Commit Graph

61 Commits

Author SHA1 Message Date
minjaesong
8f834fe869 Renamed AppLoader into App 2021-09-09 09:48:33 +09:00
minjaesong
9a8bd8d6ec trying to load a world 2021-08-25 15:30:46 +09:00
minjaesong
e15d5c9b05 completely abolishing GSON; new save format impl wip 2021-08-23 16:55:51 +09:00
minjaesong
bb95444067 reducing number of warnings on the codebase 2021-08-20 23:28:59 +09:00
minjaesong
edc3d53f4e refactoring around 2021-08-06 13:34:17 +09:00
minjaesong
8cb3fc2d33 moving things around between packages 2021-07-28 10:11:18 +09:00
minjaesong
6ed012f0c1 dump (another useless message) 2018-08-05 21:57:18 +09:00
minjaesong
cf04b7d22a IngameRenderer: damned thing finally works somewhat 2018-06-30 16:47:22 +09:00
minjaesong
a6ea2b4e18 still wip modularisation, game somehow boots 2018-06-21 17:33:22 +09:00
minjaesong
dde69d2e7e colourutil update 2018-02-16 10:49:13 +09:00
minjaesong
e565a9f173 adopting Java 9/Kotlin 1.2 2018-02-10 21:40:17 +09:00
minjaesong
f8568899d9 rain megaparticle experiment 2017-12-18 20:45:32 +09:00
minjaesong
f1359386b9 postprocessor for 3dlut colcorr; dithering should be managed in "dirty" way
dirty way: loads dithered/passthru shader according to the game's config (boolean fxdither)
2017-11-02 17:47:52 +09:00
minjaesong
b16de87dd5 Rectified heretic YY-MM-DD to standard YYYY-MM-DD 2017-09-20 14:36:40 +09:00
minjaesong
0e9a96420d we've got something
- except actor's RGB won't draw; only the glow does
2017-09-18 02:32:47 +09:00
minjaesong
3d622835c7 UI: sub-UIs work? 2017-07-25 17:21:02 +09:00
minjaesong
f1391bea6f generalised things so that they would work outside of ingame.world; title screen wip 2017-07-21 19:59:51 +09:00
minjaesong
cb8d3fd8b9 action listener on textbutton list 2017-07-20 22:25:40 +09:00
minjaesong
48b8923434 parallax (sky looks bluer when you go up) 2017-07-20 18:39:05 +09:00
minjaesong
15dbd16766 limitedly successful attempt to create a title screen 2017-07-20 00:36:41 +09:00
minjaesong
485cbe1206 simplified a structure of UIs a bit 2017-07-16 23:15:32 +09:00
minjaesong
942971f456 dithered skybox 2017-07-16 05:03:04 +09:00
minjaesong
ecf9387d01 working UV simulation using alpha channel 2017-07-12 02:35:36 +09:00
minjaesong
eba6b3801d working world-glow blend 2017-07-11 13:34:14 +09:00
minjaesong
28d7b44821 diching RGB10; colors are now fully vec3 2017-07-09 02:21:24 +09:00
minjaesong
b91ba9fc08 asynch update and render (aka frameskip) 2017-07-08 20:38:05 +09:00
minjaesong
2d5761d66c downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1 2017-07-05 16:03:50 +09:00
minjaesong
7e417ed8c7 putting ore vein prototype on main sheet; also a commit before fuck-up 2017-07-03 19:26:00 +09:00
minjaesong
cbcd32e132 keyboard control ported to GDX (at least as much as I can right now) 2017-07-01 18:31:00 +09:00
minjaesong
4472722c5d a commit before heading to the airport 2017-06-23 02:18:03 +09:00
minjaesong
ad481853bb LibGDX, here I am. 2017-06-22 02:31:07 +09:00
minjaesong
165ae1777b some organisation, Base32 password generator 2017-05-03 02:37:03 +09:00
Song Minjae
6399c2d66b Resolving issue #18 and #19 2017-04-23 22:53:49 +09:00
Song Minjae
5fe604cf45 pickaxe working as intended 2017-04-18 01:14:25 +09:00
Song Minjae
f840dbe7de modular first test 2017-04-17 16:14:35 +09:00
Song Minjae
037e84d6e2 setting up the inventory using builder (during init) requires ingame.player to be nullable, lateinit won't work 2017-04-11 23:07:29 +09:00
Song Minjae
671048e1e1 Inventory UI on ingame 2017-04-09 03:35:18 +09:00
Song Minjae
207c90d35e new WorldTime based on TIME_T 2017-04-05 02:52:00 +09:00
Song Minjae
bc4fd8866a UI testing env and working text buttons
Former-commit-id: b8fd27c7f71f9bc8da259ae132badcbc9ce117ac
2017-03-13 21:40:50 +09:00
Song Minjae
edd97b45a7 vital metre prototype
Former-commit-id: c3f95f7ef280eabc5516ad6885386cb89d6ee35d
Former-commit-id: ab9cd5bd8daf27d37828a5ca4a737a723d76fa1a
2017-03-04 01:52:30 +09:00
Song Minjae
1b83e7deb7 tiles with light level <= 1 will be rendered as black square, phys support for non-self-moving bodies (e.g. balls)
Former-commit-id: 5611e2d89f4601e57d014c45f0479600778217f6
Former-commit-id: d900c0733a6d1dcbd9aaed8e9f7f1671c3866624
2017-01-23 19:06:12 +09:00
Song Minjae
54b52b1b6e more efficient particles
Former-commit-id: 56dad88ecd715ad6e357e33b903851a47a358dcd
Former-commit-id: c85c0b759a447c0461563d98156f59879fa95db2
2017-01-22 04:13:45 +09:00
Song Minjae
4acc797fee actorwithbody splitted in favour of new particle type
Former-commit-id: 121bd069d0a9eeef60f5ecb085a11a93c4b4a84d
Former-commit-id: 539b4b6916e808c01298190cf347e928f61fe62e
2017-01-21 16:52:16 +09:00
Song Minjae
efbb654b45 skybox
Former-commit-id: 839fda074d5cf6a3fe1a0a16e10da67908bc4f03
Former-commit-id: 4ed8324110eafc434fd00f09fe48f3858ad5fd3a
2017-01-18 21:24:59 +09:00
Song Minjae
ea4c4bdb2b new sunlight and skybox colouring collected from real world measurements (reports TBA)
Former-commit-id: 6abaa1e16d0fd7a71f95bd0265809aad9e34a425
Former-commit-id: bb871bd87072f27b9cc29594f9eed615351df5f8
2017-01-17 23:42:25 +09:00
Song Minjae
e9c7ef4930 PNG -> TGA
Former-commit-id: 394d3af24b5f1a125c40197a09f47867cc6fc566
Former-commit-id: 5428b1d2d7370b5a912851d5f5aa9f6b036f64f5
2017-01-16 18:24:19 +09:00
Song Minjae
1f1e2f6899 colorutil update, some code cleanup
Former-commit-id: 47b13e7e899dc9151f7a1ae71977ed8d4b403345
Former-commit-id: 136f9c787b76aec75d76535891cf264170bd3b04
2017-01-15 20:51:42 +09:00
Song Minjae
0f8f64cddf wall now uses terrain tileset
Former-commit-id: 13b5389d905c1c302ec4e7991fbfdd06ed333814
Former-commit-id: 1416055d9aa0755147c461512f9b638e25df908e
2017-01-09 22:56:15 +09:00
Song Minjae
0e60380718 skybox will now scaled properly according to screen zoom
Former-commit-id: 619bfcad7bd14313d8f94c291350ddb5bb9684b4
Former-commit-id: c42d41c7e32a2c44cffc7d1450fa550d7d5c32f7
2016-12-30 02:22:10 +09:00
Song Minjae
5c75d75e7a Slick wireframes when antialised
Former-commit-id: ff43e4904ace96db4915e9684c07f0ef53d91634
Former-commit-id: 2397086bc1157242df81cdc0d3fb3cfaa5a02f79
2016-12-10 01:19:44 +09:00