Commit Graph

1203 Commits

Author SHA1 Message Date
minjaesong
3cc13f32c9 createtileatlas: fixing a mistake where non-47 blocks won't be rendered to atlas 2019-03-03 21:53:56 +09:00
minjaesong
f3c2ddb3e2 did my best to draw fluids. The thing is, tiles suck at this and I need polygon-based render for fluids 2019-03-03 12:18:04 +09:00
minjaesong
58bbb73cb1 codes to produce fluid atlas 2019-03-03 00:25:42 +09:00
minjaesong
5daea4fa57 fluid masks tga 2019-03-02 20:20:00 +09:00
minjaesong
98d013267e new blocksdrawer: works well with masktype 0 and 2 2019-03-02 00:57:26 +09:00
minjaesong
522279fec6 blocksdrawer: now generates terrain and wall item image 2019-03-01 23:25:23 +09:00
minjaesong
dfb9d0d8d9 enough resources to test impl the thing 2019-03-01 03:22:46 +09:00
minjaesong
4a9b003fe5 test impl of the new block atlas maker 2019-03-01 01:20:07 +09:00
minjaesong
adcedaeba8 dynamic shape: added metadata doc
sililar to the one used in the game's font
2019-02-28 21:57:56 +09:00
minjaesong
a66afb7b6a terrain mask PSDs 2019-02-26 17:26:19 +09:00
minjaesong
f12271f087 WriteWorldInfo: actually working thumbnail export 2019-02-25 02:07:39 +09:00
minjaesong
6afd36db64 prettier text print on Notification 2019-02-24 05:06:54 +09:00
minjaesong
7cbe09eee8 lang updater 2019-02-24 00:27:50 +09:00
minjaesong
e56149f953 more tests with gson (de)serialiser 2019-02-23 17:40:13 +09:00
minjaesong
8ffdf5fbc5 seemingly working savewriter with fixed TEVD 2019-02-23 05:03:20 +09:00
minjaesong
a54ba0925f HasAssembledSprite saves path instead of FileHandle (easier gson-ing) 2019-02-22 15:19:39 +09:00
minjaesong
bcb8db852c inventory: saving ID only, most things still work 2019-02-22 05:22:09 +09:00
minjaesong
53737bd746 gson test in progress 2019-02-22 04:50:43 +09:00
minjaesong
f24ddb5c82 temp minimap placeholder 2019-02-21 03:54:09 +09:00
minjaesong
391463a4e4 world: ZIP compression is the reference now 2019-02-21 00:25:23 +09:00
minjaesong
6dcdf32627 gamepad button label; gamepad calibrate on startup 2019-02-21 00:12:12 +09:00
minjaesong
b55fe09d9f lightmap drawing won't use spritebatch 2019-02-20 23:14:28 +09:00
minjaesong
72ad6dc4e0 payloadutil and unhelpful commit message 2019-02-20 22:43:35 +09:00
minjaesong
390dd51045 actorwbmovable: alias vars are latched to its update; sprite that's out of screen won't render 2019-02-20 15:38:18 +09:00
minjaesong
71baddd8bc inventory equip slot icon 2019-02-20 01:34:47 +09:00
minjaesong
ffb69813ed buildingmaker: can hide/show selection overlay 2019-02-18 16:57:28 +09:00
minjaesong
6c7e1c30c7 buildingmaker block marking 2019-02-18 16:36:21 +09:00
minjaesong
98c602ef65 doc update for UICanvas and UIItem 2019-02-17 19:42:00 +09:00
minjaesong
439312e711 fully working blockchooser 2019-02-17 03:52:27 +09:00
minjaesong
afa942e75d working pen menu 2019-02-16 22:48:27 +09:00
minjaesong
448e0aa9c5 penmenu with icons (render only) 2019-02-16 17:52:18 +09:00
minjaesong
7a62c06bc6 buildingmaker penmenu; resolving mouse click clash between world and UIs 2019-02-16 17:11:36 +09:00
minjaesong
66fdb6ab5d new basicinfo ui; each module should be dispose()-able 2019-02-16 01:32:17 +09:00
minjaesong
f8d4d284d6 buildingmaker palette close and open again 2019-02-14 22:33:54 +09:00
minjaesong
fcf9aa1b79 fixing list UI's colours; buildingmaker palette wip 2019-02-14 15:55:31 +09:00
minjaesong
33db76e3c8 block placing is now primary-use (left click/main trigger/screen tap) 2019-02-12 01:30:31 +09:00
minjaesong
9031ff0c2a inventory wallet view 2019-02-11 18:02:52 +09:00
minjaesong
b9fbacad14 set environment as console if gamepad is detected 2019-02-11 14:54:57 +09:00
minjaesong
21d7b83f96 pov for gdxcontrolleradapter (untested) 2019-02-10 03:48:39 +09:00
minjaesong
10572f4d7e making xinput to actually work (tested with xbone gamepad) 2019-02-09 18:33:54 +09:00
minjaesong
003fed6cf0 making gamepad work again 2019-02-08 18:57:47 +09:00
minjaesong
3da4719c8e light: skipping some of the update round wasn't a good idea 2019-02-07 18:04:34 +09:00
minjaesong
3f7ce632cb Font fixed, clearing issue #19 #23 2019-02-07 17:31:55 +09:00
minjaesong
5258c4b677 re-impl of once-scrapped "No-op Mask", and it works 2019-02-06 23:31:21 +09:00
minjaesong
28cf447ec4 inventory screen doesn't need two char info display 2019-02-06 11:05:58 +09:00
minjaesong
d1a84b17ab player info cell, INVENTORY UI LEAKS MEMORY 2019-02-06 05:18:00 +09:00
minjaesong
2a08f2c771 lang update (+delete world, worlds: ) 2019-02-06 05:17:02 +09:00
minjaesong
d16d232a0f Lightmap: i'm only doing round 2-4-2 and it works?! 2019-02-04 22:59:42 +09:00
minjaesong
1301943e6a removing maxBlend function; only use maxAndAssign from now on 2019-02-04 18:47:16 +09:00
minjaesong
5d8e64ca7f disabling clamp() on Gdx.color makes it 1+ms faster? 2019-02-04 17:49:43 +09:00