minjaesong
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2b2e0e3327
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font: hangul redraw wip
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2019-05-12 17:09:46 +09:00 |
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minjaesong
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0f3a6143cf
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gradle script fix typo and add assertion jvm option
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2019-05-12 01:03:35 +09:00 |
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minjaesong
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b217a023d2
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comment
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2019-05-08 21:23:42 +09:00 |
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minjaesong
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0ccfb0e709
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blocksdrawer now draws wire
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2019-05-04 18:19:08 +09:00 |
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minjaesong
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dfe183f597
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adding missing resources/moving zip files to lfs
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2019-05-04 04:11:33 +09:00 |
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minjaesong
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e064d6b8f1
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block functions now share one centralised core function
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2019-05-04 03:29:59 +09:00 |
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minjaesong
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65e01b1eb0
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debug info for upcoming wires
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2019-05-02 00:56:25 +09:00 |
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minjaesong
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5816e678bf
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fixed a long bug where item would be used twice but discounted by only one on single click
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2019-05-01 23:26:01 +09:00 |
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minjaesong
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839b7e7762
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more comments
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2019-04-30 03:06:19 +09:00 |
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minjaesong
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7d216acd52
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sortedarraylist update; physball breaks the actor render dunno why
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2019-04-30 02:52:09 +09:00 |
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minjaesong
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5a95f1c21a
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actually using (and rediscovering) the kdtree
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2019-04-18 23:42:54 +09:00 |
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minjaesong
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62b687c86b
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gamepad keyboard mockup
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2019-04-15 12:26:54 +09:00 |
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minjaesong
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bda58ecebd
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controller getaxisraw, calibration on startup
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2019-04-09 23:42:10 +09:00 |
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minjaesong
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a5d33da1c9
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fixed: noclipped player won't move up and down when gamepad is plugged in
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2019-04-06 03:58:02 +09:00 |
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minjaesong
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968a1a0888
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weponmeleecore
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2019-03-19 13:35:58 +09:00 |
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minjaesong
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57ebbcb421
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moduleinfo won't contain bad modules
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2019-03-17 13:49:20 +09:00 |
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minjaesong
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ee732dbcf9
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inventory UI won't rebuild when pie menu is in operation
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2019-03-16 03:44:03 +09:00 |
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minjaesong
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08aa0e8f34
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always sorting arraylist; more wire stuffs
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2019-03-12 22:27:26 +09:00 |
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minjaesong
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0563ef0940
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colour-changing durability and encumbrance bar
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2019-03-12 02:29:58 +09:00 |
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minjaesong
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58a91ed10b
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can retrieve item image for dynamic items
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2019-03-12 01:42:07 +09:00 |
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minjaesong
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1ac735805d
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not reading material csv issue fixed
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2019-03-12 00:47:06 +09:00 |
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minjaesong
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7f53be48d1
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my CSV was malformed :(
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2019-03-11 19:36:42 +09:00 |
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minjaesong
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03df390e38
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distinguishable item placeholder image
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2019-03-11 00:20:08 +09:00 |
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minjaesong
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d7846bf332
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autofill inventory with "available" blocks (has texture)
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2019-03-10 23:42:48 +09:00 |
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minjaesong
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1bf9228e75
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reading material from the module; pixaxes use it
But "dynamic item" created from the pickaxe class is not right
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2019-03-10 23:38:11 +09:00 |
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minjaesong
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b495c010f4
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a piece of wire is considered as a tool for inventory (for now)
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2019-03-10 18:13:29 +09:00 |
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minjaesong
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833d8814a7
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game item to load its own image if needed; common resource pool to assist that
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2019-03-10 17:46:48 +09:00 |
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minjaesong
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d895da9e96
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removing lwjgl patch
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2019-03-10 00:31:16 +09:00 |
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minjaesong
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5822cb50b2
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minimap: only update and render when needed
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2019-03-10 00:28:47 +09:00 |
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minjaesong
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cd97b5c4ab
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rudimentary minimap draw only
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2019-03-08 18:49:38 +09:00 |
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minjaesong
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a1022a3db1
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minor comment update
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2019-03-05 23:39:36 +09:00 |
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minjaesong
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7359519982
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ingamerenderer: things won't update when the game is paused (e.g. UI open)
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2019-03-05 17:45:41 +09:00 |
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minjaesong
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aaa745ff94
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minimap test: zoom and pan of the image
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2019-03-04 18:33:39 +09:00 |
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Minjae Song
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d979332cbf
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requesting xinput will always fail on non-windows
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2019-03-04 04:55:12 +09:00 |
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minjaesong
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9382054060
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some more blocks
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2019-03-04 02:48:49 +09:00 |
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minjaesong
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a05e2fc695
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createtileatlas: fixing a mistake where non-47 blocks won't be rendered to atlas
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2019-03-03 21:53:56 +09:00 |
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minjaesong
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01e5f75bf4
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did my best to draw fluids. The thing is, tiles suck at this and I need polygon-based render for fluids
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2019-03-03 12:18:04 +09:00 |
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minjaesong
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deb82d54b0
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codes to produce fluid atlas
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2019-03-03 00:25:42 +09:00 |
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minjaesong
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648be6d041
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brighter corners on the tile mask
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2019-03-02 22:48:24 +09:00 |
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minjaesong
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b5ad28f22a
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fluid masks tga
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2019-03-02 20:20:00 +09:00 |
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minjaesong
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7c3759e6d1
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new blocksdrawer: works well with masktype 0 and 2
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2019-03-02 00:57:26 +09:00 |
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minjaesong
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424c7ce17f
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blocksdrawer: now generates terrain and wall item image
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2019-03-01 23:25:23 +09:00 |
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minjaesong
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65cc484475
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enough resources to test impl the thing
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2019-03-01 03:22:46 +09:00 |
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minjaesong
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8e23138881
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I put wrong colour on the terrain mask type3
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2019-03-01 02:20:14 +09:00 |
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minjaesong
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6c8bb1f8fa
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test impl of the new block atlas maker
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2019-03-01 01:20:07 +09:00 |
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minjaesong
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4bf2726cd8
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dynamic shape: added metadata doc
sililar to the one used in the game's font
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2019-02-28 21:57:56 +09:00 |
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minjaesong
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5de290aef9
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block masks and docs according to the new dynamic whatever
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2019-02-28 00:15:17 +09:00 |
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minjaesong
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3979eba65b
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completely new terrain masks to cover 256 possible surroundings
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2019-02-27 06:28:48 +09:00 |
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minjaesong
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3058f0c277
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terrain mask PSDs
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2019-02-26 17:26:19 +09:00 |
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minjaesong
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a76603905b
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WriteWorldInfo: actually working thumbnail export
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2019-02-25 02:07:39 +09:00 |
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