Song Minjae
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48315daa7d
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proper way of setting quickslot #
Former-commit-id: 5cd21f043def3c7622290df5bf11f0b3f0080d30
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2017-03-28 03:44:43 +09:00 |
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Song Minjae
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bc4fd8866a
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UI testing env and working text buttons
Former-commit-id: b8fd27c7f71f9bc8da259ae132badcbc9ce117ac
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2017-03-13 21:40:50 +09:00 |
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Song Minjae
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a10134db2e
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minor fixes in UI with aliases
Former-commit-id: 539604058bcf7e545de920b1c7a5958e30577a34
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2017-03-10 21:23:51 +09:00 |
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Song Minjae
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edb2f5ce11
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pre-assigned vital metre
Former-commit-id: 48d968d5b93ed6a4fb5a2f7fe63e2c24b7aaa476
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2017-03-10 02:15:17 +09:00 |
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Song Minjae
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e9572488be
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ordered vital metre -- you can display two or more vitals
Former-commit-id: 27767b632a1c65060750e49c55db7e71a0e443ae
Former-commit-id: b431478a0d43193ac60011a958f6305673334755
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2017-03-05 00:28:20 +09:00 |
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Song Minjae
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edd97b45a7
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vital metre prototype
Former-commit-id: c3f95f7ef280eabc5516ad6885386cb89d6ee35d
Former-commit-id: ab9cd5bd8daf27d37828a5ca4a737a723d76fa1a
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2017-03-04 01:52:30 +09:00 |
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Song Minjae
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b29e6af643
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working io.read from STDIN
Former-commit-id: b1168a53fd5fbd09c6a5a76506402560fc4e0fd7
Former-commit-id: a0d455da14a6eb7bf0127e136949273ec5a28628
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2017-03-02 22:35:13 +09:00 |
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Song Minjae
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afe197caf7
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newfontsystem branch init commit
Former-commit-id: 5f03cdbec6058f90ef1354db5ee1c6dac9755feb
Former-commit-id: f132b6c4e1a51146fb7522686e24008640e88c45
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2017-02-11 16:45:47 +09:00 |
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Song Minjae
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ad68309bc5
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reading text from JInputField to support multilingual input
Former-commit-id: 4dc1228ba000f88d3af29569aa3954cb8acc4d90
Former-commit-id: 7fd7f8bd4f35e3be30cd9fa0da96684a48eedad3
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2017-02-05 22:04:33 +09:00 |
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Song Minjae
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2c9906888b
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bringing other memory info back
Former-commit-id: a189dc26e906a6cfd85ca68b4db849426c48ce52
Former-commit-id: 267e95f7d52c126b5d3787358477fc29fb50ad8e
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2017-01-31 01:10:18 +09:00 |
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Song Minjae
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172e5752ca
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more renaming things
Former-commit-id: 80e29fc17e431e350d8d4860273ec42bc4ad67df
Former-commit-id: d70546a097d66ade94de93b4be157b7c9637e98f
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2017-01-29 20:48:55 +09:00 |
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Song Minjae
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8b111ef262
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not going to be easy; just renaming and changing things
Former-commit-id: 5cb93ffbd1b545e4a346fa3edc6bb874ec5b508e
Former-commit-id: 194e2ea1e057415bbc2a516346dc1d8d216d64cb
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2017-01-26 16:57:16 +09:00 |
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Song Minjae
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2d34db3022
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adding/removing actors in game won't go wrong now (perhaps...)
Former-commit-id: c66db4b652e2fae34e66200aca4b101c16bab5d9
Former-commit-id: 5bafa85cabf7ead6db5f48475164d0694f66f15d
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2017-01-26 01:29:17 +09:00 |
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Song Minjae
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225f2f2235
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VT redraw on request
Former-commit-id: 3ada71215d9291760704a982cc3952061dbc7afe
Former-commit-id: ca1495e668e88bc7214429472ad918621a650189
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2017-01-24 00:50:12 +09:00 |
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Song Minjae
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1b83e7deb7
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tiles with light level <= 1 will be rendered as black square, phys support for non-self-moving bodies (e.g. balls)
Former-commit-id: 5611e2d89f4601e57d014c45f0479600778217f6
Former-commit-id: d900c0733a6d1dcbd9aaed8e9f7f1671c3866624
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2017-01-23 19:06:12 +09:00 |
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Song Minjae
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54b52b1b6e
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more efficient particles
Former-commit-id: 56dad88ecd715ad6e357e33b903851a47a358dcd
Former-commit-id: c85c0b759a447c0461563d98156f59879fa95db2
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2017-01-22 04:13:45 +09:00 |
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Song Minjae
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4acc797fee
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actorwithbody splitted in favour of new particle type
Former-commit-id: 121bd069d0a9eeef60f5ecb085a11a93c4b4a84d
Former-commit-id: 539b4b6916e808c01298190cf347e928f61fe62e
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2017-01-21 16:52:16 +09:00 |
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Song Minjae
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ea4c4bdb2b
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new sunlight and skybox colouring collected from real world measurements (reports TBA)
Former-commit-id: 6abaa1e16d0fd7a71f95bd0265809aad9e34a425
Former-commit-id: bb871bd87072f27b9cc29594f9eed615351df5f8
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2017-01-17 23:42:25 +09:00 |
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Song Minjae
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e9c7ef4930
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PNG -> TGA
Former-commit-id: 394d3af24b5f1a125c40197a09f47867cc6fc566
Former-commit-id: 5428b1d2d7370b5a912851d5f5aa9f6b036f64f5
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2017-01-16 18:24:19 +09:00 |
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Song Minjae
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0f8f64cddf
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wall now uses terrain tileset
Former-commit-id: 13b5389d905c1c302ec4e7991fbfdd06ed333814
Former-commit-id: 1416055d9aa0755147c461512f9b638e25df908e
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2017-01-09 22:56:15 +09:00 |
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Song Minjae
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e499c24c0d
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AI auto jump test
Former-commit-id: f48972fa48a526e8f697a47cde90b26240f549a3
Former-commit-id: c45dcbcae2f7d85c801ed87c049c403609a6d6d0
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2017-01-07 00:37:46 +09:00 |
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Song Minjae
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3eb1fe98cd
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sprite updates
Former-commit-id: a52e024a231e54e7e837b7c717606f4f0d187758
Former-commit-id: fcdb5a9e12802c9671bea24481c94a8876dfd418
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2017-01-04 22:46:51 +09:00 |
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Song Minjae
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ae97310bf7
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circular (octagon actually) propagation of light
Former-commit-id: 1e67a3284ea298a0d8f27309d9d8ca800a8525c8
Former-commit-id: a5067df80d1053ceec6d78b6fda6cf0afa3c286c
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2017-01-02 14:08:24 +09:00 |
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Song Minjae
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0c2cb48135
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ThreadPool renamed to PhreadParallel, tweaks on font
Former-commit-id: 52c6d53764449cecd9ab1aa96b23810e5e406cc2
Former-commit-id: cf8ff86f3c62851c8be2370774b426e09410ad6f
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2017-01-01 15:06:19 +09:00 |
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Song Minjae
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d1f01a203d
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getActorByID now searches for inactive actors
Former-commit-id: 1828e2819bc5575d590e51b616415c91645cad56
Former-commit-id: 5b470d524401135358f9926587651ae932d4d5e9
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2016-12-30 23:28:44 +09:00 |
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Song Minjae
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0b024dcf70
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issue #7 implemented
Former-commit-id: e63de56e81e19c842c519c77019b9750d751851e
Former-commit-id: 6b018d6ac3bb471d5997c1eece4485f967f82ded
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2016-12-30 18:07:36 +09:00 |
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Song Minjae
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ac05b5edf1
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separated Camera from TileDrawer (was MapCamera)
Former-commit-id: b2fe7716722634b03f3750fade420d26022500f9
Former-commit-id: 521826d176c6902007646e6b9b9c7b5d4f3468cf
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2016-12-30 02:47:15 +09:00 |
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Song Minjae
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0e60380718
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skybox will now scaled properly according to screen zoom
Former-commit-id: 619bfcad7bd14313d8f94c291350ddb5bb9684b4
Former-commit-id: c42d41c7e32a2c44cffc7d1450fa550d7d5c32f7
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2016-12-30 02:22:10 +09:00 |
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Song Minjae
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f7365ea47b
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more AI, divided ACCELBUFF and ACCELMULT_MOVEMENT
Former-commit-id: f3b4c390c363612dcc58c3d50cb7a47ba7452567
Former-commit-id: 95f71db97104cf55af7aba8e0289eb89efc078a4
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2016-12-29 21:10:42 +09:00 |
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Song Minjae
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35a723ee0f
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actor AI from Lua script
Former-commit-id: 184160efc59c4f846f1cc154fe3e60d21b301ee3
Former-commit-id: 4e228542975ea52945a597b7ca1bc06b407c3be7
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2016-12-26 23:55:54 +09:00 |
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Song Minjae
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ae45cf32a7
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new blending function for SpriteGlow, which now uses no alpha channel; reduced the number of framebuffer used to draw a world from 2 to 1.
Former-commit-id: 823182690f0c0dfc73a46474e194cbf6470fe5ad
Former-commit-id: 9c4e041ef2799841d905c2b6dc32d578d9c082a3
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2016-12-25 16:33:56 +09:00 |
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Song Minjae
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a9a2b93341
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visible actors are defaulted to Visible, SpriteAnimations now has "parent" actors and uses its Visible property
Former-commit-id: 0e240de4ca38a59724f364df4624c8dc79c0112d
Former-commit-id: b017b24ab7591ea2fd2518308bd5656597c14f47
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2016-12-23 20:49:29 +09:00 |
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Song Minjae
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639f1c158e
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multithreading now should divide jobs evenly without any job missing out
Former-commit-id: 0511065489b0813fef82361b74369040fc2ad887
Former-commit-id: fe23e50fa33d6cf0c5118916bb29669d69bed5b9
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2016-12-23 00:38:21 +09:00 |
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Song Minjae
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1362f6921e
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resolving issue #5
Former-commit-id: 12d11b683a242172a7c3ec831efb7d65f552951f
Former-commit-id: fd276318b77ac5ef9b1963e84fb33380ddbae45c
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2016-12-22 22:20:49 +09:00 |
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Song Minjae
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e76f8840ba
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updating TODO tags
Former-commit-id: f0ce830cc72911b9c1974a394581003726dfc4e1
Former-commit-id: dfc012568d8362de583b7efa95fd79e35a22b83a
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2016-12-22 02:20:23 +09:00 |
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Song Minjae
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8c8a0cbb23
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modified light penetration to penetrate less
Former-commit-id: 43b6fa9456ab58d6c59b738c718d0dcbe27799d1
Former-commit-id: ac3da567accddaea19ede6f7fcf59aff4cc10c9a
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2016-12-20 14:37:29 +09:00 |
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Song Minjae
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0db1130b41
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working zoom out
Former-commit-id: a53ed485163ef36cf5b59941eb657761cde166d5
Former-commit-id: a2b575150e128ceb7894d9ba4eb0db127d071bcb
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2016-12-18 03:09:20 +09:00 |
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Song Minjae
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9c7e7ed266
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fixed roundworld anormaly, camera zoom still broken
Former-commit-id: ec08c302349c962992a111e820b60eb0a46d7c2e
Former-commit-id: 5bcf3baf2ec194c431b009aa2839ff11caa4d82d
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2016-12-18 01:39:03 +09:00 |
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Song Minjae
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56530a6041
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code cleanup, shortening things
Former-commit-id: d1c81cf3207fff4dd311e9b6c3beb04c194aebc5
Former-commit-id: 26f5042ba41cd577e681a22465435945434c864b
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2016-12-17 14:16:42 +09:00 |
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Song Minjae
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1d1769a2c3
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working proof-of-concept inventory system
Former-commit-id: 1be5d6d10d0a5c93bceaf12f15d2ee50602cb602
Former-commit-id: 44f25a27c3b5d196210f4efcc3fef4dec8e30ff7
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2016-12-14 15:41:20 +09:00 |
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Song Minjae
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1dd156d172
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still WIP inventory impl, held item impl
Former-commit-id: 9468cfae21ff09c3dd30352a849910364e01d780
Former-commit-id: 50247ccebf3284f739877a1d6c6d8574449a9824
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2016-12-14 00:28:42 +09:00 |
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Song Minjae
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22bb5d83e1
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Object-ified console commands (singleton!)
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2016-12-14 00:28:09 +09:00 |
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Song Minjae
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870c9b36ff
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youcankillmenow;)
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2016-12-12 20:35:00 +09:00 |
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Song Minjae
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5c75d75e7a
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Slick wireframes when antialised
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Former-commit-id: 2397086bc1157242df81cdc0d3fb3cfaa5a02f79
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2016-12-10 01:19:44 +09:00 |
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Song Minjae
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f209452f69
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renaming some shits to make them have more sensible name
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Former-commit-id: 1dd9c33f3eb05b2c48b85ca70ebf3a1b5e57e51a
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2016-11-28 00:13:03 +09:00 |
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Song Minjae
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da93bd695c
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tiny bit of compatibility with Windows 10, (I might broke controllers support; it checks if 0th controller is valid, which in real case, zeroth "controller" may be just keyboards or USB mouse receiver)
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2016-11-16 02:24:19 +09:00 |
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Song Minjae
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0b20869fa4
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removing redundant interface "Visible"
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Former-commit-id: 08dad158f609d0aaf6f999ea17c120a966f1ada5
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2016-11-14 12:23:39 +09:00 |
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Song Minjae
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7442472e62
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less stupid name
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2016-11-01 00:18:23 +09:00 |
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Song Minjae
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60c81baffd
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more SANE way of drawing elements (actor zoom broken)
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2016-10-31 14:10:37 +09:00 |
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Song Minjae
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ec40d34859
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todo
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2016-10-31 13:30:26 +09:00 |
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