minjaesong
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1730ebd0d7
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making xinput to actually work (tested with xbone gamepad)
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2019-02-09 18:33:54 +09:00 |
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minjaesong
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d891afa1cd
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noop mask doc
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2019-02-08 23:50:04 +09:00 |
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minjaesong
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baccf5f0b5
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making gamepad work again
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2019-02-08 18:57:47 +09:00 |
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minjaesong
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1b837bfade
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bgBG: one dark pixel fixed
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2019-02-08 09:56:30 +09:00 |
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minjaesong
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0f9e13d499
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better and random-coloured grass
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2019-02-08 09:27:13 +09:00 |
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minjaesong
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1c874f92c2
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light: skipping some of the update round wasn't a good idea
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2019-02-07 18:04:34 +09:00 |
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minjaesong
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833f1a83e6
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Font fixed, clearing issue #19 #23
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2019-02-07 17:31:55 +09:00 |
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minjaesong
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091c8cef48
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re-impl of once-scrapped "No-op Mask", and it works
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2019-02-06 23:31:21 +09:00 |
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minjaesong
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36c6cb78ba
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inventory screen doesn't need two char info display
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2019-02-06 11:05:58 +09:00 |
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minjaesong
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88a1beb271
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player info cell, INVENTORY UI LEAKS MEMORY
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2019-02-06 05:18:00 +09:00 |
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minjaesong
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f63e6ed37c
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lang update (+delete world, worlds: )
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2019-02-06 05:17:02 +09:00 |
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minjaesong
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bbb2dab710
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Lightmap: i'm only doing round 2-4-2 and it works?!
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2019-02-04 22:59:42 +09:00 |
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minjaesong
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5d12dad974
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removing maxBlend function; only use maxAndAssign from now on
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2019-02-04 18:47:16 +09:00 |
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minjaesong
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efafb3c2b9
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disabling clamp() on Gdx.color makes it 1+ms faster?
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2019-02-04 17:49:43 +09:00 |
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minjaesong
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820d314e6a
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blockprop opacity to be actually cached
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2019-02-04 17:17:48 +09:00 |
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minjaesong
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d13c74dc0c
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histogram to display UV values
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2019-02-04 05:23:07 +09:00 |
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minjaesong
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9781cd961a
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quicker camera on buildingmaker
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2019-02-04 01:37:31 +09:00 |
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minjaesong
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072f6564fe
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fixing mouseUp on NSMenu; making pen on buildingmaker work
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2019-02-03 23:53:46 +09:00 |
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minjaesong
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8da8fdb863
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F3 moved to PostProcessor; palette UI for buildingmaker
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2019-02-03 17:01:27 +09:00 |
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minjaesong
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c476ca0d99
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#12 event for world block change -- mainly meant for fixture updating itself
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2019-02-02 01:58:49 +09:00 |
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minjaesong
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1e4e4d2b94
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blocksdrawer use offsetted time_t
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2019-02-02 01:08:14 +09:00 |
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minjaesong
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2162c755ce
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closing #22
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2019-02-01 22:45:34 +09:00 |
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minjaesong
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91e0a2ad86
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application icons
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2019-02-01 20:15:19 +09:00 |
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minjaesong
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f712c143d0
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#21, also making seasonal grasses easier on PSD
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2019-02-01 18:47:02 +09:00 |
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minjaesong
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2610f44697
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wall block item to use its own texture (for real)
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2019-02-01 17:28:08 +09:00 |
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minjaesong
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e2dec79ca5
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terrain texture change by all seasons
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2019-02-01 15:59:54 +09:00 |
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minjaesong
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29fbad889b
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fixed notificator UI
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2019-01-31 20:54:25 +09:00 |
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minjaesong
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6d19347dfb
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nsmenu to invoke class with defined args; working settime on buildingmaker
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2019-01-31 18:01:33 +09:00 |
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minjaesong
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1610b63672
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making sure unused screen be disposed, and not breaking the app
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2019-01-31 13:29:40 +09:00 |
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minjaesong
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7a5b1df81c
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fix memory leak from my ididcy; relationship w #19 needs investigation
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2019-01-31 05:02:44 +09:00 |
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minjaesong
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dd44ae1eea
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language is moved inside of options
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2019-01-31 03:27:03 +09:00 |
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minjaesong
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b3e323965f
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adjusting disposing behavs so that we can go back and forth the ingame and titlescr
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2019-01-31 00:12:38 +09:00 |
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minjaesong
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1475fa08dc
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inventory gamemenu visual only
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2019-01-29 23:37:38 +09:00 |
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minjaesong
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aef07149b4
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3 screens impl of inventory UI wip
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2019-01-29 20:24:11 +09:00 |
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minjaesong
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7f7c31d27f
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nice try, but it crashes the gpu AND I get <1 fps :(
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2019-01-29 17:35:56 +09:00 |
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minjaesong
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882cd86dd4
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wrong colour fixed -- Gdx.Color.toIntBits() returns ABGR, GLSL expects RGBA
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2019-01-29 03:04:01 +09:00 |
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minjaesong
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b842780761
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gpu rendered light wip
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2019-01-29 02:21:22 +09:00 |
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minjaesong
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45fa56cb23
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inventory ui won't always draw item count
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2019-01-28 19:22:47 +09:00 |
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minjaesong
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1ffa71215a
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amount of fluid affects the light absorption
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2019-01-27 16:58:29 +09:00 |
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minjaesong
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89ecdbc608
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nuked fluidcodex
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2019-01-27 05:09:52 +09:00 |
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minjaesong
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50d883260c
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so not making new objs frequently does make it bit faster...
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2019-01-27 02:09:20 +09:00 |
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minjaesong
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02f9a5e127
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light calc takes fluid into account
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2019-01-27 00:30:56 +09:00 |
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minjaesong
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55cfae831a
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new watch design consistent with existing UI
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2019-01-24 23:46:24 +09:00 |
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minjaesong
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4ddf037626
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new TV-safe watch UI
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2019-01-24 02:32:28 +09:00 |
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minjaesong
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a2af6bc84d
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gapbox toggle with F11
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2019-01-23 12:45:40 +09:00 |
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minjaesong
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05094b6938
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less intrusive gapbox colours
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2019-01-23 03:52:28 +09:00 |
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minjaesong
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200ff94ff8
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F12 for screenshot; it's high time to care about TVs
(besides, the EBU gap is also a good guideline for placing UIs on edge)
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2019-01-23 03:46:46 +09:00 |
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minjaesong
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78cf9298e1
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equipped items are drawn into their respective slot
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2019-01-23 00:50:20 +09:00 |
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minjaesong
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12b42799e1
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greater number of inventory cells
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2019-01-23 00:09:31 +09:00 |
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minjaesong
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6d638e1269
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small number font moved to apploader
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2019-01-22 23:05:29 +09:00 |
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