minjaesong
225a18619b
various patches and renaming; thai-variable font sheet
2017-05-27 20:05:12 +09:00
minjaesong
c1ef44c2f2
some organisation, Base32 password generator
2017-05-03 02:37:03 +09:00
Song Minjae
996d578d3e
quickslot works, new event for actor "actorValueChanged"
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- "unpacking" fresh new tool would un-register quickslot desig.
- priority issue on "equipped by quickslot change" and "equipped by inventory UI"
2017-04-28 12:21:27 +09:00
Song Minjae
048f96b554
modularised lang
2017-04-27 23:41:19 +09:00
Song Minjae
49d3c9f55b
Loading item from module using Groovy
2017-04-26 23:53:22 +09:00
Song Minjae
41b2b8a694
Resolving issue #18 and #19
2017-04-23 22:53:49 +09:00
Song Minjae
56d78d50ca
pickaxe working as intended
2017-04-18 01:14:25 +09:00
Song Minjae
cec266d396
modular first test
2017-04-17 16:14:35 +09:00
Song Minjae
c20524836d
clickable inventory for (un)equip
2017-04-11 02:30:34 +09:00
Song Minjae
4254b87e51
Inventory UI on ingame
2017-04-09 03:35:18 +09:00
Song Minjae
1a3c9d7f65
vt: new filesystem using tevd
2017-04-07 19:12:27 +09:00
Song Minjae
df824ebeda
inventory now shows equipped position
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Former-commit-id: 10950ffc409accfa914b9f531193b2fac0783f7d
2017-03-31 17:26:44 +09:00
Song Minjae
315713efe1
proper way of setting quickslot #
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Former-commit-id: 5cd21f043def3c7622290df5bf11f0b3f0080d30
2017-03-28 03:44:43 +09:00
Song Minjae
61ad40672e
inventory UI wip update
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Two columns, some marginal spaces to make it look better
Former-commit-id: c26d11e499970280b78193772d29937295916ae2
2017-03-27 02:58:52 +09:00
Song Minjae
e47ffff126
inventory UI: quickslot designation
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Former-commit-id: b2bddf7c271c678213f8f346d1de4b5c1dc27f60
2017-03-26 00:42:41 +09:00
Song Minjae
d390217ba9
inventory ui
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icon in list
Former-commit-id: 7182dcda408d9710d77e25e357f3a67bdd42fff9
2017-03-22 23:58:18 +09:00
Song Minjae
2ece4b7ca7
MIDI input test
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Former-commit-id: 8ec51637782a2c4185716f3164c837477e648975
2017-03-17 23:49:48 +09:00
Song Minjae
75aaa7a3ab
font upd kana
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Former-commit-id: c61920ca695eeafb3a9e200b5083b323b11814e6
2017-03-17 17:28:22 +09:00
Song Minjae
0e7ac916b7
inventory and its ui
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Former-commit-id: b1a073c5636ac4516e6c9cf41bb97a844057de3f
2017-03-17 03:28:47 +09:00
Song Minjae
03bf6e95e4
TextButtonList working kinematic background
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Former-commit-id: 8976d3b3d1e40731adf13430ad747351a6401b24
2017-03-15 01:06:13 +09:00
Song Minjae
18ce52e407
text labels now has background
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Former-commit-id: 05f2767134b385960deb65c2e76c97432c8303ad
2017-03-14 15:08:18 +09:00
Song Minjae
f1151977d9
UI testing env and working text buttons
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Former-commit-id: b8fd27c7f71f9bc8da259ae132badcbc9ce117ac
2017-03-13 21:40:50 +09:00
Song Minjae
97df2ad6e4
vital metre prototype
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Former-commit-id: c3f95f7ef280eabc5516ad6885386cb89d6ee35d
Former-commit-id: ab9cd5bd8daf27d37828a5ca4a737a723d76fa1a
2017-03-04 01:52:30 +09:00
Song Minjae
50da7db1ee
vital metre mockup
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Former-commit-id: c49f7ba80cff854db6d79af1c9d50d77b0bae76d
Former-commit-id: bd62a24bfd4c9737e2f23b0bae1756df62a19acf
2017-03-03 18:42:47 +09:00
Song Minjae
55f7a4ed46
working io.read from STDIN
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Former-commit-id: b1168a53fd5fbd09c6a5a76506402560fc4e0fd7
Former-commit-id: a0d455da14a6eb7bf0127e136949273ec5a28628
2017-03-02 22:35:13 +09:00
Song Minjae
74250150de
bunch of codes:
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- Test InputStream() on VirtualComputer (blocking/unblocking using simple semaphore) -- no more dirty lua impl of io.read
- Typealias Kotlin 1.1
- Primitive box drawing on VideoCard
- Removing unnecessary fonts
Former-commit-id: cece88af3a3430678e685856eec78b4a9d598b4f
Former-commit-id: 22eed3a7beb9b4cb34636cbab2ff0e94989bdb31
2017-03-02 02:11:50 +09:00
Song Minjae
a744cdf92f
vc ppu: some updates for Lua
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Former-commit-id: 3d99a6788d05eaf3e90bffe8d412f0ab92e7f9bb
Former-commit-id: 306ed39d09f2b0b5461cb71d0cef96d7d5793769
2017-02-26 03:08:58 +09:00
Song Minjae
6c2a411ee2
working real-time software blur
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Former-commit-id: a545802b19188fb9d3b6168885f40d46e3376195
Former-commit-id: f71dbfa2521888cc847937f549e627f87625ea17
2017-02-25 02:50:48 +09:00
Song Minjae
fed45d9fe6
no memory leak on ImageBuffer rendering
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Turns out, <ImageBuffer>.image creates new Image instance which will NEVER be reclaimed (which causes OutOfMemoryError) unless manually destroy()ed.
Former-commit-id: 34840cf63e52e5635ec8acd5fb1bb78923c61063
Former-commit-id: aca4388320fae022a4744f75c1b0f66b544bdafb
2017-02-25 02:39:02 +09:00
Song Minjae
30b82acb4b
graphics computer -- working sprite system
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Former-commit-id: eedad5c99d0d8fa1d74a7a5b4e6250017d55163b
Former-commit-id: 0dc08e778cca3300ffc6f696ba395eb8ca2b154b
2017-02-24 17:35:32 +09:00
Song Minjae
1b079524f4
yet another font update
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Former-commit-id: 332bdbd2e55d148f42f3e3635dbc94a71f152f01
Former-commit-id: 27308c98fe0fe858bcbb42301dd714a49d92c81c
2017-02-20 23:27:00 +09:00
Song Minjae
c78c1b132a
font upd
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Former-commit-id: bf42a690c7cd199d4f2ec00855213b83aecb144b
Former-commit-id: b992aac69b93c5d1632e96c4985cf61a6419b6a8
2017-02-20 01:43:26 +09:00
Song Minjae
3f0ad0e563
finalising fonts
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Former-commit-id: e85038e433c9e451761a25ce93fa976b847c9e1e
Former-commit-id: 0f59fe3a1b5a174ff63f5a79f11007f0e9d4a204
2017-02-14 18:51:55 +09:00
Song Minjae
99ff219ad9
more changes on greek
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Former-commit-id: cfde7383844a9a183bf57edad3a772ae74f19af8
Former-commit-id: 178d7b4b788ffe43db64eb453543ea1e20d94acf
2017-02-12 16:45:03 +09:00
Song Minjae
71f2aa0e53
newfontsystem branch init commit
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Former-commit-id: 5f03cdbec6058f90ef1354db5ee1c6dac9755feb
Former-commit-id: f132b6c4e1a51146fb7522686e24008640e88c45
2017-02-11 16:45:47 +09:00
Song Minjae
1909a02d85
assets update
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Former-commit-id: 2988c67408159e5b17dd40a10b3eca4ea187d10f
Former-commit-id: b255a9c812f71f13d17922e11257afde59648ada
2017-02-04 22:55:55 +09:00
Song Minjae
dff0120905
Merge branch 'newworldgen'
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# Conflicts:
# .idea/workspace.xml
# src/net/torvald/terrarum/gameactors/Actor.kt
Former-commit-id: 533aeed3cd26565478a3b8c602c9e9aa7e15b43f
Former-commit-id: e7e851ed9734b47cc05144df1c6187ea50f7ecab
2017-01-31 01:05:38 +09:00
Song Minjae
6ccc964d05
caves and stuff
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Former-commit-id: 248077312d8561ad01819a43a4c4a5205c122ff4
Former-commit-id: f4dc915a66bd26338376b9d6008f136fb36b3060
2017-01-30 22:39:34 +09:00
Song Minjae
2203f74429
just updating things so that I can have a backup point...
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Former-commit-id: 0a5a6d7f68ee1a96562532572c8d45fe102d3c25
Former-commit-id: a1a78f61f2fe2a8707e47633caa6cd67a829b35e
2017-01-26 16:58:06 +09:00
Song Minjae
f46991ffbb
VT redraw on request
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Former-commit-id: 3ada71215d9291760704a982cc3952061dbc7afe
Former-commit-id: ca1495e668e88bc7214429472ad918621a650189
2017-01-24 00:50:12 +09:00
Song Minjae
56a012d843
actorwithbody splitted in favour of new particle type
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Former-commit-id: 121bd069d0a9eeef60f5ecb085a11a93c4b4a84d
Former-commit-id: 539b4b6916e808c01298190cf347e928f61fe62e
2017-01-21 16:52:16 +09:00
Song Minjae
9fdee8c5ad
colorutil update, some code cleanup
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Former-commit-id: 136f9c787b76aec75d76535891cf264170bd3b04
2017-01-15 20:51:42 +09:00
Song Minjae
a0569f79d7
wall now uses terrain tileset
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Former-commit-id: 13b5389d905c1c302ec4e7991fbfdd06ed333814
Former-commit-id: 1416055d9aa0755147c461512f9b638e25df908e
2017-01-09 22:56:15 +09:00
Song Minjae
b3fd949988
ThreadPool renamed to PhreadParallel, tweaks on font
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Former-commit-id: 52c6d53764449cecd9ab1aa96b23810e5e406cc2
Former-commit-id: cf8ff86f3c62851c8be2370774b426e09410ad6f
2017-01-01 15:06:19 +09:00
Song Minjae
59bf364890
more AI, divided ACCELBUFF and ACCELMULT_MOVEMENT
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Former-commit-id: 95f71db97104cf55af7aba8e0289eb89efc078a4
2016-12-29 21:10:42 +09:00
Song Minjae
13a4bcaaf6
Issue #6 resolved
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Former-commit-id: 643ca0b3757f329107a7677fe3bf5f43ffac7639
Former-commit-id: caa5582abb797485e90b8c3e47a6307b177ff456
2016-12-28 18:17:48 +09:00
Song Minjae
13faeb2947
ActorAI's walk speed can be adjusted now
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Former-commit-id: 556677bddf9cc29358471c81f7febc40e8e6cc7d
Former-commit-id: 35b994001dd034e166ba6c6709cb92fd5dca073e
2016-12-28 00:17:52 +09:00
Song Minjae
bb63816201
actor AI from Lua script
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Former-commit-id: 184160efc59c4f846f1cc154fe3e60d21b301ee3
Former-commit-id: 4e228542975ea52945a597b7ca1bc06b407c3be7
2016-12-26 23:55:54 +09:00
Song Minjae
b99355e492
new blending function for SpriteGlow, which now uses no alpha channel; reduced the number of framebuffer used to draw a world from 2 to 1.
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2016-12-25 16:33:56 +09:00
Song Minjae
944c71d691
visible actors are defaulted to Visible, SpriteAnimations now has "parent" actors and uses its Visible property
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2016-12-23 20:49:29 +09:00