Commit Graph

  • 187dcdd0c1 new debugging tool ActorValueTracker Song Minjae 2016-12-29 20:06:37 +09:00
  • 767802e75f new debugging tool ActorValueTracker Song Minjae 2016-12-29 20:06:37 +09:00
  • 13a4bcaaf6 Issue #6 resolved Song Minjae 2016-12-28 18:17:48 +09:00
  • a6bbf256f0 Issue #6 resolved Song Minjae 2016-12-28 18:17:48 +09:00
  • 13faeb2947 ActorAI's walk speed can be adjusted now Song Minjae 2016-12-28 00:17:52 +09:00
  • e253641471 ActorAI's walk speed can be adjusted now Song Minjae 2016-12-28 00:17:52 +09:00
  • d461eedd3e buffed Teleport command Song Minjae 2016-12-27 22:43:30 +09:00
  • 2e2e4a0281 buffed Teleport command Song Minjae 2016-12-27 22:43:30 +09:00
  • 10e17c0853 random roam around AI Song Minjae 2016-12-27 22:43:15 +09:00
  • 433612ebdb random roam around AI Song Minjae 2016-12-27 22:43:15 +09:00
  • 1a89bb1b96 Joise updated to 1.0.2 Song Minjae 2016-12-27 22:08:33 +09:00
  • f06c6f7502 Joise updated to 1.0.2 Song Minjae 2016-12-27 22:08:33 +09:00
  • 9fc2d1db08 AI script is now persistent (you can keep variables) Song Minjae 2016-12-27 21:56:34 +09:00
  • 81e9539381 AI script is now persistent (you can keep variables) Song Minjae 2016-12-27 21:56:34 +09:00
  • c77a89d0db "mult" renamed to "buff" to prevent confusion with pre-calculated "mult" (character variants) Song Minjae 2016-12-27 21:56:03 +09:00
  • e88124f065 "mult" renamed to "buff" to prevent confusion with pre-calculated "mult" (character variants) Song Minjae 2016-12-27 21:56:03 +09:00
  • bb63816201 actor AI from Lua script Song Minjae 2016-12-26 23:55:54 +09:00
  • 35a723ee0f actor AI from Lua script Song Minjae 2016-12-26 23:55:54 +09:00
  • 1e1692a697 remove hard-drawn shadow from images, they're now drawn by the software Song Minjae 2016-12-26 12:50:10 +09:00
  • d0109a88af remove hard-drawn shadow from images, they're now drawn by the software Song Minjae 2016-12-26 12:50:10 +09:00
  • 46e063e6ff cp949 -> cp437 (wrong name) Song Minjae 2016-12-26 12:36:02 +09:00
  • 5e2cb526ee cp949 -> cp437 (wrong name) Song Minjae 2016-12-26 12:36:02 +09:00
  • 6b83e25c0b javadoc for LWJGL Song Minjae 2016-12-26 12:00:28 +09:00
  • 8e6fc55f46 javadoc for LWJGL Song Minjae 2016-12-26 12:00:28 +09:00
  • b99355e492 new blending function for SpriteGlow, which now uses no alpha channel; reduced the number of framebuffer used to draw a world from 2 to 1. Song Minjae 2016-12-25 16:33:56 +09:00
  • ae45cf32a7 new blending function for SpriteGlow, which now uses no alpha channel; reduced the number of framebuffer used to draw a world from 2 to 1. Song Minjae 2016-12-25 16:33:56 +09:00
  • 944c71d691 visible actors are defaulted to Visible, SpriteAnimations now has "parent" actors and uses its Visible property Song Minjae 2016-12-23 20:49:29 +09:00
  • a9a2b93341 visible actors are defaulted to Visible, SpriteAnimations now has "parent" actors and uses its Visible property Song Minjae 2016-12-23 20:49:29 +09:00
  • 106afb4f49 multithreading now should divide jobs evenly without any job missing out Song Minjae 2016-12-23 00:38:21 +09:00
  • 639f1c158e multithreading now should divide jobs evenly without any job missing out Song Minjae 2016-12-23 00:38:21 +09:00
  • 272c1a6ae9 resolving issue #5 Song Minjae 2016-12-22 22:20:49 +09:00
  • 1362f6921e resolving issue #5 Song Minjae 2016-12-22 22:20:49 +09:00
  • 110b6f9a82 texture update Song Minjae 2016-12-22 13:21:03 +09:00
  • 611b78ffa5 texture update Song Minjae 2016-12-22 13:21:03 +09:00
  • 2f4d29d7c4 noise texture generator: multithreded Song Minjae 2016-12-22 13:19:40 +09:00
  • c1e7b3537d noise texture generator: multithreded Song Minjae 2016-12-22 13:19:40 +09:00
  • 8a655592d3 messing around w/ GL blend equations, think got something working... Song Minjae 2016-12-22 03:05:13 +09:00
  • 72e348b5e5 messing around w/ GL blend equations, think got something working... Song Minjae 2016-12-22 03:05:13 +09:00
  • 19e71fa20c updating TODO tags Song Minjae 2016-12-22 02:20:23 +09:00
  • e76f8840ba updating TODO tags Song Minjae 2016-12-22 02:20:23 +09:00
  • c068b0c5b1 new dirt tex Song Minjae 2016-12-22 02:19:57 +09:00
  • 656aa07e8b new dirt tex Song Minjae 2016-12-22 02:19:57 +09:00
  • a6bb32870d noise pattern generator (loops x and y) Song Minjae 2016-12-22 02:02:13 +09:00
  • 4548a2fe3d noise pattern generator (loops x and y) Song Minjae 2016-12-22 02:02:13 +09:00
  • d5f66a696c cavegen now loops (fine-tune required) Song Minjae 2016-12-21 01:06:05 +09:00
  • 70d85398ce cavegen now loops (fine-tune required) Song Minjae 2016-12-21 01:06:05 +09:00
  • d3dd879dd5 seamlessly looped terrain generation WIP (resolving issue #4) Song Minjae 2016-12-20 21:01:22 +09:00
  • dd60448cae seamlessly looped terrain generation WIP (resolving issue #4) Song Minjae 2016-12-20 21:01:22 +09:00
  • 7c84566623 modified light penetration to penetrate less Song Minjae 2016-12-20 14:37:29 +09:00
  • 8c8a0cbb23 modified light penetration to penetrate less Song Minjae 2016-12-20 14:37:29 +09:00
  • efbde62ac5 fixed bug in commandinterpreter where space(s) behind semicolon, without secondary command (e.g. "nc; ") caused crash Song Minjae 2016-12-20 14:35:49 +09:00
  • e0665db121 fixed bug in commandinterpreter where space(s) behind semicolon, without secondary command (e.g. "nc; ") caused crash Song Minjae 2016-12-20 14:35:49 +09:00
  • aaa66ccd41 more sprite glow (test) Song Minjae 2016-12-19 00:56:59 +09:00
  • aeb377a857 more sprite glow (test) Song Minjae 2016-12-19 00:56:59 +09:00
  • 08776a4710 colourmaps for virtualcomputers, adding 64-col Song Minjae 2016-12-19 00:15:54 +09:00
  • e501b356cd colourmaps for virtualcomputers, adding 64-col Song Minjae 2016-12-19 00:15:54 +09:00
  • 62ca7403c0 minor edits Song Minjae 2016-12-18 23:21:51 +09:00
  • 01def757e9 minor edits Song Minjae 2016-12-18 23:21:51 +09:00
  • 3ed7c0e496 working platform rendering Song Minjae 2016-12-18 16:18:41 +09:00
  • ea1e90b035 working platform rendering Song Minjae 2016-12-18 16:18:41 +09:00
  • 154d55bbb4 working zoom out Song Minjae 2016-12-18 03:09:20 +09:00
  • 0db1130b41 working zoom out Song Minjae 2016-12-18 03:09:20 +09:00
  • dcb797114c working ZOOM IN (zoom out still broken) Song Minjae 2016-12-18 02:41:23 +09:00
  • 1ad9f2611d working ZOOM IN (zoom out still broken) Song Minjae 2016-12-18 02:41:23 +09:00
  • 011dd5a2d8 fixed roundworld anormaly, camera zoom still broken Song Minjae 2016-12-18 01:39:03 +09:00
  • 9c7e7ed266 fixed roundworld anormaly, camera zoom still broken Song Minjae 2016-12-18 01:39:03 +09:00
  • cf4f8ca07e code cleanup, shortening things Song Minjae 2016-12-17 14:16:42 +09:00
  • 56530a6041 code cleanup, shortening things Song Minjae 2016-12-17 14:16:42 +09:00
  • a3f226444f cleaning up code, adaptive CCD displacement tick Song Minjae 2016-12-17 11:38:43 +09:00
  • af8516be68 cleaning up code, adaptive CCD displacement tick Song Minjae 2016-12-17 11:38:43 +09:00
  • 3ab4c167c8 no more gradle Song Minjae 2016-12-17 00:59:54 +09:00
  • 9df31df54f no more gradle Song Minjae 2016-12-17 00:59:54 +09:00
  • ccf7da81fe forEach codes for occupying and feet tiles Song Minjae 2016-12-17 00:31:19 +09:00
  • b66b02ceeb forEach codes for occupying and feet tiles Song Minjae 2016-12-17 00:31:19 +09:00
  • 95809d0953 tilewiseHitbox takes nextHitbox Song Minjae 2016-12-17 00:30:47 +09:00
  • 7a7fac776a tilewiseHitbox takes nextHitbox Song Minjae 2016-12-17 00:30:47 +09:00
  • ebae267400 tiles won't place to the position where occupied by actors Song Minjae 2016-12-16 23:57:46 +09:00
  • d179d090c5 tiles won't place to the position where occupied by actors Song Minjae 2016-12-16 23:57:46 +09:00
  • cb1390d72f added sugar to the Hitbox: Can use both (x1, y1, x2, y2) and (x1, y1, w, h) Song Minjae 2016-12-16 23:57:08 +09:00
  • 174a0f9101 added sugar to the Hitbox: Can use both (x1, y1, x2, y2) and (x1, y1, w, h) Song Minjae 2016-12-16 23:57:08 +09:00
  • a407cef024 UML updates and an error correction Song Minjae 2016-12-16 23:11:40 +09:00
  • fd7a629757 UML updates and an error correction Song Minjae 2016-12-16 23:11:40 +09:00
  • 70e494e91d get operator on Tile/ItemPropCodex Song Minjae 2016-12-16 23:07:14 +09:00
  • a5ca82f2c7 get operator on Tile/ItemPropCodex Song Minjae 2016-12-16 23:07:14 +09:00
  • 2089ce4ee2 Inventory now stores objects instead of item IDs Song Minjae 2016-12-16 23:02:21 +09:00
  • 4552d7b7db Inventory now stores objects instead of item IDs Song Minjae 2016-12-16 23:02:21 +09:00
  • b41ce50a0f InventoryItem is now abstract class Song Minjae 2016-12-16 23:01:17 +09:00
  • fe994621c0 InventoryItem is now abstract class Song Minjae 2016-12-16 23:01:17 +09:00
  • 51cf86f2e7 equip item by body parts Song Minjae 2016-12-16 18:56:13 +09:00
  • 5dc99f5612 equip item by body parts Song Minjae 2016-12-16 18:56:13 +09:00
  • a3a3ab98ed working proof-of-concept inventory system Song Minjae 2016-12-14 15:41:20 +09:00
  • 1d1769a2c3 working proof-of-concept inventory system Song Minjae 2016-12-14 15:41:20 +09:00
  • 947ae0a14e Echo().execute(message) is now just Echo(message) Song Minjae 2016-12-14 12:40:53 +09:00
  • 7078ecfed4 Echo().execute(message) is now just Echo(message) Song Minjae 2016-12-14 12:40:53 +09:00
  • 4bafccdaa0 still WIP inventory impl, held item impl Song Minjae 2016-12-14 00:28:42 +09:00
  • 1dd156d172 still WIP inventory impl, held item impl Song Minjae 2016-12-14 00:28:42 +09:00
  • 6571bf5038 Object-ified console commands (singleton!) Song Minjae 2016-12-14 00:28:09 +09:00
  • 22bb5d83e1 Object-ified console commands (singleton!) Song Minjae 2016-12-14 00:28:09 +09:00
  • 58ca0d006a WIP inventory implementation Song Minjae 2016-12-12 23:29:13 +09:00
  • e1642c799c WIP inventory implementation Song Minjae 2016-12-12 23:29:13 +09:00