Commit Graph

1469 Commits

Author SHA1 Message Date
minjaesong
4112dc333f tooltip ui update 2021-08-07 14:21:27 +09:00
minjaesong
de2be74fb1 referencing ranges for wire overlay; more pronounced torch flicker 2021-08-07 00:53:17 +09:00
minjaesong
ce9b86d637 hit q to close the storage chest gui 2021-08-07 00:27:32 +09:00
minjaesong
f7ce911c9e fixed a bug where inventory's cat icons would unloaded when you load the ingame second time 2021-08-07 00:14:33 +09:00
minjaesong
4b50b0cff1 pickaxe to drop a tile defined in 'drop' property 2021-08-06 22:01:59 +09:00
minjaesong
ecce123299 spawning of dropped item 2021-08-06 21:43:50 +09:00
minjaesong
edc3d53f4e refactoring around 2021-08-06 13:34:17 +09:00
minjaesong
9578488962 wire sim wip 2021-08-05 18:41:40 +09:00
minjaesong
828ef6a0df precedence of the elvis operator is still confusing :( 2021-08-05 18:29:09 +09:00
minjaesong
c6c8d02118 better drop shadow for tooltip 2021-08-04 17:20:10 +09:00
minjaesong
7b029126f3 new lantern graphic and things 2021-08-04 15:02:48 +09:00
minjaesong
6891d6b840 building wire graph PER TILE 2021-08-03 16:27:56 +09:00
minjaesong
1ae3e34392 slight elaboration on world wire changed event 2021-08-03 13:52:00 +09:00
minjaesong
7624e37bda making wire actor's hitbox bigger so their disappearance on the screen edge won't be visible 2021-07-31 19:13:29 +09:00
minjaesong
5311158ad8 actually enforcing limit on how many wire pieces can be rendered 2021-07-31 16:39:47 +09:00
minjaesong
930cc55353 wires now appear connected in game 2021-07-31 16:33:40 +09:00
minjaesong
b10fb0a30b wire actor renders; functionality still wip 2021-07-31 14:18:52 +09:00
minjaesong
f64574db80 wire actor wip 2021-07-30 17:48:25 +09:00
minjaesong
4f52b26590 oops walls were too light 2021-07-29 17:41:10 +09:00
minjaesong
0e3bfbb782 fixed a bug where wall item can be consumend indefinitely because checking for what's already there was not working 2021-07-29 16:23:18 +09:00
minjaesong
26ee7498e2 closing issue #39 2021-07-29 12:56:25 +09:00
minjaesong
e19187eea9 first working wall occlusion (issue #39) 2021-07-29 12:25:56 +09:00
minjaesong
870e165cf6 renaiming debug timers 2021-07-29 10:23:32 +09:00
minjaesong
29f6034fdc wires are now separated from blocks 2021-07-28 16:10:03 +09:00
minjaesong
5aacbe84b8 wire is back! but not the render 2021-07-28 14:22:13 +09:00
minjaesong
8cb3fc2d33 moving things around between packages 2021-07-28 10:11:18 +09:00
minjaesong
c67a10c9a8 re-ordering initialisation for lwjgl3 so that the gdx window would actually pop up 2021-07-27 22:28:16 +09:00
minjaesong
2013e41d38 copyright message: renaming Torvald into CuriousTorvald 2021-07-27 16:22:51 +09:00
minjaesong
67a5e2e1e6 tilesize declaration refactoring 2021-07-27 16:17:54 +09:00
minjaesong
cb11267202 fatjar artifact configuration 2021-07-27 15:21:40 +09:00
minjaesong
a91156ac21 gdx 1.10/lwjgl3 migration; removing old Lua stuffs 2021-07-27 12:43:01 +09:00
minjaesong
f75b5da0e1 eyes-sclera should not glow; changing hitbox width to 22 px 2021-07-08 11:33:09 +09:00
minjaesong
1b1b1641ff enabling sprite glow again (dunno why it was disabled tho) 2021-07-07 23:17:36 +09:00
minjaesong
0fa395acd5 the new sprite fully assembled 2021-07-07 16:52:07 +09:00
minjaesong
1cd43cac15 screw the isdev thing 2021-07-06 16:48:51 +09:00
minjaesong
9838c957bc Merge branch 'master' of github.com:curioustorvald/Terrarum 2021-04-03 20:49:12 +09:00
minjaesong
6bb33e5c3d more sensible way of obtaining and using colorbuffertexture 2021-04-03 20:48:14 +09:00
minjaesong
09aeae39a2 changed render order so that chest name won't show grey (for some reason) 2021-03-18 10:51:57 +09:00
minjaesong
bae438c2df storage chest ui to display its name and player encumbrance meter 2021-03-16 17:57:30 +09:00
minjaesong
5f7db4cf19 storage chest compact mode buttons now work together 2021-03-16 16:22:16 +09:00
minjaesong
953e44c8d7 working storage chest impl 2021-03-16 15:57:09 +09:00
minjaesong
0fa889bc55 storagechests (actually all fixtures) now has their own inventory 2021-03-16 15:01:17 +09:00
minjaesong
76f5d0a924 two column inventory for storagechest wip 2021-03-16 11:51:32 +09:00
minjaesong
0496366057 blocks are now 'drag-painted' again, but in better way bc fixtures won't 2021-03-16 10:52:31 +09:00
minjaesong
8f5a89e415 i was dealing with wrong function xD 2021-03-16 10:35:35 +09:00
minjaesong
5330a2be96 modularised inventory cell behaviour 2021-03-13 17:35:07 +09:00
minjaesong
c25e9f92be storage chest still wip 2021-03-13 15:48:14 +09:00
minjaesong
b57486e9d7 storage chest wip 2021-03-12 12:44:27 +09:00
minjaesong
bd89ca67fb inventory ui itemgrid:removed inventoryfull dependency 2021-03-12 10:38:53 +09:00
minjaesong
45129d5b0f package declaration for Ascii85.kt 2021-03-08 13:10:41 +09:00