize: Double? = baseMass
|
||||
|
||||
@@ -21,7 +21,7 @@ class ItemTapestry(originalID: ItemID) : FixtureItemBase(originalID, "net.torval
|
||||
override var inventoryCategory = Category.MISC
|
||||
override val isUnique = false
|
||||
override val isDynamic = false
|
||||
override val material = Material()
|
||||
override val materialId = ""
|
||||
override val itemImage: TextureRegion
|
||||
get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_16")
|
||||
override var baseToolSize: Double? = baseMass
|
||||
|
||||
@@ -17,7 +17,7 @@ class ItemTikiTorch(originalID: ItemID) : FixtureItemBase(originalID, "net.torva
|
||||
override var inventoryCategory = Category.MISC
|
||||
override val isUnique = false
|
||||
override val isDynamic = false
|
||||
override val material = Material()
|
||||
override val materialId = ""
|
||||
override val itemImage: TextureRegion
|
||||
get() = getItemImageFromSheet("basegame", "sprites/fixtures/tiki_torch.tga", 16, 32)
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@ class ItemTypewriter(originalID: ItemID) : FixtureItemBase(originalID, "net.torv
|
||||
override var inventoryCategory = Category.MISC
|
||||
override val isUnique = false
|
||||
override val isDynamic = false
|
||||
override val material = Material()
|
||||
override val materialId = ""
|
||||
override val itemImage: TextureRegion
|
||||
get() = getItemImageFromSheet("basegame", "sprites/fixtures/typewriter.tga", 32, 16)
|
||||
|
||||
|
||||
@@ -118,7 +118,7 @@ class PickaxeCopper(originalID: ItemID) : GameItem(originalID) {
|
||||
override var inventoryCategory = Category.TOOL
|
||||
override val isUnique = false
|
||||
override val isDynamic = true
|
||||
override val material = MaterialCodex["CUPR"]
|
||||
override val materialId = "CUPR"
|
||||
override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
|
||||
override val itemImage: TextureRegion
|
||||
get() = CommonResourcePool.getAsTextureRegionPack("basegame.items24").get(0,0)
|
||||
@@ -148,7 +148,7 @@ class PickaxeIron(originalID: ItemID) : GameItem(originalID) {
|
||||
override var inventoryCategory = Category.TOOL
|
||||
override val isUnique = false
|
||||
override val isDynamic = true
|
||||
override val material = MaterialCodex["IRON"]
|
||||
override val materialId = "IRON"
|
||||
override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
|
||||
override val itemImage: TextureRegion
|
||||
get() = CommonResourcePool.getAsTextureRegionPack("basegame.items24").get(1,0)
|
||||
@@ -178,7 +178,7 @@ class PickaxeSteel(originalID: ItemID) : GameItem(originalID) {
|
||||
override var inventoryCategory = Category.TOOL
|
||||
override val isUnique = false
|
||||
override val isDynamic = true
|
||||
override val material = MaterialCodex["STAL"]
|
||||
override val materialId = "STAL"
|
||||
override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
|
||||
override val itemImage: TextureRegion
|
||||
get() = CommonResourcePool.getAsTextureRegionPack("basegame.items24").get(2,0)
|
||||
|
||||
@@ -92,7 +92,7 @@ class WireCutterAll(originalID: ItemID) : GameItem(originalID) {
|
||||
override var inventoryCategory = Category.TOOL
|
||||
override val isUnique = true
|
||||
override val isDynamic = false
|
||||
override val material = Material()
|
||||
override val materialId = ""
|
||||
override val itemImage: TextureRegion
|
||||
get() = CommonResourcePool.getAsTextureRegionPack("basegame.items16").get(0, 9)
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ class WireGraphDebugger(originalID: ItemID) : GameItem(originalID) {
|
||||
override var inventoryCategory = Category.TOOL
|
||||
override val isUnique = true
|
||||
override val isDynamic = false
|
||||
override val material = MaterialCodex["CUPR"]
|
||||
override val materialId = "CUPR"
|
||||
override var baseMass = 2.0
|
||||
override val itemImage: TextureRegion
|
||||
get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_24")
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user