minjaesong
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5260dc437c
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the entire game will use new smooth delta
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2019-01-21 05:22:49 +09:00 |
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minjaesong
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34a9d39516
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I'll settle with 'Kalman filter with adaptive reset'
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2019-01-20 22:50:22 +09:00 |
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minjaesong
|
38c847443c
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trying to get smooth delta (because fuck you GDX)
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2019-01-20 20:13:56 +09:00 |
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minjaesong
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b4d97fc42e
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issue #16: jump height is "close enough", friction and walk/stop needs fix
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2019-01-20 07:03:23 +09:00 |
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minjaesong
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677cbd934a
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reverting changes on ActorWBMovable: gotta make new branch
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2019-01-20 06:39:01 +09:00 |
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minjaesong
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5786b843e4
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removing default batch on blendxxx() funs
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2019-01-20 03:09:23 +09:00 |
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minjaesong
|
9ca078687f
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issue #16: walking fixed, jump not
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2019-01-19 16:44:59 +09:00 |
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minjaesong
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971f7d4a40
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on-the-fly sprite assembly WIP
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2019-01-19 04:34:50 +09:00 |
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minjaesong
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42812b8186
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parallel light always does this random noise
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2019-01-18 04:24:14 +09:00 |
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minjaesong
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a379c7dea8
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light: seems like the problem is the ram access time
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2019-01-17 21:08:50 +09:00 |
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minjaesong
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170a73bbd8
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ui itemlist scrolls with wheel
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2019-01-16 01:37:44 +09:00 |
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minjaesong
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a297fc3dfe
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taking screenshot
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2019-01-15 16:10:40 +09:00 |
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minjaesong
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a64da6454b
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See Github issue #15
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2019-01-15 05:50:36 +09:00 |
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minjaesong
|
7cd2b55b97
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adding test code to export fboRGB
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2019-01-15 03:02:40 +09:00 |
|
minjaesong
|
8c4793bea5
|
a setup to mitigate directional artefacts in light
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2019-01-15 01:18:54 +09:00 |
|
minjaesong
|
edda3b9ff9
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width fixes in UI
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2019-01-14 02:46:23 +09:00 |
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minjaesong
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eb404b7723
|
trying to work on issue #15 and I'm stumped
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2019-01-13 23:51:04 +09:00 |
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minjaesong
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e926b0175f
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Gzipping PSDs; every art must be alpha premultiplied; added converter batch
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2019-01-13 21:23:01 +09:00 |
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minjaesong
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d9c7d3c681
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quickslot selections are controlled by the ingame rather than the 'bar UI'
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2019-01-13 02:17:49 +09:00 |
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minjaesong
|
822b9bf4fd
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fixed various quirks and removed dirty hacks on quickslot bar/pie
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2019-01-12 22:56:48 +09:00 |
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minjaesong
|
2f335e5c5f
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lightmap edge-case fixed
when camera.x is in -15..-1, all thing shifts to left
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2019-01-11 04:44:52 +09:00 |
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minjaesong
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f6ebb14861
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tooltip positioning should work again
|
2019-01-11 03:06:45 +09:00 |
|
minjaesong
|
adf45b1f68
|
prolonged alpha blending issue seemingly fixed?
at least it's partially fixed...
|
2019-01-07 17:34:47 +09:00 |
|
minjaesong
|
9bcf8fa478
|
somewhat successful walk/idle anim impl
|
2019-01-04 17:44:22 +09:00 |
|
Minjae Song
|
ccd67b2625
|
watch is semitransparent when EL is off
|
2019-01-01 22:29:18 +09:00 |
|
Minjae Song
|
1263360d06
|
more screwing around and commenting
|
2018-12-31 00:50:44 +09:00 |
|
Minjae Song
|
ba53720b80
|
platform going down with Down button on keeb
|
2018-12-30 20:17:28 +09:00 |
|
Minjae Song
|
3765678735
|
removed FLUID prop from the blocks
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2018-12-29 21:04:27 +09:00 |
|
Minjae Song
|
59531ea1ba
|
WIP removing fluid marker block
see "work_files/todo_platforms.png"
|
2018-12-29 17:04:46 +09:00 |
|
Minjae Song
|
f417ce00dc
|
detailed impl of fixtures WIP
|
2018-12-29 04:11:26 +09:00 |
|
Minjae Song
|
288fa46418
|
still cleaning up
Making wall item textures takes SO long
|
2018-12-25 15:39:01 +09:00 |
|
Minjae Song
|
934b252314
|
when it's not dev build, title bar shows less info
they take some processing time
|
2018-12-25 01:58:18 +09:00 |
|
Minjae Song
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46284be77d
|
moved things a lot just so that splash screen shows up WHILE things load
|
2018-12-25 01:39:22 +09:00 |
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Minjae Song
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e5ea32ba56
|
rendering scheme of the world changed, fluids draw as intended
But my idea wasn't very stellar, *sigh*
|
2018-12-22 02:08:08 +09:00 |
|
Minjae Song
|
597e1acee4
|
fluidmap won't have errenous behaviour at the world edge; tga alpha fix
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2018-12-19 01:53:09 +09:00 |
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Minjae Song
|
23d557b6b2
|
water flow works
turns out, var.coerceIn() returns value and does not modify the var
|
2018-12-18 01:48:38 +09:00 |
|
Minjae Song
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62319ba4d2
|
fluid multiplies themselves ?!
|
2018-12-17 22:39:19 +09:00 |
|
Minjae Song
|
246119a5de
|
duh
|
2018-12-16 16:17:05 +09:00 |
|
Minjae Song
|
a7d12b2b54
|
rename TARGET_FPS to PHYS_TIME_FRAME; shader to use multiple atlas tex; and things
|
2018-12-16 15:30:25 +09:00 |
|
Minjae Song
|
cd752bc763
|
at least this fluid sim passes collection assertion codes
|
2018-12-16 02:55:12 +09:00 |
|
Minjae Song
|
8e6fcf0b8a
|
bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw
|
2018-12-16 02:10:04 +09:00 |
|
Minjae Song
|
513c5a17eb
|
new thread pooling strategy and test program WIP
|
2018-12-14 22:53:25 +09:00 |
|
Minjae Song
|
cc67f69fff
|
working very crude fluid sim
|
2018-12-14 00:52:10 +09:00 |
|
Minjae Song
|
6e3a739480
|
implementing water sim but not actually working
|
2018-12-13 04:45:09 +09:00 |
|
Minjae Song
|
7a06b2cc90
|
preparing fluid updater: debug water bucket
|
2018-12-12 23:29:30 +09:00 |
|
Minjae Song
|
95245c8945
|
replacing water/lava tiles with one fluid marker
actual fluid not implemented
|
2018-12-12 20:32:13 +09:00 |
|
Minjae Song
|
bfea5c9936
|
support for screen-overlay actors; buildingmaker has light now
|
2018-12-12 02:52:33 +09:00 |
|
Minjae Song
|
c7d7ae03c0
|
nonprivate lateinits are bitch
|
2018-12-11 16:39:27 +09:00 |
|
Minjae Song
|
3d68ae2f01
|
yaml: adding generic parse-as-invokable
|
2018-12-10 04:15:57 +09:00 |
|
Minjae Song
|
b44699ae04
|
UINSMenu is made to show how to code 'UI dragging'
|
2018-12-09 20:00:52 +09:00 |
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