minjaesong
|
35b4b5cfd5
|
better implementation of dithering which relies on external texture and it runs faster
|
2021-10-10 01:00:58 +09:00 |
|
minjaesong
|
170503ecdb
|
fixed a bug where inventory cell would not position correctly when streamermode is changed; where screencapturing for saving would only capture from FboRGB
|
2021-10-06 16:51:34 +09:00 |
|
minjaesong
|
a0bdb67efb
|
commit
|
2021-10-06 15:26:08 +09:00 |
|
minjaesong
|
e2101ebc54
|
config key change; uiitemtextbutton can now have tags alongside with the label
|
2021-09-19 17:06:22 +09:00 |
|
minjaesong
|
575ed4410b
|
sprites can be rendered across the world seam
|
2021-09-17 22:54:55 +09:00 |
|
minjaesong
|
8f834fe869
|
Renamed AppLoader into App
|
2021-09-09 09:48:33 +09:00 |
|
minjaesong
|
9a8bd8d6ec
|
trying to load a world
|
2021-08-25 15:30:46 +09:00 |
|
minjaesong
|
e15d5c9b05
|
completely abolishing GSON; new save format impl wip
|
2021-08-23 16:55:51 +09:00 |
|
minjaesong
|
bb95444067
|
reducing number of warnings on the codebase
|
2021-08-20 23:28:59 +09:00 |
|
minjaesong
|
edc3d53f4e
|
refactoring around
|
2021-08-06 13:34:17 +09:00 |
|
minjaesong
|
8cb3fc2d33
|
moving things around between packages
|
2021-07-28 10:11:18 +09:00 |
|
minjaesong
|
6ed012f0c1
|
dump (another useless message)
|
2018-08-05 21:57:18 +09:00 |
|
minjaesong
|
cf04b7d22a
|
IngameRenderer: damned thing finally works somewhat
|
2018-06-30 16:47:22 +09:00 |
|
minjaesong
|
a6ea2b4e18
|
still wip modularisation, game somehow boots
|
2018-06-21 17:33:22 +09:00 |
|
minjaesong
|
dde69d2e7e
|
colourutil update
|
2018-02-16 10:49:13 +09:00 |
|
minjaesong
|
e565a9f173
|
adopting Java 9/Kotlin 1.2
|
2018-02-10 21:40:17 +09:00 |
|
minjaesong
|
f8568899d9
|
rain megaparticle experiment
|
2017-12-18 20:45:32 +09:00 |
|
minjaesong
|
f1359386b9
|
postprocessor for 3dlut colcorr; dithering should be managed in "dirty" way
dirty way: loads dithered/passthru shader according to the game's config (boolean fxdither)
|
2017-11-02 17:47:52 +09:00 |
|
minjaesong
|
b16de87dd5
|
Rectified heretic YY-MM-DD to standard YYYY-MM-DD
|
2017-09-20 14:36:40 +09:00 |
|
minjaesong
|
0e9a96420d
|
we've got something
- except actor's RGB won't draw; only the glow does
|
2017-09-18 02:32:47 +09:00 |
|
minjaesong
|
3d622835c7
|
UI: sub-UIs work?
|
2017-07-25 17:21:02 +09:00 |
|
minjaesong
|
f1391bea6f
|
generalised things so that they would work outside of ingame.world; title screen wip
|
2017-07-21 19:59:51 +09:00 |
|
minjaesong
|
cb8d3fd8b9
|
action listener on textbutton list
|
2017-07-20 22:25:40 +09:00 |
|
minjaesong
|
48b8923434
|
parallax (sky looks bluer when you go up)
|
2017-07-20 18:39:05 +09:00 |
|
minjaesong
|
15dbd16766
|
limitedly successful attempt to create a title screen
|
2017-07-20 00:36:41 +09:00 |
|
minjaesong
|
485cbe1206
|
simplified a structure of UIs a bit
|
2017-07-16 23:15:32 +09:00 |
|
minjaesong
|
942971f456
|
dithered skybox
|
2017-07-16 05:03:04 +09:00 |
|
minjaesong
|
ecf9387d01
|
working UV simulation using alpha channel
|
2017-07-12 02:35:36 +09:00 |
|
minjaesong
|
eba6b3801d
|
working world-glow blend
|
2017-07-11 13:34:14 +09:00 |
|
minjaesong
|
28d7b44821
|
diching RGB10; colors are now fully vec3
|
2017-07-09 02:21:24 +09:00 |
|
minjaesong
|
b91ba9fc08
|
asynch update and render (aka frameskip)
|
2017-07-08 20:38:05 +09:00 |
|
minjaesong
|
2d5761d66c
|
downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1
|
2017-07-05 16:03:50 +09:00 |
|
minjaesong
|
7e417ed8c7
|
putting ore vein prototype on main sheet; also a commit before fuck-up
|
2017-07-03 19:26:00 +09:00 |
|
minjaesong
|
cbcd32e132
|
keyboard control ported to GDX (at least as much as I can right now)
|
2017-07-01 18:31:00 +09:00 |
|
minjaesong
|
4472722c5d
|
a commit before heading to the airport
|
2017-06-23 02:18:03 +09:00 |
|
minjaesong
|
ad481853bb
|
LibGDX, here I am.
|
2017-06-22 02:31:07 +09:00 |
|
minjaesong
|
165ae1777b
|
some organisation, Base32 password generator
|
2017-05-03 02:37:03 +09:00 |
|
Song Minjae
|
6399c2d66b
|
Resolving issue #18 and #19
|
2017-04-23 22:53:49 +09:00 |
|
Song Minjae
|
5fe604cf45
|
pickaxe working as intended
|
2017-04-18 01:14:25 +09:00 |
|
Song Minjae
|
f840dbe7de
|
modular first test
|
2017-04-17 16:14:35 +09:00 |
|
Song Minjae
|
037e84d6e2
|
setting up the inventory using builder (during init) requires ingame.player to be nullable, lateinit won't work
|
2017-04-11 23:07:29 +09:00 |
|
Song Minjae
|
671048e1e1
|
Inventory UI on ingame
|
2017-04-09 03:35:18 +09:00 |
|
Song Minjae
|
207c90d35e
|
new WorldTime based on TIME_T
|
2017-04-05 02:52:00 +09:00 |
|
Song Minjae
|
bc4fd8866a
|
UI testing env and working text buttons
Former-commit-id: b8fd27c7f71f9bc8da259ae132badcbc9ce117ac
|
2017-03-13 21:40:50 +09:00 |
|
Song Minjae
|
edd97b45a7
|
vital metre prototype
Former-commit-id: c3f95f7ef280eabc5516ad6885386cb89d6ee35d
Former-commit-id: ab9cd5bd8daf27d37828a5ca4a737a723d76fa1a
|
2017-03-04 01:52:30 +09:00 |
|
Song Minjae
|
1b83e7deb7
|
tiles with light level <= 1 will be rendered as black square, phys support for non-self-moving bodies (e.g. balls)
Former-commit-id: 5611e2d89f4601e57d014c45f0479600778217f6
Former-commit-id: d900c0733a6d1dcbd9aaed8e9f7f1671c3866624
|
2017-01-23 19:06:12 +09:00 |
|
Song Minjae
|
54b52b1b6e
|
more efficient particles
Former-commit-id: 56dad88ecd715ad6e357e33b903851a47a358dcd
Former-commit-id: c85c0b759a447c0461563d98156f59879fa95db2
|
2017-01-22 04:13:45 +09:00 |
|
Song Minjae
|
4acc797fee
|
actorwithbody splitted in favour of new particle type
Former-commit-id: 121bd069d0a9eeef60f5ecb085a11a93c4b4a84d
Former-commit-id: 539b4b6916e808c01298190cf347e928f61fe62e
|
2017-01-21 16:52:16 +09:00 |
|
Song Minjae
|
efbb654b45
|
skybox
Former-commit-id: 839fda074d5cf6a3fe1a0a16e10da67908bc4f03
Former-commit-id: 4ed8324110eafc434fd00f09fe48f3858ad5fd3a
|
2017-01-18 21:24:59 +09:00 |
|
Song Minjae
|
ea4c4bdb2b
|
new sunlight and skybox colouring collected from real world measurements (reports TBA)
Former-commit-id: 6abaa1e16d0fd7a71f95bd0265809aad9e34a425
Former-commit-id: bb871bd87072f27b9cc29594f9eed615351df5f8
|
2017-01-17 23:42:25 +09:00 |
|