Commit Graph

  • 90c4154fb8 Locales using CSV, added language sheet from Polyglot Project Song Minjae 2016-02-21 14:28:06 +09:00
  • e3c382e1fb 40-step coloured lighting instead of previous 256 steps, reducing memory usage by half (size of array of 'int' > size of array of 'char'), kerning in bitmap fonts (interchar, spacing of unihan/hangul/kana), new jp/kr unihan font from chinese font as jp/kr language has slightly different glyph for certain han character Song Minjae 2016-02-21 01:26:56 +09:00
  • b4c2108dc3 new library commons-codec, authenticator for cheats, cyrillic support, unicode han logographic support, test for Actor that is 'Luminous', ascii punctuation kerning for Hangul Song Minjae 2016-02-20 02:22:16 +09:00
  • 0ce19ea6bd Continuous cave for spelunkers using ridged noise Song Minjae 2016-02-19 00:52:55 +09:00
  • 71e8e153e7 Faction Raw reader, new locale 'jp_kana' and 'jp', adjusting kana font Song Minjae 2016-02-18 00:40:04 +09:00
  • dbce32086f global light field in GameMap, CSV tile prop importer, coloured light attenuation (blue lighting for sea floor!) using both 'opacity' and 'lumcolor' Song Minjae 2016-02-17 01:34:35 +09:00
  • e225056b09 invisible wall for ActorWithBoby to prevent ArrayIndexException, faction system documentation, actor value: new boolean type, improvement on wall drawing Song Minjae 2016-02-15 13:47:11 +09:00
  • bde8371ac9 new kana font and its tester, adjusting baselines of kana/cjkpunct/hangul, new color model 216 instead of 256, proof-of-concept factioning with four relationship models (amicable, neutral, hostile, fearful) Song Minjae 2016-02-15 02:47:40 +09:00
  • 6fdd3b7c9c export ActorValue into JSON Song Minjae 2016-02-10 23:09:06 +09:00
  • 224ba8f6be ground hit detection and adjust player position accordingly (it's working at least) Song Minjae 2016-02-10 21:27:50 +09:00
  • 954076d944 better console command parsing (now you can use quots), font support for Latin Extension A, now you can draw Runics also Song Minjae 2016-02-07 14:17:51 +09:00
  • b25a6f5e98 Added water tex, now blue water actually makes you (and your glow) look blue-tinted, coloured light will affect colour of your glow altogether. Song Minjae 2016-02-07 00:19:10 +09:00
  • cc0500fdce Converted Terrarum.Game to be a GameState of Slick Song Minjae 2016-02-06 11:26:34 +09:00
  • 4ddd020d07 implemented tile connection draw, frosty area in map gen, fixed too less floating islands, ocean water now generates properly Song Minjae 2016-02-06 00:48:25 +09:00
  • d5c99aad5e First commit Song Minjae 2016-02-05 13:36:35 +09:00