Commit Graph

485 Commits

Author SHA1 Message Date
minjaesong
225a18619b various patches and renaming; thai-variable font sheet 2017-05-27 20:05:12 +09:00
minjaesong
d5bf9b8279 phys for player works good (but not perfect); phys for objs are still fucked up 2017-05-27 20:04:41 +09:00
minjaesong
2860fa0751 why it's not super-fied? 2017-05-27 15:54:01 +09:00
minjaesong
dd1d1a3d3d physics sorta works well with player, but not balls
- bounce for downward works, bounce for left/right wall hit does not
- headbutt is still undefined behaviour for all phys objs
2017-05-27 15:48:35 +09:00
minjaesong
e24d492239 now works for both LR but actor sticks to left cliff but not right 2017-05-25 22:30:36 +09:00
minjaesong
95f00edd71 removing 99999 for endX finally works 2017-05-25 22:02:36 +09:00
minjaesong
61d0351469 with some hacks, I was able to make LR walk colliding work, but not the headbutt 2017-05-25 20:37:52 +09:00
minjaesong
b013ab6a15 no message 2017-05-25 20:23:24 +09:00
minjaesong
38db0deefe Terrarum Sans Bitmap: wider hangul 2017-05-25 00:04:21 +09:00
minjaesong
789c37d226 anti-stuck somewhat working 2017-05-25 00:03:12 +09:00
minjaesong
f851a0fd73 houston, we have (bad) render 2017-05-24 15:40:58 +09:00
minjaesong
e02f908a6b light de-banding when they exceed 255 out of 1023 2017-05-22 20:36:20 +09:00
minjaesong
7e9c4e95b4 much failure, such note; wow 2017-05-12 17:02:29 +09:00
minjaesong
3c14ca4d1b still glitchy but working? 2017-05-12 16:08:23 +09:00
minjaesong
d8cbc090f2 lcd font update 2017-05-12 04:35:28 +09:00
minjaesong
4168489ab6 pre-fuck-up commit inside of pre-fuck-up commit 2017-05-11 19:37:18 +09:00
minjaesong
8651a11ae5 av fuck 2017-05-11 03:12:10 +09:00
minjaesong
0d778c86bd code cleanup unrelated 2017-05-10 21:02:57 +09:00
minjaesong
4f52a4d09b code cleanup related to ActorWithPhysics 2017-05-10 21:02:05 +09:00
minjaesong
57419a9a24 no ui toggle when console is open 2017-05-10 21:01:19 +09:00
minjaesong
056e8ab693 physics almost works, except for bunch of TODOs and FIXMEs 2017-05-10 03:41:46 +09:00
minjaesong
dfad6b144e fixed dividng by zero (Line 756) 2017-05-09 23:38:09 +09:00
minjaesong
e8c5bec0c4 That's it for the today, thanks for coding and have a nice day 2017-05-09 02:52:15 +09:00
minjaesong
e395dc3781 Features that are reckoned are working (which means the full features are WIP) 2017-05-09 02:40:22 +09:00
minjaesong
79c2025509 y-down blocking work (can jump down to hit the ground but not the ceiling) 2017-05-09 00:46:38 +09:00
minjaesong
791aaa3482 removing moveDelta to utilise externalForce and controllerMoveDelta separately, for great justice 2017-05-08 21:19:28 +09:00
minjaesong
629408ebb8 ground slide (balls) works; walking works; still no wall... 2017-05-08 02:55:12 +09:00
minjaesong
ca8924e722 at least it snaps without hacks; adding one important documentaion 2017-05-08 00:47:21 +09:00
minjaesong
5be3aebd9a I can jump around at least, isTouching() needs more work 2017-05-08 00:10:58 +09:00
minjaesong
27dcfacf27 fucked up while making ActorValue delegated – not applicable; can't have default value
making commits for files to keep so that I can discard changes
2017-05-07 18:39:26 +09:00
minjaesong
87c9419af1 I think I can ignore this CCD-ing bug but it's happening 2017-05-07 03:11:42 +09:00
minjaesong
94eee48aef fuck it; we do it tomorrow (or Monday) 2017-05-07 02:17:38 +09:00
minjaesong
49a418b69c forgot to commit... 2017-05-07 00:48:57 +09:00
minjaesong
1f1fcfdf5f sorta works? 2017-05-07 00:24:00 +09:00
minjaesong
25e93b2552 hitbox displacement rewritten 2017-05-05 02:03:29 +09:00
minjaesong
9ba6ece7d1 does this plan look good? 2017-05-03 15:02:49 +09:00
minjaesong
af6be4de31 why things are keep happening? 2017-05-03 14:41:09 +09:00
minjaesong
9bae794491 more commits before the havoc 2017-05-03 03:07:35 +09:00
minjaesong
c1ef44c2f2 some organisation, Base32 password generator 2017-05-03 02:37:03 +09:00
Song Minjae
f8435711dd no message 2017-05-01 08:00:07 +09:00
Song Minjae
4a6effff96 A commit to save my soul as I'm going to fuck up things a bit... 2017-04-30 21:26:20 +09:00
Song Minjae
9a819ffec3 inventoryItem -> gameItem 2017-04-29 23:11:54 +09:00
Song Minjae
09b4e3719f kotlin runtime update 2017-04-29 22:53:32 +09:00
Song Minjae
0510ac230b blocks now have properly formatted ids 2017-04-29 00:05:10 +09:00
Song Minjae
df3afab5ee clean ice tex fix 2017-04-28 21:52:05 +09:00
Song Minjae
e2b523c4c4 Sandstone connectivity change
- TODO do the same with ice block
2017-04-28 17:07:45 +09:00
Song Minjae
996d578d3e quickslot works, new event for actor "actorValueChanged"
- "unpacking" fresh new tool would un-register quickslot desig.
- priority issue on "equipped by quickslot change" and "equipped by inventory UI"
2017-04-28 12:21:27 +09:00
Song Minjae
13e817e154 blocks name update 2017-04-28 01:49:32 +09:00
Song Minjae
55578ccc1e Quickbar: all working except for equip/unequip 2017-04-28 01:48:51 +09:00
Song Minjae
048f96b554 modularised lang 2017-04-27 23:41:19 +09:00